Tribe start time
2024-09-24 17:00:00Starts on: 24/09/2024 16:00 London time
The live online and interactive course on sound design using Wwise and Unreal Engine for aspiring and professional game developers, sound designers and composer producers transitioning to game audio.
Master Game Audio with Wwise and Unreal Engine 5Â is a live online and interactive course taught twice weekly over 6 weeks by Berlin-based sound designer Eduardo Pesole.
This course is designed specifically for aspiring and professional sound designers, composers, producers and game developers. It features weekly solo and group exercises, opportunities to ask Eduardo any questions about your own projects and the chance to connect with like minded practitioners from around the world.
The course also includes two live interactive playback sessions where you will be able to showcase your learning for practical critique and advice.
Class timings have been chosen to suit audiences across international time zones to help you build wider professional networks and for employees looking to log in from work and tie the course into their staff training and development.
Master Game Audio with Wwise and Unreal Engine 5Â provides the necessary latest skills, techniques and first-hand industry insight into the methodology, workflow and tips and tricks to game audio, non-linear and procedural sound design using Wwise and Unreal Engine for video game and immersive experiences.
The course will lead you from the simple implementation of an audio file to be played in the engine to designing complex procedural audio systems, such as day night cycles; wind intensity, complex game mechanics, procedural environment changing from zone to zone, surfaces and walk intensity switches:
The online course will consist of:
Eduardo Pesole (Bari IT, 1994) is a Berlin-based sound designer, sound artist and composer He is a graduate in Sound Design from IED - Istituto Europeo di Design, Rome and his clients include Point Blank Games, 505 Games and Oneoone Games. Eduardo started playing guitars and bass at the age of 14 in some psychedelic rock bands. From 2019 to 2021, he worked as mix engineer, audio editor and sound designer for short movies, until he switched to interactive sound design and audio programming for video games and eventually left Rome to move to Berlin. Meanwhile, he also worked as a composer for fashion movies and collections, collaborated with other artists and developed solos projects. The knowledge acquired from the game industry makes him able to move easily through multidisciplinary projects and to experiment with acoustics and the architecture of spaces through the use of spatial audio technology, within both the digital and the real world. He has a personal and genuine aesthetic that fully encloses all different genres he likes and gets inspiration from, in an organic and evolving form of sound narration. The use of analog synthesizers, granular synthesis and resampling allows him to design soundscapes and explore unique and interesting timbres.
Gabriele Sanfilippo - Lead Sound Designer at oneOone Games
I highly appreciated working with Eduardo in the game audio industry. His exceptional skills in sound design and music composition, coupled with a deep understanding of interactive audio, can significantly elevate the projects he is involved on. Eduardo his creativity, technical proficiency, and dedication to delivering immersive audio experiences make him a great asset to any game development team.
Daniel Molnar AKA Function Store - Visual Artist
Working with Eduardo on our audiovisual piece Unstable Matter, for the 8 screen 360 spatial installation in Monopol Berlin was a seamless process. He perfectly sonified the general atmosphere as well as tiny visual details, making it a complete immersive experience.
Hey! I’m trying to access the course, but it won’t allow me to. Can anyone help me?