Fundamentals of working with Unreal Engine for musicians hero

Creative Coding

Fundamentals of working with Unreal Engine for musicians

Level

Beginner

Duration

1h 20m of video content

Format

Recorded workshop

Added

08/05/2022

Watch a preview

1. Intro

Course overview

In this workshop you’ll learn the very basic fundamentals of Unreal engine. It takes you from a complete beginner level in Unreal Engine to a fundamental understanding of the Engine. Follow-on courses include "Fundamentals of Blueprint Visual Scripting in UE" and "Fundamentals of Meta Sounds in UE"

Learning outcomes

Build your own environment in Unreal.

Know your way around the Unreal Interface

Control actors in your level with blueprints (at a very basic level)

Who is this course for?

  • Musicians that want to add visuals to their music using Unreal Engine 5

Requirements

  • Must have a video card that is a NVIDIA GeForce 960 GTX or higher.
  • Unreal Engine 5.1
  • Download the Epic Games Launcher 5.0.2

Course content

Fundamentals of working with Unreal Engine for musicians / Video Lessons

40 videos

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  • 1. Intro
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  • 2. How to start Unreal
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  • 3. Where do i manage my Unreal Engine Versions _
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  • 4. How do i manage the engine's file size
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  • 5. How do i launch Unreal Engine
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  • 6. How do i create my own Unreal Project
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  • 7. Interface Overview
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  • 9. How do i navigate in the viewport
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  • 10. What is the World Outliner
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  • 11. What is the Details window
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  • 12. What is the Content Browser
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  • 13. What are the folder structure guidelines
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  • 14. What is the Toolbar
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  • 8. What is the viewport
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  • 15. What are different Level editor modes _
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  • 16. How do i add objects to my level
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  • 17. How do i transform actors placed in my level
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  • 18. How do i duplicate an actor
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  • 19. What even are Blueprints _
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  • 20. What are cinematics
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  • 21. How do i Play my level
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  • 22. What are Editors
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  • 23. What is a Material Editor
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  • 24. How do i apply my newly created material
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  • 25. How do i finetune my material
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  • 26. How do i import 3D Models
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  • 27. What is a Static Mesh Editor
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  • 28. What is the Blueprint editor
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  • 29. How do i create a very simple Blueprint from scratch
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  • 30. What is the Level Sequence editor
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  • 31. How do i create a new level from scratch
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  • 32. How do i add lights to my level
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  • 33. What are light modes _
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  • 34. How do i add Environment lights
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  • 35. How do i create an emissive material
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  • 36. What are Project Settings
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  • 38. What are Plugins _
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  • 39. How do i add Volumetric Fog
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  • 40. How do i create my own skybox
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  • 41. End of the workshop!
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Instructors

Sem  Schreuder

Sem Schreuder

Instructor

Sem Schreuder is a Creative Coder / Visual artist with 8+ years of experience working with various tools to create realtime audio reactive visuals for artists and events. Besides creating audio reactive visual systems he’s currently also working as an AR developer for multiple tv shows and live streams.

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