Notch meetup – Using Notch for live performances / October 30th 2021
Date & Time: Saturday 30th October 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours
Level: Open to all levels
Meetups are a great way to meet and be inspired by the Notch community.
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session focuses on Notch for live performances and will feature presentations from expert practitioners.
- Mikkel G.Martinsen & Lorenzo Venturini: NOTCH Imag FX integration in live concerts productions
www.roofvideodesign.com
www.mikkel.it
www.lorenzoventurini.com
- More speakers to be announced this week!
Following these presentations breakout rooms are created where you can:
-
Talk to the presenters and ask questions
-
Join a room on topics of your choice
-
Show other participants your projects, ask for help, or help others out
-
Meet peers in the chill-out breakout room
The list of presenters will be updated and announced before the meetup.
Requirements
- A computer and internet connection
- A Zoom account
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Notch
UJAM Rocktober / Workshop 3 – From idea to finished track in record time, November 1st
Date & Time: Monday 1st November 6pm UK / 7pm Berlin / 11am LA / 2pm NYC
Level: Beginner
The master of all genres, Lars Soederberg, is a song-writer, producer and multi-instrumentalist. Lars gives a sneak peak into his production process and how he uses UJAM effects from the Finisher series. Lars will share his best practices for getting to incredible results fast. Bring your notepad!
Requirements
- A Zoom account
- A computer and internet connection
UJAM Rocktober / Workshop 2 – How to arrange and mix guitars, October 25th
Date and Time: Monday 25th October 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Beginner
Mixing engineer and producer Richie Beretta (Beyoncé, Jillionaire, Diplo) walks you through the guitars and bass for his track “Whatever”. How did he produce the guitars? And what role do Virtual Guitarist and UJAM Finisher FX play in his workflow?
Requirements
- A Zoom account
- A computer and internet connection
UJAM Rocktober / Workshop 1 – How to mix drums / On-demand
Level: Beginner
Mixing engineer and producer Richie Beretta (Beyoncé, Jillionaire, Diplo) walks you through his mix for his track “Whatever”. How did he produce the drums with Virtual Drummer BRUTE? How does he approach arrangement and mix? Find out for yourself!
Requirements
- An Internet connection
Max meetup – October 23rd
Date & Time: Saturday 23rd October 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours
Level: Open the all levels
Meetups are a great way to meet and be inspired by the Max community.
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session focuses on <add topic> and will feature presentations from expert practitioners.
Speakers:
Michele Zaccagnini – Beyond Jitter: audiovisuals in Max using shaders
- Overview: In this presentation I will demystify, or at least whet your appetite for, shaders in Max. I will also present a set of tools I helped develop to port MIDI and audio to shaders, and have them rendered in all sorts of formats. While shaders can be intimidating at first, they are incredibly powerful and offer enormous possibilities for the audiovisual composer. They are entirely run on the GPU and allow for completely flexible visual programming which is very suitable for abstract visuals. After years of practicing audiovisual composition I believe that the Max+Shaders combo is simply delicious!
- More info https://www.youtube.com/channel/UCXMQVkLE-bKdA7cycXECtCQ https://www.patreon.com/michelez
Philip Meyer: Modular Sequencing with Jamoma
- Overview: I am in the process of building a modular system for creating dynamic musical sequences. This is the early stages of a long-term project for me to build a powerful environment in which I can create intricate, novel compositions as dynamic data systems, eschewing the need for a timeline. For this project, I decided to use the Jamoma package for the first time. This seems at present to have been a good decision – Jamoma’s “MVC” architecture is intuitive and clean, and the cueing system is working well so far. I am eager to show the group what I have made so far and gather any feedback, advice, or ideas the group may have. I’m particularly curious to hear the thoughts of anybody who has extensive experience with Jamoma. I might also be interested in bringing any collaborators or beta testers on to the project if anybody is so inclined.
- More info:
- Philip-meyer.com
- Bbandcamp: inter-modal.bandcamp.com
Following these presentations breakout rooms are created where you can:
-
Talk to the presenters and ask questions
-
Fancy a collaboration challenge? In one of the breakout rooms, host Ned Rush will be leading ‘Ready, Steady, Patch!’ sign up to learn more!
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Show other participants your projects, ask for help, or help others out
-
Meet peers in the chill-out breakout room
Requirements
- A computer and internet connection
- A Zoom account
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74
TouchDesigner meetup October 16th – TouchDesigner and Unreal
Date & Time: Saturday 16th October 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours with option for continuing collaboration in breakout room after the main session for an additional hour.
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.
This session focuses on TouchDesigner and Unreal and will feature presentations from expert practitioners:
- Daryl Atkins – Unreal + TouchDesigner + Lasers for AV performance
- Qualia.AV – Evolution of our audioreactive systems based on TDAbleton + Unreal
- Carlos Serrano – Blending the Physical and the Digital Space for Audiovisual Performance
Speaker 1:
Name: Daryl Atkins
Title Of Presentation: Unreal + TouchDesigner + Lasers for AV performance
Description: Daryl will be sharing some workflows and techniques I use with Ableton, Unreal, TouchDesigner & lasers to create audiovisual experiences. He’ll also share some recent work from Somnal and some of the approaches for building a flexible live system.
Bio: Daryl is a visual artist, musician and creative director based in London.
He designs interactive works as well as being a member of the audiovisual group Somnal.
Social Media: @daryladesign / @somnalstudio
Speakers 2:
Name: Qualia.AV
Title Of Presentation: Evolution of our audioreactive systems based on TDAbleton + Unreal
Description: Qualia.AV will explain different system configurations from simple to complex made with Touchdesigner, Ableton Live and Unreal Engine, working together to generate digital artistic content.
Bio: QUALIA is an educational, audioreactive and live performance project that uses audiovisual tools and digital technology to develop artistic works and installations.
Qualia.AV has been doing research and artistic content for more than five years as a
duo formed by musician and producer Adrian Lex, and VJ and visual programmer
Luciano Toledo.
Social Media:
https://www.instagram.com/qualia.av
https://www.instagram.com/adrianlexmusic
https://www.instagram.com/tolch.av
Speaker 3
Name: Carlos Serrano
Title Of Presentation: Blending the Physical and the Digital Space for Audiovisual Performance
Bio: Carlos is a Media Designer and holds a Bachelor’s Degree in the field of Communication Design at Universidad de los Andes in Bogotá, Colombia, and a Master’s Degree in the Media Spaces programme at BTK Art & Design in Berlin, Germany. He has focused his artistic research on how the real world can be recreated with physics and mathematics by running algorithms and simulating physical worlds in virtual representations. In the past two years, he has been mostly working with real-time engines and experiences to create a unique way of digital storytelling. His main methodology is to take elements from the physical world, and bring these elements into the digital universe by certain techniques such as photogrammetry, 3D scanning and through recording volumetric videos.
Social Media:
Following these presentations breakout rooms are created where you can:
-
Talk to the presenters and ask questions
-
Join a room on topics of your choice
-
Show other participants your projects, ask for help, or help others out
-
Collaborate with others
-
Meet peers in the chill-out breakout room
Requirements
- A computer and internet connection
- A Zoom account
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by
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Getting Started with TouchDesigner – October Series
Dates and Times: Thursdays 7th / 14th / 21st / 28th October 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Beginners curious about creating immersive visuals with TouchDesigner
TouchDesigner is a powerful tool for creating live performances, installations, real time visuals and complex digital systems. In this series of workshops you’ll learn the basic functioning of TD’s node-based workflow and how to use them to create media, use the data to manipulate content and how to organize and navigate your TouchDesigner networks.
Who is this workshop for?
Aspiring visual and media artists who’d like to get started with TouchDesigner
Series Learning Outcomes
By the end of this series a successful student will be able to create content by:
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Becoming familiar with the User Interface
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Exploring TouchDesigner’s building blocks
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Constructing dynamic visual effects
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Applying basic audio reactivity and other techniques
Series Study Topics
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TouchDesigner User Interface and patching
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How to use building blocks (operators)
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Controlling parameters for dynamic visuals
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Audio reactivity and visual effects techniques
Requirements
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A computer with internet connection
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A web cam and mic
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A Zoom account
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A three button mouse or to configure Apple Track Pad appropriately
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TouchDesigner (free version suffices https://derivative.ca/download)
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If you’re on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better)
About the workshop leader
Bileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide.
Getting started with Max – October Series
Date & Time: Wednesdays 6th / 13th / 20th / 27th October – 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Length 2-hours
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of workshops, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of guided exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples and live interactions with teachers and other participants.
This series of online workshops aims to enable you to work with Max confidently on your own.
Sessions overview:
Session 1 – Understand the Max environment
Session 2 – Connect building blocks together and work with data
Session 3 – Master the user interface
Session 4 – Work with your MIDI instruments
Requirements
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A computer and internet connection
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A good working knowledge of computer systems
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Access to a copy of Max 8
About the workshop leader
Kyle Duffield is a Toronto based Interactive Experience Design Professional who creates immersive interactive installations and brand activations. He is also known for his affiliation with the studio space Electric Perfume. His decade-plus expertise spans audio, video, creative coding, electronics, and interaction design with the intent of bringing play and multisensory spectacle to public spaces. As an Educator, he has facilitated interactive media courses and workshops with various institutions, galleries, and universities across Canada, Shanghai, the UK, and online. Currently, Kyle is a Cycling 74 Max Certified Trainer, and is focusing on creating unforgettable technological experiences.
TouchDesigner meetup September – TDAbleton
Date & Time: Saturday 18th September 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours with option for continuing collaboration in breakout room after the main session for an additional hour.
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.
This session focuses on TDAbleton and will feature presentations from expert practitioners:
1. 47 VIZN (Myles & Jaiden) – TDAbleton for Live with 47Vizn
- Presentation: 47 VIZN will be showcasing their setup and how they use TDAbleton for their live performances in TouchDesigner.
- Bio: Motion Design / New Media art studio using TouchDesigner for audio visual performances
- To find out more: https://www.instagram.com/47vizn/
2. Spherical Aberration (Ioana Bilea) – Ableton OSC to TouchDesigner for live AV
- Presentation: Spherical Aberration will walk us through how she sends audio via OSC from Ableton to TouchDesigner for live AV shows. It will be a look into her latest live set
- Bio: Spherical Aberration is an audio visual artist merging ambient sounds with generative visuals, all inspired by the natural world and the occult. Based between Berlin and Copenhagen
- To find out more: https://www.instagram.com/spherical.aberration/ https://www.facebook.com/sphericalaberration
3. Ivan DelSol – TDAbleton and TouchDesigner Q&A
- Description: Answers to questions about all things TDAbleton and some things TouchDesigner
- Bio: Ivan DelSol is a Python and systems developer for TouchDesigner (derivative.ca) including the TDAbleton package for connecting to Ableton Live. He is also an artist, activist, and small town wizard
- https://forum.derivative.ca/u/ivan/summary
Following these presentations breakout rooms are created where you can:
- Talk to the presenters and ask questions
- Join a room on topics of your choice
- Show other participants your projects, ask for help, or help others out
- Collaborate with others
- Meet peers in the chill-out breakout room
Requirements
- A computer and internet connection
- A Zoom account
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by
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Max meetup – September
Date & Time: Saturday 25th September 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours
Level: Open the all levels
Meetups are a great way to meet and be inspired by the Max community.
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session will feature presentations from expert practitioners.
Mari Kimura – MUGIC®, motion sensor for performance
- Mari will be discussing and demonstrating works using MUGIC®, a motion sensor for performance that runs on Max, Ableton or any DAW as a MIDI controller. MUGIC® is now used by artists and in many universities including Harvard, University of Toronto and Miami, and my classes at Juilliard and UC Irvine. https://mugicmotion.com/
- MARI KIMURA is a violinist/composer and a developer of MUGIC® motion sensor. She is also a professor at UC Irvine and at The Juilliard School. Mari has been at the forefront of violinists who are extending the technical and expressive capabilities of the instrument.
Dr. Zeynep Özcan: Proprius
- Will be talking about their work Proprius, a biologically interactive musical ecosystem. The ecosystem implemented in Processing. The data generated in Processing is transmitted to Max via OSC for the musical output to be generated in real-time. Zeynep will discuss the creative decisions made in the conception of the work and how the system evolved in years to come.
- Bio: Dr. Zeynep Özcan is a sonic artist, author, and lecturer at the Department of Performing Arts Technology at the University of Michigan.
- http://zeynepozcan.net
Anastasia Clarke: Evolution of a Max performance patch
- Will discuss the evolution of a Max performance patch including custom effects that have been used for improvisation and composition, and have now been adapted for use with Ableton Live / Max for Live.
- Bio: Anastasia Clarke is a composer, sound designer, and artist living in Lenapehoking / New York City. Their work asks how music and sound can be used as tools or catalysts for healing and activism, through both cognitive and communal engagements.
- https://anastasiaclarke.info/
Following these presentations breakout rooms are created where you can:
- Talk to the presenters and ask questions
- Join a room on topics of your choice
- Show other participants your projects, ask for help, or help others out
- Meet peers in the chill-out breakout room
Requirements
- A computer and internet connection
- A Zoom account
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74