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Immersive AV Composition -On demand / 2 Sessions

Level: Advanced These workshops will introduce you to the ImmersAV toolkit. The toolkit brings together Csound and OpenGL shaders to provide a native C++ environment where you can create abstract audiovisual art. You will learn how to generate material and map parameters using ImmersAV’s Studio() class. You will also learn how to render your work on a SteamVR compatible headset using OpenVR. Your fully immersive creations will then become interactive... Read More

Interface design in Max with JS/JSUI

In this workshop we’ll look at scripting techniques for changing the appearance and behaviour of Max patchers, and the use of Javascript graphics to build new types of on-screen displays and controls. /* Max contains an embedded Javascript engine which can be used to control aspects of Max from a textual language, providing more power and versatility than the default click-and-drag graphical interface which Max programmers are used to. The Javascript... Read More