Posted by Dalip Jutla on February 9, 2021 · Leave a Comment
Level: Advanced
These workshops will introduce you to the ImmersAV toolkit. The toolkit brings together Csound and OpenGL shaders to provide a native C++ environment where you can create abstract audiovisual art. You will learn how to generate material and map parameters using ImmersAV’s Studio() class. You will also learn how to render your work on a SteamVR compatible headset using OpenVR. Your fully immersive creations will then become interactive... Read More
Filed under · Tagged with 3D fractals, Audio synthesis, Audiovisual art, Audiovisual parameters, Bryan Dunphy, C++, Compatible headset, composition, Csound API, Csound API integration, Csound shader, Fragment shader, GLSL shaders, Graphics, ImmersAV toolkit, ImmersAV’s Studio() class, Immersive AV Composition, Immersive creation, Interactive visual scene, machine learning, Mandelbulb fractal, Map controller position, Map controller rotation, Map parameters, Mixed raster based graphics, Mixed raymarched based graphics, ML, on demand, OpenGL shader, OpenVR, Procedural audio, rapidLib library, Real-time graphics rendering techniques, render, Shaders, software, SteamVR, video, Visuals, VR, VR headset, VR rendering techniques
Posted by Dalip Jutla on February 2, 2021 · Leave a Comment
Level: Intermediate
In this workshop you will use openFrameworks to build a real-time audiovisual instrument. You will generate dynamic abstract visuals within openFrameworks and procedural audio using the ofxMaxim addon. You will then learn how to control the audiovisual material by mapping controller input to audio and visual parameters using the ofxRapid Lib add on.
Session Learning Outcomes
By the end of this session a successful student will... Read More
Filed under · Tagged with 3D, audio, Bryan Dunphy, controller, Dynamic abstract visual, FM synthesis, Generative visual art, Interactive ML techniques, machine learning, MIDI, ML, Multilayer perceptron neural network, neural network, ofxMaxim, ofxMaxim addon, ofxRapidLib, on demand, openFramework, OSC controller, oxfRapid Lib, Perlin noise, Procedural audio, Real-time audiovisual instrument, Real-time controller, Regression analysis, software, video, Visual, Visual Music Performance