Going further with cheat codes 2: A sample playground for norns – On demand

Level: Beginner

Cheat codes 2 is a sample playground built for monome norns to explore live and pre-recorded audio. It extends traditional slicing and looping workflows to create playful music-making experiences with exciting results. This workshop will help uncover extended techniques for working with the script, including external controllers, creating dynamic soundscapes with the delay, recording patterns, remixing with the arpeggiator, and incorporating randomization to keep your sessions fresh.

Session Learning Outcomes

By the end of this session a student will be able to successfully:

  • Create full sample-based compositions with three parts
  • Employ methods for quickly generating exciting clock-synced or asynchronous improvisations
  • Explore multiple sampling paradigms to find new musical territories

Session Study Topics

    • Structuring compositions with both clock-synced and asynchronous looping/sampling methods
    • Creating a base from which to improvise
    • Incorporating external controllers to extend your workflow


  • A computer and internet connection

  • A web cam and mic

  • A Zoom account

  • Access to a norns or norns shield running software¬†201202 or later

  • Familiarity with the basic process of¬†connecting your norns to WiFi

  • Familiarity with the basic functions of cheat codes 2

  • Access to speakers or an audio interface to share sounds

  • Access to any of the following controllers: monome grid, monome arc, USB MIDI keyboard or sequencer (eg. KeyStep or OP-Z), a recent Launchpad (X, Pro, or Mini mk3), USB MIDI slider bank (eg. 16n), MIDI Fighter Twister, or Max for Live

About the workshop leader

Dan Derks is a creative technologist and improviser with a passion for community. He is the host of Sound + Process, a podcast about the artists of lines (https://llllllll.co), and he builds digital tools for monome norns and Max for Live.