Build a MIDI 2.0 program using the Apple UMP API – Workshop 2 / December 6th

Date & Time: Monday 6th December 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC

This workshop builds on the first UMP Workshop, and focuses on C++ development using the new Apple UMP API. Automatic 20% discount will be applied at checkout to this workshop if purchased at the same time as the first workshop.

2-hours

Difficulty level: Advanced

  • Inspect the new Apple UMP API
  • What can be done with the API, where are limitations?
  • Build a simple UMP program in C++

Overview

This workshop builds on Workshop 1, and will provide developers with knowledge and code for implementing MIDI 2.0 Universal MIDI Packet (UMP) development using the Apple UMP API in C++. The Apple UMP API will be presented and explained. Then, the participants will co-develop a simple implementation in C++ using the Apple UMP API. For that, a stub workspace will be provided. Exercises will let the participants practice the newly learned concepts. Xcode on MacOS 11 required for building the workshop code.

Learning outcomes

At the end of the workshop the participants will:

  • Be able to build MIDI 2.0 products using UMP using the Apple UMP API

Study Topics

  • Looking at the Apple UMP API
  • Extending the code from Workshop 1 with Apple i/o
  • Presenting fragments of the code in the stub workspace
  • Testing and interoperability with MIDI 1.0

Level of experience required

  • Attendees who joined workshop 1 <add link>
  • Some experience with C++ coding required
  • Attendees should be familiar with MIDI 1.0; they should have experience building and debugging applications using Xcode (macOS)

Any technical requirements for participants 

  • A computer and internet connection
  • A webcam and mic
  • A Zoom account
  • for development: Xcode on MacOS 11

About the workshop leader 

Florian Bomers runs his own company Bome Software, creating MIDI tools and hardware. He has been an active MIDI 2.0 working group member since its inception. He serves on the Technical Standards Board of the MIDI Association and chairs the MIDI 2.0 Transports Working Group. He is based in Munich, Germany.

MIDI 2.0 – Introduction to the Universal MIDI Packet – Workshop 1 / November 29th

Date & Time: Monday 29th November 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC

This workshop is followed by two more workshops exploring the specific implementations with Apple UMP API and the JUCE UMP API (cross-platform). Automatic 20% discount on workshop 2 and/or 3 will be applied when purchased with this workshop.

2- hours

Difficulty level: Advanced

MIDI 2.0 is set to power the next generation of hardware and software with enhanced features for discovery, expression and faster communication. The Universal MIDI Packet (UMP) is a fundamental aspect of MIDI 2.0, which allows programs to negotiate and communicate with MIDI 1.0 and MIDI 2.0 products.

In this workshop, you will learn from a member of the MIDI Association Technology Standard Board, who wrote the specifications, how to get started working with UMP, and write a simple C++ program that utilises UMP.

Overview

This workshop will provide developers with knowledge and code for starting MIDI 2.0 Universal MIDI Packet (UMP) development in C++. The concepts of UMP will be explained. Then, the participants will co-develop a first simple implementation of a generic UMP parser in plain C++. For that, a stub workspace will be provided. Exercises will let the participants practice the newly learned concepts.

Who is this workshop for:

Developers wanting to learn how the new MIDI 2.0 packet format works under the hood, and how to get started writing software for it right away.

Learning outcomes

At the end of the workshop the participants will:

  • Understand the core concepts of UMP
  • Be able to build applications in C++ using UMP

Study Topics

  • UMP Basics
  • packet format
  • MIDI 1.0 in UMP
  • MIDI 2.0 in UMP
  • Translation
  • Protocol Negotiation in MIDI-CI
  • Inspecting the UMP C++ class in the stub workspace
  • A simple UMP parser in C++
  • Unit Testing the UMP class

Level of experience required: 

  • Some experience with C++ coding
  • Have a development environment set up and ready with Xcode (macOS) or Visual Studio (Windows).
  • Working knowledge of MIDI 1.0

Any technical requirements for participants 

  • A computer and internet connection
  • A webcam and mic
  • A Zoom account
  • Xcode (macOS) / Visual Studio (Windows)

About the workshop leader 

Florian Bomers runs his own company Bome Software, creating MIDI tools and hardware. He has been an active MIDI 2.0 working group member since its inception. He serves on the Technical Standards Board of the MIDI Association and chairs the MIDI 2.0 Transports Working Group. He is based in Munich, Germany.

Introduction to NFTs for music and digital artists – LIVE Session / November 16th

Learn the fundamentals you need to enter and successfully navigate the NFT world as a creative.

Date & Time: Tuesday 16th November 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC

Level: Beginner

Overview of what you’ll learn: NFT brings new opportunities for creators to build audiences, promote products & profit from their creations. 

In this interactive session, we will explore the fundamentals of NFTs, how to navigate the space safely and mint your first NFT!  

  • Why NFTs?
  • What is an NFT? 
  • Intro to cryptocurrency
  • Who are NFTs for?
  • Where to buy/sell NFTs?
  • Activity: Make an NFT Together!

 

Level of experience required: Workshop best suited for anyone who would like to better prepare themselves for the inevitable NFT world. No experience required. All curious-souls are welcomed!

Who is this workshop for?

Musicians & Artists who want to understand the basics of NFTs.

Developers who want to understand how NFT technology is unfolding itself in the creative space.

Session Learning Outcomes

By the end of this workshop a successful student will be able to:

  • Explain the 5 W’s of NFTs (Why, what, who, when, where)

  • Navigate the NFT world with confidence

  • Explore both established & new NFT marketplaces

  • Mint their own NFTs on OpenSea

Session Study Topics

  • Cryptocurrency intro

  • NFT Fundamentals

  • NFT Marketplaces

  • NFT Risk, Security & Safety

 

Requirements

  • A computer and internet connection

  • A webcam and mic

  • A Zoom account

  • Have Metamask extension installed in Chrome.

About the workshop leader 

Heen is a London based music producer, artist and NFT educator.

As a creator himself, he is a classically trained pianist who has spent his life exploring sonic possibilities with classical, jazz, electronic and cinematic music. He joined ROLI as a full time product specialist after studying a degree in Computer Science, and since then have continued to combine his passions to his growing portfolio. 

Outside of ROLI, he is currently co-running Originally:Creative – a digital marketing consultancy for creatives, with a mission to help creators navigate & win in the digital space. So far they have worked with artists including: Tomfoolery, Wharf, CRISP&CLASSY… as well as working closely with Jordan Rudess on his upcoming NFT project.

Notch meetup – Using Notch for live performances / October 30th 2021

Date & Time: Saturday 30th October 4pm UK / 5pm Berlin / 8am LA / 11am NYC

Meetup length 2-hours

Level: Open to all levels

Meetups are a great way to meet and be inspired by the Notch community.

What to expect? 

The meetup runs via Zoom and will be approx. 2-hours in length.

This session focuses on Notch for live performances and will feature presentations from expert practitioners.

  • Mikkel G.Martinsen & Lorenzo Venturini: NOTCH Imag FX integration in live concerts productions

www.roofvideodesign.com
www.mikkel.it
www.lorenzoventurini.com

 

  • More speakers to be announced this week!

Following these presentations breakout rooms are created where you can: 

  • Talk to the presenters and ask questions

  • Join a room on topics of your choice

  • Show other participants your projects, ask for help, or help others out

  • Meet peers in the chill-out breakout room

The list of presenters will be updated and announced before the meetup.

Requirements

  • A computer and internet connection
  • A Zoom account

 Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Supported by Notch 

Max meetup – October 23rd

Date & Time: Saturday 23rd October 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC

Meetup length 2-hours

Level: Open the all levels

Meetups are a great way to meet and be inspired by the Max community.

What to expect? 

The meetup runs via Zoom and will be approx. 2-hours in length.

This session focuses on <add topic> and will feature presentations from expert practitioners.

Speakers:

Michele Zaccagnini – Beyond Jitter: audiovisuals in Max using shaders

  • Overview: In this presentation I will demystify, or at least whet your appetite for, shaders in Max. I will also present a set of tools I helped develop to port MIDI and audio to shaders, and have them rendered in all sorts of formats. While shaders can be intimidating at first, they are incredibly powerful and offer enormous possibilities for the audiovisual composer. They are entirely run on the GPU and allow for completely flexible visual programming which is very suitable for abstract visuals.  After years of practicing audiovisual composition I believe that the Max+Shaders combo is simply delicious! 
  • More info https://www.youtube.com/channel/UCXMQVkLE-bKdA7cycXECtCQ https://www.patreon.com/michelez 

Philip Meyer:  Modular Sequencing with Jamoma

  • Overview: I am in the process of building a modular system for creating dynamic musical sequences. This is the early stages of a long-term project for me to build a powerful environment in which I can create intricate, novel compositions as dynamic data systems, eschewing the need for a timeline. For this project, I decided to use the Jamoma package for the first time. This seems at present to have been a good decision – Jamoma’s “MVC” architecture is intuitive and clean, and the cueing system is working well so far. I am eager to show the group what I have made so far and gather any feedback, advice, or ideas the group may have. I’m particularly curious to hear the thoughts of anybody who has extensive experience with Jamoma. I might also be interested in bringing any collaborators or beta testers on to the project if anybody is so inclined.
  • More info: 
    • Philip-meyer.com
    • Bbandcamp: inter-modal.bandcamp.com 

Following these presentations breakout rooms are created where you can:

  • Talk to the presenters and ask questions

  • Fancy a collaboration challenge? In one of the breakout rooms, host Ned Rush will be leading ‘Ready, Steady, Patch!’ sign up to learn more!

  • Show other participants your projects, ask for help, or help others out

  • Meet peers in the chill-out breakout room

Requirements

  • A computer and internet connection
  • A Zoom account

Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

 Supported by Cycling ‘74

TouchDesigner meetup October 16th – TouchDesigner and Unreal

Date & Time: Saturday 16th October 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC

Meetup length 2-hours with option for continuing collaboration in breakout room after the main session for an additional hour.

Level: Open to all levels

Meetups are a great way to meet and be inspired by the TouchDesigner community.

What to expect? 

The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.

This session focuses on TouchDesigner and Unreal and will feature presentations from expert practitioners:

  • Daryl Atkins – Unreal + TouchDesigner + Lasers for AV performance
  • Qualia.AV – Evolution of our audioreactive systems based on TDAbleton + Unreal
  • Carlos Serrano – Blending the Physical and the Digital Space for Audiovisual Performance

Speaker 1:

Name: Daryl Atkins

Title Of Presentation: Unreal + TouchDesigner + Lasers for AV performance

Description: Daryl will be sharing some workflows and techniques I use with Ableton, Unreal, TouchDesigner & lasers to create audiovisual experiences. He’ll also share some recent work from Somnal and some of the approaches for building a flexible live system.

Bio: Daryl is a visual artist, musician and creative director based in London.

He designs interactive works as well as being a member of the audiovisual group Somnal.

Social Media: @daryladesign / @somnalstudio

 

Speakers 2:

Name: Qualia.AV

Title Of Presentation: Evolution of our audioreactive systems based on TDAbleton + Unreal

Description: Qualia.AV will explain different system configurations from simple to complex made with Touchdesigner, Ableton Live and Unreal Engine, working together to generate digital artistic content.

Bio: QUALIA is an educational, audioreactive and live performance project that uses audiovisual tools and digital technology to develop artistic works and installations.

Qualia.AV has been doing research and artistic content for more than five years as a

duo formed by musician and producer Adrian Lex, and VJ and visual programmer

Luciano Toledo.

Social Media:

https://qualia.social

https://www.instagram.com/qualia.av

https://www.instagram.com/adrianlexmusic

https://www.instagram.com/tolch.av

 

Speaker 3

Name: Carlos Serrano 

Title Of Presentation: Blending the Physical and the Digital Space for Audiovisual Performance

Bio: Carlos is a Media Designer and holds a Bachelor’s Degree in the field of Communication Design at Universidad de los Andes in Bogotá, Colombia, and a Master’s Degree in the Media Spaces programme at BTK Art & Design in Berlin, Germany. He has focused his artistic research on how the real world can be recreated with physics and mathematics by running algorithms and simulating physical worlds in virtual representations. In the past two years, he has been mostly working with real-time engines and experiences to create a unique way of digital storytelling. His main methodology is to take elements from the physical world, and bring these elements into the digital universe by certain techniques such as photogrammetry, 3D scanning and through recording volumetric videos. 

Social Media:

www.carlosaserrano.com

www.instagram.com/cayequitas

 

 

Following these presentations breakout rooms are created where you can:

  • Talk to the presenters and ask questions

  • Join a room on topics of your choice

  • Show other participants your projects, ask for help, or help others out

  • Collaborate with others

  • Meet peers in the chill-out breakout room

Requirements

  • A computer and internet connection
  • A Zoom account

Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Supported by

 

Getting Started with TouchDesigner – October Series

Dates and Times: Thursdays 7th / 14th / 21st / 28th October 6pm UK / 7pm Berlin / 10am LA / 1pm NYC

Level: Beginners curious about creating immersive visuals with TouchDesigner

TouchDesigner is a powerful tool for creating live performances, installations, real time visuals and complex digital systems. In this series of workshops you’ll learn the basic functioning of TD’s node-based workflow and how to use them to create media, use the data to manipulate content and how to organize and navigate your TouchDesigner networks.

Who is this workshop for?

Aspiring visual and media artists who’d like to get started with TouchDesigner

Series Learning Outcomes

By the end of this series a successful student will be able to create content by:

  • Becoming familiar with the User Interface

  • Exploring TouchDesigner’s building blocks

  • Constructing dynamic visual effects

  • Applying basic audio reactivity and other techniques

Series Study Topics

  • TouchDesigner User Interface and patching

  • How to use building blocks (operators)

  • Controlling parameters for dynamic visuals

  • Audio reactivity and visual effects techniques

Requirements

  • A computer with internet connection

  • A web cam and mic

  • A Zoom account

  • A three button mouse or to configure Apple Track Pad appropriately

  • TouchDesigner (free version suffices https://derivative.ca/download)

  • If you’re on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better)

About the workshop leader 

Bileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide.

TouchDesigner meetup September – TDAbleton

Date & Time: Saturday 18th September 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC

Meetup length 2-hours with option for continuing collaboration in breakout room after the main session for an additional hour. 

Level: Open to all levels

Meetups are a great way to meet and be inspired by the TouchDesigner community.

What to expect? 

The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.

This session focuses on TDAbleton and will feature presentations from expert practitioners:

1. 47 VIZN (Myles & Jaiden) – TDAbleton for Live with 47Vizn 

  • Presentation: 47 VIZN will be showcasing their setup and how they use TDAbleton for their live performances in TouchDesigner.
  • Bio: Motion Design / New Media art studio using TouchDesigner for audio visual performances 
  • To find out more: https://www.instagram.com/47vizn/

2. Spherical Aberration (Ioana Bilea) – Ableton OSC to TouchDesigner for live AV

  • Presentation: Spherical Aberration will walk us through how she sends audio via OSC from Ableton to TouchDesigner for live AV shows. It will be a look into her latest live set
  • Bio: Spherical Aberration is an audio visual artist merging ambient sounds with generative visuals, all inspired by the natural world and the occult. Based between Berlin and Copenhagen
  • To find out more: https://www.instagram.com/spherical.aberration/ https://www.facebook.com/sphericalaberration

3. Ivan DelSol – TDAbleton and TouchDesigner Q&A

  • Description: Answers to questions about all things TDAbleton and some things TouchDesigner
  • Bio: Ivan DelSol is a Python and systems developer for TouchDesigner (derivative.ca) including the TDAbleton package for connecting to Ableton Live. He is also an artist, activist, and small town wizard
  • https://forum.derivative.ca/u/ivan/summary

Following these presentations breakout rooms are created where you can:

  • Talk to the presenters and ask questions
  • Join a room on topics of your choice
  • Show other participants your projects, ask for help, or help others out
  • Collaborate with others
  • Meet peers in the chill-out breakout room

Requirements

  • A computer and internet connection
  • A Zoom account

Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Supported by

Max meetup – September

Date & Time: Saturday 25th September 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC

Meetup length 2-hours

Level: Open the all levels

Meetups are a great way to meet and be inspired by the Max community.

What to expect? 

The meetup runs via Zoom and will be approx. 2-hours in length.

This session will feature presentations from expert practitioners.

Mari Kimura – MUGIC®, motion sensor for performance 

  • Mari will be discussing and demonstrating works using MUGIC®, a motion sensor for performance that runs on Max, Ableton or any DAW as a MIDI controller. MUGIC® is now used by artists and in many universities including Harvard, University of Toronto and Miami, and my classes at Juilliard and UC Irvine.  https://mugicmotion.com/ 
  • MARI KIMURA is a violinist/composer and a developer of MUGIC® motion sensor. She is also a professor at UC Irvine and at The Juilliard School. Mari has been at the forefront of violinists who are extending the technical and expressive capabilities of the instrument.  

Dr. Zeynep Özcan: Proprius

  • Will be talking about their work Proprius, a biologically interactive musical ecosystem. The ecosystem implemented in Processing. The data generated in Processing is transmitted to Max via OSC for the musical output to be generated in real-time. Zeynep will discuss the creative decisions made in the conception of the work and how the system evolved in years to come. 
  • Bio: Dr. Zeynep Özcan is a sonic artist, author, and lecturer at the Department of Performing Arts Technology at the University of Michigan.
  • http://zeynepozcan.net

Anastasia Clarke: Evolution of a Max performance patch 

  • Will discuss the evolution of a Max performance patch including custom effects that have been used for improvisation and composition, and have now been adapted for use with Ableton Live / Max for Live.
  • Bio: Anastasia Clarke is a composer, sound designer, and artist living in Lenapehoking / New York City. Their work asks how music and sound can be used as tools or catalysts for healing and activism, through both cognitive and communal engagements.
  • https://anastasiaclarke.info/ 

 Following these presentations breakout rooms are created where you can: 

  • Talk to the presenters and ask questions
  • Join a room on topics of your choice
  • Show other participants your projects, ask for help, or help others out
  • Meet peers in the chill-out breakout room

Requirements

  • A computer and internet connection
  • A Zoom account

 Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Supported by Cycling ‘74

Getting confident with Max – September series

Dates & Times: Tuesdays 21st & 28th September + 5th & 12th October – 6pm GMT / 7pm CET / 10am PST / 1pm EST

Level: Beginner

Cycling 74’s Max / MSP offers a vast playground of programming opportunities to create your own sound design and multimedia applications. In this workshop you will build a patch using items from the Max tool bar such as Beap and Vizzie as well using media from your own collection, plus explore ways to open up, reverse engineer and modify existing resources within the Max application.

Series Learning Outcomes

By the end of this series a successful student will be able to:

  • Confidently navigate the Max environment to quickly gain access to content and learning resources.
  • Deploy resources into a patch.
  • Connect and explore these resources to develop ideas for sound and media design, composition and performance.
  • Navigate the help file system and reverse engineer existing content in the Max application.

Session Study Topics

  • The Tools available in a Max such as Beap and Vizzie modules.
  • Playlists and drag and drop media.
  • Bpatches, prototypes and snippets.
  • The helpfile system.

Requirements

  • A computer and internet connection
  • A web cam and mic
  • A Zoom account
  • Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader  

Duncan Wilson (aka Ned Rush) is a musician, producer and content creator based in the UK. Whilst perhaps largely known for his Youtube channel, he has also released music independently as well developing content for Isotonik Studios.

https://linktr.ee/nedrush