Configure audio rendering pipelines via the MetaSounds Editor
Patch MetaSounds nodes to create audio signal paths
Explore being creative with MetaSounds in the Unreal Engine
Who is this course for?
Musicians that want to add visuals to their music
Course content
1. Introdcution
2. Launch + Creating a Particle System in TouchDesigner and Ableton
3. Creating a New Level and Installing Plugins in Unreal Engine_
4. Creating a Visually Stunning Level in Unreal Engine
5. Building a Particle System in Unreal Engine with Niagara and Blueprints
6. Creating a Particle System and Setting up Communication between Niagara and Blueprints in Unreal Engine
7. Setting up the Blueprint Handler Object in Unreal Engine
8. Splitting Particle Data_ How to Extract and Store Location, Size, and Velocity in Unreal Engine
9. Creating a Meta Sound in Unreal Engine and Adding Logic to it.
10. How to Loop Audio and Manipulate Sound in Unreal Engine 4
11. Adding Variance and Mapping Values in a Meta Sounds Blueprint for Improved Sound Control
12. Creating Custom Sounds with Medicis in Unreal Engine + Closing remarks
Requirements
A computer and internet connection
Must have a video card that is a NVIDIA GeForce 960 GTX or higher.
Unreal Engine 5.1
Must have a basic level of understanding of programming in general, in any language.
Must have a basic understanding of Unreal Engine (i.e. it is recommended that you have completed the on demand workshop ‘Fundamentals Of Working With Unreal Engine for Musicians’)
Course schedule
Meet your instructor
Sem Schreuder is a Creative Coder / Visual artist with 8+ years of experience working with various tools to create realtime audio reactive visuals for artists and events. Besides creating audio reactive visual systems he’s currently also working as an AR developer for multiple tv shows and live streams.
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