Generative Music Tools: LFOs and Pitch Quantization – On demand
Level: Intermediate
There are a broad array of techniques musicians can use to generate music in Max. One fundamental component of traditional analogue synthesiser use is the LFO, or low-frequency oscillator. Additionally, pitch quantization can be an extremely powerful tool, especially when used alongside the values generated by an LFO.
This workshop will provide you with the information to construct both devices in Max, giving you a broader palette of compositional tools.
Session Learning Outcomes:
By the end of this session you will be able to:
-
Learn the basics of LFOs and pitch quantizers.
-
Build a standalone LFO patch with variable waveforms and a functional UI.
-
Build a quantizer which will map incoming pitch values to user-defined scales/modes.
-
Use both devices to control parameters of sound synthesis and assist in generative music composition.
Session Study Topics
-
Generative music
-
LFOs and waveforms
-
Pitch quantization
-
Composition through MIDI and software instrument manipulation.
Requirements
- A computer and internet connection
- Access to a copy of Max 7 or 8 (i.e. trial or full license)
About the workshop leader
Samuel Pearce-Davies is a composer, performer, music programmer and Max hacker living in Cornwall, UK.
With a classical music background, it was his introduction to Max/MSP during undergraduate studies at Falmouth University that sparked Sam’s passion for music programming and algorithmic composition.
Going on to complete a Research Masters in computer music, Sam is now studying a PhD at Plymouth University in music-focused AI
Generative Music Tools: Turing Machine – LIVE Session
Level: Intermediate
There are a broad array of techniques musicians can use to generate music in Max. One such process involves taking inspiration from Alan Turing’s early work on proto-computers, in particular the notion of a tape with data being displayed on it.
This workshop will provide you with the information to construct such a generative device, a ‘Turing Machine’, to supplement your compositional practice.
Session Learning Outcomes:
By the end of this session you will be able to:
-
Understand the fundamentals of a Turing Machine in a musical context.
-
Patch together a generative process using randomisation and counters.
-
Build a functional UI to tweak different aspects of the generative process in real time.
-
Use the finished device to both generate music through MIDI and control broader parameters of software instruments.
Session Study Topics
-
Turing machines, generative music.
-
Random processes: drunken walks and probability.
-
Visual design in Max
-
Composition through MIDI and software instrument manipulation.
Requirements
- A computer and internet connection
- Access to a copy of Max 7 or 8 (i.e. trial or full license)
About the workshop leader
Samuel Pearce-Davies is a composer, performer, music programmer and Max hacker living in Cornwall, UK.
With a classical music background, it was his introduction to Max/MSP during undergraduate studies at Falmouth University that sparked Sam’s passion for music programming and algorithmic composition.
Going on to complete a Research Masters in computer music, Sam is now studying a PhD at Plymouth University in music-focused AI.