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Getting Started with Max For Live – Live Session

Session 1: Saturday 21st November 4pm GMT Session 2: Saturday 28th November 4pm GMT Difficulty level: Beginner In this series of workshops you will explore the Max For Live (M4L) ecosystem, empowering you to utilise them in your own music. Following these workshops you’ll be able build your own devices in the Max For Live environment! Ableton Live Suite is a powerful and creative DAW. Max For Live extends the vast range of creative opportunities that Live offers, allowing... Read More


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Building Audio FX in Gen

Level: advanced Date: 19th November 2020, 6pm GMT In this workshop, you will explore tools and techniques to create bespoke audio FX tools in Gen via Max. Explore delay effects, circular buffers, modulation delays, LFOs, and multi-tap delays via a series of exercises. This workshop aims to enrich your musical output via the application of self-made audio FX and novel sound design techniques. Gen provides highly optimised audio processes that matches C++ and is the ideal technology... Read More


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Build samplers with Max

Level Intermediate. Knowledge of Max or Pure Data is required, and some rudiments of digital audio. In this workshop you will build both single cycle and loop based sampler devices, empowering you to utilise them in your own patches. This workshop aims to provide you with suitable skills to begin to explore building sampler devices in the Max environment. Session Learning Outcomes By the end of this session a successful student will be able to: Identify key MSP objects for... Read More


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Build a web assembly synthesiser with iPlug 2

Learn to use iPlug2 C++ audio plugin framework to create a synthesiser that runs on the web. iPlug2 is a new C++ framework that allows you to build cross-platform audio plug-ins, using minimal code. One of the exciting features of iPlug2 is that it lets you turn your plug-in into a web page that anyone can use without a DAW (see for example https://virtualcz.io). In this workshop participants will learn how to build a web based synthesiser using cloud based tools, and publish... Read More


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Noisy pompoms: build an e-textile instrument

/* Important note: This workshop includes a kit that will be shipped to your address from the UK, please note that registrations will close 7 days before the workshop to allow enough time for you to receive your kit. What’s in the kit? The kit comes with a pre-soldered printed circuit board, e-textile material, a speaker, a mixed bundle of brightly coloured yarn and one crocodile clips. Batteries not included. What you will do in this workshop: In this online workshop,... Read More


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Building audio effects with Max

Level Intermediate. Knowledge of Max or Pure Data is required, and some rudiments of digital audio. Max offers a vast playground of programming opportunities to create your own audio FX devices. In this series of workshops you will build delay line, filter, chorus and flanger audio FX devices, empowering you to utilise them in your own patches. This workshop aims to provide you with suitable skills to begin to explore building audio FX devices in the Max MSP environment. Session... Read More


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Algorithmic Composition in Max: Bringing Order to Chaos

Learn to construct music-generating algorithms in Max, to compose semi-autonomously or supplement your compositional practice. Level: Intermediate  Composing with randomness For centuries, musicians have incorporated chance-based elements into their compositions, first through coin flips and dice rolls and more recently through computer software. Today, building music-oriented algorithmic systems is easier than ever with Max. What you will learn In this workshop you will learn... Read More


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Interface design in Max with JS/JSUI

In this workshop we’ll look at scripting techniques for changing the appearance and behaviour of Max patchers, and the use of Javascript graphics to build new types of on-screen displays and controls. /* Max contains an embedded Javascript engine which can be used to control aspects of Max from a textual language, providing more power and versatility than the default click-and-drag graphical interface which Max programmers are used to. The Javascript engine also has an embedded... Read More


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Mash Machine live-stream with the founders

Discover a new instrument in this live-stream and learn their design story. Based in Tallinn, Estonia, the Mash Machine team has put together a kit version of the Reactable. While it looks similar to the Barcelona instrument, the software and sound engine is different. Mash Machine is designed as a social instrument, playing and meshing loops as physical objects are drawn onto the board. Meet the founders in this live-stream and learn more about the technology and design process. Participate... Read More


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Learn to program amazing interactive particles systems with Jitter

In this workshop, you will learn to build incredible live videos with particles systems, using Max and Jitter. Cycling’74 has recently released GL3, which ties together more closely Jitter with Open GL, and optimises use of the GPU. With this recent update available in the package manager, you can build highly performance videos without having to code them in C++. Requirements Latest version of Max 8 installed on Mac or Windows A good working knowledge of Max is expected Understanding... Read More