Max and Machine Learning with RunwayML – On-demand
Level: Intermediate
RunwayML is a platform that offers AI tools to artists without any coding experience. Max/MSP is a visual programming environment used in media art that can be used to control RunwayML in a more efficient way. At the end of the workshop you will be able to train trendy machine learning models and generate videos by walking a latent space through Max and NodeJS.
Session Learning Outcomes
By the end of the course a successful student will be able to:
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Understand the RunwayML workflow
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Use Node4Max to control RunwayML and generate a video.
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Explore ML trendy models
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Create a Dataset
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Train a ML model
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Process videos with the VIZZIE library.
Session 1
– Introduction to the course
– What’s machine learning, deep learning and neural networks?
– What’s RunwayML?
Session 2
– What’s a GAN and styleGAN?
– Latent space walk
– Image and video generation with RunwayML, Max and Node4Max (part 1)
Session 3
Session 4
– processing Images and videos with VIZZIE2 and Jitter.
Session Study Topics
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Generate images and video through AI
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Request data to models and save images on your local drive
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Generate video from images
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Communication protocols (web sockets and https requests)
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AI models used in visual art.
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Video processing
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Models training
Requirements
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A computer and internet connection
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Access to a copy of Max 8 (either trial or licence)
- A code editor such as Visual Studio Code, Sublime or Atom
- Attendees need to create a RunwayML account – https://app.runwayml.com/signup.
- Upon setting up an account you will receive 10$ credit for free
- Approx. 50$ credits will be required to complete the course however these do not need to purchased in advance
- 20% RunwayML discount code will be provided to participant who sign up to the course
About the workshop leader
Marco Accardi is a trained musician, multimedia artist, developer and teacher based in Berlin.
He is the co-founder of Anecoica, a collective that organises events combining art, science and new technologies.
Android Audio Development Fundamentals – On-demand
Level: Intermediate
Android is the leading mobile operating system, with billions of active devices worldwide. In this workshop you will learn the fundamental principles needed to create high performance audio apps on the platform. From the basic setup to the creation of a sequencer based app, we will cover every aspect you need to build your own version of what a great Android audio application should be.
By the end of this series a successful student will be able to:
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Be familiar with the Android development environment
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Understand the logic behind real time audio processing app on the platform
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Create GUI controls to interact with the sound
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Implement a sequencer based application
Study topics:
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Android Studio
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Native project structure (JNI, CMake)
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Oboe library usage
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Android Layout Editor
# Session 1: Hello world
- Setting up Android Studio
- Build hello world code
- Emulator
- USB debugging/apk deliverable
# Session 2: Basic tone generation
- Native project logic (JNI/CMake)
- Oboe setup
- Basic sine wave processing
# Session 3: Parameters and controls
- Layout editor
- Bypass button
- Sine wave frequency/volume sliders
- Custom UI component (knob)
# Session 4: Sequencer app
- GUI: play button + 4 step on/off + 4 pitch sliders
- Audio engine: associated processing code
- Visual feedback from engine (C++ to Java calls)
- Sequencer playhead position feedback
Requirements
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A computer and internet connection
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A webcam and mic
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A Zoom account
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A basic familiarity with Java or C++ and audio processing
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An Android phone or tablet
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A usb cable to connect the phone/tablet to your computer
About the workshop leader
Baptiste Le Goff is a french software engineer focused on electronic music instruments design and implementation.
After 6 years working for Arturia – moving from software development to product management – he founded Meteaure Studios to build music making apps for Android and empower the next generation of mobile producers.
Supported by Android
Getting Started with Gen – On-demand
Level: Intermediate / Previous experience with MSP is required.
Build highly efficient signal processing operations in Max using Gen~. In this series of 4 workshops, you will learn the fundamentals of signal processing and develop skills to confidently code with Gen~ in Max. The course contains 24 custom-made example patches along with audio samples that you will build as exercises during the course and be able to use in your own projects.
Series Learning Outcomes
By the end of this series a successful student will be able to:
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Become familiar with the Gen~ environment
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Build various audio processing tools via Gen~ (i.e. delay FX, AM and FM tools)
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Construct basic Gen~ sampling and synthesis tools
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Apply a myriad of Gen~ operators
Series Study Topics
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The Gen~ environment
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Audio processing in Gen~
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Gen~ sampling and synthesis tools
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Gen~ operators and data management
Requirements
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A computer and internet connection
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Access to a copy of Max 8 (i.e. trial or full license)
About the workshop leader
Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator.
He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function. He has released the Max for Live device synth Wave Junction in partnership with Sonicstate.
Create Music Visuals with TouchDesigner / Going Further – On-demand
Level: Beginner
Overview
TouchDesigner is a tool that gains popularity among musicians who want to create visuals for their music and do audio-visual experiments. The goal of this course is to show how one can start with TouchDesigner and not risk being discouraged. You will learn the basic concepts underpinning creation and rendering of 3D geometries, what different parameters of PBR materials mean and how particle systems work. The concepts you learn will be used to create shiny and noisy audio-reactive visualizations that can be plugged into your live performance straight away. The course will equip you with tools and maps which will make your further TouchDersigner journey more productive and fun. This series is a continuation of the workshop Create Music Visuals with TouchDesigner – Fundamentals.
Session Learning Outcomes
Session 1
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Change basic geometries
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Understand the difference between CPU and GPU calculations
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Make different audio frequencies trigger different events
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Create an audio-reactive visualization using instanced geometries
Session 2
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Import 3D assets
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Perform transformations on imported 3D geometries (increase and decrease polygon count, translate)
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Understand and Use PBR maps
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Set up PBR shading for 3D assets
Session 3
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Be confident with the main properties of a particle and particle system
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Create a basic particle system
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Configure emission properties of a particle system
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Use force bearing objects to influence particles behavior
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Confidently navigate the TD learning resources and know where to get help
Session Study Topics
Session 1
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SOP generators and filters
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Operators that use CPU and GPU
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Geometry Instancing
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Connecting Trigger CHOP to different frequencies of an audio-spectrum
Session 2
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FBX and OBJ formats
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Polyreduce and Subdivide SOPs, Delete SOP, Transform SOP
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The theory of Physically-Based Rendering and Shading
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PBR maps
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PBR setup in Touch Designer
Session 3
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Particle SOP inputs (emitter, attractor, force)
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Particle SOP parameters
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Differences between CPU and GPU particle systems
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Navigating TouchDesigner Resources
Requirements
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A computer with internet connection
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A web cam and mic
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A Zoom account
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A three button mouse or Apple Track Pad appropriately configured
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TouchDesigner installed (free version suffices https://derivative.ca/download)
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If your on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better)
About the workshop leader
Dancing Pixels (Masha Rozhnova) is a London based artist who creates audio-visual performances and videos for musicians. For the past three years she has been using TouchDesigner as the main tool for content creation, show control and as an engine to enable interaction with the audience. She performed at Live Performers Meeting in Rome, at New River studios and Crux events in London.
Create Music Visuals with TouchDesigner / Fundamentals – On-demand
Note: Add this workshop to your cart along with the full workshop series to get £10 off at checkout
Level: Beginner
Overview
TouchDesigner is a tool that gains popularity among musicians who want to create visuals for their music and do audio-visual experiments. This workshop is an introduction to the series “Create Music Visuals with TouchDesigner – Going Further”. You will be guided through TouchDesigner environment, learn how to create 3D scenes and control visual parameters with sound, discuss audio-visual art with your peers and, of course, make visuals! Try it and see if you want to learn more in the coming weeks with Going Further.
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Discuss some names in the history of audio-visual art and ideas that inspired the field
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Understand fundamentals of 3D rendering in TD
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Create basic geometric shapes, light and texture them
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Create audio-reactive visual progression that switches between camera views
Computer animation in the 21st century – the 3D space.
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Ideas and key figures in the history of audio-visual art
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3D rendering set up
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Simple 2D compositing
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Triggering actions and controlling parameters with CHOPs
Requirements
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A computer with internet connection
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A three button mouse or Apple Track Pad appropriately configured
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TouchDesigner installed (free version suffices https://derivative.ca/download)
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If your on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better)
About the workshop leader
Dancing Pixels (Masha Rozhnova) is a London based artist who creates audio-visual performances and videos for musicians. For the past three years she has been using TouchDesigner as the main tool for content creation, show control and as an engine to enable interaction with the audience. She performed at Live Performers Meeting in Rome, at New River studios and Crux events in London.
Granular Synthesis: Getting Started with Grainflow – On-demand
Level: Advanced
Grainflow is a package for Max / MSP that utilizes gen~ and the MC wrapper to allow users to control large numbers of sample accurate grains. This workshop will teach participants about how to use and control large numbers of grains using the Grainflow package and Max’s multichannel wrapper.
By the end of the session students should be able to:
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Develop an understanding of granulation and granular synthesis
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Use Grainflow to build a granular file player
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Use Grainflow for live granulation.
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Build a granular time-stretching tool
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Use the MC output of Grainflow to bus grains stochastically to different effects
Study Topics
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Introduction to Grainflow~ – parameters and controls
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Building a sound-file granulator using grainflow~
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Building a live granulator using grainflow~.
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Build a real-time time stretcher
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Build a system for statistically bussing grains into several effects.
Requirements
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A computer and internet connection
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Access to a copy of Max 8
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The Grainflow Package
About the workshop leader
Christopher Poovey is a Dallas based electroacoustic composer, media artist, and developer.
He is currently a PhD candidate at the University of North Texas with a research focus in interactive computer music and immersive installation. Chris has developed several software packages for Max as well as a number of Max for Live devices and VST instruments built using
Getting started with Max: May Series
Date & Time:
Session 1: Wednesday 5th May 7pm Indian Standard Time / 2.30pm UK / 3.30pm Berlin
Session 2: Wednesday 12th May 7pm Indian Standard Time / 2.30pm UK / 3.30pm Berlin
Session 3: Wednesday 19th 7pm Indian Standard Time / 2.30pm UK / 3.30pm Berlin
Session 4: Wednesday 26th May 7pm Indian Standard Time / 2.30pm UK / 3.30pm Berlin
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of workshops, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of guided exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples and live interactions with teachers and other participants.
This series of online workshops aims to enable you to work with Max confidently on your own.
Sessions overview
Session 1 – Understand the Max environment
Session 2 – Connect building blocks together and work with data
Session 3 – Master the user interface
Session 4 – Work with your MIDI instruments
Requirements
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A computer and internet connection
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A good working knowledge of computer systems
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Access to a copy of Max 8
About the workshop leader
Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands.
He specialises in sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development.
He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.
TouchDesigner meetup 17th April – Audio visualisation
Date & Time: Saturday 17th April 5pm – 7pm UK / 6pm – 8pm Berlin
Level: Open to all levels
Join the online meetup for expert talks on audio visualisation. Meet and be inspired by the TouchDesigner community.
The meetup runs via Zoom. The main session features short presentations from TouchDesigner users. Breakout rooms are created on the spot on specific topics, and you can request a new topic at any time.
The theme for this session is Audio visualisation, hosted by Bileam Tschepe with presentations from the community.
In the breakout rooms, you can share your screen to show other participants something you’re working on, ask for help, or help someone else.
Presenters:
Requirements
- A Zoom account
- A computer and internet connection
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by
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Max meetup 24th April – Europe Edition
Date & Time: Saturday 24th April 3pm UK
Level: Open to all levels
Join the Max meetup to share ideas and learn with other artists, coders and performers. Showcase your patches, pair with others to learn together, get help for a school assignment, or discover new things.
The meetup runs via Zoom. The main session features short presentations from Max users. Breakout rooms are created on the spot on specific topics, and you can request a new topic at any time.
Meetup will be hosted by Ned Rush with presentations by:
In the breakout rooms, you can share your screen to show other participants something you’re working on, ask for help, or help someone else.
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Topic suggestions but not limited to:
- MIDI
- Jitter
- Signal processing
- Sequencing
- Hardware
- OSC
- Algorithmic composition
- Package manager modules
Requirements
- A Zoom account
- A computer and internet connection
Max meetup 17th April – Americas Edition
Date & Time: Saturday 17th April 3pm LA / 6pm NYC
Level: Open to all levels
Join the Max meetup to share ideas and learn with other artists, coders and performers. Showcase your patches, pair with others to learn together, get help for a school assignment, or discover new things.
The meetup runs via Zoom. The main session features short presentations from Max users. Breakout rooms are created on the spot on specific topics, and you can request a new topic at any time.
The theme for this session is Max in live performances.
Hosted by: Chloe Alexandra Thompson
With presentations by:
Marcus Price: Granular Synthesis
Presentation on how he use granular synthesis/auto-scrubbing and a variety of custom tools (spacialization helpers, effects and feedback/delay lines) for live performances.
Michele Zaccagnini: Nonlinear Sequencer
Michele will present a max package he designed which is now distributed in the package manager. It covers the use of sequencers in nonlinear fashion, i.e. the time function of the sequencer is distorted to create tempo oscillations. The overall tempo-predictability and synchronization robustness of the sequencer is nonetheless still present in the Nonlinear Sequencer. Plus these set of objects allow to “measure” the regularity/irregularity of a rhythmic event on an imaginary grid.
https://www.youtube.com/channel/UCXMQVkLE-bKdA7cycXECtCQ
https://michelezaccagnini.blog/.
João Cabral: Topic: Hardware presentation
João will present a bunch of devices that were made using M4L that work as a 1 dimensional Visual Synth that were used to create LED animations.
In the breakout rooms, you can share your screen to show other participants something you’re working on, ask for help, or help someone else.
Ready to present your work at a future meetup?
Everyone is welcome to propose a presentation. Just fill in this short form and you’ll be put on the agenda on a first come first served basis.
Presentations should take no more than 5 minutes with 5 minutes Q&A and we’ll have up to 5 presentations at each meetup.
List of presenters will be updated and announced before each event.
Topic suggestions but not limited to:
- MIDI
- Jitter
- Signal processing
- Sequencing
- Hardware
- OSC
- Algorithmic composition
- Package manager modules
Requirements
- A Zoom account
- A computer and internet connection
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.