Intro To Game Audio Design


Membership plan: Getting Started | Topics: Game Audio and Immersive Technologies

Course overview

In this workshop, students will be introduced to the history, the key concepts in game audio and explore the use of sound and music in an interactive environment. The workshop aims to provide students with the opportunity to experiment and understand the basics of game design using their own DAW, such as designing, randomization, layering and basic mixing.

What you'll learn

  • Appraise the History of Game Audio
  • Compare and contrast the role of film vs game sound, similarities
  • Demonstrate an understanding of sound terms and the production tasks that exist in a game development environment and experiment with game sound

Who is this course for?

  • Sound designers are looking to get started with game audio and implement their own sound design by the end of the series.

Course content

  • Introduction
  • Appraise the History of Game Audio
  • Compare and contrast the role of film vs game sound, similarities
  • Experiment with game sound 1
  • Experiment with game sound 2
  • Experiment with game sound 3
  • Experiment with game sound 4

Requirements

  • Computer and internet connection
  • Access to a DAW

Course schedule

Meet your instructor

Tamas Czuper is a sound designer, musician and educator with more than sixteen years of experience in the creative industry delivering projects to clients including Lacoste, Speedo, Berghaus and Canterbury.

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