Max meetup – September
Date & Time: Saturday 25th September 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours
Level: Open the all levels
Meetups are a great way to meet and be inspired by the Max community.
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session will feature presentations from expert practitioners.
Mari Kimura – MUGIC®, motion sensor for performance
- Mari will be discussing and demonstrating works using MUGIC®, a motion sensor for performance that runs on Max, Ableton or any DAW as a MIDI controller. MUGIC® is now used by artists and in many universities including Harvard, University of Toronto and Miami, and my classes at Juilliard and UC Irvine. https://mugicmotion.com/
- MARI KIMURA is a violinist/composer and a developer of MUGIC® motion sensor. She is also a professor at UC Irvine and at The Juilliard School. Mari has been at the forefront of violinists who are extending the technical and expressive capabilities of the instrument.
Dr. Zeynep Özcan: Proprius
- Will be talking about their work Proprius, a biologically interactive musical ecosystem. The ecosystem implemented in Processing. The data generated in Processing is transmitted to Max via OSC for the musical output to be generated in real-time. Zeynep will discuss the creative decisions made in the conception of the work and how the system evolved in years to come.
- Bio: Dr. Zeynep Özcan is a sonic artist, author, and lecturer at the Department of Performing Arts Technology at the University of Michigan.
- http://zeynepozcan.net
Anastasia Clarke: Evolution of a Max performance patch
- Will discuss the evolution of a Max performance patch including custom effects that have been used for improvisation and composition, and have now been adapted for use with Ableton Live / Max for Live.
- Bio: Anastasia Clarke is a composer, sound designer, and artist living in Lenapehoking / New York City. Their work asks how music and sound can be used as tools or catalysts for healing and activism, through both cognitive and communal engagements.
- https://anastasiaclarke.info/
Following these presentations breakout rooms are created where you can:
- Talk to the presenters and ask questions
- Join a room on topics of your choice
- Show other participants your projects, ask for help, or help others out
- Meet peers in the chill-out breakout room
Requirements
- A computer and internet connection
- A Zoom account
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74
Getting confident with Max – September series
Dates & Times: Tuesdays 21st & 28th September + 5th & 12th October – 6pm GMT / 7pm CET / 10am PST / 1pm EST
Level: Beginner
Cycling 74’s Max / MSP offers a vast playground of programming opportunities to create your own sound design and multimedia applications. In this workshop you will build a patch using items from the Max tool bar such as Beap and Vizzie as well using media from your own collection, plus explore ways to open up, reverse engineer and modify existing resources within the Max application.
Series Learning Outcomes
By the end of this series a successful student will be able to:
- Confidently navigate the Max environment to quickly gain access to content and learning resources.
- Deploy resources into a patch.
- Connect and explore these resources to develop ideas for sound and media design, composition and performance.
- Navigate the help file system and reverse engineer existing content in the Max application.
Session Study Topics
- The Tools available in a Max such as Beap and Vizzie modules.
- Playlists and drag and drop media.
- Bpatches, prototypes and snippets.
- The helpfile system.
Requirements
- A computer and internet connection
- A web cam and mic
- A Zoom account
- Access to a copy of Max 8 (i.e. trial or full license)
About the workshop leader
Duncan Wilson (aka Ned Rush) is a musician, producer and content creator based in the UK. Whilst perhaps largely known for his Youtube channel, he has also released music independently as well developing content for Isotonik Studios.
Getting started with Max – September Series
Dates & Times:
Session 1: Wednesday 15th September at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Session 2: Wednesday 22nd September at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Session 3: Wednesday 29th September at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Session 4: Wednesday 6th October at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of workshops, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of guided exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples and live interactions with teachers and other participants.
This series of online workshops aims to enable you to work with Max confidently on your own.
Sessions overview
Session 1 – Understand the Max environment
Session 2 – Connect building blocks together and work with data
Session 3 – Master the user interface
Session 4 – Work with your MIDI instruments
Requirements
-
- A computer and internet connection
- A good working knowledge of computer systems
- Access to a copy of Max 8
About the workshop leader
Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands.
He specialises in sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development.
He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.
TouchDesigner meetup – August 28th
Date & Time: Saturday 28th August 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.
This session focuses on The Future of TouchDesigner and New Media Art and will feature presentations from expert practitioners.
The meetup will be hosed by Bileam Tschepe, the theme for this meetup is ‘The Future Of Interactive Art’ and we’re pleased to confirm the lineup of speakers:
Scottie J. Fox – The Live-Edited Experience
- Bio: Scottie is a real-time mixed visual artist and software developer from Boston, USA – specializing in improv, moment arts, dance and augmented reality
- Description: An exploration into the possibilities and frontier of real time illusion of performance arts using mixed reality of both real and digital effects to create a showcase of what is now available at the user level, where previously only achievable in post studio production
- To find out more: ://twitter.com/ScottieFoxTTV & https://www.twitch.tv/scottie_fox/
Karyn Nakamura – Interactive Experiments With Kinect
- Bio: Karyn is 20 year old from Tokyo currently studying design at MIT! She mostly works in Touchdesigner or JavaScript and is a big fan of early net art, post hardcore music, and modern Japanese history
- Description: Showing some examples of interactive experiments using motion tracking with Kinect as well as my personal future plans with the Kinect and other rising technology
- To find out more: https://www.instagram.com/frog_spit_simulation/
Elburz Sorkhabi – Your Career In Interactive & Immersive Media
- Bio: Elburz Sorkhabi is the co-founder of The Interactive & Immersive HQ and one of the top TouchDesigner developers in the world. He brings insight he has used to lead clients including Google, Kanye West, Netflix, TIFF, Burj Khalifa, Nike, Under Armour, and many more around the world from Los Angeles, New York, San Francisco, Toronto, Montreal, Dubai, Shanghai, Singapore, Tokyo, and Paris
- Description: One of the hardest parts of making the art you dream about is actually having a career that allows you to be creative and dedicate yourself full-time to your craft. In this talk, Elburz breaks down common barriers to building a career by providing actionable advice and answering common questions about how to get gigs and make a living doing the work you love
- To find out more:
Following these presentations breakout rooms are created where you can:
-
Talk to the presenters and ask questions
-
Join a room on topics of your choice
-
Show other participants your projects, ask for help, or help others out
-
Collaborate with others
-
Meet peers in the chill-out breakout room
Requirements
- A computer and internet connection
- A Zoom account
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by TouchDesigner
Getting Started with TouchDesigner – September series
Dates & Times: Thursdays: 9th / 16th / 23rd / 30th September 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Length: 2-hours each session
Level: Beginners curious about creating immersive visuals with TouchDesigner
TouchDesigner is a powerful tool for creating live performances, installations, real time visuals and complex digital systems. In this series of workshops you’ll learn the basic functioning of TD’s node-based workflow and how to use them to create media, use the data to manipulate content and how to organize and navigate your TouchDesigner networks.
Series Learning Outcomes
By the end of this series a successful student will be able to create content by:
-
Becoming familiar with the User Interface
-
Exploring TouchDesigner’s building blocks
-
Constructing dynamic visual effects
-
Applying basic audio reactivity and other techniques
See below for all 4 weeks
Series Study Topics
-
TouchDesigner User Interface and patching
-
How to use building blocks (operators)
-
Controlling parameters for dynamic visuals
-
Audio reactivity and visual effects techniques
See below for all 4 weeks
Session 1
Topics
-
Overview, Interface, Mouse & Shortcuts
-
Operator Families & Operator Structure
-
TOPs – Texture Operators
-
CHOPs – Channel Operators
Learning Outcomes
By the end of this session a successful student will be able to:
1: Navigate the TouchDesigner User Interface and utilise mouse and shortcuts controls
2: Become familiar with operator families and their structure
3: Construct basic networks via TOPs
4: Export CHOPs to create dynamic networks
Session 2
Topics
-
SOPs, MATs and Rendering
-
DATs
-
COMPs and Network Structure
-
Palette & Additional Info
Learning Outcomes
By the end of this session a successful student will be able to:
1: Build rendering networks via SOPs and MATs
2: Utilise and apply data via DAT operators
3: Construct custom networks via COMPs
4: Locate examples and info from resources such as the Palette
Session 3
Topics
-
Audio Overview
-
Instancing
-
Building a Project 1
Learning Outcomes
By the end of this session a successful student will be able to:
1: Utilise audio CHOPs within a network
2: Apply audio CHOPs as modulation sources
3: Build basic Instancing networks
4: Begin to construct a bespoke self directed project
Project Overview
During Session 3 and 4, you will build a self directed and bespoke project in TouchDesigner. You will be supported by the workshop leader and the teaching assistants during these sessions. You can incorporate any techniques you have learnt from the workshop series into the project.
Examples include:
-
TOPs driven from CHOPs
-
Dynamic / generative art
-
Audio reactive content
-
Basic Instancing network
-
3D geometry via SOPs
In session 4 you can share your project to your peers in your Zoom break-out room. You will also be asked to provide feedback on your peers project’s.
Session 4
Topics
-
Building a Project 2
Learning Outcomes
By the end of this session a successful student will be able to:
1: Work independently, with support, within the TD environment
2: Apply various techniques from the workshop series to construct dynamic networks
3: Continue to construct a bespoke self directed project
4: Share their work with peers and provide feedback to peers
Requirements
-
A computer with internet connection
-
A web cam and mic
-
A Zoom account
-
A three button mouse or to configure Apple Track Pad appropriately
-
TouchDesigner (free version suffices https://derivative.ca/download)
-
If you’re on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better)
About the workshop leader
Bileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide
Interaction with Arduino & TouchDesigner – LIVE Session / Workshop series
Dates & Times: Tuesdays: 14th / 21st / 28th Sept + 5th Oct – 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
2-hours each session
!Limited capacity – only 25 spaces available!
Pricing excluding kit, components to be purchased separately – see kit list in requirements section
Level: Beginner – Intermediate
Create immersive interactive experiences. Combine Arduino with TouchDesigner, a powerful node based programming environment with endless possibilities for interactive installation, marketing activations, generative art, multimedia performance, and more! In this course you will learn very basic electronics, introductory Arduino skills, and the fundamental concepts of interaction using sensors and inputs to control video in TouchDesigner.
By the end of this workshop series you will be able to:
- Create Arduino based electronic prototypes
- Control video in TouchDesigner with sensors and your own custom hardware interfaces
- Utilize TouchDesigner to map software interactions to physical electronic systems
- Apply interaction design concepts for developing installations and brand activations
Series Study Topics
- TouchDesigner to control Digital and PWM output
- Switches and Digital inputs mapped to states in TouchDesigner
- Analog sensors, smoothing data and creating meaningful interactions
- Strengths, weaknesses and limitations of hardware and software.
Requirements
- A computer with Internet connection
- Arduino / Electronics kit
- 3-button mouse
- TouchDesigner and Arduino software
About the workshop leader
Kyle Duffield is a Toronto based Interactive Experience Design Professional who creates immersive interactive installations and brand activations. He is also known for his affiliation with the studio space Electric Perfume. His decade-plus expertise spans audio, video, creative coding, electronics, and interaction design with the intent of bringing play and multisensory spectacle to public spaces. As an Educator, he has facilitated interactive media courses and workshops with various institutions, galleries, and universities across Canada, Shanghai, the UK, and online. Currently, Kyle is a Cycling 74 Max Certified Trainer, and is focusing on creating unforgettable technological experiences.
Getting started with Max – August Series
Dates & Times: Starting Friday 6th August 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of workshops, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of guided exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples and live interactions with teachers and other participants.
This series of online workshops aims to enable you to work with Max confidently on your own.
Sessions overview
Session 1 – Understand the Max environment (Friday 6th August at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC)
Session 2 – Connect building blocks together and work with data (Friday 13th August at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC)
Session 3 – Master the user interface (Friday 20th August at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC)
Session 4 – Work with your MIDI instruments (Friday 27th August at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC)
Requirements
-
A computer and internet connection
-
A good working knowledge of computer systems
-
Access to a copy of Max 8
-
A Zoom account
About the workshop leader
Melody Loveless is an artist, creative technologist, and educator based in Brooklyn, NYC. Her work ranges from live coding performance, generative sound installations, multisensory performance, and more. She has taught at various institutes across NYC including NYU, the New School, Hunter College, and Harvestworks and is part of Cycling 74’s Max Certified Trainer Program.
Max meetup – August 14th
Date & Time: Saturday 14th August – 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours
Level: Open to all levels
Meetups are a great way to meet and be inspired by the Max community.
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session will feature presentations from expert practitioners.
Following these presentations breakout rooms are created where you can:
-
Talk to the presenters and ask questions
-
Join a room on topics of your choice
-
Show other participants your projects, ask for help, or help others out
-
Meet peers in the chill-out breakout room
The list of presenters will be updated and announced before the meetup.
Requirements
- A computer and internet connection
- A Zoom account
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74
Fundamentals of sound design with Pigments 3
Date & Time: Thursday 7th October – 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Length: 2-hours live workshop via Zoom
Level: Beginner to intermediate
Arturia’s Pigments 3 Virtual Instrument is a highly versatile tool which is used in many professional studios, it also presents many opportunities for deep learning and creation at a beginner level.
Through this workshop that is well based in theory, but prioritizing practice, play and investigation, students will work to build new presets from scratch and learn how to manipulate existing sounds. We will utilize built-in Analog, Wavetable, Harmony, and Sample / Granular based sonic elements across Pigments 3 sound engines. We will also work with controlling synthesis settings with ADSR envelopes, using Macro’s, EQ’s and more.
Session Learning Outcomes
By the end of this session a successful student will be able to:
- Build custom presets for sound design and music
- Explore Pigments 3 creatively and independently
- Be empowered by the built-in Pigments 3 troubleshooting and tutorial tools.
Session Study Topics
- Intro – in app resources – demos
- Virtual Synthesis / Digital Signal Processing
- Granular Synthesis
- Dynamic uses of macro control
- Creative uses of EQ
Requirements:
- A computer and internet connection
- A mic (built in or external)
- Webcam (optional)
- A Zoom account
- Access to Pigments 3 (i.e. trial or full license)
About the workshop leader
Chloe Alexandra Thompson is a Cree, Canadian interdisciplinary artist and touring sound designer whose artistic works and workshops have been featured in galleries and performance spaces domestically and internationally. Using audio programming softwares, Thompson creates unique sonic environments and interactive performance tools.
She is presently based in Brooklyn, NY, USA.
Build Max for Live devices using Ableton Live’s API / On-demand
Level: Intermediate
In this series of workshops you will explore concepts and techniques associated with Ableton Live’s API and the Live Object Model (LOM). The LOM provides a detailed level of control of Live via M4L and it can be used to underpin unique and novel M4L devices. These workshops aim to expand your knowledge and use of the Live API and the LOM within the M4L development environment, which can be leveraged by M4L developers to enhance their practice and provide unprecedented control of Live.
Series Learning Outcomes
By the end of this series a successful student will be able to:
-
Identify the LOM structure, LOM paths and LOM Object ids
-
Utilise API Object types, Classes, Children, Properties and Functions
-
Deploy datatypes, debugging, notifications and javascript with the Live API
-
Observe and control Live parameters via the API and M4L
Session 1: The Live Object Model Pt.1
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Live Objects (hierarchy, properties, functions)
-
Object Paths
-
Root Objects
-
Max Objects (live.path, live. Object)
Session 2: The Live Object Model Pt.2
-
Max Objects (live.remote~, live.observer)
-
Controlling Ableton Live parameters
-
Observing Ableton Live
Session 3: Creating a Max for Live device with the Live API
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Work with Control Surfaces
-
Route MIDI / audio
-
Practical examples of API use
Session 4: JavaScript
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The LiveAPI Object in JS
-
Summary of course
Requirements
-
A computer and internet connection
- Access to a copy of Live Suite (preferably Live Suite 11) trial or full licence.
About the workshop leader
Mark Towers is an Ableton Certified Trainer and a lecturer in music technology at Leicester College. He specialises in Max for Live, as well as working with Isotonik Studios to create unique and creative devices for music production and performance such as the Arcade Series.