Going further with cheat codes 2: A sample playground for norns – On demand
Level: Beginner
Cheat codes 2 is a sample playground built for monome norns to explore live and pre-recorded audio. It extends traditional slicing and looping workflows to create playful music-making experiences with exciting results. This workshop will help uncover extended techniques for working with the script, including external controllers, creating dynamic soundscapes with the delay, recording patterns, remixing with the arpeggiator, and incorporating randomization to keep your sessions fresh.
Session Learning Outcomes
By the end of this session a student will be able to successfully:
- Create full sample-based compositions with three parts
- Employ methods for quickly generating exciting clock-synced or asynchronous improvisations
- Explore multiple sampling paradigms to find new musical territories
Session Study Topics
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- Structuring compositions with both clock-synced and asynchronous looping/sampling methods
- Creating a base from which to improvise
- Incorporating external controllers to extend your workflow
Requirements
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A computer and internet connection
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A web cam and mic
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A Zoom account
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Access to a norns or norns shield running software 201202 or later
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Familiarity with the basic process of connecting your norns to WiFi
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Familiarity with the basic functions of cheat codes 2
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Access to speakers or an audio interface to share sounds
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Access to any of the following controllers: monome grid, monome arc, USB MIDI keyboard or sequencer (eg. KeyStep or OP-Z), a recent Launchpad (X, Pro, or Mini mk3), USB MIDI slider bank (eg. 16n), MIDI Fighter Twister, or Max for Live
About the workshop leader
Dan Derks is a creative technologist and improviser with a passion for community. He is the host of Sound + Process, a podcast about the artists of lines (https://llllllll.co), and he builds digital tools for monome norns and Max for Live.
Experimental Audio FX in Max
Level: Intermediate
In this workshop you will build an experimental audio FX device that utilizes buffers to create a novel delay line. Experimental processing will be added to the signal path to provide unique sound design possibilities. This workshop aims to provide you with suitable skills to begin exploring building unique, novel and experimental audio FX devices in the Max MSP environment.
Session Learning Outcomes
By the end of this session a successful student will be able to:
- Identify MSP objects for building delay FX devices
- Build delay line audio FX devices via buffer, record and groove
- Build feedback and processing networks
- Explore UI concepts and design
Requirements
- A computer and internet connection
- A good working knowledge of computer systems
- An basic awareness of audio processing
- Good familiarity with MSP
- Access to a copy of Max 8 (i.e. trial or full license)
About the workshop leader
Ned Rush aka Duncan Wilson is a musician, producer and performer. He’s known best for his YouTube channel, which features a rich and vast quantity of videos including tutorials, software development, visual art, sound design, internet comedy, and of course music.