Andy Farnell: Research methods in interactive sound design

Thursday 18th of April 2013

Troyganic, 132 Kingsland Road, London

New digital media is very much about dynamic forms. We are familiar
with video graphics in games, and the process by which worlds and characters
are conceived and created. But what about dynamic
sounding objects and music? In this talk Andy focuses on the research and
development process behind computational sound. How are sounds analysed,
modelled and recreated in a runtime environment? What are the implications
for games, computer animated film and mobile interactive media? A slide
show and audio demonstration will be followed by Q&A session.


´╗┐Andy Farnell is a computer scientist from the UK with specialisations in signal
processing, modelling and synthesis. Pioneer of procedural audio and the author
of MIT textbook “Designing Sound”, Andy is visiting professor at several European
institutions and consultant to interactive media
companies. He is also an enthusiastic advocate and hacker of Free open source software,
who believes in educational opportunities and access to enabling tools and knowledge for all.

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