Experimental Audio FX in Max
Level: Intermediate
In this workshop you will build an experimental audio FX device that utilizes buffers to create a novel delay line. Experimental processing will be added to the signal path to provide unique sound design possibilities. This workshop aims to provide you with suitable skills to begin exploring building unique, novel and experimental audio FX devices in the Max MSP environment.
Session Learning Outcomes
By the end of this session a successful student will be able to:
- Identify MSP objects for building delay FX devices
- Build delay line audio FX devices via buffer, record and groove
- Build feedback and processing networks
- Explore UI concepts and design
Requirements
- A computer and internet connection
- A good working knowledge of computer systems
- An basic awareness of audio processing
- Good familiarity with MSP
- Access to a copy of Max 8 (i.e. trial or full license)
About the workshop leader
Ned Rush aka Duncan Wilson is a musician, producer and performer. He’s known best for his YouTube channel, which features a rich and vast quantity of videos including tutorials, software development, visual art, sound design, internet comedy, and of course music.
Building Audio FX in Gen
Level: advanced
Date: 19th November 2020, 6pm GMT
In this workshop, you will explore tools and techniques to create bespoke audio FX tools in Gen via Max. Explore delay effects, circular buffers, modulation delays, LFOs, and multi-tap delays via a series of exercises. This workshop aims to enrich your musical output via the application of self-made audio FX and novel sound design techniques. Gen provides highly optimised audio processes that matches C++ and is the ideal technology for improving complex Max patches and free CPU.
Session Learning Outcomes
By the end of this session a successful student will be able to:
-
Identify key Gen objects for audio FX devices
-
Build delay line audio FX devices with feedback networks
-
Configure Gen parameters and properties
-
Add LFO networks for use in Flanger and Chorus audio FX devices
Session Study Topics
-
Gen objects
-
Circular buffers
-
Gen variables and parameters
-
LFO modulation sources
Requirements
-
A computer and internet connection
-
A good working knowledge of computer systems
-
An basic awareness of audio processing
-
Good familiarity with MSP
-
Access to a copy of Max 8 (i.e. trial or full license)
About the workshop leader
Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands.
His specialism is sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development. His credits include collaborations with Placebo, Radiohead, Fad Gadget, Depeche Mode, Moby, Snow Patrol, Mute, Sony BMG, Universal, EMI and Warner Bros. He holds an MA in Audio Technology from the London College of Music, University of West London, an MSc in Sound & Music Computing at the Center for Digital Music at Queen Mary, University of London and in 2008 became one of the world’s first wave of Ableton Certified Trainers.
He is a member of the UK’s Music Producers Guild, holds a PG Cert in Learning & Teaching, is an Affiliate of the Institute for Learning, a Fellow of the Higher Education Academy and until recently was Chairman of the London Committee for the British Section of the Audio Engineering Society. He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.
Build samplers with Max
Level Intermediate. Knowledge of Max or Pure Data is required, and some rudiments of digital audio.
In this workshop you will build both single cycle and loop based sampler devices, empowering you to utilise them in your own patches. This workshop aims to provide you with suitable skills to begin to explore building sampler devices in the Max environment.
Session Learning Outcomes
By the end of this session a successful student will be able to:
-
Identify key MSP objects for sampler devices
-
Utilise buffer and waveform objects
-
Build single cycle waveform sampler devices
-
Build loop based sampler devices
Requirements
-
A computer and internet connection
-
A good working knowledge of computer systems
-
An basic awareness of audio processing
-
Good familiarity with MSP
-
Access to a copy of Max 8 (i.e. trial or full license)
About the workshop leader
Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands.
His specialism is sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development. His credits include collaborations with Placebo, Radiohead, Fad Gadget, Depeche Mode, Moby, Snow Patrol, Mute, Sony BMG, Universal, EMI and Warner Bros. He holds an MA in Audio Technology from the London College of Music, University of West London, an MSc in Sound & Music Computing at the Center for Digital Music at Queen Mary, University of London and in 2008 became one of the world’s first wave of Ableton Certified Trainers.
He is a member of the UK’s Music Producers Guild, holds a PG Cert in Learning & Teaching, is an Affiliate of the Institute for Learning, a Fellow of the Higher Education Academy and until recently was Chairman of the London Committee for the British Section of the Audio Engineering Society. He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.
Building audio effects with Max
Level Intermediate. Knowledge of Max or Pure Data is required, and some rudiments of digital audio.
Max offers a vast playground of programming opportunities to create your own audio FX devices. In this series of workshops you will build delay line, filter, chorus and flanger audio FX devices, empowering you to utilise them in your own patches. This workshop aims to provide you with suitable skills to begin to explore building audio FX devices in the Max MSP environment.
Session Learning Outcomes
By the end of this session a successful student will be able to:
-
Identify key MSP objects for audio FX devices
-
Build delay line audio FX devices with feedback networks
-
Build filter networks for use in audio FX devices
-
Add LFO networks for use in Flanger and Chorus audio FX devices
Requirements
-
A computer and internet connection
-
A good working knowledge of computer systems
-
An basic awareness of audio processing
-
Good familiarity with MSP
-
Access to a copy of Max 8 (i.e. trial or full license)
About the workshop leader
Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands. His specialism is sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development. His credits include collaborations with Placebo, Radiohead, Fad Gadget, Depeche Mode, Moby, Snow Patrol, Mute, Sony BMG, Universal, EMI and Warner Bros. He holds an MA in Audio Technology from the London College of Music, University of West London, an MSc in Sound & Music Computing at the Center for Digital Music at Queen Mary, University of London and in 2008 became one of the world’s first wave of Ableton Certified Trainers. He is a member of the UK’s Music Producers Guild, holds a PG Cert in Learning & Teaching, is an Affiliate of the Institute for Learning, a Fellow of the Higher Education Academy and until recently was Chairman of the London Committee for the British Section of the Audio Engineering Society. He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.
Build an interactive textile instrument
This practice-led course will show you how to make an electronic textile interface for music performance. We will learn a DIY technique to craft with e-textile materials and then explore how to make music with the handcrafted interface in a number of ways. Each session will follow on from the last, developing your knowledge through a series of hands-on projects, delivered in four online workshops.
Level: beginner with notions of DIY electronics and programming
- Some familiarity or experience of working with Arduino and/or Max/MSP (or similar platforms) is desirable
- A tabletop space to work at
- Computer, with USB port
- Arduino IDE (Free – download here: https://www.arduino.cc/en/Main/Software)
- Max 8 (Free 30 day trial available – you will be instructed to download this for the final session)
This workshop is available internationally. Please order your DIY kit before the dispatch date for your location. Kits will be posted using a Royal Mail tracked service.
UK dispatch date: Friday 17th November
Worldwide dispatch date: Friday 3rd November
We will work with the Lilypad Arduino, a microcontroller board designed for use with e-textiles and wearables projects, and Max/MSP, an object-orientated programming language for music making. The workshop series will cover the fundamentals of working with e-textiles and these technologies, giving a basis for participants to continue to develop their creative ideas when working with sound and interactive textiles.
Tues 24th Nov, 6pm UK – Workshop 1: Crafting an e-textile interface
In this workshop, we will explore an approach to working with electronic textiles and handcraft. This workshop will introduce needle felting as a DIY method of working with e-textiles. We will make an interactive and touch sensitive textile interface, to then be used in a number of ways, throughout the four sessions of this course. Through crafting the brightly coloured interface, we will explore a creative approach to interface design and learn how traditional crafts can be combined with e-textile materials to result in novel interfaces for music performance.
Tues 1st Dec, 6pm UK – Workshop 2: Bringing your craft work to life: capacitive sensing and visualising sensor data with the Lilypad Arduino
In this session, we will transform the needle felted piece from Workshop 1 into an interactive and touch sensitive interface. We will introduce the Lilypad Arduino and explore capacitive sensing as a method of bringing your textile work to life. You will learn several approaches to visualising interaction data on screen, as well as the fundamentals of working with Arduino IDE.
Tues 8th Dec, 6pm UK – Workshop 3: Composing through code: making an e-textile step sequencer with the Lilypad Arduino
This week, we will develop our coding skills and learn an approach to using your e-textile interface with the Lilypad Arduino, as a standalone music making device. We will write, edit and compose through code, to create a playful step sequencer that makes music as you touch the textile interface.
Tues 15th Dec, 6pm UK – Workshop 4: Interactive textiles and Max/MSP
Workshop 4 will introduce a method of using your handcrafted interface with Max/MSP. From this workshop, you will know how to program your Lilypad Arduino, to allow your e-textile interface to control parameters in a Max patch. We will make a software-based sampler, where pre-recorded sound files are triggered by touching the interactive textile interface. Some familiarity and a basic working knowledge of Max/MSP is desirable, but not essential. Participants with experience in Max are welcome to bring their own patches to experiment with.
—
A DIY kit, with all of the craft tools and materials you will need, is included in the workshop price and will be posted to your home in advance of the course.
There are two kits available, please select the kit that you will require:
Kit 1 is a full kit and includes a Lilypad Arduino and all of the craft tools and materials you will need for the course.
Kit 2 includes all of the craft tools and materials you will need to make the e-textile interface, but does not include the Lilypad Arduino and USB cable.
(Kit 2 is best suited if you already have a Lilypad Arduino or would prefer to use an alternative board. Please note that this course focuses on working with the Lilypad and so support for alternative boards will be limited and only recommended for more experienced participants.)
Kit 1 contents:
- Lilypad Arduino
- USB cable
- 10 x crocodile clips
- Speaker
- Wool
- Steel wool
- 3 x Needle felting tools
- Embroidery hoop
- Fabric
- Copper tape
Kit 2 contents:
- 10 x crocodile clips
- Speaker
- Wool
- Steel wool
- 3 x Needle felting tools
- Embroidery hoop
- Fabric
- Copper tape
Learn to program amazing interactive particles systems with Jitter
In this workshop, you will learn to build incredible live videos with particles systems, using Max and Jitter.
Cycling’74 has recently released GL3, which ties together more closely Jitter with Open GL, and optimises use of the GPU. With this recent update available in the package manager, you can build highly performance videos without having to code them in C++.
Requirements
- Latest version of Max 8 installed on Mac or Windows
- A good working knowledge of Max is expected
- Understanding of how the GEN environment works in Jitter
- Some familiarity with textual programming languages
- A knowledge of basic calculus is a bonus
- The GL3 package installed
- To install this package open the “Package Manager” from within Max, look for the GL3 package and click “install”.
What you will learn
Session 1, 20th October, 6pm UK / 10am PDT / 1pm EST:
– Introduction to GL3 features
– Quick overview of most of the examples in the GL3 package
– Build a simple particle system from scratch
– Explorations with gravity/wind
– Exploration with target attraction
Session 2, 27th October, 6pm UK / 10am PDT / 1pm EST:
– Improve particle system with rendering billboard shader
– Creation of a “snow” or “falling leaves” like effect
– Starting to introduce interactivity in the system
– Using the camera input
– Connecting sound to your patches
Session 3, 3rd November, 6pm UK / 10am PDT / 1pm EST:
– Improve the system interactivity
– Particles emitting from object/person outline taken from camera
– Create a particle system using 3D models and the instancing technique
– Transforming an image or a video stream into particles
Session 4, 10th November, 6pm UK / 10am PDT / 1pm EST:
– Introduction to flocking behaviours and how to achieve them in GL3
– Create a 3D generative landscape and modify it using the techniques from previous sessions
– Apply post-processing effects
About the workshop leader:
Federico Foderaro is an audiovisual composer, teacher and designer for interactive multimedia installations, author of the YouTube channel Amazing Max Stuff.
Graduated in Electroacoustic Musical Composition at the Licinio Refice Conservatory in Frosinone cum laude, he has lived and worked in Berlin since 2016.
His main interest is the creation of audiovisual works and fragments, where the technical research is deeply linked with the artistic output.
The main tool used in his production is the software Max/MSP from Cycling74, which allows for real-time programming and execution of both audio and video, and represents a perfect mix between problem-solving and artistic expression.
Beside his artistic work, Federico teaches the software Max/MSP, both online and in workshops in different venues. The creation of commercial audio-visual interactive installations is also a big part of his work life, having led in the years to satisfactory collaborations and professional achievements.
Artist workshop with Ned Rush: Live Sample Mangling in Max 8 – On demand
Max is Ned’s go to environment to realise concepts for sound design and performance that are not available in other programs.
In this 2-hour workshop you will learn ways to sample and loop incoming audio from the outside world. You will create a fresh sonic palette from mutating the sound, using a variety of techniques aimed at performance and improvisation, whilst also discussing and solving problems related to improvisation set-ups and how we can meet those needs.
You will explore a variety of ways to interact with sampled sound to find which method suits you best so you can realise your vision with a unique performance sampler.
Requirements
– Max 8
– Basic knowledge of Max
About the workshop leader
Ned Rush aka Duncan Wilson is a musician, producer and performer. He’s most likely known best for his YouTube channel, which features a rich and vast quantity of videos including tutorials, software development, visual art, sound design, internet comedy, and of course music.
Video synthesis with Vsynth workshop
Level: Intermediate
In this series of 4 2-hours workshop, Kevin Kripper, the author of Vsynth, explains how to interconnect the different 80 modules that come with Vsynth, exploring video techniques and practices that can create aesthetics associated with the history of the electronic image but also complex patterns founded in some basic functions of nature.
Here’s what you’ll learn in each workshop:
Lesson 1: video oscillators, mixers, colorizers.
Lesson 2: modulations (pm, fm, pwm, hue, among others).
Lesson 3: filters/convolutions and video feedback techniques.
Lesson 4: working with presets, scenes, audio and midi.
Vsynth is a high level package of modules for Max/Jitter that together make a modular video synthesizer. Its simplicity made it the perfect tool to introduce yourself to video synthesis and image processing. Since It can be connected to other parts of Max, other softwares and hardwares it can also become a really powerful and adaptable video tool for any kind of job.
Requirements
- Basic knowledge of Max and Jitter
- Have Max 8 installed
- Familiarity with audio-synthesis or computer graphics would be useful.
About the workshop leader
Kevin Kripper (Buenos Aires, 1991) is a visual artist and indie software developer. He’s worked on several projects that link art, technology, education and toolmaking which has exhibited in festivals such as +CODE, Innovar, Wrong Biennale, MUTEK, among others. In 2016 he won first place at the Itaú Visual Arts Award with his work Deconstrucento. In addition, since 2012 he’s been dedicated to create digital tools that extend the creative possibilities of visual artists and musicians from all over the world. During 2017, he participated in the Toolmaker residency at Signal Culture (Owego, NY) and in 2018 received a mention in the Technology applied to Art category from the ArCiTec Award for the development of Vsynth.
https://www.instagram.com/vsynth74/
https://cycling74.com/articles/an-interview-with-kevin-kripper
Build an interactive textile instrument
This practice-led course will show you how to make an electronic textile interface for music performance. We will learn a DIY technique to craft with e-textile materials and then explore how to make music with the handcrafted interface in a number of ways. Each session will follow on from the last, developing your knowledge through a series of hands-on projects, delivered in four online workshops.
Level: beginner with notions of DIY electronics and programming
- Some familiarity or experience of working with Arduino and/or Max/MSP (or similar platforms) is desirable
- A tabletop space to work at
- Computer, with USB port
- Arduino IDE (Free – download here: https://www.arduino.cc/en/Main/Software)
- Max 8 (Free 30 day trial available – you will be instructed to download this for the final session)
Availability
This workshop is available internationally. Please order your DIY kit before the dispatch date for your location. Kits will be posted using a Royal Mail tracked service.
UK dispatch date: Friday 25th September
Worldwide dispatch date: Friday 18th September
All sessions are led by a live workshop leader, and are recorded. If you miss one, you can watch it later.
We will work with the Lilypad Arduino, a microcontroller board designed for use with e-textiles and wearables projects, and Max/MSP, an object-orientated programming language for music making. The workshop series will cover the fundamentals of working with e-textiles and these technologies, giving a basis for participants to continue to develop their creative ideas when working with sound and interactive textiles.
Wed 30th Sept, 6pm UK – Workshop 1: Crafting an e-textile interface
In this workshop, we will explore an approach to working with electronic textiles and handcraft. This workshop will introduce needle felting as a DIY method of working with e-textiles. We will make an interactive and touch sensitive textile interface, to then be used in a number of ways, throughout the four sessions of this course. Through crafting the brightly coloured interface, we will explore a creative approach to interface design and learn how traditional crafts can be combined with e-textile materials to result in novel interfaces for music performance.
Sat 3rd Oct, 6pm UK – Workshop 2: Bringing your craft work to life: capacitive sensing and visualising sensor data with the Lilypad Arduino
In this session, we will transform the needle felted piece from Workshop 1 into an interactive and touch sensitive interface. We will introduce the Lilypad Arduino and explore capacitive sensing as a method of bringing your textile work to life. You will learn several approaches to visualising interaction data on screen, as well as the fundamentals of working with Arduino IDE.
Fri 23rd Oct, 6pm UK – Workshop 3: Composing through code: making an e-textile step sequencer with the Lilypad Arduino
This week, we will develop our coding skills and learn an approach to using your e-textile interface with the Lilypad Arduino, as a standalone music making device. We will write, edit and compose through code, to create a playful step sequencer that makes music as you touch the textile interface.
Sat 7th Nov, 6pm UK – Workshop 4: Interactive textiles and Max/MSP
Workshop 4 will introduce a method of using your handcrafted interface with Max/MSP. From this workshop, you will know how to program your Lilypad Arduino, to allow your e-textile interface to control parameters in a Max patch. We will make a software-based sampler, where pre-recorded sound files are triggered by touching the interactive textile interface. Some familiarity and a basic working knowledge of Max/MSP is desirable, but not essential. Participants with experience in Max are welcome to bring their own patches to experiment with.
—
A DIY kit, with all of the craft tools and materials you will need, is included in the workshop price and will be posted to your home in advance of the course.
There are two kits available, please select the kit that you will require:
Kit 1 is a full kit and includes a Lilypad Arduino and all of the craft tools and materials you will need for the course.
Kit 2 includes all of the craft tools and materials you will need to make the e-textile interface, but does not include the Lilypad Arduino and USB cable.
(Kit 2 is best suited if you already have a Lilypad Arduino or would prefer to use an alternative board. Please note that this course focuses on working with the Lilypad and so support for alternative boards will be limited and only recommended for more experienced participants.)
Kit 1 contents:
- Lilypad Arduino
- USB cable
- 10 x crocodile clips
- Speaker
- Wool
- Steel wool
- 3 x Needle felting tools
- Embroidery hoop
- Fabric
- Copper tape
Kit 2 contents:
- 10 x crocodile clips
- Speaker
- Wool
- Steel wool
- 3 x Needle felting tools
- Embroidery hoop
- Fabric
- Copper tape
Getting started with MSP
In this series of 23 videos you will explore fundamental sound generation and synthesis techniques and concepts when working with Max, empowering you to begin to build your own synthesis patches and devices that you can deploy in your own music and multimedia projects.
Through a series of guided exercises you will engage in the pragmatic creation of a basic synthesis device that features a wealth of sound manipulation options. This series of workshops aims to provide intermediate Max users with suitable skills to deploy audio DSP and synthesis skills within the Max environment.
Requirements
- A computer and internet connection
- A good working knowledge of computer systems
- Intermediate skills working with Max (i.e. ability to construct basic patches, familiarity with Max workflows, understanding of signal flow, use of messages and lists, creation of objects and adaptation of their properties etc).
- Some familiarity with music creation applications such as a DAW
- Access to a copy of Max 8 (i.e. trial or full license)
Session 1 Learning Outcomes
By the end of this session a successful student will be able to:
- Identify key elements of the MSP domain
- Create MSP objects and route patch cables
- Compare and contrast possibilities offered by objects within the MSP environment
- Locate and utilise the Max help & Reference system
Session 2 Learning Outcomes
By the end of this session a successful student will be able to:
- Construct MIDI signal routing
- Deploy MSP oscillators & filter objects
- Build envelope generators for synthesis devices
- Route and sum signal flow
Session 3 Learning Outcomes
By the end of this session a successful student will be able to:
- Build multi-function LFOs
- Configure modulation routing within synthesis devices
- Utilise BPatchers within patches
- Successfully apply data management techniques
Session 4 Learning Outcomes
By the end of this session a successful student will be able to:
- Construct and deploy GUI designs
- Utilise presets within Max / MSP patches
- Transform MSP patches into M4L or standalone devices
- Explore further possibilities within MSP
About the workshop leader
Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands. His specialism is sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development. His credits include collaborations with Placebo, Radiohead, Fad Gadget, Depeche Mode, Moby, Snow Patrol, Mute, Sony BMG, Universal, EMI and Warner Bros. He holds an MA in Audio Technology from the London College of Music, University of West London, an MSc in Sound & Music Computing at the Center for Digital Music at Queen Mary, University of London and in 2008 became one of the world’s first wave of Ableton Certified Trainers. He is a member of the UK’s Music Producers Guild, holds a PG Cert in Learning & Teaching, is an Affiliate of the Institute for Learning, a Fellow of the Higher Education Academy