
Subscription id: 21875
Course id: 1660149
Course product id: 1740004
Subscription end date: 01/01/1970-12:01:00
Next payment date: 27/03/2023-08:03:24
Highest membership access level: 0
User membership allows access to this course: No
Not logged in, cannot sync.Interactivity in Unreal Engine
Taught by: Sem Schreuder
Level
What you'll learn
- Build a Max 4 Live device that communicates with Unreal Engine
- Build an interactive Actors in Unreal Engine
- Understand basic OSC communication and implementation between Ableton Live and Unreal Engine
- Basics of world building in Unreal Engine
- Basics of Blueprint visual scripting in Unreal Engine
Course content
- 2 M4L devices and a Ableton project (also with the m4l gathered)
- Lesson 1: Start, building a MIDI sender device
- Lesson 2: Building an Envelope follower sender device
- Lesson 3: Final questions / End of workshop
- Project Files
- 1 - Introduction
- 2 - Create a new Unreal Project
- 3 - Unreal Engine layout and navigation overview
- 4 - Play mode
- 5 - Quick look at the content browser
- 6 - Project settings very quick overview
- 7 - Blueprints intro
- 8 - Making our first blueprint
- 9 - Editing our blueprint
- 10 - Blueprint editor layout overview
- 11 - Start building some logic
- 12 - Dynamically create components
- 13 - For loops
- 14 - Unreal Units
- 15 - Data types
- 16 - More for loops
- 17 - Variables
- 18 - Make arrays
- 19 - Manipulate our array
- 20 - Onwards!
- 21 - Play modes
- 22 - More array manipulation on event tick
- 23 - Start building an OSC router blueprint
- 24 - Enabling OSC in unreal
- 25 - Back to building the OSC router BP
- 26 - Check if we're connected to Ableton
- 27 - Routing OSC messages
- Project Files
- 1. Debugging last weeks OSC communication
- 2. Quick recap
- 3. Sending and receiving events
- 4. Quick sidebar on creating functions
- 5. Back to sending events
- 6. Receiving events
- 7. Routing tack numbers
- 8. Lets build a particle system and hook it up to OSC
- 9. Quick worldbuilding sidestep
- 10. Back to the particle system

Access this course and 100s more for
From: £12 / month with a 7-day free trial
SubscribeBuy this course and own it forever
£ 29.9
Add to cartRequirements
- A good graphics card. At least a GTX 1060.
- Ableton Live with MaxForLive (i.e. trial or full license)
- Unreal Engine 4.27 (free)
Who is this course for
- Artists interested in exploring real-time procedural 3D graphics and animations applied as music visualizations.
- Developers with experience programming in visual scripting languages such as Max MSP, Touch designer, VVVV etc.
- Musicians interested in adding visuals to their liveset.
Useful links
About the workshop leader
Sem Schreuder is a Creative Coder / Visual artist with 8+ years of experience working with various tools to create realtime audio reactive visuals for artists and events. Besides creating audio reactive visual systems he’s currently also working as an AR developer for multiple tv shows and live streams.