Generative Sonification with Max

Learn to use generative techniques to produce sonification compositions in Max.

Meetup – Virtual Reality and Interactivity in TouchDesigner

Join the online meetup for expert talks and connect with peers.

Changes to our website

Jean-Baptiste Thiebaut

We’ve made some changes to our website, to make it simpler to access the courses you have registered to.
To access your courses, you will need to create a new password first. 

Create new password
What’s new?
New dashboard with all your courses in one place
New navigation and search for all courses
– Payment gateway migration from Shopify to WooCommerce
– Retirement of shop.musichackspace.org 

Notch meetup / December 16th

Join the online meetup for expert talks and connect with peers.

Notch meetup / December 16th

Join the online meetup for expert talks and connect with peers.

TouchDesigner meetup – NFTs

Join the online meetup for expert talks and connect with peers.

Why gender diversity in the audio industry needs attention

Jean-Baptiste Thiebaut

By Dr Eddie Dobson

Yep, the audio industries have a long and established history of misogyny, exclusion and deep sense of male entitlement. Perhaps you haven’t noticed, or feel like it isn’t happening, or you really think that there are more important things to focus on (including other areas of women’s rights). Perhaps you’re aware but not sure what can be done.

Or maybe you’ve simply been blinded by your privilege (and freedom to focus on other things). Or your I’ve never seen it so it can’t be realism. Before you start a comments thread saying that girls and gender diverse people aren’t interested in audio (honestly yawn) please don’t embarrass yourself, just sit on your hands for a minute and keep reading. The situation is systemic, social and quite honestly diabolical.

How do we know there is a problem?

University of Southern California’s most recent Annenberg Inclusion Initiative Report revealed that only 2.6% of producers (for 500 songs on the Hot 100 Year-End Billboard Charts between 2012-2019) were women. That’s 29 women to 1093 men. Analysis of UCAS applications to 38 Higher Education degree courses over a 10 year period (when applications grew by 1400%) showed a 90% male demographic (Born & Devine). Female Pressure’s Facts Surveys (total data from 322 festival editions of 182 different festivals), from 2012-2017 shows an overwhelming male dominance of the global music scene.

 

I won’t go on but I really could because quite a few people (usually women*) have derailed their music careers in order to research and publish books: Women in the Studio: Creativity, Control and Gender in Popular Music Sound Production by Paula Wolfe; Gender in Music Production edited by Hepworth-Swayer, Hodgson, King and Marrington; Towards Gender Equality in the Music Industry edited by Strong and Raine; and Women in Audio by Leslie Gaston-Bird.

 

To make this clear, I’ll summarise – society and audio culture needs to change in order for women and gender diverse people to exist and remain present in all physical and virtual audio spaces. Change means addressing explicit misogyny and often more elusive unconscious bias, basic human values about how we treat our peers. It means presenting studio environments that are comfortable for everyone using them as Grace Banks explained in Off The Record: How Studios Subliminally Silence Women for The Quietus.

 

Change means recognising the leaky pipeline within education, where younger people aren’t seeing relatable role models, or feeling like a career in audio is plausible because they’re already experiencing subtle clues from a world that bases careers, skills and capability on a persons gender, from the second we are born! It means acknowledging that men talk about he, him and even the gentleman’s club when referring to their community and spaces of audio production.

What’s the big deal if girls don’t want to do it?
If you’re wondering about this, you’re still missing the point. Too many women become exhausted with the constant pressure to outperform male counterparts, with tokenism, with being unable to just chat audio because their gender has become a more unique point of interest in the all-male space.  So let’s consider the economic situation because, after-all we’re talking about an incredible range of professions when we cluster the audio industries. If we look at the creative industries as a whole, according to the UK Creative industries website in 2019 was valued at £115.9bn a year. In 2018 the value of service exports has been recorded at £35.6bn and we know that most of these industries include audio.
 

We have a responsibility to create industry career facing pipelines for people of all genders, and as women and people of diverse genders have been pushing hard against a range of now very well documented barriers there is proactive work to be done. 

We haven’t even started to touch on the issues affecting women and gender diverse people differently: race, disability, transgender discrimination. When considering discrimination, it is important to view this issue through an intersectional lens as experiences of discrimination are more or less layered.

 

What are we doing about it at Music Hackspace?

We at Music Hackspace are listening to women and gender diverse people on this issue of creating diverse and inclusive learning environments, and we have been working on this issue for some time. Our ongoing commitment to inclusion and diversity is reflected in our goal of achieving gender parity. In practice this means that for each man we seek out and recruit two women, and so far 36% of our attendees are women. We also invest in careers by offering training for artists looking to build their teaching portfolio, and we hope to inspire others in the audio industries to take the same positive action.

We’re not going to shy away from this and imagine that it is a problem for someone else to address (or continue to ignore), so we hope others will feel motivated to do the same. The Yorkshire Sound Women Network have recently launched their gender diversity and inclusion training, which leads to Volume Up Kitemark accreditation. We hope you will join us in exploring such initiatives.

* in this post we talk about women however the audio industries are basically not gender diverse; the issues facing the trans community are complex, indeed increasingly dangerous at the moment – so as a fundamental bottom line we include transwomen as women and also support non-binary people as part of this marginalised community in audio.

Why I’m Opting Out of the NFT Gold Rush

Jean-Baptiste Thiebaut

By Duncan Geere

As a generative artist and musician, I’ve been seeing three letters pop up in my social media feeds with an increasing regularity over the last year. Those three letters are “N”, “F” and “T”. An NFT – which stands for “non-fungible token” – is a way of establishing and verifying the ownership of something – including music, art, and all kinds of other bits and bobs – using blockchain technology.

I’ve always been interested in new technologies, and it’s unusual to see such a vibrant community springing up around something so quickly, so I was initially intrigued. I’ve been following the blockchain and cryptocurrency movement (which includes Bitcoin, Ethereum and Dogecoin) from a distance for about a decade, since writing about Bitcoin for Wired magazine in 2011.

But the problem I’ve always had with blockchains, and the reason why I’ve never personally invested in any, is the vast environmental damage they cause. In a nutshell, that’s also why I refuse to get involved with NFTs – I’m simply not willing to value my art over a liveable planet.

Why do NFTs cause so much environmental damage? Well, NFTs live on blockchains, and at the time of writing, all the major blockchains use a technique called “proof of work”, where your computer solves a bunch of fiendishly complex equations to validate transactions elsewhere on the network. In return, you get rewarded with cryptocurrency. This process is called “mining”.

The problem is that solving a bunch of complex equations requires a lot of computing power, which in turn requires electricity. While renewable energy is becoming more common, the world energy mix is still dominated by fossil fuels – particularly in the countries where most mining takes place. This means that blockchains have an enormous carbon footprint – at the time of writing, Bitcoin’s is about 90 million tonnes, while Ethereum’s is about 41 million tonnes. These two blockchains alone emit almost as much carbon each year as the entire country of The Philippines. If they were a country, they’d be the world’s 36th largest emitter.

This environmental damage is so great that regulators are getting concerned. Recently, the Swedish ministries of financial and environmental regulation teamed up to issue a joint statement that proposes an EU-wide ban on mining proof-of-work cryptocurrencies. They write:

If we were to allow extensive mining of crypto-assets in Sweden, there is a risk that the renewable energy available to us will be insufficient to cover the required climate transition that we need to make. This energy is urgently required for the development of fossil-free steel, large-scale battery manufacturing and the electrification of our transport sector.

There are several approaches that people are taking to try to reduce the astonishing environmental damage caused by NFTs. The first is carbon offsetting – this is the idea that you can cancel out your own emissions by paying other people to lower theirs. Unfortunately, they don’t really work – more than half of carbon offsets fail to offset carbon. And even if they did work, is it really ethical to pay someone in a developing country to plant trees on their farmland and totally change their way of life just so that you can drop a new NFT?

The other approach is shifting from “proof-of-work” blockchains to other consensus mechanisms like “proof-of-stake”, which reduces energy consumption, and therefore emissions. The most notable of these is currently Tezos, which is linked to the marketplace Hic et Nunc. Some people call these “green NFTs” (though they’re not actually greening anything – they’re just less brown), and they’re slowly growing in popularity, though they currently represent a tiny proportion – less than 0.5% – of the total crypto market.

Proof-of-stake, by the way, also doesn’t solve any of the other major red flags when it comes to NFTs – that they’re dumb, that they’re a scam, that they’re untrustworthy, that they’re a pyramid scheme, or that they perpetuate inequality -all of which are beyond the scope of this blog post.

For me – someone who merely wants our planet to remain habitable – the decision is quite easy. Any money I could make from NFTs pales in comparison with the guilt I’d feel for participating in a system that’s so obscenely wasteful at a time when the Earth is hotter than at any point in the last 125,000 years, when entire countries are disappearing below rising seas, when severe weather events are rampaging across the globe, when wildfire season is no longer just a season, when tens of millions are being displaced from their homes, and when our planet is in crisis.

NFTs – as artist Everest Pipkin says – are “nothing short of a crime against humanity”.

Duncan Geere is an information designer interested in climate and the environment

@duncangeere

http://www.duncangeere.com
http://blog.duncangeere.com

NFTs for music and digital creators

Jean-Baptiste Thiebaut

Is the Metaverse a space for creators to reach new audiences? What about the environment concerns or art theft? Artists opinions are divided on the topic.

Here at Music Hackspace, we want to help artists understand the space and make informed decisions. Our courses will help you navigate your way and find out for yourself if NFTs can be a revenue stream for you or a way to increase your audience reach.

New job! Community and Events Manager

Jean-Baptiste Thiebaut

Update on the role: We  currently are interviewing candidates and have closed down applications for the moment. If you would like to send us a spontaneous application, please send a CV and letter to info@musichackspace.org.

The Role:

The Music Hackspace is looking for a Community and Events Manager to join its growing team. You will take a lead role in growing the community online, and launching new hybrid events involving the local community in London. As part of your role with the community, you will report to the team the trends and aspirations of our audience for new courses and creative technologies. You will interact daily with the other members of the team.

Your time will be split between community engagement and event coordination.

Community management

As the community manager, your mission is to drive awareness of our activities online, and engage with the community on social media, forums and our Discord channel.

  • Promote all workshops and events through MHS social media channels, forums and relevant blogs
  • Manage social media accounts and engage with customers
  • Plan and deliver content on social media
  • Research ways to improve Music Hackspace’s presence online
  • Support the newsletter campaign planning and execution

Online and in-person events management

Support the successful roll out of online events and pilot program for hybrid events 

  • Working alongside the CEO & Head of Education support the set up and roll out of the curriculum of live online workshops and meetups 
  • Lead the implementation of the 2022 programme of hybrid events (2 per month) 
  • Coordinate the creation of assets 
  • Set up systems to announce events online and manage communications with instructors

Location:

Home working, with some requirements to be in London for in-person events

Working hours: 37.5 hours per week

Salary: £28k – £32k depending on experience

Other perks

  • Free access to all workshops
  • Flexible hours
  • Access to creative software licences
  • Pension plan
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