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Visual Music Performance with Machine Learning – On demand

Level:¬†Intermediate In this workshop you will use openFrameworks to build a real-time audiovisual instrument. You will generate dynamic abstract visuals within openFrameworks and procedural audio using the ofxMaxim addon. You will then learn how to control the audiovisual material by mapping controller input to audio and visual parameters using the ofxRapid Lib add on. Session Learning Outcomes By the end of this session a successful student will... Read More

Learn to program amazing interactive particles systems with Jitter

In this workshop, you will learn to build incredible live videos with particles systems, using Max and Jitter. Cycling’74 has recently released GL3, which ties together more closely Jitter with Open GL, and optimises use of the GPU. With this recent update available in the package manager, you can build highly performance videos without having to code them in C++. Requirements Latest version of Max 8 installed on Mac or Windows A good working... Read More