Open source: A guided tour of 4DSOUND


Membership plan: Going Deeper | Topics: Music Production

Course overview

Building on more than a decade of research, development, and experimentation with spatial sound technology, 4DSOUND has pioneered the design of fully omnidirectional sound environments and developed the 4DSOUND Suite, an extensive set of tools used to create immersive performances, spatial compositions, and interactive installations.

4DSOUND’s approach to spatial audio is to think of the space as an instrument that can be played. Their systems can project Sound Holograms; sonic vibrations articulated through controlled dimension, localization, movement, resolution and interaction within space. This renders vivid listening areas without a ‘sweet spot’ in which sound is not heard as coming from speakers, rather, sounds appear in space as entities with a tangible physical presence, adding to the creative process the elements of motion and positionality.

In addition, 4DSOUND links together an ever-growing network of venues, artists, and musicians actively producing work for these state-of-the-art spatial sound systems.

In this talk, participants get an opportunity to learn about 4DSOUND technology, which entails specific software and hardware, and the creative possibilities of spatial audio as an emerging artistic discipline.

Who is this session for?

Session materials and Zoom link

  • 1. Introduction
  • 2. Small Overview
  • 3; About Marijin
  • 4. What is the 4DSOUND Engine?
  • 5. Porject explination
  • 6. Create the experiences
  • 7. Deep dive into the Engine
  • 8. Question on Phase cancellation
  • 9. Question on Binaural Space
  • 10. Question on traditional speakers
  • 11. Question on programs and spatial sound
  • 12. Standardisation
  • 13. Question on acessing
  • 14. Final example
  • 15. Closing remarks

Requirements

  • A zoom account
  • An internet connection

Course schedule

Meet your instructor

Marijn Cinjee creates electronic ambient and classical electroacoustic music. His compositions take the form of commissioned pieces for art, film, and live concerts. His work focuses on crafting immersive experiences that transport audiences to new and captivating realms. He thinks of technology as a tool, no more, no less. However, he has frequently encountered situations where the existing tools fail to deliver the results seeked, prompting him to innovate and craft new solutions. His engineering and creative technology work have led to long-term projects with Genelec, Naturalis Biodiversity Center, and TU-Delft. He holds a BA from the University of the Arts Utrecht with a degree in Music and Technology, and an MA in Immersive Audio Design. At 4DSOUND he plays a key role in spatial sound engineering, R&D activities, technical spatial sound design, and composition.

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denis.lecoeuche.pro@gmail.com
denis.lecoeuche.pro@gmail.com
2 months ago

Hello, will there be a replay for people unable to attend the Zoom call? Thanks.

Last edited 2 months ago by Denis
Dom Aversano
Admin
Reply to  denis.lecoeuche.pro@gmail.com
2 months ago

Hi Denis, yes. There is one now. You should be able to see the option at the top of this page! Thanks for your interest.

Matt Hill
Matt Hill
2 months ago

Hello – Just wanted to say I really enjoyed this session. I was only able to make attend for 20mins or so but I found it very interesting. And thanks for uploading the video.

Dom Aversano
Admin
Reply to  Matt Hill
2 months ago

That’s great to hear, Matt. Thanks for supporting the event!

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