Membership plan: Getting Started | Topics: Game Audio and Immersive Technologies
Course overview
In this workshop, students will be introduced to the history, the key concepts in game audio and explore the use of sound and music in an interactive environment. The workshop aims to provide students with the opportunity to experiment and understand the basics of game design using their own DAW, such as designing, randomization, layering and basic mixing.
What you'll learn
Appraise the History of Game Audio
Compare and contrast the role of film vs game sound, similarities
Demonstrate an understanding of sound terms and the production tasks that exist in a game development environment and experiment with game sound
Who is this course for?
Sound designers are looking to get started with game audio and implement their own sound design by the end of the series.
Course content
Introduction
Appraise the History of Game Audio
Compare and contrast the role of film vs game sound, similarities
Experiment with game sound 1
Experiment with game sound 2
Experiment with game sound 3
Experiment with game sound 4
Requirements
Computer and internet connection
Access to a DAW
Course schedule
Meet your instructor
Tamas Czuper is a sound designer, musician and educator with more than sixteen years of experience in the creative industry delivering projects to clients including Lacoste, Speedo, Berghaus and Canterbury.
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