Jamspace #2 September 2021
2021-09-07 18:00 - 20:00 (Europe/London) | Online
Join us for the 2nd live show where members of the Music Hackspace community will perform, collaborate and be interviewed.
Where to watch –
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Performance and interviews with:

Tobi Hunke: is a professional drummer and music producer. He is an educator and Max for live programmer who releases his work on the website AbletonDrummer.com . Tobi teaches drumming and music production to classes, as well as in one on one sessions. He has developed several Max for Live devices which are enabling drummers to play melodies and chords via acoustic/electronic drums which he is using for his own musical performances. https://blog.abletondrummer.com/about/
Melody Loveless – will be sharing music that she made featuring live vocal sampling, Sonic Pi and Max/MSP. Melody is an artist, creative technologist, and educator based in Brooklyn, NYC. Her work ranges from live coding performance, generative sound installations, multisensory performance, and more.
Obscenity State: – Nilly Brook a musician, producer and audio-visual performer, will be performing 2 tracks from her yet to be released EP alongside a live audio-visual TouchDesigner performance. Nilly lectures various visual technologies across a number of institutions including: The National Film and Television School, Central Saint Martins, Wimbledon School of Art, London South Bank University.

Join the second in an occasional series that showcases musical and visual performances and collaborations from members of the Music Hackspace community. After each performance, the practitioners are interviewed about their methodology. Watch the event live from our social media channels.
Showcase your work to the Music Hackspace community.
What is Jamspace?
Jamspace is an occasional / monthly series that showcases audio and visual performances and collaborations from members of the Music Hackspace community. We aim to create an online space in which community members can showcase their creative practice – be it musical, visual, audio, generative, traditional or experimental pieces.
How does it work?
Jamspace is hosted live by Music Hackspace Workshop Leader Ned Rush. Pre-composed performance videos are streamed and after each performance, the practitioners are interviewed live by Ned about their methodology. Anyone can watch the events live for free from our social media channels. Want to pose a question for the interview? You can ask questions in the chat on social media on the day.
Can I play / get involved?
Want to show off your work for the next Jamspace?
Jamspace is hosted by Music Hackspace Workshop Leaders Phelan Kane and Ned Rush.
Your piece could be anything that demonstrates creative use of technology in the arts. Performance to a camera is not a prerequisite – screen capture, generative visuals, green screen, Max, Jitter, video filters, VJ, sonificiations, Ableton Live and /or TouchDesigner created content is perfect. Anyone from the community can submit, be it student, workshop leader or alumni!
Tell us more info on this link and a member of the team will be in touch.
We look forward to seeing your work.
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

TouchDesigner meetup - August 28th
2021-08-28 16:00 - 18:00 | Online
Date & Time: Saturday 28th August 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.
This session focuses on The Future of TouchDesigner and New Media Art and will feature presentations from expert practitioners.
The meetup will be hosed by Bileam Tschepe, the theme for this meetup is ‘The Future Of Interactive Art’ and we’re pleased to confirm the lineup of speakers:

Scottie J. Fox – The Live-Edited Experience

Bio: Scottie is a real-time mixed visual artist and software developer from Boston, USA – specializing in improv, moment arts, dance and augmented reality
Description: An exploration into the possibilities and frontier of real time illusion of performance arts using mixed reality of both real and digital effects to create a showcase of what is now available at the user level, where previously only achievable in post studio production
To find out more: ://twitter.com/ScottieFoxTTV & https://www.twitch.tv/scottie_fox/

Karyn Nakamura – Interactive Experiments With Kinect

Bio: Karyn is 20 year old from Tokyo currently studying design at MIT! She mostly works in Touchdesigner or JavaScript and is a big fan of early net art, post hardcore music, and modern Japanese history
Description: Showing some examples of interactive experiments using motion tracking with Kinect as well as my personal future plans with the Kinect and other rising technology
To find out more: https://www.instagram.com/frog_spit_simulation/

Elburz Sorkhabi – Your Career In Interactive & Immersive Media

Bio: Elburz Sorkhabi is the co-founder of The Interactive & Immersive HQ and one of the top TouchDesigner developers in the world. He brings insight he has used to lead clients including Google, Kanye West, Netflix, TIFF, Burj Khalifa, Nike, Under Armour, and many more around the world from Los Angeles, New York, San Francisco, Toronto, Montreal, Dubai, Shanghai, Singapore, Tokyo, and Paris
Description: One of the hardest parts of making the art you dream about is actually having a career that allows you to be creative and dedicate yourself full-time to your craft. In this talk, Elburz breaks down common barriers to building a career by providing actionable advice and answering common questions about how to get gigs and make a living doing the work you love

To find out more:

https://www.facebook.com/TheIIHQ
https://www.instagram.com/interactiveimmersivehq/
https://twitter.com/immersivehq
https://www.youtube.com/channel/UC-9DT8kpvykuBEQ2iVatWbA

Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Collaborate with others

Meet peers in the chill-out breakout room

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by TouchDesigner

Max meetup - August 14th
2021-08-14 16:00 - 18:00
Date & Time: Saturday 14th August – 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours
Level: Open to all levels
Meetups are a great way to meet and be inspired by the Max community.
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session will feature presentations from expert practitioners.
Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Meet peers in the chill-out breakout room

The list of presenters will be updated and announced before the meetup.

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74

Getting started with Max - August Series
2021-08-06 18:00 - 20:00
Dates & Times: Starting Friday 6th August 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of workshops, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of guided exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples and live interactions with teachers and other participants.
This series of online workshops aims to enable you to work with Max confidently on your own.
Sessions overview
Session 1 – Understand the Max environment (Friday 6th August at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC)
Session 2 – Connect building blocks together and work with data (Friday 13th August at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC)
Session 3 – Master the user interface (Friday 20th August at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC)
Session 4 – Work with your MIDI instruments (Friday 27th August at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC)

Requirements

A computer and internet connection

A good working knowledge of computer systems

Access to a copy of Max 8

A Zoom account

About the workshop leader
Melody Loveless is an artist, creative technologist, and educator based in Brooklyn, NYC. Her work ranges from live coding performance, generative sound installations, multisensory performance, and more. She has taught at various institutes across NYC including NYU, the New School, Hunter College, and Harvestworks and is part of Cycling 74’s Max Certified Trainer Program.

TouchDesigner meetup - LIVE Session / 31st July
2021-07-31 18:00 - 20:00 | Online
Date & Time: Saturday 31st July 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.
This session focuses on Shaders and will feature presentations from TouchDesigner experts:
Josef Luis Pelz – Real-time cloth simulation in TD with GLSL
We’ll have a look at a versatile real-time cloth simulation. Besides showing some example results, I’ll try to briefly explain how the system works and how I developed it step by step. It involves pixel, vertex and compute shader.
Josef is a creative coder, generative art enthusiast and mathematician living and working in Berlin. With a background in mathematics and computer science, he is linking his passion for creative problem solving and aesthetics.
For more info check out: instagram.com/josefluispelz/ https://twitter.com/JosefPelz https://josefluispelz.com/
Louise Lessél – Shader conversions from TouchDesigner to Raspberry Pi
Louise will present an asset she created that allows you to quickly convert Shadertoy shaders to use in your Touchdesigner projects, and to go one step further and use the shader in your Raspberry Pi projects by using Pi3D, to run either screens or LED hub-75 matrixes. The asset is available in the Touchdesigner community assets.
Louise Lessél is a Danish New Media artist and Creative Technologist based in New York. She creates digital projections and interactive light installations based on scientific facts and data input, often exploring the limits of the human perceptual system or raising ecological awareness.
For more info checkout: Instagram: @louiselessel
Torin Blankensmith & Peter Whidden – Interactive 3D Shaders with Shader Park and TouchDesigner
Torin and Peter will be showcasing their new plugin which allows you to use Shader Park within TouchDesigner to quickly script interactive shaders. Explore 3D shader programming through a Javascript interface without the complexity of GLSL. Shader Park is an open source project for creating real-time graphics and procedural animations. Follow along through multiple examples using a live code editor. Expand upon the examples and bring them into TouchDesigner to create your own interactive graphics. Browse the Shader Park community’s gallery where you can fork other people’s creations or feature your own.
Torin is a freelance creative technologist, teacher, and real-time graphics artist focusing on mixed reality installations and interactive experiences. He currently works at Studio Elsewhere creating restorative immersive environments in collaboration with neuroscientists focused on patient and medical worker’s well being.
Peter is a creative software engineer whose work spans physics, astronomy, machine learning, and computer graphics. He currently works at the NY Times R&D lab focused on emerging computer vision and graphics techniques.
For more info checkout: Instagram: @blankensmithing, @peterwhidden / Twitter: @tblankensmith

Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions
Join a room on topics of your choice
Show other participants your projects, ask for help, or help others out
Collaborate with others
Meet peers in the chill-out breakout room

Requirements

A computer and internet connection

A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by

Build Max for Live devices using Ableton Live’s API / On-demand
2021-07-27 18:00 - 20:00 | Online
Level: Intermediate

In this series of workshops you will explore concepts and techniques associated with Ableton Live’s API and the Live Object Model (LOM). The LOM provides a detailed level of control of Live via M4L and it can be used to underpin unique and novel M4L devices. These workshops aim to expand your knowledge and use of the Live API and the LOM within the M4L development environment, which can be leveraged by M4L developers to enhance their practice and provide unprecedented control of Live.
Series Learning Outcomes
By the end of this series a successful student will be able to:

Identify the LOM structure, LOM paths and LOM Object ids

Utilise API Object types, Classes, Children, Properties and Functions

Deploy datatypes, debugging, notifications and javascript with the Live API

Observe and control Live parameters via the API and M4L

Session 1: The Live Object Model Pt.1

Live Objects (hierarchy, properties, functions)

Object Paths

Root Objects

Max Objects (live.path, live. Object)

Session 2: The Live Object Model Pt.2

Max Objects (live.remote~, live.observer)

Controlling Ableton Live parameters

Observing Ableton Live

Session 3: Creating a Max for Live device with the Live API

Work with Control Surfaces

Route MIDI / audio

Practical examples of API use

Session 4: JavaScript

The LiveAPI Object in JS

Summary of course

Requirements

A computer and internet connection

Access to a copy of Live Suite (preferably Live Suite 11) trial or full licence.

About the workshop leader
Mark Towers is an Ableton Certified Trainer and a lecturer in music technology at Leicester College. He specialises in Max for Live, as well as working with Isotonik Studios to create unique and creative devices for music production and performance such as the Arcade Series.

Ample samples - Introduction to SuperCollider for monome norns - On-demand
2021-07-25 18:00 - 20:00 | Online
Level: Beginner (many fundamentals of SuperCollider will be covered)
SuperCollider is an amazing open-source audio synthesis and composition tool.
In this workshop we will focus on sampling and learn how to use SuperCollider to make a fully featured sample player + looper which can be used for triggering drum kits, sequencing partitions, or a chaotic breakbeat style system. We will also learn the basics of applying effects, and finally how to integrate the resulting SuperCollider code into a new script for monome norns.
Summary

Learn how to use SuperCollider,

Learn about sample playback in SuperCollider

Become familiar with sample playback and effect elements of SuperCollider

Integrate a playback engine into monome norns

By the end of this workshop, you will be able to:

Learn how to use SuperCollider starting from the basics

Understand SuperCollider UGens for sample playback and effects

Write SuperCollider code that can apply effects to sounds

Play SuperCollider samples in a monome norns script

Session Study Topics

Understanding UGens for sample playback

Develop SuperCollider code for effective sample playback

Use UGens to apply effects to samples

Norns integration with midi and samples

We have a number of sponsorship places,if the registration fee is a barrier to you joining the workshop please contact laura@stagingmhs.local.

Requirements

A computer and internet connection

A norns device

About the workshop leader
Zack Scholl is a Seattle, Washington based tinkerer who releases music and norns scripts as “infinite digits”.
He has been programming for 12 years as part of his job developing instrumentation and conducting experiments to understand biophysical properties of human proteins.

Max meetup - July 24th
2021-07-24 16:00 - 18:00 | Online
Date & Time: Saturday 24th July 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Level: Open to all levels
Hosted by Melody Loveless.
Meetups are a great way to meet and be inspired by the Max community.
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session will feature presentations from 3 expert practitioners:
Viola Yip

Website: https://www.violayip.com/
Instagram: https://www.instagram.com/viola_yip/?hl=en

Daniel McKemie

Website: https://www.danielmckemie.com/
Instagram: https://www.instagram.com/danielmckemie/

Virginia de las Pozas: Axine M

Website: https://gnarl.online/LINK/
Instagram: https://www.instagram.com/_238900/

Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Meet peers in the chill-out breakout room

Requirements:

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74

Interaction with Arduino & Max - Workshop series / On-demand
2021-07-13 18:00 - 20:00 | Online
Pricing excluding kit, components to be purchased separately – see kit list in requirements section
Level: Beginner-Intermediate
Want your Arduino to control audio, video, generative 3D visuals, or even Ableton Live? Combine Arduino with Max 8, a powerful visual programming environment opens up many possibilities for interactive installation, generative art, multimedia performance, and more! You will learn very basic electronics, introductory Arduino skills, and how to use sensors and inputs to control Max 8!
By the end of this workshop series you will be able to:

Create Arduino based electronic prototypes

Control audio in Max 8 with sensors and your own custom hardware interfaces

Utilize Max to map software interactions to physical electronic systems

Apply interaction design concepts for developing installations and performances

Session Study Topics:

Max 8 to control Digital and PWM output

Switches and Digital inputs mapped to states in Max 8

Analog sensors, smoothing data and creating meaningful interactions

Strengths, weaknesses and limitations of hardware and software.

Requirements

A computer with Internet connection

Arduino / Electronics kit please check you can order all of these parts before the series starts

Max software – either free trial or full licence

Arduino software

About the workshop leader:
Kyle Dufﬁeld is a Toronto based Interactive and Experience Design Professional who creates immersive interactive installations and brand activations. He is also known for his afﬁliation with the studio and former gallery, Electric Perfume. As an educator, and technical consultant, he has facilitated interactive media workshops and projects with institutions across Canada, Shanghai, and online. Currently, Kyle is participating in Cycling 74’s Max Certiﬁed Trainer Program, and is focusing on creating unforgettable technological experiences.

Splatterbox - On-demand
2021-07-12 18:00 - 20:00 | Online
Level: Intermediate
MaxMSP allows us to go far beyond the stompbox looper. In this workshop, discover how working with simple looping combinations can add up to a rich and layered soundscape. The beauty then lies in the retrospective operations we can apply to the loops with this patch for a very personal and unique outcome.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Build a custom loop station

Explore post processing and loop manipulations for unique soundscapes and performances

Build loops and samples in real time

Session Study Topics

[Groove ~] many attributes to create contrasting loops and to avoid audio pops

[Waveform] and [jsui] objects to control and manipulate samples

[timer] to control recording durations and targets

Requirements

A computer and internet connection

A web cam and mic

A Zoom account

Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader
James Wilkie holds a Bmus in Film Scoring at Berklee College of Music and an MMus in Sonic Arts from Goldsmiths. This grounding continues to offer James a strong combination of concept and craft.
Storytelling lives at the heart of James’ work as he works with space and the imagination in sound through the creation of ambient A/V compositions, text, and live performances exploring the impact of technology on the imagination and community.

Getting Confident With Gen~ / LIVE Session - Workshop series
2021-07-12 18:00 - 20:00 | Online
Workshop series
Dates & Times: Mondays: 12th / 19th / 26th July and 2nd August 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Previous experience with Gen~ is required i.e. completion of Getting Started With Gen~ workshop series
Example of topic that students are expected to be knowledgeable with before workshop:

The Gen~ environment

Basic audio processing in Gen~

Gen~ operators and data management

Example of topic that students are expected to be knowledgeable with after workshop:

Multi Tap Delay operator with cubic interpolation

Biquad and filter coefficients

Basic reverb structures

Basic CodeBox

Develop a myriad of highly efficient signal processing operations in Max using Gen~. In this series of 4 workshops, you will apply signal processing techniques to build and code a variety of patches with Gen~ in Max. The course contains 20 plus custom-made example patches along with audio samples that you will build as exercises during the course and be able to use in your own projects.
Series Learning Outcomes
By the end of this series a successful student will be able to:

Become confident with the Gen~ environment

Build various audio processing tools via Gen~ (i.e. flanger, chorus, ping pong delays, multi tap delays, distortion)

Construct Gen~ filter, equalization and reverb tools

Become familiar with the Gen~ CodeBox environment

Series Study Topics

The Gen~ environment

Audio processing in Gen~

Gen~ filter, equalization and reverb tools

Gen~ CodeBox

Requirements

A computer and internet connection

A web cam and mic

A Zoom account

Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader
Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator.
He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function. He has released the Max for Live device synth Wave Junction in partnership with Sonicstate.

Tone to drone - Introduction to SuperCollider for monome norns - On-demand
2021-07-11 18:00 - 20:00 | Online
Level: Beginner (many fundamentals of SuperCollider will be covered)
SuperCollider is an amazing open-source audio synthesis and composition tool. In this workshop we will gain understanding of SuperCollider while making a musical drone – a minimal sustained sound with dynamic harmonic variations, in the vein of Sunn O))) or La Monte Young. We will also learn how to add drones to the monome norns in your own drone script.
Summary:

Learn how to use SuperCollider, starting from the basics

Learn about sound synthesis with SuperCollider

Become familiar with sound synthesis elements of SuperCollider

Integrate a SuperCollider script into a monome norns script

By the end of the workshop, you will be able to:

Understand the fundamentals of SuperCollider code

Understand SuperCollider UGens for audio synthesis and mixing

Design your own drone which you can run from SuperCollider

Add SuperCollider code into a norns script

Session Study Topics

Basics of coding in SuperCollider

Workings of audio synthesis UGens and how they can be combined

Adding UGens for sound modulation

Communication between norns scripts and SuperCollider

We have a number of sponsorship places,if the registration fee is a barrier to you joining the workshop please contact laura@stagingmhs.local.

Requirements

A computer and internet connection
A webcam and mic
A Zoom account
A norns device

About the workshop leader
Zack Scholl is a Seattle, Washington based tinkerer who releases music and norns scripts as “infinite digits”.
He has been programming for 12 years as part of his job developing instrumentation and conducting experiments to understand biophysical properties of human proteins.

Getting Started with Max - July series
2021-07-07 18:00 - 20:00 | Online
Dates & Times: Wednesdays 7th / 14th / 21st / 28th July 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of recorded videos, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples.
This on demand content aims to enable you to work with Max confidently on your own.
Learning outcomes:

Understand the Max environment

Connect building blocks together and work with data

Master the user interface

Work with your MIDI instruments

Requirements

A computer and internet connection

A good working knowledge of computer systems

Access to a copy of Max 8

Jamspace - Livestream July 5th 2021
2021-07-05 18:00 - 20:00 | Online
Monday 5th July 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Where to watch – Live on Music Hackspace’s YouTube and Facebook channels

Join the first in an occasional series that showcases musical and visual performances and collaborations from members of the Music Hackspace community. After each performance, the practitioners are interviewed about their methodology. Watch the event live from our social media channels.
Wanna show off your work for the next Jamspace? Visit this link for more details:
Performance and interviews with:

Halina Rice

Halina Rice is a London-based electronic music producer and AV artist renowned for her vivid and eclectic style, using multiple effects and sampling to create original and experimental sounds. Uniting elements of ambient, electronic, percussive and bass music, her sound ranges from evocative and melancholic soundscapes to beat-driven, punchy tracks.

Ross flight – granular synth with connect, fused with contemporary dance.

Artist Name: Boss Kite
Ross Flight works as a sound and interactive system designer for theatre, live art and contemporary performance. He’s been releasing music sporadically as Boss Kite for 10 years, alongside working on an interactive performance system using skeleton tracking with an infrared camera, to perform live electronic music with the human body.
Links:

http://www.rossflight.com/
https://bosskite.bandcamp.com/

Phelan Kane / Bileam Tschepe – AV collaboration and interview

Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator.
He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function. He has released the Max for Live device synth Wave Junction in partnership with Sonicstate.

http://metafunction.co.uk/
http://phelankane.com/bio/

Bileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide

https://www.instagram.com/elekktronaut/
https://www.youtube.com/c/bileamtschepe/
https://elekktronaut.com/
What is Jamspace?
Jamspace
Showcase your work to the Music Hackspace community.
What is Jamspace?
Jamspace is an occasional / monthly series that showcases audio and visual performances and collaborations from members of the Music Hackspace community. We aim to create an online space in which community members can showcase their creative practice – be it musical, visual, audio, generative, traditional or experimental pieces.
How does it work?
Jamspace is hosted live by Music Hackspace Workshop Leader Ned Rush. Pre-composed performance videos are streamed and after each performance, the practitioners are interviewed live by Ned about their methodology. Anyone can watch the events live for free from our social media channels. Want to pose a question for the interview? You can ask questions in the chat on social media on the day.
Can I play / get involved?
Want to show off your work for the next Jamspace?
Jamspace is hosted by Music Hackspace Workshop Leaders Phelan Kane and Ned Rush.
Your piece could be anything that demonstrates creative use of technology in the arts. Performance to a camera is not a prerequisite – screen capture, generative visuals, green screen, Max, Jitter, video filters, VJ, sonificiations, Ableton Live and /or TouchDesigner created content is perfect. Anyone from the community can submit, be it student, workshop leader or alumni!
Tell us more info on this link and a member of the team will be in touch.
We look forward to seeing your work.
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Scripting and Live-Coding Max with Scheme for Max - On-demand
2021-06-28 18:00 - 20:00
Level: Some experience with Max, plus some experience with any programming language
Scheme for Max brings the power and flexibility of Scheme Lisp to Max, for sequencing, patch scripting, and building complex interactive systems.
In this workshop, you will be introduced to interactive coding with the Scheme for Max object, and will build a performance capable sequencer all in code, that you can interact with live.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Create interactive patches and programs with the s4m object

Automate patches by sending messages and scripting in Scheme

Create sequence playback functions and interact with the Max transport and scheduler

Create live coding objects in Scheme

Know how to keep learning Scheme with further online resources

Session Study Topics

Why Scheme For Max was created and what we can do with it

Basic Scheme programming: data types, functions, variables

The s4m Max API: interacting with the scheduler, transport, midi, and GUI

Samples of Lisp idioms and live coding constructs, and further resources to learn Scheme

Requirements

A computer and internet connection

A webcam and mic

A Zoom account

Access to a copy of Max 8 (i.e. trial or full license)

An installation of the Scheme for Max package (free)

Windows: https://youtu.be/EKjpS6H_V8Q
OSX: https://youtu.be/O52ESDQCLgQ

An installation of a text editor and the ability to edit and save
plain text (code) files

About the workshop leader
Iain Duncan is a musician and music technologist in Victoria, BC, where he is pursuing graduate studies at the University of Victoria in music technology and algorithmic composition.
He is the author of Scheme For Max, and has previously worked with numerous computer music and general programming languages. He also works as a software architecture consultant at Crosslake Tech.

Digging deeper into Flora for monome norns - On-demand
2021-06-20 18:00 - 20:00 | Online
Level: Some experience of norns required
In the second Flora workshop, you will build your own custom L-system algorithms using Flora’s UI and sequence the script using the preset (PSET) sequencer. The script’s community gardening feature will also be covered to give you a new way to share your sequences with a worldwide audience.
Flora on Vimeo
By the end of the second workshop, you will be able to:

Design custom L-system algorithms with the Flora UI and maiden

Share your custom L-system algorithms using Flora’s community gardening feature

Sequence presets using Flora and other norns scripts

Use Flora as a sequencer for your external synthesizer(s) using crow and/or midi

Session study topics

L-system algorithm properties

Sharing L-system algorithms

Meta-sequencing Flora and other norns scripts

Norns integration with midi and/or crow

Requirements

A computer and internet connection

A norns device with Flora installed

Optional: A midi-enabled controller and/or synthesizer

We have a number of sponsorship places available, if the registration fee is a barrier to you joining the workshop please contact laura@stagingmhs.local.

About the workshop leader
Jonathan Snyder is a Portland, Oregon based sound explorer and educator.
Previously, he worked for 22 years as a design technologist, IT manager, and educator at Columbia University’s Media Center for Art History, Method, and Adobe.

Max meetup June / Gen~
2021-06-19 16:00 - 18:00 | Online
Date & Time: Saturday 19th June 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Level: Open to all levels
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session focuses on Gen~ and will feature presentations from expert practitioners including:

Massimiliano Cerioni – Culto Plugins project:
https://linktr.ee/culto
https://linktr.ee/massicerioni
Massimiliano Cerioni is an Italian composer, sound-art performer, sound designer currently living in Amsterdam. He writes electroacoustic music, sound-art and intermedia performances, audiovisual installations, music for dance, theatre and short movies. Cerioni plays didgeridoo and custom-made instruments such as Metastring, an expanded electroacoustic monochord.
Jay Curtis – EZGen Tutorial Patches
https://gum.co/ezgen
https://www.lysdexic.com
From Melbourne Australia, experiments in freeform sound design, audio manipulation and textural soundsculpting in rhythmic based composition. Using platforms such as MaxMSP, Arduino, C++ and Python to create custom DSP tools and sampling everything from scratched discs, hacked data files, circuit bent kids toys and his ever growing collection of modified drum machines, lysdexic continues to explore and destroy the audio spectrum.
***
Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Meet peers in the chill-out breakout room

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74

Instancing for Generative Art in TouchDesigner - On-demand
2021-06-18 18:00 - 20:00 | Online
Level: Beginner – intermediate
Working with Instancing in TouchDesigner offers a vast variety of possible inputs and outcomes. In this workshop series, we’ll look at how to use SOPs, CHOPs and TOPs to create generative 2D and 3D textures, landscapes and shapes and how to include audio in your Instancing network.
﻿
Session Learning Outcomes
By the end of this session a successful student will be able to:

Fully understand the concept and the possibilities of Instancing

Use different data formats as a base for instancing

Create generative 2D and 3D textures in TouchDesigner

Include audio in the Instancing network

Session Study Topics

The Copy SOP and SOP instancing

CHOP and TOP instancing with focus on TOPs

Rendering and Shading

Simple audio integration into Instancing

Requirements

A computer and internet connection

TouchDesigner latest version

About the workshop leader
Bileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide.

Natural Machines with Dan Tepfer - LIVESTREAM
2021-06-17 18:00 - 20:00 | Online
Date & Time: Thursday 17th June 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
In this live stream we’ll talk with Dan Tepfer and hear more about his project Natural Machines.
In an age of unprecedented technological advancement, Dan Tepfer is changing the definition of what a musical instrument can be. Featured in an NPR documentary viewed by 1.5 million people, Dan Tepfer shows his pioneering skill in this concert by programming a Yamaha Disklavier to respond in real time to the music he improvises at the piano while another computer program turns the music into stunning animated visual art. Called “fascinating and ingenious” by Rolling Stone, the Natural Machines performance lives at a deeply unique intersection of mechanical and organic processes, making it “more than a solo piano album… a multimedia piece of contemporary art so well made in its process and components and expressed by such a thoughtful, talented, evocative pianist… that it becomes a complete experience” (NextBop).
Music Hackspace YouTube
﻿
Overview of speaker
Dan Tepfer is a French-American jazz pianist and composer.
One of his generation’s extraordinary talents, Dan Tepfer has earned an international reputation as a pianist-composer of wide-ranging ambition, individuality, and drive—one “who refuses to set himself limits” (France’s Télérama). The New York City-based Tepfer, born in 1982 in Paris to American parents, has performed around the world with some of the leading lights in jazz and classical music, and released ten albums of his own.
Tepfer earned global acclaim for his 2011 release Goldberg Variations / Variations, a disc that sees him performing J.S. Bach’s masterpiece as well as improvising upon it—to “elegant, thoughtful and thrilling” effect (New York magazine). Tepfer’s newest album, Natural Machines, stands as one of his most ingeniously forward-minded yet, finding him exploring in real time the intersection between science and art, coding and improvisation, digital algorithms and the rhythms of the heart. The New York Times has called him “a deeply rational improviser drawn to the unknown.”
Tepfer’s honors include first prizes at the 2006 Montreux Jazz Festival Solo Piano Competition, the 2006 East Coast Jazz Festival Competition, and the 2007 American Pianists Association Jazz Piano Competition, as well as fellowships from the American Academy of Arts and Letters (2014), the MacDowell Colony (2016), and the Fondation BNP-Paribas (2018).

Audio Reactive Shaders with Shader Park + TouchDesigner - On-demand
2021-06-13 18:00 - 20:00 | Online
Level: Intermediate: Some previous experience with javascript, or programming is recommended. No experience with TouchDesigner is needed.
Overview
Explore 3D shader programming through a Javascript interface without the complexity of GLSL. Shader Park is an open source project for creating real-time graphics and procedural animations. Follow along through multiple examples using a P5.js style live code editor. Expand upon the examples and bring them into TouchDesigner to create your own audio reactive music visualizers. Explore the Shader Park community gallery where you can fork other people’s creations or feature your own.
Who is the workshop for?
Artists interested in exploring real-time procedural 3D graphics and animations applied as music visualizations.
Developers with experience programming in javascript, a p5.js style library, or similar language is recommended. Bonus if you know shader programming.
By the end of this session a successful student will be able to:

Create raymarched 3D shaders with Shader Park

Intro to TouchDesigner + Shader Park plugin

Overview of audio analysis

Create your own audio reactive music visualizer

Session Study Topics:

TouchDesigner

Shader Park

Shaders

Raymarching

Audio analysis

Requirements

A computer and internet connection

A copy of TouchDesigner

A downloaded song(.mp3 .aif .aiff .wav) you’d like to turn into a music visualizer.

About the workshop leader
Torin Blankensmith and Peter Whidden formed a creative-coding organization while at college together. They hosted weekly workshops for students from various disciplines on emerging topics in computer graphics. It was in this group that the first prototype of Shader Park was developed.
Torin is a freelance creative technologist and adjunct professor at the Parsons School of Design in New York City teaching TouchDesigner and Creative Coding. Based out of NEW INC, Torin creates immersive installations, experiences, interfaces, and websites. Torin’s work explores emerging techniques in real-time graphics pulling inspiration from systems and patterns of emergent behavior in nature. This work has translated into creating large scale environments for medical professionals to alleviate stress/burnout, for patients in clinical studies aiding in neuroscience research on brain recovery, and for commercial spaces bringing sanctuary to the urban landscape.
Peter is a creative software engineer whose work spans physics, astronomy, machine learning, and computer graphics. He currently works at the NY Times R&D lab focused on emerging computer vision and graphics techniques. Previously, Pete has worked with CERN to build interactive 3D visualizations used in particle physics. He’s also developed software with the Data Intensive Research in Astrophysics and Cosmology (DIRAC) Institute which enabled the discovery of over 30 new minor planets in the Kuiper belt. Recently his artistic collaborations with Alex Miller of SpaceFiller have been featured in galleries and in a permanent installation in Seattle.

TouchDesigner meetup 12th June
2021-06-12 16:00 - 18:00
Date & Time: Saturday 12th June 4pm UK / 5pm Berlin / 8am LA / 11am NYC Meetup length 2-hours
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom and is 2-hours in length.
This session focuses on interactivity and will feature presentations from TouchDesigner experts.
Speakers:
Crystal Jow: Creating Meditative Spaces
Crystal will be presenting about using physical movement and mindfulness practice to fuel interactive experiences. Her goal is to bridge the understanding of consciousness with immersive design.
Crystal Jow is a Los Angeles-based experiential media designer and movement instructor that specializes in audience-driven immersive installations and meditative experiences that explore motion and media
Germán Greiner: Audiovisual Interactivity with TouchDesigner and LeapMotion
Germán will talk about how he created an “audiovisual” instrument in which he uses hand movements to control both visuals and sounds simultaneously.
Germán Greiner is a Colombian/American software engineer and digital artist currently based in Berlin. He is interested in making innovative experiences that incorporate real time audience interaction, live coding, new instruments and synesthetic audio/visual forms.
Nima Gazestani: Interactive Solutions for Brands
Nima will show a selection of his past design projects and collaborations focused on interactivity, explaining the development and showing the behind the scenes in TD.
Nima is an interaction designer, instructor and developer based in Milan who’s been working with TD since 2008, balancing his work between the ideation, research and development of interactive installations for brands and design studios, as well as working with design schools.
Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Meet peers in the chill-out breakout room

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by

MIDI Programming in Ableton Live - On-demand
2021-06-10 18:00 - 20:00 | Online
Level: Beginner
By turning off the quantize function on his MPC J Dilla ushered a new era of groove in electronic music production. Composing beats using both rushing and dragging feels while also making sure that notes remained musically coherent. This workshop intends to equip you with the skills to program hip hop beats and music ideas with a drunk drummerfeel inspired by producers and musicians such as J Dilla, Questlove, Flying Lotus, or Kaytranada.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Develop an understanding of pulse, subdivision and polyrhythms

Acquire an understanding of the Groove

Using the Groove Pool and Warping to program beats with both MIDI and audio content

Identify & apply the right quantization values to apply to your programming

Session Study Topics

Drum rack for composition

Audio & MIDI warping for rhythm programming

The groove pool and timing features

Audio effects for enhancing rhythms

Requirements

A computer and internet connection

A web cam and mic

A Zoom account

Access to a copy of Live Suite or Standard (i.e. trial or full license)

About the workshop leader:
Simone Tanda is a musician, producer, multi-media artist, tech consultant, and educator.
Based across London & Berlin he is currently creating music for his own project, as well as multidisciplinary artists, film, and commercials.

Getting started with Interactive Machine Learning for openFrameworks - On-demand
2021-06-08 18:00 - 20:00 | Online
Level: Intermediate – C++ required
Using openFrameworks, ofxRapidLib and ofxMaximilian, participants will learn how to integrate machine learning into generative applications. You will learn about the interactive machine learning workflow and how to implement classification, regression and gestural recognition algorithms.
You will explore a static classification approach that employs the k-Nearest Neighbour (KNN) algorithm to categorise data into discrete classes. This will be followed by an exploration of static regression problems that will use multilayer perceptron neural networks to perform feed-forward, non-linear regression on a continuous data source. You will also explore an approach to temporal classification using dynamic time warping which allows you to analyse and process gestural input
This knowledge will allow you to build your own complex interactive artworks.

By the end of this series the participant will be able to:
Overall:

Set up an openFrameworks project for machine learning

Describe the interactive machine learning workflow

Identify the appropriate contexts in which to implement different algorithms

Build interactive applications based on classification, regression and gestural recognition algorithms

Session 1:

Set up an openFrameworks project for classification

Collect and label data

Use the data to control audio output

Observe output and evaluate model

Session 2:

Set up an openFrameworks project for regression

Collect data and train a neural network

Use the neural network output to control audio parameters

Adjust inputs to refine the output behaviour

Session 3:

Set up an openFrameworks project for series classification

Design gestures as control data

Use classification of gestures to control audio output

Refine gestural input to attain desired output

Session 4:

Explore methods for increasing complexity

Integrate visuals for multimodal output

Build mapping layers

Use models in parallel and series

Session Study Topics
Session 1:

Supervised Static Classification

Data Collection and Labelling

Classification Implementation

Model Evaluation

Session 2:

Supervised Static Regression

Data Collection and Training

Regression Implementation

Model Evaluation

Session 3:

Supervised Series Classification

Gestural Recognition

Dynamic Time Warp Implementation

Model Evaluation

Session 4:

Data Sources

Multimodal Integration

Mapping Techniques

Model Systems

Requirements

A computer with internet connection

Installed versions of the following software:

openFrameworks

ofxRapidLib

ofxMaxim

Preferred IDE (eg. XCode / Visual Studio)

About the workshop leader
Bryan Dunphy is an audiovisual composer, musician and researcher interested in using machine learning to create audiovisual art. His work explores the interaction of abstract visual shapes, textures and synthesised sounds. He is interested in exploring strategies for creating, mapping and controlling audiovisual material in real time. He is close to completion of his PhD in Arts and Computational Technology at Goldsmiths, University of London.

Getting started with MIDI 2.0 development - On-demand
2021-06-07 18:00 - 20:00 | Online
If you’re looking to book multiple tickets, please contact us for an invoice at info@stagingmhs.local
Level: Intermediate, Some experience with C++ coding required, Experience with JUCE recommended
To make the most of this on-demand workshop, participants should have experience building and debugging applications using Xcode (macOS) and Visual Studio (Windows).

Who is this course for:
Developers wanting to learn how MIDI 2.0 works under the hood, and how to get started writing software for it right away
Overview of what participants will learn:
This course will provide developers with knowledge and code for starting MIDI 2.0 development. At first, the concepts of MIDI 2.0 are explained. Then, the participants will co-develop a first implementation of a MIDI-CI parser for robust device discovery, and for querying and offering profiles. For that, a stub workspace will be provided. Exercises will let the participants practice the newly learned concepts. Last, but not least, this course also includes automated testing as a tool to verify the implementation.
Part 1: Overview of MIDI 2, concepts

MIDI-CI, Profiles, protocol negotiation, PE, UMP
Concepts
Tools
MIDI-CI Message Layout

Part 2: Workspace setup, Basic MIDI 2.0 Discovery

Workspace setup
Starting with a unit test
Implementing a MIDI 2.0 message parser
Implement MIDI 2.0 discovery

Part 3: Advanced MIDI 2.0 discovery and tests

making the parser more robust
MUID collision handling
Multi-port and MIDI Thru issues
unit tests + implementation

Part 4: Implementing Profiles. Outlook PE and UMP.

Use Cases
Sending and receiving Profile messages
Implementation and tests
Quick introduction to PE and to UMP

At the end of the course series, the participants will:

Know the core concepts of MIDI 2.0
Understand the MIDI 2.0 discovery protocol
Be able to build products with MIDI 2.0 discovery
Be able to build products using MIDI 2.0 Profiles
Use an initial set of MIDI 2.0 unit tests

Requirements
A computer and internet connection
Xcode (macOS)/Visual Studio (Windows)
JUCE workspace
About the course leaders
Brett Porter is Lead Software Engineer at Artiphon, member of the MIDI Association Executive Board, and chair of the MIDI 2 Prototyping and Testing Working Group. He is based in the New York City area.
Florian Bomers runs his own company Bome Software, creating MIDI tools and hardware. He has been an active MIDI 2.0 working group member since its inception. He serves on the Technical Standards Board of the MIDI Association and chairs the MIDI 2.0 Transports Working Group. He is based in Munich, Germany.

An introduction to Flora for monome norns - On-demand
2021-06-06 18:00 - 20:00 | Online
Level: Some experience of norns required
Flora is an L-systems sequencer and bandpass-filtered sawtooth engine for monome norns. In this workshop you will learn how L-system algorithms are used to produce musical sequences while exploring the script’s UI and features.
Flora on Vimeo
By the end of the first workshop, you will be able to:

Navigate the Flora UI and parameters menus to build and perform your own compositions

Create dynamically shaped, multinodal envelopes to modulate Flora’s bandpass-filtered sawtooth engine

Build generative polyrhythms and delays into your compositions

Use crow and/or midi-enabled controllers and synthesizers to play Flora

Session study topics:

Sequencing with L-system algorithms

Physical modeling synthesis with bandpass filters

Generate multi-nodal envelope

Norns integration with midi and/or crow

Requirements

A computer and internet connection

A norns device with Flora installed

Optional: A midi-enabled controller and/or synthesizer

We have a number of sponsorship places available, if the registration fee is a barrier to you joining the workshop please contact laura@stagingmhs.local.

About the workshop leader
Jonathan Snyder is a Portland, Oregon based sound explorer and educator.
Previously, he worked for 22 years as a design technologist, IT manager, and educator at Columbia University’s Media Center for Art History, Method, and Adobe.

Creative Riff Composition with MIDI - On-demand
2021-06-03 18:00 - 20:00 | Online
Level: Beginner
The riff by nature is repetitive so you get it, again and again, you get it reinforced and the rest of the song is built around it like the riff was the skeleton of the song.
This workshop aims to provide you with the necessary abilities to begin composing riffs and arranging a composition around such an important musical element.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Apply critical listening skills to riff & recurring motifs.

Extrapolate core musical qualities of a riff.

Construct a riff within a selected musical genre.

Apply arrangement techniques around a riff within a track.

Session Study Topics

MIDI programming

Rhythmic subdivision and polymeter

Micro fills and macro fills

Layering and subtractive arrangement techniques

Requirements

A computer and internet connection

A web cam and mic

A Zoom account

Access to a copy of Live Suite or Standard (i.e. trial or full license)

About the workshop leader:
Simone Tanda is a musician, producer, multi-media artist, tech consultant, and educator.
Based across London & Berlin he is currently creating music for his own project, as well as multidisciplinary artists, film, and commercials.

Build your own modular synth with MSP - On-demand
2021-06-02 18:00 - 20:00 | Online
Level: Beginner/Intermediate
Learn to program patches with MSP to make a custom modular environment.
Cycling 74’s Max / MSP offers a vast playground of programming opportunities to create your own synthesis devices. In this series you will build custom modules to create your own modular synthesis environment. This series aims to provide you with suitable skills to begin exploring synthesis and UI design in the Max MSP environment.
Series Learning Outcomes
By the end of the series a successful student will be able to:

Build oscillator and filter networks with MSP objects

Build modulation patches with MSP objects

Build step sequencers with Max and MSP objects

Explore use of signal routing in interesting and creative ways using MSP objects.

Build custom modules using UI objects and bpatchers

Session 1 / 2 / 3 / 4

MSP objects for synthesis, filters and modulation
MSP objects to control signal routing
UI objects and bpatchers
UI objects for sequencers

Requirements

A computer and internet connection

A web cam and mic

A Zoom account

Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader
Ned Rush aka Duncan Wilson is a musician, producer and performer. He’s most likely known best for his YouTube channel, which features a rich and vast quantity of videos including tutorials, software development, visual art, sound design, internet comedy, and of course music.

Getting Started with Max - June Series
2021-06-02 18:00 - 20:00 | Online
Dates & Times: Wednesdays 2nd, 9th, 16th & 23rd of June 6pm UK / 7pm Berlin / 10am LA / 1pm NYC – 2 hours live sessions
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of recorded videos, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples.
This on demand content aims to enable you to work with Max confidently on your own.
Learning outcomes:

Understand the Max environment

Connect building blocks together and work with data

Master the user interface

Work with your MIDI instruments

Requirements

A computer and internet connection

A good working knowledge of computer systems

A Zoom account

Access to a copy of Max 8

Create Music Visuals with TouchDesigner / Going Further - On-demand
2021-05-28 18:00 - 20:00 | Online
Level: Beginner

Overview
TouchDesigner is a tool that gains popularity among musicians who want to create visuals for their music and do audio-visual experiments. The goal of this course is to show how one can start with TouchDesigner and not risk being discouraged. You will learn the basic concepts underpinning creation and rendering of 3D geometries, what different parameters of PBR materials mean and how particle systems work. The concepts you learn will be used to create shiny and noisy audio-reactive visualizations that can be plugged into your live performance straight away. The course will equip you with tools and maps which will make your further TouchDersigner journey more productive and fun. This series is a continuation of the workshop Create Music Visuals with TouchDesigner – Fundamentals.
Session Learning Outcomes
Session 1

Change basic geometries

Understand the difference between CPU and GPU calculations

Make different audio frequencies trigger different events

Create an audio-reactive visualization using instanced geometries

Session 2

Import 3D assets

Perform transformations on imported 3D geometries (increase and decrease polygon count, translate)

Understand and Use PBR maps

Set up PBR shading for 3D assets

Session 3

Be confident with the main properties of a particle and particle system

Create a basic particle system

Configure emission properties of a particle system

Use force bearing objects to influence particles behavior

Confidently navigate the TD learning resources and know where to get help

Session Study Topics
Session 1

SOP generators and filters

Operators that use CPU and GPU

Geometry Instancing

Connecting Trigger CHOP to different frequencies of an audio-spectrum

Session 2

FBX and OBJ formats

Polyreduce and Subdivide SOPs, Delete SOP, Transform SOP

The theory of Physically-Based Rendering and Shading

PBR maps

PBR setup in Touch Designer

Session 3

Particle SOP inputs (emitter, attractor, force)

Particle SOP parameters

Differences between CPU and GPU particle systems

Navigating TouchDesigner Resources

Requirements

A computer with internet connection

A web cam and mic

A Zoom account

A three button mouse or Apple Track Pad appropriately configured

TouchDesigner installed (free version suffices https://derivative.ca/download)

If your on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better)

About the workshop leader
Dancing Pixels (Masha Rozhnova) is a London based artist who creates audio-visual performances and videos for musicians. For the past three years she has been using TouchDesigner as the main tool for content creation, show control and as an engine to enable interaction with the audience. She performed at Live Performers Meeting in Rome, at New River studios and Crux events in London.

Creative MIDI CC’s in Ableton Live - On-demand
2021-05-26 18:00 - 20:00 | Online
If you’d like to support the Music Hackspace to continue to build a program of free workshops, a voluntary contribution would be much appreciated.
Level: Intermediate
Ableton Live offers a vast playground of musical opportunities to create musical compositions and productions. These include techniques to deploy MIDI Control Change messages (CC’s) to manipulate and transform musical ideas. In this workshop you will creatively explore and deploy a range of MIDI CC’s manipulation tools in a musical setting. This workshop aims to provide you with suitable skills to utilise the creative possibilities of MIDI CC manipulation in the Ableton Live environment.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Identify MIDI CC’s messages

Map MIDI CC’s to parameters

Manipulate Clip Envelopes and dummy Clips via MIDI CC’s

Utilise MIDI CC”s to create novel musical and sonic elements

Session Study Topics

MIDI CC messages

MIDI Mapping CC’s

Clip Envelopes and dummy clips and CC’s

Creatively using MIDI CC’s

Requirements

A computer and internet connection

A web cam and mic

A Zoom account

Access to a copy of Live Suite (i.e. trial or full license)

About the workshop leader
Anna is a London based producer, engineer, vocalist and educator.

Anna is currently working as a university lecturer in London, teaching music production, creating educational content and working on her next releases as ANNA DISCLAIM.
