Music Technology Hackathon: Build the Future of Creative Tools

Date: 6–7 June 2026

Location: David Friend Recital Hall, Berklee College of Music — 921 Boylston Street, Boston, MA 02115

Context: Immediately following the Berklee AIMS conference

✅ This event has wrapped — thank you to everyone who took part!

Premium Challenge Sponsor
Google DeepMind
Gold Sponsors
Ableton
Suno
Silver Sponsors
MuseHub
Audiotool
Stability AI
Music Technology Hackathon – Boston, co-hosted with Berklee

🏆 Winners

Congratulations to every team that built and presented at Boston 2026 — and to our winners, chosen by the jury. Top three in each challenge track below. Browse all the projects →

Google DeepMind

Premium Challenge Sponsor · $2,000 prize

  1. 🥇Space JAMBunsBuggy
  2. 🥈Hit the changesThe Practice Lab
  3. 🥉C.O.S.M.I.CDJ

Ableton

  1. 🥇untitled unmastereduntitled unmastered
  2. 🥈LilyLily Livecode Poetry
  3. 🥉Motif – Non-Western Music AIJad Al Masri's project

Suno

  1. 🥇C.O.S.M.I.CDJ
  2. 🥈Shine Up Notes On — Suno & PartyKeysbohan's project
  3. 🥉Between SetsBetween Sets

Stability AI

  1. 🥇Motif – Non-Western Music AIJad Al Masri's project
  2. 🥈SAO-Dohhack-a-lil
  3. 🥉theDAWGANTASMO

MuseHub

  1. 🥇UnrealtimeTeam Beta
  2. 🥈ChopRohan Vijaykumar's project
  3. 🥉PocketBandPocketBand

Audiotool

  1. 🥇Jamaramajamarama
  2. 🥈untitled unmastereduntitled unmastered
  3. 🥉Space JAMBunsBuggy

Open / no track

  1. 🥇Hit the changesThe Practice Lab
  2. 🥈RhythmHeadsFangyi Gao's project
  3. 🥉MoodMirrorMoodMirror

⭐ Most Accessible Product

Cross-cutting prize · sponsored by the MIDI Association

Emotional Magenta — Robert Jaret's project

Keep building with our sponsors

Two hands-on online workshops from our Boston challenge sponsors — open to everyone, wherever you are.

Over 6–7 June 2026, more than a hundred developers, artists, researchers and product thinkers gathered in Boston for a 2-day, hands-on music technology hackathon, right after the Berklee AIMS conference. Here's what it was all about.

This event brings together developers, artists, researchers, product thinkers, and sound obsessives to prototype new tools for music creation, performance and listening. Whether you're a seasoned audio DSP engineer, a web developer, a performer, or a student just getting started in music tech, you're welcome. Participation is open to adults aged 18+ only.

Building on the conversations and research shared at AIMS, teams will have two intense days to turn ideas into working prototypes. Expect a mix of rapid ideation, mentoring, deep focus time, and informal sharing with peers.

You can arrive with a project idea or form a team on site. We'll help match participants into small groups (typically 3–4 people) so that each team has a blend of skills across coding, sound, design, and user experience.

In particular, we are inviting Berklee musicians and artists to play a leading role in teams: bringing artistic visions, defining musical use cases, and shaping what success looks like for each project. Teams will be formed around strong creative directions from Berklee students, alumni, and faculty, then paired with technologists who can help realise those ideas.

Throughout the weekend, mentors from Music Hackspace, Berklee, and industry partners will be available to support you on topics such as audio programming, generative AI, UX for creative tools, and taking research prototypes toward real-world products.

Join the Discord community

Chat with other Boston participants, find collaborators, ask questions, and get real-time updates from the team in the lead-up to the event. It's where most team formation actually happens.

discord.com/invite/wsWfFpt →

Who Should Join

The hackathon is open to participants from AIMS and the wider Boston community. You don't need prior hackathon experience, only curiosity and a willingness to collaborate.

  • Berklee students, alumni, and faculty who want to lead or shape projects as artists
  • Producers, performers, and composers looking to prototype new tools and workflows
  • Audio and music technologists
  • Students and researchers in music, CS, and related fields
  • Designers, product managers, and UX researchers
  • Anyone excited about building tools for music

You don't need to code to be central to a team. We're explicitly looking for Berklee musicians and artists to act as creative leads, defining problems, curating sounds and workflows, and guiding the product vision.

We'll help you find a team that matches your interests and skills so you can focus on building something meaningful over the weekend.

Challenges

Google DeepMind Challenge

💰 $2,000 cash prize for the winning team
Google DeepMind – Magenta RealTime 2

Build and play your own live AI instruments with Magenta RealTime 2

What teams can build

How to Get Started

Ableton Challenge

Ableton Challenge

🎁 Every participant who takes on the Ableton challenge receives a Live 12 Suite NFR licence and is automatically added to Ableton's Live beta program.

Build a creative music product that could launch in Ableton Live

What teams can build

How to Get Started

MuseHub Challenge

MuseHub Challenge

Build a creative music product that could launch on MuseHub

What teams can build

How to Get Started

Audiotool Challenge

Audiotool Challenge

Build a creative music product that could launch on Audiotool

What teams can build

How to Get Started

Suno Challenge

💰 $2,000 cash prize for the winning team
Suno Challenge — build new ways to play with music

Build new ways to play with music using Suno

What teams can build

How to Get Started

Stability AI Challenge

💰 $500 per participant (up to $2,000) for the winning team
Stable Audio 3.0 — please stand by

Build a community-facing project for musicians using Stable Audio 3

What teams can build

How to Get Started

Themes & Example Projects

Creative Tools for Musicians

  • Performance tools that extend instruments on stage
  • Composition assistants and idea-generation workflows
  • Experimental interfaces for live, collaborative improvisation

From Research to Practice

  • Prototyping tools inspired by AIMS research papers
  • Bringing MIR / ML models into creators' hands
  • Bridging DAWs, plugins, and web-based workflows

Accessibility & Inclusion

  • Interfaces for disabled musicians and new audiences
  • Tools that lower the barrier to music making
  • Collaborative environments for remote or hybrid teams

New Listening Experiences

  • Adaptive and interactive listening formats
  • Spatial and immersive audio experiments
  • Playful tools for discovering music in new ways

Prizes & Opportunities

Recognition & Showcases

A jury including representatives from Berklee, Music Hackspace, and industry partners will select standout projects to highlight. Selected teams may be invited to share their work in follow-up showcases, talks, or blog features.

💰 $2,000 cash prize — Google DeepMind Challenge

The winning team of the Google DeepMind Challenge will share a $2,000 cash prize, awarded by our premium challenge sponsor, Google DeepMind.

Ableton Live Suite Licenses

Four Ableton Live Suite licenses will be awarded to the winning team of the Ableton challenge — one for each team member, theirs to keep.

💰 $2,000 cash prize — Suno Challenge

The winning team of the Suno challenge will share a $2,000 cash prize. Every participant on the winning team also receives a one-year Suno Premier subscription.

💰 Up to $2,000 cash prize — Stability AI Challenge

The winning team of the Stability AI Challenge — best community-facing project for musicians using Stable Audio 3 — receives $500 per team member (up to four participants, so up to $2,000 in total), awarded by Stability AI.

♿ Most Accessible Product — MIDI Association

A cross-cutting prize that runs on top of every challenge track: if accessibility was a meaningful design driver for your project, opt in at submission time. The winning team receives a MIDI Association membership and their own Sysex manufacturer ID — the same kind of identifier used by Ableton, Roland, Korg, etc. to address devices in MIDI messages. Sponsored by the MIDI Association.

Teams opt in via a checkbox on the submission wizard. You can still compete in any challenge track — this prize is additional.

Pathways Beyond the Weekend

The goal is not just a weekend demo, but to help promising ideas move toward real-world impact—whether as research tools, open-source projects, or commercial products. We'll share opportunities for continuing your work with the broader Music Hackspace and Berklee communities.

Mentoring

Winning teams can receive two mentoring sessions with one of our mentors, to help refine your project and next steps after the hackathon.

Jury

We're excited to welcome Ilaria Manco, Jonathan Rochelle, Jonathan Wyner, Lillia Betz, Michele Darling, Christian Steinmetz, Andreas Jacobi, and JB Thiebaut to the jury panel, where they'll evaluate projects across creativity, technical execution, and real-world product potential.

Ilaria Manco

Ilaria Manco is a Research Scientist in the Magenta team at Google DeepMind. Her research spans generative models and representation learning in the music domain, with a current focus on new forms of musical interaction through controllable, real-time generative models. Ilaria received her PhD from Queen Mary University of London, where she developed audio-language modeling approaches for music understanding, and holds an MSci in physics from Imperial College London. Beyond her research, she is actively involved in the electronic music scene as a DJ, grassroots organizer, and radio host.

Jonathan Rochelle

Jonathan Rochelle is a product leader and entrepreneur currently building AI-powered music technology at Lutely. He previously led product teams at LinkedIn and Zapier, and earlier at Google he helped shape products including Sheets, Docs, Drive, Forms, Classroom, and Jamboard, bringing collaborative tools to hundreds of millions of people.

Jonathan Wyner

Jonathan Wyner is head of artistic technology initiatives for BEATL (Berklee Emerging Artistic Technology Lab), professor of music production and engineering at Berklee College of Music, and an instructor at Berklee Online. He is also the chief engineer at M Works Studios in Somerville, Massachusetts; past president of the Audio Engineering Society (AES); and former education director for iZotope. A musician, performer, producer, and engineer, he has mastered and produced more than 5,000 recordings over the last 40 years, with credits including James Taylor, David Bowie, Aerosmith, Kiri Te Kanawa, Aimee Mann, Miles Davis, Thelonious Monk, Pink Floyd, Josh Groban, Bruce Springsteen, and Nirvana. At BEATL, his work centers on helping artists, educators, and industry leaders engage with AI and other emerging technologies in ways that are grounded in real musical practice and attentive to questions of authorship, identity, and impact. As an advisor to music and technology companies — including iZotope, Suno, Softube, and Moises — he represents the perspective of working musicians and educators in the development of creative tools.

Lillia Betz

Lillia Betz

Lillia Betz is the Head of AI R&D at Ableton. Originally from France and with a background in classical music education, she earned a degree in Electronic Production and Design at Berklee College of Music. Having worked as a freelancer in Los Angeles, she joined Ableton ten years ago, where she became Head of Max for Live. In her current position, she continues to drive innovation, focusing on AI’s positive impact on artists and the creative process.

Michele Darling

Michele Darling is the chair of the Electronic Production and Design Department at Berklee College of Music. An accomplished sound designer, composer, recording engineer, and educator, she brings a unique combination of professional experience and passion for electronic music and sound design to our jury panel. Darling worked for many years as part of an Emmy Award–winning production team at Sesame Workshop, composing music and creating sound design for Muppets characters. Her career includes sound work for animated television shows such as Pokémon and Yu-Gi-Oh!. She is also a founding member of Aerostatic, composing audio environments for films, installations, and music performances featured in galleries and festivals worldwide.

Christian Steinmetz

Christian Steinmetz

Christian Steinmetz is a Research Scientist at Suno, where he works on foundational research for large-scale music generation models. He earned his PhD from Queen Mary University of London and has a background in machine learning, audio signal processing, and audio engineering, with a focus on high-quality music and audio production. Previously, he conducted research at Meta, Adobe, Dolby, and Bose. His work centers on building audio technologies that connect research with practical creative tools for musicians and audio creators.

Andreas Jacobi

Andreas Jacobi is Co-Founder and CEO of Audiotool, a browser-based music production platform (DAW) with a strong focus on collaboration. Andreas is a serial entrepreneur with deep roots in creative technology. He has co-founded and led multiple companies across Germany and the US — including Make.TV, a cloud-based live video SaaS platform acquired by LTN Global in 2019, where he subsequently served as General Manager. Earlier ventures include dimensional GmbH (acquired by Qvest Media) and HOBNOX, a platform for audio and video creatives that became the direct predecessor to Audiotool. Andreas holds patents in cloud-based video production.

JB Thiebaut

Jean-Baptiste "JB" Thiebaut is CEO of Music Hackspace and Chordline Ventures. He holds a PhD in computer music from Queen Mary University of London and built a career bridging R&D, product, and community in music technology. He has led programmes and teams focused on creative coding and music technology education, supporting thousands of artists and developers to ship new tools, prototypes, and products. His work sits at the intersection of research, hands-on making, and ecosystem building across the global music tech community.

Mentors

Our mentors will be on hand during the hackathon to help you with product direction, creative decisions, and turning ideas into compelling demos — and selected winners can book follow-up sessions with them after the event (see Prizes & Opportunities).

Jesse Engel

Lead Research Scientist · Google DeepMind Magenta

Ethan Manilow

Senior Research Scientist · Google DeepMind Magenta

Kehang Han

Research Engineer · Google DeepMind Magenta

Yotam Mann

Google DeepMind Magenta

David Braun

Google DeepMind Magenta

Hidde de Jong

Software Engineer · Ableton

Ben Casey

Brand Manager & Certified Trainer · Ableton

Lucas Cantor

Composer, Producer & General Partner, Mindset Music Tech

Jonathan Rochelle

Product leader · Lutely

Zach Evans

Head of Audio Research · Stability AI

Matthew Rice

Research Engineer · Stability AI

Zack Zukowski

Music Researcher, Stability AI · Dadabots

CJ Carr

Stability AI · Dadabots

Mirta Gilson

Co-Founder & Chief Operating Officer · Audiotool

Schedule

All times listed are in Eastern Time (ET), the local Boston timezone.

Important — getting to the venue: Boston Pride takes place on Saturday near the Berklee campus. Roads will be blocked and getting around by car will be difficult. Please prioritise public transport to reach the venue, David Friend Recital Hall — 921 Boylston Street, Boston, MA 02115.

Catering: Coffee and tea are available throughout the day. Lunch and dinner are not provided — please make your own arrangements; there are plenty of options around Boylston Street. The venue closes at 11 PM on Saturday (no overnight access).

Day 0 — Friday 5 June

  • 7:00 PMWelcome party at Dillon's, 955 Boylston Street. Open to all registered participants — pick up your badge, meet other participants, and enjoy food and drinks.

Day 1 — Saturday 6 June

  • 9:00 AMRegistration, coffee, and juices
  • 10:00 AMWelcome and framing from Music Hackspace and partners
  • 10:30 AMSponsor presentations, API and challenge intros
  • 11:30 AMTeam formation, with a special focus on concepts led by Berklee musicians and AIMS participants
  • 12:00 PMHack begins
  • 1:00–2:00 PMLunch break (on your own — plenty of options nearby)
  • 2:00–6:00 PMMentor support and hacking
  • 6:00 PMDinner break (on your own — plenty of options nearby), continued hacking
  • 11:00 PMVenue closes for the night — no overnight access

Day 2 — Sunday 7 June

  • 9:00 AMCoffee, juices, and final hacking sprint
  • 12:00 PMMentor check-in and polish phase
  • 3:00 PMDocumentation and presentation prep
  • 4:00 PMTeam presentations
  • 5:30 PMJury deliberation
  • 6:00 PMWinners announcement and closing

Room locations within the venue will be announced closer to the event and shared with all registered participants.

This event has finished

Registration is now closed — the Boston hackathon ran on 6–7 June 2026. Thank you to everyone who took part. Explore what the teams built, and see who else was there:

Co-Hosts

Music Hackspace
Berklee College of Music

This event is organised by Music Hackspace in collaboration with Berklee, as a practical, hands-on complement to the AIMS conference.

Sponsors

Premium Challenge Sponsor

Google DeepMind

Gold Sponsors

Ableton
Suno

Silver Sponsors

MuseHub
Audiotool
Stability AI

Special thanks to our sponsors for making this hackathon possible. See the Challenges section above for full details on each track.

Community Sponsors

The MIDI Association

Frequently Asked Questions