
Learn to program amazing interactive particles systems with Jitter
OnlineLearn to program amazing and powerful videos with Jitter and GL3, the latest OpenGL add-on available for Max 8. With Federico Fodefaro.
Learn to program amazing and powerful videos with Jitter and GL3, the latest OpenGL add-on available for Max 8. With Federico Fodefaro.
Discover a new instrument in this live-stream and learn their design story. Based in Tallinn, Estonia, the Mash Machine team has put together a kit version of the Reactable. While it looks similar to the Barcelona instrument, the software and sound engine is different. Mash Machine is designed as a social instrument, playing and meshing […]
In this workshop we’ll look at scripting techniques for changing the appearance and behaviour of Max patchers, and the use of Javascript graphics to build new types of on-screen displays and controls. /**/ Max contains an embedded Javascript engine which can be used to control aspects of Max from a textual language, providing more power […]
Learn to construct music-generating algorithms in Max, to compose semi-autonomously or supplement your compositional practice. Level: Intermediate Composing with randomness For centuries, musicians have incorporated chance-based elements into their compositions, first through coin flips and dice rolls and more recently through computer software. Today, building music-oriented algorithmic systems is easier than ever with Max. What you […]
During these workshops you will prototype your own instrument (hardware and software) using an Arduino microcontroller, sensors, and Max or Pure Data. Registration includes access to all sessions. You will be introduced to the basics of working with an Arduino microcontroller and interfacing it with a computer software in order to generate, control and manipulate […]
Level Intermediate. Knowledge of Max or Pure Data is required, and some rudiments of digital audio. Max offers a vast playground of programming opportunities to create your own audio FX devices. In this series of workshops you will build delay line, filter, chorus and flanger audio FX devices, empowering you to utilise them in your own […]
/**/ Important note: Registration to this workshop does not include the kit. Please purchase the kit from Sam Topley on Etsy here. What’s in the kit? The kit comes with a pre-soldered printed circuit board, e-textile material, a speaker, a mixed bundle of brightly coloured yarn and one crocodile clips. Batteries not included. What you will do in this workshop: In this […]
Learn to use iPlug2 C++ audio plugin framework to create a synthesiser that runs on the web. iPlug2 is a new C++ framework that allows you to build cross-platform audio plug-ins, using minimal code. One of the exciting features of iPlug2 is that it lets you turn your plug-in into a web page that anyone […]
Level Intermediate. Knowledge of Max or Pure Data is required, and some rudiments of digital audio. In this workshop you will build both single cycle and loop based sampler devices, empowering you to utilise them in your own patches. This workshop aims to provide you with suitable skills to begin to explore building sampler devices in […]
Learn to use Max's Gen environment to build highly optimised audio effects that will improve CPU efficiency and streamline your patches.