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Subscription id: 22499
Course id: 1855860
Course product id: 1944722
Subscription end date: 01/01/1970-12:01:00
Next payment date: 04/04/2023-02:04:50
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Home / All Courses / Fundamentals of working with Unreal Engine for musicians
Fundamentals of working with Unreal Engine for musicians
Taught by: Sem Schreuder
Learn the very basics of Unreal engine.
In this workshop you’ll learn the very basic fundamentals of Unreal engine.
It takes you from a complete beginner level in Unreal Engine to a fundamental understanding of the Engine.
Follow-on courses include "Fundamentals of Blueprint Visual Scripting in UE " and "Fundamentals of Meta Sounds in UE "
What you'll learn
Build your own environment in Unreal.
Know your way around the Unreal Interface
Control actors in your level with blueprints (at a very basic level)
Course content
Fundamentals of working with Unreal Engine for musicians / Video Lessons
1. Intro
2. How to start Unreal
3. Where do i manage my Unreal Engine Versions _
4. How do i manage the engine's file size
5. How do i launch Unreal Engine
6. How do i create my own Unreal Project
7. Interface Overview
9. How do i navigate in the viewport
10. What is the World Outliner
11. What is the Details window
12. What is the Content Browser
13. What are the folder structure guidelines
14. What is the Toolbar
8. What is the viewport
15. What are different Level editor modes _
16. How do i add objects to my level
17. How do i transform actors placed in my level
18. How do i duplicate an actor
19. What even are Blueprints _
20. What are cinematics
21. How do i Play my level
22. What are Editors
23. What is a Material Editor
24. How do i apply my newly created material
25. How do i finetune my material
26. How do i import 3D Models
27. What is a Static Mesh Editor
28. What is the Blueprint editor
29. How do i create a very simple Blueprint from scratch
30. What is the Level Sequence editor
31. How do i create a new level from scratch
32. How do i add lights to my level
33. What are light modes _
34. How do i add Environment lights
35. How do i create an emissive material
36. What are Project Settings
38. What are Plugins _
39. How do i add Volumetric Fog
40. How do i create my own skybox
41. End of the workshop!
Membership plan: Getting Started | Topics:
Game Audio and Immersive Technologies, Visual Arts
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Requirements
Must have a video card that is a NVIDIA GeForce 960 GTX or higher.
Unreal Engine 5.1
Download the Epic Games Launcher 5.0.2
Who is this course for
Musicians that want to add visuals to their music using Unreal Engine 5
About the workshop leader
Sem Schreuder is a Creative Coder / Visual artist with 8+ years of experience working with various tools to create realtime audio reactive visuals for artists and events. Besides creating audio reactive visual systems he’s currently also working as an AR developer for multiple tv shows and live streams.