
Getting started with Max
OnlineExplore the most important techniques when working with Max, and build your own music software for live concerts and installations
In this workshop we’ll look at scripting techniques for changing the appearance and behaviour of Max patchers, and the use of Javascript graphics to build new types of on-screen displays and controls. /**/ Max contains an embedded Javascript engine which can be used to control aspects of Max from a textual language, providing more power […]
Learn to use iPlug2 C++ audio plugin framework to create a synthesiser that runs on the web. iPlug2 is a new C++ framework that allows you to build cross-platform audio plug-ins, using minimal code. One of the exciting features of iPlug2 is that it lets you turn your plug-in into a web page that anyone […]
Difficulty level: Beginner Overview Markov chains are mathematical models that have existed in various forms since the 19th century, which have been used to aid statistical modelling in many real-world contexts, from economics to cruise control in cars. Composers have also found musical uses for Markov Chains, although the implied mathematical knowledge needed to implement them […]
Level: Intermediate In this workshop you will use openFrameworks to build a real-time audiovisual instrument. You will generate dynamic abstract visuals within openFrameworks and procedural audio using the ofxMaxim addon. You will then learn how to control the audiovisual material by mapping controller input to audio and visual parameters using the ofxRapid Lib add on. Session […]
Dates: Thursdays 4th / 11th / 18th / 25th February 2021 6pm GMT Level: Intermediate + Overview In this series of 4 workshops, we’ll look at how to interconnect the different 80 modules that come with Vsynth, exploring video techniques and practices that can create aesthetics associated with the history of the electronic image but also complex patterns […]
Get started with interactive audio and video, and discover the possibilities of the Max environment. Free workshop series to get started with Max, every Thursdays in February at 6pm GMT. Taught live by Phelan Kane.
Level: Intermediate The importance of the melody in traditional musical composition is difficult to understate. Often one of the first components the ear latches onto, being able to write a good melody is something of an artform. Producing basic algorithmically-generated melodies using Max/MSP is quite easy, but in order to produce something more ‘musical’ we must […]
Level: Advanced These workshops will introduce you to the ImmersAV toolkit. The toolkit brings together Csound and OpenGL shaders to provide a native C++ environment where you can create abstract audiovisual art. You will learn how to generate material and map parameters using ImmersAV’s Studio() class. You will also learn how to render your work on […]
Level: Beginner Cheat codes 2 is a sample playground built for monome norns to explore live and pre-recorded audio. It extends traditional slicing and looping workflows to create playful music-making experiences with exciting results. This workshop will introduce you to the script including recording audio and loading clips, building loops and slices, making adjustments to timbre […]