Max meetup Europe 10th Feb

Date: Wednesday 10th of February at 6pm GMT

Level: Open to all levels

Overview

Join the Max meetup to share ideas and learn with other artists, coders and performers. Showcase your patches, pair with others to learn together, get help for a school assignment, or discover new things.

The meetup runs via Zoom. The main session features short presentations from Max users. Breakout rooms are created on the spot on specific topics, and you can request a new topic at any time.

In the breakout rooms, you can share your screen to show other participants something you’re working on, ask for help, or help someone else.

Requirements

  • A computer and internet connection

Ready to present your work?

Everyone is welcome to propose a presentation. Just fill in this short form and you’ll be put on the agenda on a first come first served basis.

Presentations should take no more than 5 minutes with 5 minutes Q&A and we’ll have up to 5 presentations at each meetup.

Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Max Meetup Americas Edition 1 – LIVE Session

Date: Wednesday 3rd of February at 6pm PST / 9pm EST

Level: Open to all levels

Overview

Join the Max meetup to share ideas and learn with other artists, coders and performers. Showcase your patches, pair with others to learn together, get help for a school assignment, or discover new things.

The meetup runs via Zoom. The main session features short presentations from Max users. Breakout rooms are created on the spot on specific topics, and you can request a new topic at any time.

In the breakout rooms, you can share your screen to show other participants something you’re working on, ask for help, or help someone else.

Requirements

  • A computer and internet connection

Presenters 

Hosted by Chloe Alexandra Thompson and Francisco Botello

Ready to present your work?

Everyone is welcome to propose a presentation. Just fill in this short form and you’ll be put on the agenda on a first come first served basis.

Presentations should take no more than 5 minutes with 5 minutes Q&A and we’ll have up to 5 presentations at each meetup.

Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Video Synthesis with Vsynth for Max – LIVE Session

Dates: Thursdays 4th / 11th / 18th / 25th February 2021 6pm GMT

Level: Intermediate +

Overview

In this series of 4 workshops, we’ll look at how to interconnect the different 80 modules that come with Vsynth, exploring video techniques and practices that can create aesthetics associated with the history of the electronic image but also complex patterns founded in some basic functions of nature.

Vsynth is a high level package of modules for Max/Jitter that together make a modular video synthesizer. Its simplicity made it the perfect tool to introduce yourself to video synthesis and image processing. Since It can be connected to other parts of Max, other softwares and hardwares it can also become a really powerful and adaptable video tool for any kind of job.

Here’s what you’ll learn in each workshop:

Workshop 1:

Learn the fundamentals of digital video-synthesis by diving into the different video oscillators, noise generators, mixers, colorizers and keyers. By the end of this session students will be able to build simple custom video-synth patches with presets.

  • Video oscillators, mixers, colorizers.

Workshop 2: 

  • Modulations (phase, frequency, pulse, hue, among others).

In this workshop we will focus on the concept of modulation so that students can add another level of complexity to their patches. We’ll see the differences between modulating parameters of an image with simple LFOs or with other images. Some of the modulations we’ll cover are Phase, Frequency, Pulse Width, Brightness & HUE.

Workshop 3:

  • Filters/convolutions and video feedback techniques.

  • This 3rd workshop is divided in two. In the first half, we’ll go in depth in what actually means low or high frequencies in the image world. We’ll then use Low-pass and High-pass filters/convolutions in different scenarios to see how they affect different images.

  • In the second, half we’ll go through a lot of different techniques that uses the process of video-feedback. From simple “trails” effects to more complex reaction-diffusion like patterns!

Workshop 4:

  • Working with scenes and external controllers (audio, midi, arduino).

  • In this final workshop we’ll see how to bundle in just one file several Vsynth patches/scenes with presets for live situations. We’ll also export a patch as a Max for Live device and go in depth into “external control” in order to successfully control Vsynth parameters with audio, midi or even an Arduino.

Requirements

  • Intermediate knowledge of Max and Jitter

  • Have latest Max 8 installed

  • Basic knowledge of audio-synthesis and/or computer graphics would be useful

About the workshop leader

Kevin Kripper (Buenos Aires, 1991) is a visual artist and indie software developer. He’s worked on projects that link art, technology, education and toolmaking, which have been exhibited and awarded in different art and science festivals. Since 2012 he’s been dedicated to creating digital tools that extend the creative possibilities of visual artists and musicians from all over the world.

Max meetup – Europe Edition 2

FREE

Date:  Saturday 30th January – 3pm UK time / 4pm CET

Level: Open to all levels 

Overview

Join the Max meetup to share ideas and learn with other artists, coders and performers. Showcase your patches, pair with others to learn together, get help for a school assignment, or discover new things.

The meetup runs via Zoom. The main session features short presentations from Max users. Breakout rooms are created on the spot on specific topics, and you can request a new topic at any time.

 In the breakout rooms, you can share your screen to show other participants something you’re working on, ask for help, or help someone else.

Presenters

The session will be hosted by Ned Rush and feature presentations by:

Nick Rothwell, aka Cassiel, Live coding a patch librarian in Clojure
Philip Meyer, Image Convolution with jit.gl.pix
Johan Englund, CV recorder for Mira

And more to be confirmed soon.

Ready to present your work?

Everyone is welcome to propose a presentation. Just fill in this short form and you’ll be put on the agenda on a first come first served basis.

Presentations should take no more than 5 minutes with 5 minutes Q&A and we’ll have up to 5 presentations at each meetup.

Topic suggestions but not limited to:

  • MIDI
  • Jitter
  • Signal processing
  • Sequencing
  • Hardware
  • OSC
  • Algorithmic composition
  • Package manager modules

Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Building Audio FX in Gen

Level: advanced

Date: 19th November 2020, 6pm GMT

In this workshop, you will explore tools and techniques to create bespoke audio FX tools in Gen via Max. Explore delay effects, circular buffers, modulation delays, LFOs, and multi-tap delays via a series of exercises. This workshop aims to enrich your musical output via the application of self-made audio FX and novel sound design techniques. Gen provides highly optimised audio processes that matches C++ and is the ideal technology for improving complex Max patches and free CPU.

Session Learning Outcomes

By the end of this session a successful student will be able to:

  • Identify key Gen objects for audio FX devices

  • Build delay line audio FX devices with feedback networks

  • Configure Gen parameters and properties

  • Add LFO networks for use in Flanger and Chorus audio FX devices

Session Study Topics

  • Gen objects

  • Circular buffers

  • Gen variables and parameters

  • LFO modulation sources

Requirements

  • A computer and internet connection

  • A good working knowledge of computer systems

  • An basic awareness of audio processing

  • Good familiarity with MSP

  • Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader

Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands.

His specialism is sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development. His credits include collaborations with Placebo, Radiohead, Fad Gadget, Depeche Mode, Moby, Snow Patrol, Mute, Sony BMG, Universal, EMI and Warner Bros. He holds an MA in Audio Technology from the London College of Music, University of West London, an MSc in Sound & Music Computing at the Center for Digital Music at Queen Mary, University of London and in 2008 became one of the world’s first wave of Ableton Certified Trainers.

He is a member of the UK’s Music Producers Guild, holds a PG Cert in Learning & Teaching, is an Affiliate of the Institute for Learning, a Fellow of the Higher Education Academy and until recently was Chairman of the London Committee for the British Section of the Audio Engineering Society. He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.

Build samplers with Max

Level Intermediate. Knowledge of Max or Pure Data is required, and some rudiments of digital audio.

In this workshop you will build both single cycle and loop based sampler devices, empowering you to utilise them in your own patches. This workshop aims to provide you with suitable skills to begin to explore building sampler devices in the Max environment.

Session Learning Outcomes

By the end of this session a successful student will be able to:

  • Identify key MSP objects for sampler devices

  • Utilise buffer and waveform objects

  • Build single cycle waveform sampler devices

  • Build loop based sampler devices

Requirements

  • A computer and internet connection

  • A good working knowledge of computer systems

  • An basic awareness of audio processing

  • Good familiarity with MSP

  • Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader


Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands.

His specialism is sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development. His credits include collaborations with Placebo, Radiohead, Fad Gadget, Depeche Mode, Moby, Snow Patrol, Mute, Sony BMG, Universal, EMI and Warner Bros. He holds an MA in Audio Technology from the London College of Music, University of West London, an MSc in Sound & Music Computing at the Center for Digital Music at Queen Mary, University of London and in 2008 became one of the world’s first wave of Ableton Certified Trainers.

He is a member of the UK’s Music Producers Guild, holds a PG Cert in Learning & Teaching, is an Affiliate of the Institute for Learning, a Fellow of the Higher Education Academy and until recently was Chairman of the London Committee for the British Section of the Audio Engineering Society. He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.

DIY Electronics – Introduction to digital instrument design

During these workshops you will prototype your own instrument (hardware and software) using an Arduino microcontroller, sensors, and Max or Pure Data.

Registration includes access to all sessions.

You will be introduced to the basics of working with an Arduino microcontroller and interfacing it with a computer software in order to generate, control and manipulate sound. We will use open source hardware and software (Arduino / Max or Pure Data) to prototype an instrument using buttons, switches, potentiometers and sensors. We will start by looking at the basics such as setting up Arduino and running sketches, analog vs digital pins, Arduino programming environment, basic electronic, etc. From there we will get a bit more advanced by looking at the serial communication, connecting sensors to Arduino, reading and values from sensors, and controlling sound parameters with them.

Requirements

Beginner with notions of programming. All participants are required to have a computer with pre-installed Arduino IDE and Max or PureData.

Downloads:

Components (not included, please order):

Workshop sessions 
Session 1: introduction to Arduino: Hello World!
Basic electronic conventions
Arduino = software + hardware
Digital and analog pins
Arduino sketch structure
Running first sketch
Session 2: Hardware: Getting data from sensors
Prototyping on breadboard
Connecting sensor, potentiometer and button
Viewing data in Arduino IDE: Intro to serial monitor
Session 3: Max/ Pure Data & Serial communication
Intro to Max / Pure Data – building a simple synth
Sending serial message: Arduino side
Receiving serial  message: Max / Pure Data side
Session 4: Putting it all together
Adding control to our synth patch in Max /  Pure Data
Experimenting and playing
More advanced Max / Pure Data patches.
Wrapping up: What’s next?
About the workshop leader

Kacper Ziemianin a.k.a. ‘Ctrl Freq’ has background in classical music and a lot of adventures in modern sound and music. He holds a Bachelor’s degree in Sonic Arts from Middlsex University, London and Master’s degree in Sonology at the Royal Conservatory in The Hague, the Netherlands.

Instrument maker, sound designer, circuit bender, vagabond, improviser, producer, audio-hacker, nomad, radio presenter, activist, workshop leader, squatter. His audio installations and sounds have been shown/played in numerous places around, as well as outside Europe.

Currently based in the Hague, NL working as a freelance instrument designer and performer as well as teacher of DIY electronics. His latest endeavor, the ‘LightSeq’ has received funding from Stimuleringsfonds NL and won an award at an international electronic music festival ‘Radical dB’ in Zaragoza, Spain.

Follow Kacper on YouTube

Building audio effects with Max

Level Intermediate. Knowledge of Max or Pure Data is required, and some rudiments of digital audio.

Max offers a vast playground of programming opportunities to create your own audio FX devices. In this series of workshops you will build delay line, filter, chorus and flanger audio FX devices, empowering you to utilise them in your own patches. This workshop aims to provide you with suitable skills to begin to explore building audio FX devices in the Max MSP environment.

Session Learning Outcomes

By the end of this session a successful student will be able to:

  • Identify key MSP objects for audio FX devices

  • Build delay line audio FX devices with feedback networks

  • Build filter networks for use in audio FX devices

  • Add LFO networks for use in Flanger and Chorus audio FX devices


Requirements

  • A computer and internet connection

  • A good working knowledge of computer systems

  • An basic awareness of audio processing

  • Good familiarity with MSP

  • Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader

Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands. His specialism is sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development. His credits include collaborations with Placebo, Radiohead, Fad Gadget, Depeche Mode, Moby, Snow Patrol, Mute, Sony BMG, Universal, EMI and Warner Bros. He holds an MA in Audio Technology from the London College of Music, University of West London, an MSc in Sound & Music Computing at the Center for Digital Music at Queen Mary, University of London and in 2008 became one of the world’s first wave of Ableton Certified Trainers. He is a member of the UK’s Music Producers Guild, holds a PG Cert in Learning & Teaching, is an Affiliate of the Institute for Learning, a Fellow of the Higher Education Academy and until recently was Chairman of the London Committee for the British Section of the Audio Engineering Society. He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.

Build an interactive textile instrument

This practice-led course will show you how to make an electronic textile interface for music performance. We will learn a DIY technique to craft with e-textile materials and then explore how to make music with the handcrafted interface in a number of ways. Each session will follow on from the last, developing your knowledge through a series of hands-on projects, delivered in four online workshops. 

Level: beginner with notions of DIY electronics and programming

  • Some familiarity or experience of working with Arduino and/or Max/MSP (or similar platforms) is desirable
  • A tabletop space to work at
  • Computer, with USB port
  • Arduino IDE (Free – download here: https://www.arduino.cc/en/Main/Software)
  • Max 8 (Free 30 day trial available – you will be instructed to download this for the final session)

This workshop is available internationally. Please order your DIY kit before the dispatch date for your location. Kits will be posted using a Royal Mail tracked service.

UK dispatch date: Friday 17th November

Worldwide dispatch date: Friday 3rd November

We will work with the Lilypad Arduino, a microcontroller board designed for use with e-textiles and wearables projects, and Max/MSP, an object-orientated programming language for music making. The workshop series will cover the fundamentals of working with e-textiles and these technologies, giving a basis for participants to continue to develop their creative ideas when working with sound and interactive textiles.

Tues 24th Nov, 6pm UK –  Workshop 1: Crafting an e-textile interface

In this workshop, we will explore an approach to working with electronic textiles and handcraft. This workshop will introduce needle felting as a DIY method of working with e-textiles. We will make an interactive and touch sensitive textile interface, to then be used in a number of ways, throughout the four sessions of this course. Through crafting the brightly coloured interface, we will explore a creative approach to interface design and learn how traditional crafts can be combined with e-textile materials to result in novel interfaces for music performance.

Tues 1st Dec, 6pm UK – Workshop 2: Bringing your craft work to life: capacitive sensing and visualising sensor data with the Lilypad Arduino

In this session, we will transform the needle felted piece from Workshop 1 into an interactive and touch sensitive interface. We will introduce the Lilypad Arduino and explore capacitive sensing as a method of bringing your textile work to life. You will learn several approaches to visualising interaction data on screen, as well as the fundamentals of working with Arduino IDE.

Tues 8th Dec, 6pm UK – Workshop 3: Composing through code: making an e-textile step sequencer with the Lilypad Arduino

This week, we will develop our coding skills and learn an approach to using your e-textile interface with the Lilypad Arduino, as a standalone music making device. We will write, edit and compose through code, to create a playful step sequencer that makes music as you touch the textile interface. 

Tues 15th Dec, 6pm UK – Workshop 4: Interactive textiles and Max/MSP

Workshop 4 will introduce a method of using your handcrafted interface with Max/MSP. From this workshop, you will know how to program your Lilypad Arduino, to allow your e-textile interface to control parameters in a Max patch. We will make a software-based sampler, where pre-recorded sound files are triggered by touching the interactive textile interface. Some familiarity and a basic working knowledge of Max/MSP is desirable, but not essential. Participants with experience in Max are welcome to bring their own patches to experiment with.

A DIY kit, with all of the craft tools and materials you will need, is included in the workshop price and will be posted to your home in advance of the course.  

There are two kits available, please select the kit that you will require: 

Kit 1 is a full kit and includes a Lilypad Arduino and all of the craft tools and materials you will need for the course. 

Kit 2 includes all of the craft tools and materials you will need to make the e-textile interface, but does not include the Lilypad Arduino and USB cable. 

(Kit 2 is best suited if you already have a Lilypad Arduino or would prefer to use an alternative board. Please note that this course focuses on working with the Lilypad and so support for alternative boards will be limited and only recommended for more experienced participants.)

Kit 1 contents:

  • Lilypad Arduino
  • USB cable
  • 10 x crocodile clips
  • Speaker
  • Wool 
  • Steel wool
  • 3 x Needle felting tools 
  • Embroidery hoop
  • Fabric
  • Copper tape

Kit 2 contents:

  • 10 x crocodile clips
  • Speaker
  • Wool 
  • Steel wool
  • 3 x Needle felting tools 
  • Embroidery hoop
  • Fabric
  • Copper tape

Learn to program amazing interactive particles systems with Jitter

In this workshop, you will learn to build incredible live videos with particles systems, using Max and Jitter.

Cycling’74 has recently released GL3, which ties together more closely Jitter with Open GL, and optimises use of the GPU. With this recent update available in the package manager, you can build highly performance videos without having to code them in C++.

Requirements

  • Latest version of Max 8 installed on Mac or Windows
  • A good working knowledge of Max is expected
  • Understanding of how the GEN environment works in Jitter
  • Some familiarity with textual programming languages
  • A knowledge of basic calculus is a bonus
  • The GL3 package installed
  • To install this package open the “Package Manager” from within Max, look for the GL3 package and click “install”.

What you will learn

Session 1, 20th October, 6pm UK / 10am PDT / 1pm EST:

– Introduction to GL3 features

– Quick overview of most of the examples in the GL3 package

– Build a simple particle system from scratch

– Explorations with gravity/wind

– Exploration with target attraction

Session 2, 27th October, 6pm UK / 10am PDT / 1pm EST:

– Improve particle system with rendering billboard shader

– Creation of a “snow” or “falling leaves” like effect

– Starting to introduce interactivity in the system

– Using the camera input

– Connecting sound to your patches

Session 3, 3rd November, 6pm UK / 10am PDT / 1pm EST:

– Improve the system interactivity

– Particles emitting from object/person outline taken from camera

– Create a particle system using 3D models and the instancing technique

– Transforming an image or a video stream into particles

Session 4, 10th November, 6pm UK / 10am PDT / 1pm EST:

– Introduction to flocking behaviours and how to achieve them in GL3

– Create a 3D generative landscape and modify it using the techniques from previous sessions

– Apply post-processing effects


About the workshop leader:

Federico Foderaro is an audiovisual composer, teacher and designer for interactive multimedia installations, author of the YouTube channel Amazing Max Stuff.
Graduated in Electroacoustic Musical Composition at the Licinio Refice Conservatory in Frosinone cum laude, he has lived and worked in Berlin since 2016.

His main interest is the creation of audiovisual works and fragments, where the technical research is deeply linked with the artistic output.
The main tool used in his production is the software Max/MSP from Cycling74, which allows for real-time programming and execution of both audio and video, and represents a perfect mix between problem-solving and artistic expression.

Beside his artistic work, Federico teaches the software Max/MSP, both online and in workshops in different venues. The creation of commercial audio-visual interactive installations is also a big part of his work life, having led in the years to satisfactory collaborations and professional achievements.

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