TouchDesigner meetup October 16th – TouchDesigner and Unreal
Date & Time: Saturday 16th October 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours with option for continuing collaboration in breakout room after the main session for an additional hour.
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.
This session focuses on TouchDesigner and Unreal and will feature presentations from expert practitioners:
- Daryl Atkins – Unreal + TouchDesigner + Lasers for AV performance
- Qualia.AV – Evolution of our audioreactive systems based on TDAbleton + Unreal
- Carlos Serrano – Blending the Physical and the Digital Space for Audiovisual Performance
Speaker 1:
Name: Daryl Atkins
Title Of Presentation: Unreal + TouchDesigner + Lasers for AV performance
Description: Daryl will be sharing some workflows and techniques I use with Ableton, Unreal, TouchDesigner & lasers to create audiovisual experiences. He’ll also share some recent work from Somnal and some of the approaches for building a flexible live system.
Bio: Daryl is a visual artist, musician and creative director based in London.
He designs interactive works as well as being a member of the audiovisual group Somnal.
Social Media: @daryladesign / @somnalstudio
Speakers 2:
Name: Qualia.AV
Title Of Presentation: Evolution of our audioreactive systems based on TDAbleton + Unreal
Description: Qualia.AV will explain different system configurations from simple to complex made with Touchdesigner, Ableton Live and Unreal Engine, working together to generate digital artistic content.
Bio: QUALIA is an educational, audioreactive and live performance project that uses audiovisual tools and digital technology to develop artistic works and installations.
Qualia.AV has been doing research and artistic content for more than five years as a
duo formed by musician and producer Adrian Lex, and VJ and visual programmer
Luciano Toledo.
Social Media:
https://www.instagram.com/qualia.av
https://www.instagram.com/adrianlexmusic
https://www.instagram.com/tolch.av
Speaker 3
Name: Carlos Serrano
Title Of Presentation: Blending the Physical and the Digital Space for Audiovisual Performance
Bio: Carlos is a Media Designer and holds a Bachelor’s Degree in the field of Communication Design at Universidad de los Andes in Bogotá, Colombia, and a Master’s Degree in the Media Spaces programme at BTK Art & Design in Berlin, Germany. He has focused his artistic research on how the real world can be recreated with physics and mathematics by running algorithms and simulating physical worlds in virtual representations. In the past two years, he has been mostly working with real-time engines and experiences to create a unique way of digital storytelling. His main methodology is to take elements from the physical world, and bring these elements into the digital universe by certain techniques such as photogrammetry, 3D scanning and through recording volumetric videos.
Social Media:
Following these presentations breakout rooms are created where you can:
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Talk to the presenters and ask questions
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Join a room on topics of your choice
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Show other participants your projects, ask for help, or help others out
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Collaborate with others
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Meet peers in the chill-out breakout room
Requirements
- A computer and internet connection
- A Zoom account
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by
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Getting Started with TouchDesigner – October Series
Dates and Times: Thursdays 7th / 14th / 21st / 28th October 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Beginners curious about creating immersive visuals with TouchDesigner
TouchDesigner is a powerful tool for creating live performances, installations, real time visuals and complex digital systems. In this series of workshops you’ll learn the basic functioning of TD’s node-based workflow and how to use them to create media, use the data to manipulate content and how to organize and navigate your TouchDesigner networks.
Who is this workshop for?
Aspiring visual and media artists who’d like to get started with TouchDesigner
Series Learning Outcomes
By the end of this series a successful student will be able to create content by:
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Becoming familiar with the User Interface
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Exploring TouchDesigner’s building blocks
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Constructing dynamic visual effects
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Applying basic audio reactivity and other techniques
Series Study Topics
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TouchDesigner User Interface and patching
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How to use building blocks (operators)
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Controlling parameters for dynamic visuals
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Audio reactivity and visual effects techniques
Requirements
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A computer with internet connection
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A web cam and mic
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A Zoom account
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A three button mouse or to configure Apple Track Pad appropriately
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TouchDesigner (free version suffices https://derivative.ca/download)
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If you’re on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better)
About the workshop leader
Bileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide.
Interaction with Arduino & TouchDesigner – LIVE Session / Workshop series
Dates & Times: Tuesdays: 14th / 21st / 28th Sept + 5th Oct – 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
2-hours each session
!Limited capacity – only 25 spaces available!
Pricing excluding kit, components to be purchased separately – see kit list in requirements section
Level: Beginner – Intermediate
Create immersive interactive experiences. Combine Arduino with TouchDesigner, a powerful node based programming environment with endless possibilities for interactive installation, marketing activations, generative art, multimedia performance, and more! In this course you will learn very basic electronics, introductory Arduino skills, and the fundamental concepts of interaction using sensors and inputs to control video in TouchDesigner.
By the end of this workshop series you will be able to:
- Create Arduino based electronic prototypes
- Control video in TouchDesigner with sensors and your own custom hardware interfaces
- Utilize TouchDesigner to map software interactions to physical electronic systems
- Apply interaction design concepts for developing installations and brand activations
Series Study Topics
- TouchDesigner to control Digital and PWM output
- Switches and Digital inputs mapped to states in TouchDesigner
- Analog sensors, smoothing data and creating meaningful interactions
- Strengths, weaknesses and limitations of hardware and software.
Requirements
- A computer with Internet connection
- Arduino / Electronics kit
- 3-button mouse
- TouchDesigner and Arduino software
About the workshop leader
Kyle Duffield is a Toronto based Interactive Experience Design Professional who creates immersive interactive installations and brand activations. He is also known for his affiliation with the studio space Electric Perfume. His decade-plus expertise spans audio, video, creative coding, electronics, and interaction design with the intent of bringing play and multisensory spectacle to public spaces. As an Educator, he has facilitated interactive media courses and workshops with various institutions, galleries, and universities across Canada, Shanghai, the UK, and online. Currently, Kyle is a Cycling 74 Max Certified Trainer, and is focusing on creating unforgettable technological experiences.
TouchDesigner meetup – LIVE Session / 31st July
Date & Time: Saturday 31st July 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.
This session focuses on Shaders and will feature presentations from TouchDesigner experts:
Josef Luis Pelz – Real-time cloth simulation in TD with GLSL
We’ll have a look at a versatile real-time cloth simulation. Besides showing some example results, I’ll try to briefly explain how the system works and how I developed it step by step. It involves pixel, vertex and compute shader.
Josef is a creative coder, generative art enthusiast and mathematician living and working in Berlin. With a background in mathematics and computer science, he is linking his passion for creative problem solving and aesthetics.
For more info check out: instagram.com/josefluispelz/ https://twitter.com/JosefPelz https://josefluispelz.com/
Louise Lessél – Shader conversions from TouchDesigner to Raspberry Pi
Louise will present an asset she created that allows you to quickly convert Shadertoy shaders to use in your Touchdesigner projects, and to go one step further and use the shader in your Raspberry Pi projects by using Pi3D, to run either screens or LED hub-75 matrixes. The asset is available in the Touchdesigner community assets.
Louise Lessél is a Danish New Media artist and Creative Technologist based in New York. She creates digital projections and interactive light installations based on scientific facts and data input, often exploring the limits of the human perceptual system or raising ecological awareness.
For more info checkout: Instagram: @louiselessel
Torin Blankensmith & Peter Whidden – Interactive 3D Shaders with Shader Park and TouchDesigner
Torin and Peter will be showcasing their new plugin which allows you to use Shader Park within TouchDesigner to quickly script interactive shaders. Explore 3D shader programming through a Javascript interface without the complexity of GLSL. Shader Park is an open source project for creating real-time graphics and procedural animations. Follow along through multiple examples using a live code editor. Expand upon the examples and bring them into TouchDesigner to create your own interactive graphics. Browse the Shader Park community’s gallery where you can fork other people’s creations or feature your own.
Torin is a freelance creative technologist, teacher, and real-time graphics artist focusing on mixed reality installations and interactive experiences. He currently works at Studio Elsewhere creating restorative immersive environments in collaboration with neuroscientists focused on patient and medical worker’s well being.
Peter is a creative software engineer whose work spans physics, astronomy, machine learning, and computer graphics. He currently works at the NY Times R&D lab focused on emerging computer vision and graphics techniques.
For more info checkout: Instagram: @blankensmithing, @peterwhidden / Twitter: @tblankensmith
Following these presentations breakout rooms are created where you can:
- Talk to the presenters and ask questions
- Join a room on topics of your choice
- Show other participants your projects, ask for help, or help others out
- Collaborate with others
- Meet peers in the chill-out breakout room
Requirements
-
A computer and internet connection
-
A Zoom account
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by
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