TouchDesigner meetup October 16th – TouchDesigner and Unreal

Date & Time: Saturday 16th October 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC

Meetup length 2-hours with option for continuing collaboration in breakout room after the main session for an additional hour.

Level: Open to all levels

Meetups are a great way to meet and be inspired by the TouchDesigner community.

What to expect? 

The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.

This session focuses on TouchDesigner and Unreal and will feature presentations from expert practitioners:

  • Daryl Atkins – Unreal + TouchDesigner + Lasers for AV performance
  • Qualia.AV – Evolution of our audioreactive systems based on TDAbleton + Unreal
  • Carlos Serrano – Blending the Physical and the Digital Space for Audiovisual Performance

Speaker 1:

Name: Daryl Atkins

Title Of Presentation: Unreal + TouchDesigner + Lasers for AV performance

Description: Daryl will be sharing some workflows and techniques I use with Ableton, Unreal, TouchDesigner & lasers to create audiovisual experiences. He’ll also share some recent work from Somnal and some of the approaches for building a flexible live system.

Bio: Daryl is a visual artist, musician and creative director based in London.

He designs interactive works as well as being a member of the audiovisual group Somnal.

Social Media: @daryladesign / @somnalstudio

 

Speakers 2:

Name: Qualia.AV

Title Of Presentation: Evolution of our audioreactive systems based on TDAbleton + Unreal

Description: Qualia.AV will explain different system configurations from simple to complex made with Touchdesigner, Ableton Live and Unreal Engine, working together to generate digital artistic content.

Bio: QUALIA is an educational, audioreactive and live performance project that uses audiovisual tools and digital technology to develop artistic works and installations.

Qualia.AV has been doing research and artistic content for more than five years as a

duo formed by musician and producer Adrian Lex, and VJ and visual programmer

Luciano Toledo.

Social Media:

https://qualia.social

https://www.instagram.com/qualia.av

https://www.instagram.com/adrianlexmusic

https://www.instagram.com/tolch.av

 

Speaker 3

Name: Carlos Serrano 

Title Of Presentation: Blending the Physical and the Digital Space for Audiovisual Performance

Bio: Carlos is a Media Designer and holds a Bachelor’s Degree in the field of Communication Design at Universidad de los Andes in Bogotá, Colombia, and a Master’s Degree in the Media Spaces programme at BTK Art & Design in Berlin, Germany. He has focused his artistic research on how the real world can be recreated with physics and mathematics by running algorithms and simulating physical worlds in virtual representations. In the past two years, he has been mostly working with real-time engines and experiences to create a unique way of digital storytelling. His main methodology is to take elements from the physical world, and bring these elements into the digital universe by certain techniques such as photogrammetry, 3D scanning and through recording volumetric videos. 

Social Media:

www.carlosaserrano.com

www.instagram.com/cayequitas

 

 

Following these presentations breakout rooms are created where you can:

  • Talk to the presenters and ask questions

  • Join a room on topics of your choice

  • Show other participants your projects, ask for help, or help others out

  • Collaborate with others

  • Meet peers in the chill-out breakout room

Requirements

  • A computer and internet connection
  • A Zoom account

Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Supported by

 

Getting Started with TouchDesigner – October Series

Dates and Times: Thursdays 7th / 14th / 21st / 28th October 6pm UK / 7pm Berlin / 10am LA / 1pm NYC

Level: Beginners curious about creating immersive visuals with TouchDesigner

TouchDesigner is a powerful tool for creating live performances, installations, real time visuals and complex digital systems. In this series of workshops you’ll learn the basic functioning of TD’s node-based workflow and how to use them to create media, use the data to manipulate content and how to organize and navigate your TouchDesigner networks.

Who is this workshop for?

Aspiring visual and media artists who’d like to get started with TouchDesigner

Series Learning Outcomes

By the end of this series a successful student will be able to create content by:

  • Becoming familiar with the User Interface

  • Exploring TouchDesigner’s building blocks

  • Constructing dynamic visual effects

  • Applying basic audio reactivity and other techniques

Series Study Topics

  • TouchDesigner User Interface and patching

  • How to use building blocks (operators)

  • Controlling parameters for dynamic visuals

  • Audio reactivity and visual effects techniques

Requirements

  • A computer with internet connection

  • A web cam and mic

  • A Zoom account

  • A three button mouse or to configure Apple Track Pad appropriately

  • TouchDesigner (free version suffices https://derivative.ca/download)

  • If you’re on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better)

About the workshop leader 

Bileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide.

Getting started with Max – October Series

Date & Time: Wednesdays 6th / 13th / 20th / 27th October – 6pm UK / 7pm Berlin / 10am LA / 1pm NYC

Length 2-hours

Level: Beginners curious about programming

Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of workshops, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.

Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of guided exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.

Learn from guided examples and live interactions with teachers and other participants.

This series of online workshops aims to enable you to work with Max confidently on your own.

Sessions overview: 

Session 1 – Understand the Max environment

Session 2 – Connect building blocks together and work with data

Session 3 – Master the user interface

Session 4 – Work with your MIDI instruments

Requirements

  • A computer and internet connection

  • A good working knowledge of computer systems

  • Access to a copy of Max 8

About the workshop leader 

Kyle Duffield is a Toronto based Interactive Experience Design Professional who creates immersive interactive installations and brand activations. He is also known for his affiliation with the studio space Electric Perfume. His decade-plus expertise spans audio, video, creative coding, electronics, and interaction design with the intent of bringing play and multisensory spectacle to public spaces. As an Educator, he has facilitated interactive media courses and workshops with various institutions, galleries, and universities across Canada, Shanghai, the UK, and online. Currently, Kyle is a Cycling 74 Max Certified Trainer, and is focusing on creating unforgettable technological experiences.

Jamspace #2

Jean-Baptiste Thiebaut

Watch back the second Jamspace with Ned Rush, Obscenity State (Nilly Brooke), AbletonDrummer (Tobi Hunke) and Melody Loveless.

Performance and interviews with: 

  • Tobi Hunke: is a professional drummer and music producer. He is an educator and Max for live programmer who releases his work on the website AbletonDrummer.com . Tobi teaches drumming and music production to classes, as well as in one on one sessions. He has developed several Max for Live devices which are enabling drummers to play melodies and chords via acoustic/electronic drums which he is using for his own musical performances. https://blog.abletondrummer.com/about/ 
  • Melody Loveless – will be sharing music that she made featuring live vocal sampling, Sonic Pi and Max/MSP. Melody is an artist, creative technologist, and educator based in Brooklyn, NYC. Her work ranges from live coding performance, generative sound installations, multisensory performance, and more. 
  • Obscenity State: – Nilly Brook a musician, producer and audio-visual performer, will be performing 2 tracks from her yet to be released EP alongside a live audio-visual TouchDesigner performance. Nilly lectures various visual technologies across a number of institutions including: The National Film and Television School, Central Saint Martins, Wimbledon School of Art, London South Bank University.

Join the second in an occasional series that showcases musical and visual performances and collaborations from members of the Music Hackspace community. After each performance, the practitioners are interviewed about their methodology. Watch the event live from our social media channels. 

Showcase your work to the Music Hackspace community.

What is Jamspace?

Jamspace is an occasional / monthly series that showcases audio and visual performances and collaborations from members of the Music Hackspace community. We aim to create an online space in which community members can showcase their creative practice – be it musical, visual, audio, generative, traditional or experimental pieces.

How does it work?

Jamspace is hosted live by Music Hackspace Workshop Leader Ned Rush. Pre-composed performance videos are streamed and after each performance, the practitioners are interviewed live by Ned about their methodology. Anyone can watch the events live for free from our social media channels. Want to pose a question for the interview? You can ask questions in the chat on social media on the day. 

Can I play / get involved?

Want to show off your work for the next Jamspace? 

Jamspace is hosted by Music Hackspace Workshop Leaders Phelan Kane and Ned Rush. 

Your piece could be anything that demonstrates creative use of technology in the arts. Performance to a camera is not a prerequisite – screen capture, generative visuals, green screen, Max, Jitter, video filters, VJ, sonificiations, Ableton Live and /or TouchDesigner created content is perfect. Anyone from the community can submit, be it student, workshop leader or alumni! 

Tell us more info on this link and a member of the team will be in touch. 

We look forward to seeing your work.

Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Our story

Jean-Baptiste Thiebaut

Steve Beresford electronics

It’s 2011. Our founder, JB, works for Focusrite as a software engineer. Venturing into the basement of the company, he sees all those PCBs of Novation synthesizers and controllers going to scrap. An e-mail to the London Hackspace, and the next day, two future members (Martin Klang of Rebel Tech and Phil Clevberger) drove to High Wycombe to pick them up.


A week later, 20 people showed up to uncover the treasures that we had brought for everyone to share. The idea of hacking music instruments together wasn’t new, but doing it together was exciting. It was still early days for Arduino, Raspberry Pi wouldn’t launch before 2012, and designing PCBs was hard. Combining skills and ideas, and learn together, on the other hand, was much more appealing.

 

 

Among the early participants were Angus Hewlett (FXpansion), Andy Farnell (Designing Sounds), Andrew McPherson (Bela), Blanca Regina, Tadeo Sendon and many more including artists, lawyers, or IT engineers working in the city. The appetite for building one’s own creative device was high. 

Tim Murray-Browne
recycled tunes gang

With so many having creative ideas, we needed a way to sharing them, and once a week the Music Hackspace would gather to listen to someone presenting an idea or an ongoing project. The Center for Digital Music was a stone throw away, and the community grew with some of the world’s best researchers in music technology rubbing shoulder with hobbyists.

Over the next decade, the Music Hackspace would hosted at vibrant places in London: Containerville, Limewharf, Somerset House and Goldsmiths, curating workshops, meetups and seminars.

 

Running the Music Hackspace always came from a place of passion at the intersection of art and tech. And now that we’ve started expanding our community online, we are on a mission to support artists all over the world to learn, share and make art with tech.

Using Collab-Hub with Max for Collaborative Network Performance / LIVE Session – September 19th

Date and Time: Sunday 19th September 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC

Length: approx. 2- hours

Level: Intermediate

Collab-Hub offers the ability to connect multiple Max patches together over the internet, allowing performers across the world to share control data with one another during collaborative performances. In this workshop you will learn how to add Collab-Hub’s user-friendly modules to any Max patch, how to send and receive data between multiple connected users, and how to map that data to the parameters of your instrument or effect. You will also learn techniques for sharing data between Max and web pages, opening the door for building multi-platform networked experiences between mobile devices and your favourite patches.

By the end of this session a successful student will be able to:

  • Build a Max patch that connects to the Collab-Hub web server
  • Retrofit Collab-Hub modules and mapping strategies into an existing Max/Jitter patch
  • Send and receive data in both Control and Event formats between their Max patch and other connected clients
  • Explore methods for building advanced messaging networks with the Push and Publish transmission methods

Session Study Topics

  • Introduction to Collab-Hub and the Collab-Hub Max client modules
  • Sending and Receiving Control and Event data (from within Max patches and/or a web interface)
  • Mapping Data to Synthesis Parameters
  • Understanding Push/Publish distribution types and Room organization

Requirements

  • A computer and internet connection
  • A web cam and mic
  • A Zoom account
  • Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leaders 

Nick Hwang is a composer and sonic artist interested in interactivity, collaborative systems, and gameful performance. He is an Assistant Professor in the Media Arts and Game Development program at University of Wisconsin-Whitewater.

Eric Sheffield is a musician and maker currently interested in physics-based modeling, networked performance, and popular music. He currently teaches as Visiting Assistant Professor in both the Music and Emerging Technology in Business + Design departments at Miami University.

Anthony T. Marasco is an Assistant Professor of Music Technology and Composition at the University of Texas Rio Grande Valley. As a composer and sound artist, his works feature custom-made software and electronic instruments, hacked consumer hardware, and networked systems for designing audience/performer collaborative experiences.

TouchDesigner meetup September – TDAbleton

Date & Time: Saturday 18th September 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC

Meetup length 2-hours with option for continuing collaboration in breakout room after the main session for an additional hour. 

Level: Open to all levels

Meetups are a great way to meet and be inspired by the TouchDesigner community.

What to expect? 

The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.

This session focuses on TDAbleton and will feature presentations from expert practitioners:

1. 47 VIZN (Myles & Jaiden) – TDAbleton for Live with 47Vizn 

  • Presentation: 47 VIZN will be showcasing their setup and how they use TDAbleton for their live performances in TouchDesigner.
  • Bio: Motion Design / New Media art studio using TouchDesigner for audio visual performances 
  • To find out more: https://www.instagram.com/47vizn/

2. Spherical Aberration (Ioana Bilea) – Ableton OSC to TouchDesigner for live AV

  • Presentation: Spherical Aberration will walk us through how she sends audio via OSC from Ableton to TouchDesigner for live AV shows. It will be a look into her latest live set
  • Bio: Spherical Aberration is an audio visual artist merging ambient sounds with generative visuals, all inspired by the natural world and the occult. Based between Berlin and Copenhagen
  • To find out more: https://www.instagram.com/spherical.aberration/ https://www.facebook.com/sphericalaberration

3. Ivan DelSol – TDAbleton and TouchDesigner Q&A

  • Description: Answers to questions about all things TDAbleton and some things TouchDesigner
  • Bio: Ivan DelSol is a Python and systems developer for TouchDesigner (derivative.ca) including the TDAbleton package for connecting to Ableton Live. He is also an artist, activist, and small town wizard
  • https://forum.derivative.ca/u/ivan/summary

Following these presentations breakout rooms are created where you can:

  • Talk to the presenters and ask questions
  • Join a room on topics of your choice
  • Show other participants your projects, ask for help, or help others out
  • Collaborate with others
  • Meet peers in the chill-out breakout room

Requirements

  • A computer and internet connection
  • A Zoom account

Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Supported by

Max meetup – September

Date & Time: Saturday 25th September 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC

Meetup length 2-hours

Level: Open the all levels

Meetups are a great way to meet and be inspired by the Max community.

What to expect? 

The meetup runs via Zoom and will be approx. 2-hours in length.

This session will feature presentations from expert practitioners.

Mari Kimura – MUGIC®, motion sensor for performance 

  • Mari will be discussing and demonstrating works using MUGIC®, a motion sensor for performance that runs on Max, Ableton or any DAW as a MIDI controller. MUGIC® is now used by artists and in many universities including Harvard, University of Toronto and Miami, and my classes at Juilliard and UC Irvine.  https://mugicmotion.com/ 
  • MARI KIMURA is a violinist/composer and a developer of MUGIC® motion sensor. She is also a professor at UC Irvine and at The Juilliard School. Mari has been at the forefront of violinists who are extending the technical and expressive capabilities of the instrument.  

Dr. Zeynep Özcan: Proprius

  • Will be talking about their work Proprius, a biologically interactive musical ecosystem. The ecosystem implemented in Processing. The data generated in Processing is transmitted to Max via OSC for the musical output to be generated in real-time. Zeynep will discuss the creative decisions made in the conception of the work and how the system evolved in years to come. 
  • Bio: Dr. Zeynep Özcan is a sonic artist, author, and lecturer at the Department of Performing Arts Technology at the University of Michigan.
  • http://zeynepozcan.net

Anastasia Clarke: Evolution of a Max performance patch 

  • Will discuss the evolution of a Max performance patch including custom effects that have been used for improvisation and composition, and have now been adapted for use with Ableton Live / Max for Live.
  • Bio: Anastasia Clarke is a composer, sound designer, and artist living in Lenapehoking / New York City. Their work asks how music and sound can be used as tools or catalysts for healing and activism, through both cognitive and communal engagements.
  • https://anastasiaclarke.info/ 

 Following these presentations breakout rooms are created where you can: 

  • Talk to the presenters and ask questions
  • Join a room on topics of your choice
  • Show other participants your projects, ask for help, or help others out
  • Meet peers in the chill-out breakout room

Requirements

  • A computer and internet connection
  • A Zoom account

 Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Supported by Cycling ‘74

Jamspace #2 September 2021

Join us for the 2nd live show where members of the Music Hackspace community will perform, collaborate and be interviewed. 

Where to watch – 

Performance and interviews with: 

  • Tobi Hunke: is a professional drummer and music producer. He is an educator and Max for live programmer who releases his work on the website AbletonDrummer.com . Tobi teaches drumming and music production to classes, as well as in one on one sessions. He has developed several Max for Live devices which are enabling drummers to play melodies and chords via acoustic/electronic drums which he is using for his own musical performances. https://blog.abletondrummer.com/about/ 
  • Melody Loveless – will be sharing music that she made featuring live vocal sampling, Sonic Pi and Max/MSP. Melody is an artist, creative technologist, and educator based in Brooklyn, NYC. Her work ranges from live coding performance, generative sound installations, multisensory performance, and more. 
  • Obscenity State: – Nilly Brook a musician, producer and audio-visual performer, will be performing 2 tracks from her yet to be released EP alongside a live audio-visual TouchDesigner performance. Nilly lectures various visual technologies across a number of institutions including: The National Film and Television School, Central Saint Martins, Wimbledon School of Art, London South Bank University.

Join the second in an occasional series that showcases musical and visual performances and collaborations from members of the Music Hackspace community. After each performance, the practitioners are interviewed about their methodology. Watch the event live from our social media channels. 

Showcase your work to the Music Hackspace community.

What is Jamspace?

Jamspace is an occasional / monthly series that showcases audio and visual performances and collaborations from members of the Music Hackspace community. We aim to create an online space in which community members can showcase their creative practice – be it musical, visual, audio, generative, traditional or experimental pieces.

How does it work?

Jamspace is hosted live by Music Hackspace Workshop Leader Ned Rush. Pre-composed performance videos are streamed and after each performance, the practitioners are interviewed live by Ned about their methodology. Anyone can watch the events live for free from our social media channels. Want to pose a question for the interview? You can ask questions in the chat on social media on the day. 

Can I play / get involved?

Want to show off your work for the next Jamspace? 

Jamspace is hosted by Music Hackspace Workshop Leaders Phelan Kane and Ned Rush. 

Your piece could be anything that demonstrates creative use of technology in the arts. Performance to a camera is not a prerequisite – screen capture, generative visuals, green screen, Max, Jitter, video filters, VJ, sonificiations, Ableton Live and /or TouchDesigner created content is perfect. Anyone from the community can submit, be it student, workshop leader or alumni! 

Tell us more info on this link and a member of the team will be in touch. 

We look forward to seeing your work.

Berlin Code of Conduct

We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Getting confident with Max – September series

Dates & Times: Tuesdays 21st & 28th September + 5th & 12th October – 6pm GMT / 7pm CET / 10am PST / 1pm EST

Level: Beginner

Cycling 74’s Max / MSP offers a vast playground of programming opportunities to create your own sound design and multimedia applications. In this workshop you will build a patch using items from the Max tool bar such as Beap and Vizzie as well using media from your own collection, plus explore ways to open up, reverse engineer and modify existing resources within the Max application.

Series Learning Outcomes

By the end of this series a successful student will be able to:

  • Confidently navigate the Max environment to quickly gain access to content and learning resources.
  • Deploy resources into a patch.
  • Connect and explore these resources to develop ideas for sound and media design, composition and performance.
  • Navigate the help file system and reverse engineer existing content in the Max application.

Session Study Topics

  • The Tools available in a Max such as Beap and Vizzie modules.
  • Playlists and drag and drop media.
  • Bpatches, prototypes and snippets.
  • The helpfile system.

Requirements

  • A computer and internet connection
  • A web cam and mic
  • A Zoom account
  • Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader  

Duncan Wilson (aka Ned Rush) is a musician, producer and content creator based in the UK. Whilst perhaps largely known for his Youtube channel, he has also released music independently as well developing content for Isotonik Studios.

https://linktr.ee/nedrush

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