Music Technology Hackathon: Build the Future of Creative Tools

Date: 22–23 August 2026

Location: Montreal, QC, Canada

In partnership with: MUTEK

Sponsored by
MuseHub
Audiotool
Music Technology Hackathon – Montreal, in partnership with MUTEK

Join us in Montreal for a 2-day, hands-on music technology hackathon, in partnership with MUTEK.

For this edition, musician, YouTuber, and creative-tools builder Andrew Huang joins us as a guest juror with a challenge for the event, with sponsor-led challenges running alongside — see the challenges below to pick the direction that fits your team best.

Over two intense days, developers, artists, researchers, product thinkers, and sound obsessives come together to prototype new tools for music creation, performance and listening. Come with an idea or form a team on site — we'll help match you into a small group with a blend of skills, and mentors from Music Hackspace and our partners will support you throughout, all set against the backdrop of Montreal's world-class electronic music and digital arts scene. All levels welcome; participation is open to adults aged 18+ only.

Challenges

Andrew Huang Challenge

Navigating Chaos

More than ever, music production involves chaos and chance. As producers we make mudpies and scroll presets. We use effects and sounds in ways that are far beyond their intended purposes. We dig through our old ideas and see if they match with new ones. More and more plugins are shipping with one if not multiple randomization buttons.

The technology we have makes it easy to try far more — and far more extreme — ideas than ever before. This leads to long processes of exploration to produce raw materials and possibilities that we then refine with our taste and skill based on the needs of our projects.

But these processes can also involve a lot of admin — editing, sorting, tagging, importing, exporting, navigating. In that moment in a session where you need a certain type of sound or a jolt of inspiration, you don't want to stop the creative flow to go hunting through folders.

Some ideas and thought starters:

  • Batch export of multiple DAW projects at once, full bounces and/or stems and intelligently selected loops and one shots.
  • Automatic identification and tagging of audio content, and surfacing the right things when they are needed (mood / tempo / instrument / frequency range / role in arrangement…)
  • Humans can only audition one thing at a time. A machine could find multiple candidates — even for multiple purposes within a project — and automatically bring them into your DAW session.
  • Design expansive controls: Could we browse by how much a sound contrasts with what is already in our session? Beyond parameters like BPM and key, could we filter by density, fluidity, sharpness of transients, amount of reverberation? Could we pair this with automatic effect chain building that brings sound candidates closer to what we are searching for in our track?

MuseHub Challenge

MuseHub Challenge

Build a creative music product that could launch on MuseHub

What teams can build

How to Get Started

Audiotool Challenge

Audiotool Challenge

Build a creative music product that could launch on Audiotool

What teams can build

How to Get Started

Themes & Example Projects

Creative Tools for Musicians

  • Performance tools that extend instruments on stage
  • Composition assistants and idea-generation workflows
  • Experimental interfaces for live, collaborative improvisation

Electronic Music & Club Culture

  • Tools for DJs, producers, and live electronic performers
  • New approaches to generative and modular composition
  • Interfaces for immersive audio-visual performances

Accessibility & Inclusion

  • Interfaces for disabled musicians and new audiences
  • Tools that lower the barrier to music making
  • Collaborative environments for remote or hybrid teams

New Listening Experiences

  • Adaptive and interactive listening formats
  • Spatial and immersive audio experiments
  • Playful tools for discovering music in new ways

Schedule at a Glance

Day 1 – Saturday 22 August

  • Welcome, introductions and overview of the hackathon
  • Team formation and idea pitches
  • Hacking sessions with mentor support
  • Evening check-in and informal demos

Day 2 – Sunday 23 August

  • Final hacking sprint and polishing
  • Public demos and jury presentations
  • Feedback, awards, and next steps

Exact times and venue details will be announced closer to the event and shared with all registered participants. All times will be in Eastern Time (ET), the local Montreal timezone.

Who Should Join

The hackathon is open to the wider Montreal and international music technology community. You don't need prior hackathon experience, only curiosity and a willingness to collaborate.

  • Producers, performers, and composers looking to prototype new tools and workflows
  • Audio and music technologists
  • Students and researchers in music, CS, and related fields
  • Designers, product managers, and UX researchers
  • Electronic musicians and artists excited by the intersection of tech and culture
  • Anyone excited about building tools for music

You don't need to code to be central to a team. We're explicitly looking for musicians and artists to act as creative leads, defining problems, curating sounds and workflows, and guiding the product vision.

We'll help you find a team that matches your interests and skills so you can focus on building something meaningful over the weekend.

Browse participants →

Prizes & Opportunities

Main Prize: Present at the MUTEK Festival

The winning team will be invited to present their work at the MUTEK festival, one of the world's leading festivals for digital creativity and electronic music. This is a rare opportunity to showcase your creation in front of an international audience of artists, technologists, and music industry professionals.

Recognition & Showcases

A jury including representatives from Music Hackspace and industry partners will select standout projects to highlight. Selected teams may be invited to share their work in follow-up showcases, talks, or blog features.

Pathways Beyond the Weekend

The goal is not just a weekend demo, but to help promising ideas move toward real-world impact—whether as research tools, open-source projects, or commercial products. We'll share opportunities for continuing your work with the broader Music Hackspace community.

Mentoring

Winning teams can receive two mentoring sessions with one of our mentors, to help refine your project and next steps after the hackathon.

Jury

We're excited to welcome Andrew Huang, Michele Darling, JB Thiebaut, and Vincent Lemieux to the jury panel, where they'll evaluate projects across creativity, technical execution, and real-world product potential. More jurors to follow.

Andrew Huang

Andrew Huang

Andrew Huang is a musician, video creator, and bestselling author who experiments with unique approaches to making music. He's best known for sharing his ideas and processes on YouTube, where he's amassed over 2 million subscribers. His other work includes scoring commercials, designing music software and hardware, and an eclectic discography spanning everything from rock to rap to electronic to classical.

Michele Darling

Michele Darling

Michele Darling is the chair of the Electronic Production and Design Department at Berklee College of Music. An accomplished sound designer, composer, recording engineer, and educator, she brings a unique combination of professional experience and passion for electronic music and sound design to our jury panel. Darling worked for many years as part of an Emmy Award–winning production team at Sesame Workshop, composing music and creating sound design for Muppets characters. Her career includes sound work for animated television shows such as Pokémon and Yu-Gi-Oh!. She is also a founding member of Aerostatic, composing audio environments for films, installations, and music performances featured in galleries and festivals worldwide.

JB Thiebaut

JB Thiebaut

Jean-Baptiste “JB” Thiebaut is CEO of Music Hackspace and Chordline Ventures. He holds a PhD in computer music from Queen Mary University of London and built a career bridging R&D, product, and community in music technology. He has led programmes and teams focused on creative coding and music technology education, supporting thousands of artists and developers to ship new tools, prototypes, and products. His work sits at the intersection of research, hands-on making, and ecosystem building across the global music tech community.

Vincent Lemieux

Vincent Lemieux

DJ, record dealer, MUTEK programmer, and co-founder of the Musique Risquée label, Vincent Lemieux is a consummate music lover known for his across-the-board contributions to Montreal's electronic music landscape. He has produced music for over 15 years, with releases and remixes spanning his solo work and his Flabbergast and Wetsuit projects. A DJ of impeccable, genre-spanning taste, he has performed everywhere from Montreal's mythical Soirée Risquée nights to Berlin's Panorama Bar, and across Chile, Mexico, Japan, Italy, France, London's Fabric, and beyond. Since 2000 he has helped shape the sonic and visual identity of MUTEK, now a key highlight on the international electronic music and digital arts festival circuit.

Code of Conduct

We are committed to a welcoming, inclusive, and harassment-free environment for everyone taking part in the hackathon.

Please read and follow our Hackathon Code of Conduct.

Intellectual Property (IP)

Who owns what you build

We want teams to build boldly, and we want this to be clear from day one:

  • Your team keeps 100% ownership of what you create during the hackathon.
  • Music Hackspace, MUTEK, and sponsors do not take ownership of your project IP.
  • You're free to continue developing your project after the event (open-source it, commercialise it, publish it, etc.).

Using sponsor APIs, SDKs, or tools

Many teams will use sponsor-provided APIs or developer platforms. That's welcome — just keep in mind:

  • You still own your project code, design, content, and ideas.
  • Your use of a sponsor's API or SDK is subject to that sponsor's licence and terms of use.
  • This means your project may depend on that sponsor technology for some features (for example API access, usage limits, commercial terms, attribution requirements).

In simple terms: you own what you build; sponsors own their platforms. If you want to ship your project beyond the hackathon, check the relevant sponsor terms first.

Team contributions

  • By joining a team, participants agree that team members can use and present the shared hackathon project or demo.
  • If your team plans to continue after the event, we strongly recommend agreeing in writing on ownership splits, licensing, and future use.

Organiser

Music Hackspace

Partners

This event is organised in partnership with MUTEK, an international organisation dedicated to the dissemination and development of digital creativity in music, art, and technology.

Sponsors

MuseHub
Audiotool

Special thanks to our sponsors for making this hackathon possible. See the Challenges section above for full details on each track.

How to Take Part

Capacity is limited. Buying a ticket through the registration form secures your place while spaces remain available. We'll follow up with details on what to bring and how to prepare.

You can arrive with a project idea or come solo — we'll help you find collaborators on site. Whether you're a developer, musician, designer, or researcher, there's a place for you on a team.

Frequently Asked Questions