
Open Source: A chat with sound designer and musician Lily J
With a gaming industry that is now almost double the size of the music and film industries combined, this represents a great field of opportunity for those wishing to become sound designers and composers. In this course, Berlin-based sound designer and composer Eduardo Pesole will provide the latest skills, techniques and first-hand industry insight into the methodology, and workflow for game audio, non-linear and procedural sound design with Wwise and Unreal Engine.
Max for Live is the most complete software for audio/visual professionals to build patches suitable for installation, experimental music, live lighting, and the web. If you can imagine it, you can build it.
Award-winning sound artist Frazer Merrick specialised in more attainable methods and down-to-earth methods of approaching field recordings which still create incredible results. He uses solar panels to turn light into complex rhythmic and harmonic patterns, contact mics to extract rich sounds from simple objects.
Dolby Atmos is the leader in the growing spatialised sound movement in music. This course, developed in collaboration with Dolby Atmos, will provide you with the latest skills, techniques and first-hand industry insights into the methodology of using Dolby Atmos in commercial music production. Tutor Hugh Neal has 20 years of industry experience, having mixed at top London studios such as Abbey Road and Metropolis, working with renowned artists like James and Paul McCartney.
Music Hackspace is proud to be a Dolby Approved Partner
Open Source: Fostering New Connections in the Physical World through Interactive Sound Experiences
A Music Hackspace open mic night where anyone can showcase the projects that they are working on.