An interview with Interaction Designer Arthur Carabott Part II
Dom Aversano
Getting Started with Max – June Series
Dates & Times: Wednesdays 2nd, 9th, 16th & 23rd of June 6pm UK / 7pm Berlin / 10am LA / 1pm NYC – 2 hours live sessions
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of recorded videos, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples.
This on demand content aims to enable you to work with Max confidently on your own.
Learning outcomes:
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Understand the Max environment
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Connect building blocks together and work with data
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Master the user interface
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Work with your MIDI instruments
Requirements
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A computer and internet connection
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A good working knowledge of computer systems
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A Zoom account
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Access to a copy of Max 8
TouchDesigner meetup 17th April – Audio visualisation
Date & Time: Saturday 17th April 5pm – 7pm UK / 6pm – 8pm Berlin
Level: Open to all levels
Join the online meetup for expert talks on audio visualisation. Meet and be inspired by the TouchDesigner community.
The meetup runs via Zoom. The main session features short presentations from TouchDesigner users. Breakout rooms are created on the spot on specific topics, and you can request a new topic at any time.
The theme for this session is Audio visualisation, hosted by Bileam Tschepe with presentations from the community.
In the breakout rooms, you can share your screen to show other participants something you’re working on, ask for help, or help someone else.
Presenters:
Requirements
- A Zoom account
- A computer and internet connection
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by
Non-linear strategies for composing with Live & M4L – On demand
Level: Intermediate – Advanced
The creative path is not a straight line. In this workshop, you will develop a workflow focused on experimental approaches utilizing randomization, stochastic methods, polymeters, polyrhythms and more using Live and M4L. Experimental audio processing and non-linear mixing activities will be included in the compositional process to create unique sound qualities as well as overcoming creative blocks.
Session Learning Outcomes
By the end of this session a successful student will be able to:
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Examine various forms of (non)linear compositional strategies
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Identify approaches that provide musical contingency
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Select Ableton’s techniques & M4L devices to use in the writing process
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Design generative methods for complex compositional systems based on the Ableton and M4L environments
Session Study Topics
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Randomization & Stochastic methods
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Polymeters & polyrhythms
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Racks, Audio & MIDI FXs chains
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Max4Live LFO, Shaper, Buffer shuffler, Multimap pro
Requirements
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A computer and internet connection
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A web cam and mic
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A Zoom account
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Access to a copy of Ableton Live 10 Suite, or Ableton Live 10 with a Max For Live license
About the workshop leader
Simone Tanda is a musician, producer, multi-media artist, tech consultant, and educator.
Based across London & Berlin he is currently creating music for his own project, as well as multidisciplinary artists, film, and commercials.
Visual Music Performance with Machine Learning – On demand
Level: Intermediate
In this workshop you will use openFrameworks to build a real-time audiovisual instrument. You will generate dynamic abstract visuals within openFrameworks and procedural audio using the ofxMaxim addon. You will then learn how to control the audiovisual material by mapping controller input to audio and visual parameters using the ofxRapid Lib add on.
Session Learning Outcomes
By the end of this session a successful student will be able to:
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Create generative visual art in openFrameworks
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Create procedural audio in openFrameworks using ofxMaxim
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Discuss interactive machine learning techniques
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Use a neural network to control audiovisual parameters simultaneously in real-time
Session Study Topics
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3D primitives and perlin noise
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FM synthesis
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Regression analysis using multilayer perceptron neural networks
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Real-time controller integration
Requirements
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A computer and internet connection
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A web cam and mic
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A Zoom account
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Installed version of openFrameworks
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Downloaded addons ofxMaxim, ofxRapidLib
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Access to MIDI/OSC controller (optional – mouse/trackpad will also suffice)
About the workshop leader
Bryan Dunphy is an audiovisual composer, musician and researcher interested in generative approaches to creating audiovisual art. His work explores the interaction of abstract visual shapes, textures and synthesised sounds. He is interested in exploring strategies for creating, mapping and controlling audiovisual material in real time. He has recently completed his PhD in Arts and Computational Technology at Goldsmiths, University of London.
Video Synthesis with Vsynth for Max – LIVE Session
Dates: Thursdays 4th / 11th / 18th / 25th February 2021 6pm GMT
Level: Intermediate +
Overview
In this series of 4 workshops, we’ll look at how to interconnect the different 80 modules that come with Vsynth, exploring video techniques and practices that can create aesthetics associated with the history of the electronic image but also complex patterns founded in some basic functions of nature.
Vsynth is a high level package of modules for Max/Jitter that together make a modular video synthesizer. Its simplicity made it the perfect tool to introduce yourself to video synthesis and image processing. Since It can be connected to other parts of Max, other softwares and hardwares it can also become a really powerful and adaptable video tool for any kind of job.
Here’s what you’ll learn in each workshop:
Workshop 1:
Learn the fundamentals of digital video-synthesis by diving into the different video oscillators, noise generators, mixers, colorizers and keyers. By the end of this session students will be able to build simple custom video-synth patches with presets.
- Video oscillators, mixers, colorizers.
Workshop 2:
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Modulations (phase, frequency, pulse, hue, among others).
In this workshop we will focus on the concept of modulation so that students can add another level of complexity to their patches. We’ll see the differences between modulating parameters of an image with simple LFOs or with other images. Some of the modulations we’ll cover are Phase, Frequency, Pulse Width, Brightness & HUE.
Workshop 3:
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Filters/convolutions and video feedback techniques.
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This 3rd workshop is divided in two. In the first half, we’ll go in depth in what actually means low or high frequencies in the image world. We’ll then use Low-pass and High-pass filters/convolutions in different scenarios to see how they affect different images.
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In the second, half we’ll go through a lot of different techniques that uses the process of video-feedback. From simple “trails” effects to more complex reaction-diffusion like patterns!
Workshop 4:
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Working with scenes and external controllers (audio, midi, arduino).
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In this final workshop we’ll see how to bundle in just one file several Vsynth patches/scenes with presets for live situations. We’ll also export a patch as a Max for Live device and go in depth into “external control” in order to successfully control Vsynth parameters with audio, midi or even an Arduino.
Requirements
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Intermediate knowledge of Max and Jitter
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Have latest Max 8 installed
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Basic knowledge of audio-synthesis and/or computer graphics would be useful
About the workshop leader
Kevin Kripper (Buenos Aires, 1991) is a visual artist and indie software developer. He’s worked on projects that link art, technology, education and toolmaking, which have been exhibited and awarded in different art and science festivals. Since 2012 he’s been dedicated to creating digital tools that extend the creative possibilities of visual artists and musicians from all over the world.
Experimental Audio FX in Max
Level: Intermediate
In this workshop you will build an experimental audio FX device that utilizes buffers to create a novel delay line. Experimental processing will be added to the signal path to provide unique sound design possibilities. This workshop aims to provide you with suitable skills to begin exploring building unique, novel and experimental audio FX devices in the Max MSP environment.
Session Learning Outcomes
By the end of this session a successful student will be able to:
- Identify MSP objects for building delay FX devices
- Build delay line audio FX devices via buffer, record and groove
- Build feedback and processing networks
- Explore UI concepts and design
Requirements
- A computer and internet connection
- A good working knowledge of computer systems
- An basic awareness of audio processing
- Good familiarity with MSP
- Access to a copy of Max 8 (i.e. trial or full license)
About the workshop leader
Ned Rush aka Duncan Wilson is a musician, producer and performer. He’s known best for his YouTube channel, which features a rich and vast quantity of videos including tutorials, software development, visual art, sound design, internet comedy, and of course music.
Artist workshop with Ned Rush: Live Sample Mangling in Max 8 – On demand
Max is Ned’s go to environment to realise concepts for sound design and performance that are not available in other programs.
In this 2-hour workshop you will learn ways to sample and loop incoming audio from the outside world. You will create a fresh sonic palette from mutating the sound, using a variety of techniques aimed at performance and improvisation, whilst also discussing and solving problems related to improvisation set-ups and how we can meet those needs.
You will explore a variety of ways to interact with sampled sound to find which method suits you best so you can realise your vision with a unique performance sampler.
Requirements
– Max 8
– Basic knowledge of Max
About the workshop leader
Ned Rush aka Duncan Wilson is a musician, producer and performer. He’s most likely known best for his YouTube channel, which features a rich and vast quantity of videos including tutorials, software development, visual art, sound design, internet comedy, and of course music.
Video synthesis with Vsynth workshop
Level: Intermediate
In this series of 4 2-hours workshop, Kevin Kripper, the author of Vsynth, explains how to interconnect the different 80 modules that come with Vsynth, exploring video techniques and practices that can create aesthetics associated with the history of the electronic image but also complex patterns founded in some basic functions of nature.
Here’s what you’ll learn in each workshop:
Lesson 1: video oscillators, mixers, colorizers.
Lesson 2: modulations (pm, fm, pwm, hue, among others).
Lesson 3: filters/convolutions and video feedback techniques.
Lesson 4: working with presets, scenes, audio and midi.
Vsynth is a high level package of modules for Max/Jitter that together make a modular video synthesizer. Its simplicity made it the perfect tool to introduce yourself to video synthesis and image processing. Since It can be connected to other parts of Max, other softwares and hardwares it can also become a really powerful and adaptable video tool for any kind of job.
Requirements
- Basic knowledge of Max and Jitter
- Have Max 8 installed
- Familiarity with audio-synthesis or computer graphics would be useful.
About the workshop leader
Kevin Kripper (Buenos Aires, 1991) is a visual artist and indie software developer. He’s worked on several projects that link art, technology, education and toolmaking which has exhibited in festivals such as +CODE, Innovar, Wrong Biennale, MUTEK, among others. In 2016 he won first place at the Itaú Visual Arts Award with his work Deconstrucento. In addition, since 2012 he’s been dedicated to create digital tools that extend the creative possibilities of visual artists and musicians from all over the world. During 2017, he participated in the Toolmaker residency at Signal Culture (Owego, NY) and in 2018 received a mention in the Technology applied to Art category from the ArCiTec Award for the development of Vsynth.
https://www.instagram.com/vsynth74/
https://cycling74.com/articles/an-interview-with-kevin-kripper