Master Game Audio with Wwise And Unreal Engine 5 With Eduardo Pesole

With a gaming industry that is now almost double the size of the music and film industries combined, this represents a great field of opportunity for those wishing to become sound designers and composers. In this course, Berlin-based sound designer and composer Eduardo Pesole will provide the latest skills, techniques and first-hand industry insight into the methodology, and workflow for game audio, non-linear and procedural sound design with Wwise and Unreal Engine.

£899

Complete Guide to Max for Live

Max for Live is the most complete software for audio/visual professionals to build patches suitable for installation, experimental music, live lighting, and the web. If you can imagine it, you can build it.

£899

Open Source: How to approach experimental field recording on a budget

Award-winning sound artist Frazer Merrick specialised in more attainable methods and down-to-earth methods of approaching field recordings which still create incredible results. He uses solar panels to turn light into complex rhythmic and harmonic patterns, contact mics to extract rich sounds from simple objects.

£5
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