Creative Coding
Fundamentals of working with Unreal Engine for musicians
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1. Intro
Course overview
In this workshop you’ll learn the very basic fundamentals of Unreal engine.
It takes you from a complete beginner level in Unreal Engine to a fundamental understanding of the Engine.
Follow-on courses include "Fundamentals of Blueprint Visual Scripting in UE" and "Fundamentals of Meta Sounds in UE"
Learning outcomes
Know your way around the Unreal Interface
Control actors in your level with blueprints (at a very basic level)
Who is this course for?
- • Musicians that want to add visuals to their music using Unreal Engine 5
Requirements
- • Must have a video card that is a NVIDIA GeForce 960 GTX or higher.
- • Unreal Engine 5.1
- • Download the Epic Games Launcher 5.0.2
Course content
Fundamentals of working with Unreal Engine for musicians / Video Lessons
40 videos
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Fundamentals of working with Unreal Engine for musicians / Video Lessons
40 videos
1. Intro
Checking access...2. How to start Unreal
Checking access...3. Where do i manage my Unreal Engine Versions _
Checking access...4. How do i manage the engine's file size
Checking access...5. How do i launch Unreal Engine
Checking access...6. How do i create my own Unreal Project
Checking access...7. Interface Overview
Checking access...9. How do i navigate in the viewport
Checking access...10. What is the World Outliner
Checking access...11. What is the Details window
Checking access...12. What is the Content Browser
Checking access...13. What are the folder structure guidelines
Checking access...14. What is the Toolbar
Checking access...8. What is the viewport
Checking access...15. What are different Level editor modes _
Checking access...16. How do i add objects to my level
Checking access...17. How do i transform actors placed in my level
Checking access...18. How do i duplicate an actor
Checking access...19. What even are Blueprints _
Checking access...20. What are cinematics
Checking access...21. How do i Play my level
Checking access...22. What are Editors
Checking access...23. What is a Material Editor
Checking access...24. How do i apply my newly created material
Checking access...25. How do i finetune my material
Checking access...26. How do i import 3D Models
Checking access...27. What is a Static Mesh Editor
Checking access...28. What is the Blueprint editor
Checking access...29. How do i create a very simple Blueprint from scratch
Checking access...30. What is the Level Sequence editor
Checking access...31. How do i create a new level from scratch
Checking access...32. How do i add lights to my level
Checking access...33. What are light modes _
Checking access...34. How do i add Environment lights
Checking access...35. How do i create an emissive material
Checking access...36. What are Project Settings
Checking access...38. What are Plugins _
Checking access...39. How do i add Volumetric Fog
Checking access...40. How do i create my own skybox
Checking access...41. End of the workshop!
Checking access...
Instructors

Sem Schreuder
Sem Schreuder is a Creative Coder / Visual artist with 8+ years of experience working with various tools to create realtime audio reactive visuals for artists and events. Besides creating audio reactive visual systems he’s currently also working as an AR developer for multiple tv shows and live streams.
