Fundamentals of Meta Sounds in Unreal Engine


Membership plan: Getting Started | Topics: Game Audio and Immersive Technologies

Course overview

In this workshop you will explore MetaSounds in Unreal Engine 5.

It aims to provide you with suitable skills to begin with MetaSounds in Unreal Engine.

 

We recommend that you take our VOD "Fundamentals of Working with Unreal Engine for Musicians" before attending this one.

What you'll learn

  • Setup and configure MetaSounds
  • Configure audio rendering pipelines via the MetaSounds Editor
  • Patch MetaSounds nodes to create audio signal paths
  • Explore being creative with MetaSounds in the Unreal Engine

Who is this course for?

  • Musicians that want to add visuals to their music

Course content

  • 1. Introdcution
  • 2. Launch + Creating a Particle System in TouchDesigner and Ableton
  • 3. Creating a New Level and Installing Plugins in Unreal Engine_
  • 4. Creating a Visually Stunning Level in Unreal Engine
  • 5. Building a Particle System in Unreal Engine with Niagara and Blueprints
  • 6. Creating a Particle System and Setting up Communication between Niagara and Blueprints in Unreal Engine
  • 7. Setting up the Blueprint Handler Object in Unreal Engine
  • 8. Splitting Particle Data_ How to Extract and Store Location, Size, and Velocity in Unreal Engine
  • 9. Creating a Meta Sound in Unreal Engine and Adding Logic to it.
  • 10. How to Loop Audio and Manipulate Sound in Unreal Engine 4
  • 11. Adding Variance and Mapping Values in a Meta Sounds Blueprint for Improved Sound Control
  • 12. Creating Custom Sounds with Medicis in Unreal Engine + Closing remarks

Requirements

  • A computer and internet connection
  • Must have a video card that is a NVIDIA GeForce 960 GTX or higher.
  • Unreal Engine 5.1
  • Must have a basic level of understanding of programming in general, in any language.
  • Must have a basic understanding of Unreal Engine (i.e. it is recommended that you have completed the on demand workshop ‘Fundamentals Of Working With Unreal Engine for Musicians’)

Course schedule

Meet your instructor

Sem Schreuder is a Creative Coder / Visual artist with 8+ years of experience working with various tools to create realtime audio reactive visuals for artists and events. Besides creating audio reactive visual systems he’s currently also working as an AR developer for multiple tv shows and live streams.

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