Learn to program amazing interactive particles systems with Jitter
In this workshop, you will learn to build incredible live videos with particles systems, using Max and Jitter.
Cycling’74 has recently released GL3, which ties together more closely Jitter with Open GL, and optimises use of the GPU. With this recent update available in the package manager, you can build highly performance videos without having to code them in C++.
Requirements
- Latest version of Max 8 installed on Mac or Windows
- A good working knowledge of Max is expected
- Understanding of how the GEN environment works in Jitter
- Some familiarity with textual programming languages
- A knowledge of basic calculus is a bonus
- The GL3 package installed
- To install this package open the “Package Manager” from within Max, look for the GL3 package and click “install”.
What you will learn
Session 1, 20th October, 6pm UK / 10am PDT / 1pm EST:
– Introduction to GL3 features
– Quick overview of most of the examples in the GL3 package
– Build a simple particle system from scratch
– Explorations with gravity/wind
– Exploration with target attraction
Session 2, 27th October, 6pm UK / 10am PDT / 1pm EST:
– Improve particle system with rendering billboard shader
– Creation of a “snow” or “falling leaves” like effect
– Starting to introduce interactivity in the system
– Using the camera input
– Connecting sound to your patches
Session 3, 3rd November, 6pm UK / 10am PDT / 1pm EST:
– Improve the system interactivity
– Particles emitting from object/person outline taken from camera
– Create a particle system using 3D models and the instancing technique
– Transforming an image or a video stream into particles
Session 4, 10th November, 6pm UK / 10am PDT / 1pm EST:
– Introduction to flocking behaviours and how to achieve them in GL3
– Create a 3D generative landscape and modify it using the techniques from previous sessions
– Apply post-processing effects
About the workshop leader:
Federico Foderaro is an audiovisual composer, teacher and designer for interactive multimedia installations, author of the YouTube channel Amazing Max Stuff.
Graduated in Electroacoustic Musical Composition at the Licinio Refice Conservatory in Frosinone cum laude, he has lived and worked in Berlin since 2016.
His main interest is the creation of audiovisual works and fragments, where the technical research is deeply linked with the artistic output.
The main tool used in his production is the software Max/MSP from Cycling74, which allows for real-time programming and execution of both audio and video, and represents a perfect mix between problem-solving and artistic expression.
Beside his artistic work, Federico teaches the software Max/MSP, both online and in workshops in different venues. The creation of commercial audio-visual interactive installations is also a big part of his work life, having led in the years to satisfactory collaborations and professional achievements.