TouchDesigner meetup – LIVE Session / 31st July
Date & Time: Saturday 31st July 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.
This session focuses on Shaders and will feature presentations from TouchDesigner experts:
Josef Luis Pelz – Real-time cloth simulation in TD with GLSL
We’ll have a look at a versatile real-time cloth simulation. Besides showing some example results, I’ll try to briefly explain how the system works and how I developed it step by step. It involves pixel, vertex and compute shader.
Josef is a creative coder, generative art enthusiast and mathematician living and working in Berlin. With a background in mathematics and computer science, he is linking his passion for creative problem solving and aesthetics.
For more info check out: instagram.com/josefluispelz/ https://twitter.com/JosefPelz https://josefluispelz.com/
Louise Lessél – Shader conversions from TouchDesigner to Raspberry Pi
Louise will present an asset she created that allows you to quickly convert Shadertoy shaders to use in your Touchdesigner projects, and to go one step further and use the shader in your Raspberry Pi projects by using Pi3D, to run either screens or LED hub-75 matrixes. The asset is available in the Touchdesigner community assets.
Louise Lessél is a Danish New Media artist and Creative Technologist based in New York. She creates digital projections and interactive light installations based on scientific facts and data input, often exploring the limits of the human perceptual system or raising ecological awareness.
For more info checkout: Instagram: @louiselessel
Torin Blankensmith & Peter Whidden – Interactive 3D Shaders with Shader Park and TouchDesigner
Torin and Peter will be showcasing their new plugin which allows you to use Shader Park within TouchDesigner to quickly script interactive shaders. Explore 3D shader programming through a Javascript interface without the complexity of GLSL. Shader Park is an open source project for creating real-time graphics and procedural animations. Follow along through multiple examples using a live code editor. Expand upon the examples and bring them into TouchDesigner to create your own interactive graphics. Browse the Shader Park community’s gallery where you can fork other people’s creations or feature your own.
Torin is a freelance creative technologist, teacher, and real-time graphics artist focusing on mixed reality installations and interactive experiences. He currently works at Studio Elsewhere creating restorative immersive environments in collaboration with neuroscientists focused on patient and medical worker’s well being.
Peter is a creative software engineer whose work spans physics, astronomy, machine learning, and computer graphics. He currently works at the NY Times R&D lab focused on emerging computer vision and graphics techniques.
For more info checkout: Instagram: @blankensmithing, @peterwhidden / Twitter: @tblankensmith
Following these presentations breakout rooms are created where you can:
- Talk to the presenters and ask questions
- Join a room on topics of your choice
- Show other participants your projects, ask for help, or help others out
- Collaborate with others
- Meet peers in the chill-out breakout room
Requirements
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A computer and internet connection
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A Zoom account
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by
Getting started with Max – LIVE Session 3rd Edition(all Thursdays in February)
This workshop series was added as the other two series planned in January and February were sold out.
LIVE Sessions on Thursdays 4th, 11th, 18th, 25th February 2021, 6pm GMT
Get started with interactive audio and video, and discover the possibilities of the Max environment. In this series of workshops, you will learn how to manipulate audio, MIDI, samples, oscillators and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions.
Learn from guided examples and live interactions with teachers and other participants.
This series of online workshops aims to enable you to work with Max confidently on your own.
Session overview
Session 1 – Understand the Max environment
Session 2 – Connect building blocks together
Session 3 – Master the user interface
Session 4 – Work with your MIDI devices
Taught by Phelan Kane
Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands.
He specialises in sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development.
He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.
Requirements:
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A computer and internet connection
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A good working knowledge of computer systems
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Access to a copy of Max 8