Algorithmic Composition in Max: Bringing Order to Chaos

Learn to construct music-generating algorithms in Max, to compose semi-autonomously or supplement your compositional practice.

Level: Intermediate 

Composing with randomness

For centuries, musicians have incorporated chance-based elements into their compositions, first through coin flips and dice rolls and more recently through computer software. Today, building music-oriented algorithmic systems is easier than ever with Max.

What you will learn

In this workshop you will learn a variety of algorithmic processes and useful tools to construct your own systems: including drunken walks, list manipulation and step-sequencer pattern generation. Primarily focusing on MIDI-controlled instruments, you will gain an understanding of how chance can be factored into numerous aspects of composition, from melody and harmony to overall piece structure and instrumentation.

By the end of the workshop you will have built a system for algorithmically generating a short multi-instrumental composition which you will be able to go on to improve and expand upon to fit your own preferences.

Requirements

  • You should be comfortable with the general workflow and data formatting in Max.
  • Knowledge of MIDI format and routing to DAWs (Ableton, Logic etc) would be a plus, although Max instruments will be provided.
  • You should have some basic knowledge of music theory: chords, scales, modes etc.

About the workshop leader

Samuel Pearce-Davies is a composer, performer, music programmer and Max hacker living in Cornwall, UK.

With a classical music background, it was his introduction to Max during undergraduate studies at Falmouth University that sparked Sam’s passion for music programming and algorithmic composition.

Going on to complete a Research Masters in computer music, Sam is now studying a PhD at Plymouth University in music-focused AI.

Website

YouTube channel

Artist workshop with Ned Rush: Live Sample Mangling in Max 8 – On demand

Max is Ned’s go to environment to realise concepts for sound design and performance that are not available in other programs.

In this 2-hour workshop you will learn ways to sample and loop incoming audio from the outside world. You will create a fresh sonic palette from mutating the sound, using a variety of techniques aimed at performance and improvisation, whilst also discussing and solving problems related to improvisation set-ups and how we can meet those needs.

You will explore a variety of ways to interact with sampled sound to find which method suits you best so you can realise your vision with a unique performance sampler.

Requirements

– Max 8

– Basic knowledge of Max

About the workshop leader

Ned Rush aka Duncan Wilson is a musician, producer and performer. He’s most likely known best for his YouTube channel, which features a rich and vast quantity of videos including tutorials, software development, visual art, sound design, internet comedy, and of course music.

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