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An introduction to Max
Max is the industry standard tool for audio-visual work. Yet many are confused by exactly what it is and its constituent parts. This article provides a simple overview and introduction to this powerful piece of software.

Eduardo Pesole's top 10 tips for Wwise and Unreal Engine 5
As the course leader for our new Certified Courses program Master Game Audio with Wwise and Unreal Engine 5 we asked him to share his top 10 tips for Dolby Atmos mixing.

Hugh Neal's top 10 tips for Dolby Atmos mixing
Music Hackspace tutor Hugh Neal has 20 years of industry experience, having mixed at top London studios such as Abbey Road and Metropolis, working with renowned artists like James and Paul McCartney.

A guide to seven powerful programs for music and visuals
Discover 7 software environments used by creatives for live music and visuals. Which should you learn and why?

Introduction to SuperCollider
SuperCollider is an interpreted music environment developed by James McCartney in 1996. It was open-sourced in 2002 when McCartney joined Apple. Since then, SuperCollider has been adopted by a growing …

Introduction to Pure Data by Andy Farnell
Pure Data is a visual environment for programming sound. Andy uses it for sound design and for teaching purposes. He finds it a very useful tool to teach secondary school …