Introduction to Interactive Video with Jitter In Max hero

Creative Coding

Introduction to Interactive Video with Jitter In Max

Level

Beginner

Duration

1h 18m of video content

Format

Recorded workshop

Added

19/08/2022

Watch a preview

2. Using a Webcam with jit.grab

Course overview

In this workshop you will continue to explore interactive systems in Max. This workshop aims to provide beginners to Max the suitable skills to further explore working interactively with audio and visual patches in the Max environment, in the context of creative exploration and performance. This is part three of a series of three workshops looking at interactivity in Max. You will build an interactive audio recorder and utilize audio signals to control video. No additional hardware and no experience with Max is required but it is recommended that you have taken the free “Getting Started with Max” and “Getting Started with Interactivity in Max” on-demand courses. It is also recommended that you have taken part two “An Introduction to Interactive Audio in Max”.

Learning outcomes

Further enhance interactive patches from part 1 and part 2

Build a video theremin

Utilize webcam motion tracking to trigger audio and video

Further explore interactive patches in a creative way

Who is this course for?

  • Sound designers looking to build interactive video patches
  • Creative technologists interested in interactive video and audio exploration and performance

Requirements

  • A computer and internet connection
  • Access to a copy of Max 8 (i.e. trial or full license)

Course content

Course Material

1 resource

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Introduction to Interactive Video with Jitter in Max

25 videos

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  • 1. Introduction
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  • 2. Using a Webcam with jit.grab
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  • 3. Possible Webcam Bug
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  • 4. Motion Detection Subpatcher (The Hard Stuff)
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  • 5. What is a Matrix in Jitter_
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  • 6. How to Convert a jit.matrix to a Different Datatype
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  • 7. Using Frame Differencing to Detect Change with jit.op
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  • 8. Filtering Changing Pixels
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  • 9. How to Smooth Matrix Data with jit.slide _ slide object
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  • 10. How your Presentation Environment Affects your Webcam Data
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  • 11. Question_ Elaborate on Multiple jit.op objects
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  • 13. Get an Average of All Pixel Values in a Matrix with jit.3m
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  • 14. Map Motion From a Webcam to Anything! (The Fun Stuff)
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  • 15. Make an Oscillator with cycle~ Object
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  • 16. How to Connect Motion Detection to Oscillator Frequency
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  • 17. Remapping a Range of Values with zmap and sclae Objects
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  • 18. Using preset Object to Store Calibrations
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  • 19. HOWT~1
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  • 20. Test_ Can You Map Motion to Playback Speed of an Audio File_
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  • 21. Answer_ Mapping Motion to Speed of Audio File
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  • 22. How to Trigger a Video File with Motion
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  • 23. Strange Issue (U sing jit.pwindow instead of jit.world)
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  • 24. Analog Input Logic to Digital Event
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  • 25. Closing Remarks and Other Computer Vision Tools
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  • 26. Thank you and Stay in Touch!
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Instructors

Kyle  Duffield

Kyle Duffield

Instructor

Kyle Duffield is a Toronto based Interactive and Experience Design Professional who creates immersive interactive installations and brand activations. He is also known for his affiliation with the studio and former gallery, Electric Perfume. As an educator, and technical consultant, he has facilitated interactive media workshops and projects with institutions across Canada, Shanghai, and online. Currently, Kyle is participating in Cycling 74’s Max Certified Trainer Program, and is focusing on creating unforgettable technological experiences. http://www.kyleduffield.com http://www.electricperfume.com

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