Tone to drone - Introduction to SuperCollider for monome norns - On-demand
2021-07-11 18:00 - 20:00 (Europe/London) | Online
Level: Beginner (many fundamentals of SuperCollider will be covered)
SuperCollider is an amazing open-source audio synthesis and composition tool. In this workshop we will gain understanding of SuperCollider while making a musical drone – a minimal sustained sound with dynamic harmonic variations, in the vein of Sunn O))) or La Monte Young. We will also learn how to add drones to the monome norns in your own drone script.
Summary:

Learn how to use SuperCollider, starting from the basics

Learn about sound synthesis with SuperCollider

Become familiar with sound synthesis elements of SuperCollider

Integrate a SuperCollider script into a monome norns script

By the end of the workshop, you will be able to:

Understand the fundamentals of SuperCollider code

Understand SuperCollider UGens for audio synthesis and mixing

Design your own drone which you can run from SuperCollider

Add SuperCollider code into a norns script

Session Study Topics

Basics of coding in SuperCollider

Workings of audio synthesis UGens and how they can be combined

Adding UGens for sound modulation

Communication between norns scripts and SuperCollider

We have a number of sponsorship places,if the registration fee is a barrier to you joining the workshop please contact laura@stagingmhs.local.

Requirements

A computer and internet connection
A webcam and mic
A Zoom account
A norns device

About the workshop leader
Zack Scholl is a Seattle, Washington based tinkerer who releases music and norns scripts as “infinite digits”.
He has been programming for 12 years as part of his job developing instrumentation and conducting experiments to understand biophysical properties of human proteins.

Getting Started with Max - July series
2021-07-07 18:00 - 20:00 | Online
Dates & Times: Wednesdays 7th / 14th / 21st / 28th July 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of recorded videos, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples.
This on demand content aims to enable you to work with Max confidently on your own.
Learning outcomes:

Understand the Max environment

Connect building blocks together and work with data

Master the user interface

Work with your MIDI instruments

Requirements

A computer and internet connection

A good working knowledge of computer systems

Access to a copy of Max 8

Jamspace - Livestream July 5th 2021
2021-07-05 18:00 - 20:00 | Online
Monday 5th July 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Where to watch – Live on Music Hackspace’s YouTube and Facebook channels

Join the first in an occasional series that showcases musical and visual performances and collaborations from members of the Music Hackspace community. After each performance, the practitioners are interviewed about their methodology. Watch the event live from our social media channels.
Wanna show off your work for the next Jamspace? Visit this link for more details:
Performance and interviews with:

Halina Rice

Halina Rice is a London-based electronic music producer and AV artist renowned for her vivid and eclectic style, using multiple effects and sampling to create original and experimental sounds. Uniting elements of ambient, electronic, percussive and bass music, her sound ranges from evocative and melancholic soundscapes to beat-driven, punchy tracks.

Ross flight – granular synth with connect, fused with contemporary dance.

Artist Name: Boss Kite
Ross Flight works as a sound and interactive system designer for theatre, live art and contemporary performance. He’s been releasing music sporadically as Boss Kite for 10 years, alongside working on an interactive performance system using skeleton tracking with an infrared camera, to perform live electronic music with the human body.
Links:

http://www.rossflight.com/
https://bosskite.bandcamp.com/

Phelan Kane / Bileam Tschepe – AV collaboration and interview

Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator.
He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function. He has released the Max for Live device synth Wave Junction in partnership with Sonicstate.

http://metafunction.co.uk/
http://phelankane.com/bio/

Bileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide

https://www.instagram.com/elekktronaut/
https://www.youtube.com/c/bileamtschepe/
https://elekktronaut.com/
What is Jamspace?
Jamspace
Showcase your work to the Music Hackspace community.
What is Jamspace?
Jamspace is an occasional / monthly series that showcases audio and visual performances and collaborations from members of the Music Hackspace community. We aim to create an online space in which community members can showcase their creative practice – be it musical, visual, audio, generative, traditional or experimental pieces.
How does it work?
Jamspace is hosted live by Music Hackspace Workshop Leader Ned Rush. Pre-composed performance videos are streamed and after each performance, the practitioners are interviewed live by Ned about their methodology. Anyone can watch the events live for free from our social media channels. Want to pose a question for the interview? You can ask questions in the chat on social media on the day.
Can I play / get involved?
Want to show off your work for the next Jamspace?
Jamspace is hosted by Music Hackspace Workshop Leaders Phelan Kane and Ned Rush.
Your piece could be anything that demonstrates creative use of technology in the arts. Performance to a camera is not a prerequisite – screen capture, generative visuals, green screen, Max, Jitter, video filters, VJ, sonificiations, Ableton Live and /or TouchDesigner created content is perfect. Anyone from the community can submit, be it student, workshop leader or alumni!
Tell us more info on this link and a member of the team will be in touch.
We look forward to seeing your work.
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Scripting and Live-Coding Max with Scheme for Max - On-demand
2021-06-28 18:00 - 20:00
Level: Some experience with Max, plus some experience with any programming language
Scheme for Max brings the power and flexibility of Scheme Lisp to Max, for sequencing, patch scripting, and building complex interactive systems.
In this workshop, you will be introduced to interactive coding with the Scheme for Max object, and will build a performance capable sequencer all in code, that you can interact with live.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Create interactive patches and programs with the s4m object

Automate patches by sending messages and scripting in Scheme

Create sequence playback functions and interact with the Max transport and scheduler

Create live coding objects in Scheme

Know how to keep learning Scheme with further online resources

Session Study Topics

Why Scheme For Max was created and what we can do with it

Basic Scheme programming: data types, functions, variables

The s4m Max API: interacting with the scheduler, transport, midi, and GUI

Samples of Lisp idioms and live coding constructs, and further resources to learn Scheme

Requirements

A computer and internet connection

A webcam and mic

A Zoom account

Access to a copy of Max 8 (i.e. trial or full license)

An installation of the Scheme for Max package (free)

Windows: https://youtu.be/EKjpS6H_V8Q
OSX: https://youtu.be/O52ESDQCLgQ

An installation of a text editor and the ability to edit and save
plain text (code) files

About the workshop leader
Iain Duncan is a musician and music technologist in Victoria, BC, where he is pursuing graduate studies at the University of Victoria in music technology and algorithmic composition.
He is the author of Scheme For Max, and has previously worked with numerous computer music and general programming languages. He also works as a software architecture consultant at Crosslake Tech.

Digging deeper into Flora for monome norns - On-demand
2021-06-20 18:00 - 20:00 | Online
Level: Some experience of norns required
In the second Flora workshop, you will build your own custom L-system algorithms using Flora’s UI and sequence the script using the preset (PSET) sequencer. The script’s community gardening feature will also be covered to give you a new way to share your sequences with a worldwide audience.
Flora on Vimeo
By the end of the second workshop, you will be able to:

Design custom L-system algorithms with the Flora UI and maiden

Share your custom L-system algorithms using Flora’s community gardening feature

Sequence presets using Flora and other norns scripts

Use Flora as a sequencer for your external synthesizer(s) using crow and/or midi

Session study topics

L-system algorithm properties

Sharing L-system algorithms

Meta-sequencing Flora and other norns scripts

Norns integration with midi and/or crow

Requirements

A computer and internet connection

A norns device with Flora installed

Optional: A midi-enabled controller and/or synthesizer

We have a number of sponsorship places available, if the registration fee is a barrier to you joining the workshop please contact laura@stagingmhs.local.

About the workshop leader
Jonathan Snyder is a Portland, Oregon based sound explorer and educator.
Previously, he worked for 22 years as a design technologist, IT manager, and educator at Columbia University’s Media Center for Art History, Method, and Adobe.

Max meetup June / Gen~
2021-06-19 16:00 - 18:00 | Online
Date & Time: Saturday 19th June 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Level: Open to all levels
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session focuses on Gen~ and will feature presentations from expert practitioners including:

Massimiliano Cerioni – Culto Plugins project:
https://linktr.ee/culto
https://linktr.ee/massicerioni
Massimiliano Cerioni is an Italian composer, sound-art performer, sound designer currently living in Amsterdam. He writes electroacoustic music, sound-art and intermedia performances, audiovisual installations, music for dance, theatre and short movies. Cerioni plays didgeridoo and custom-made instruments such as Metastring, an expanded electroacoustic monochord.
Jay Curtis – EZGen Tutorial Patches
https://gum.co/ezgen
https://www.lysdexic.com
From Melbourne Australia, experiments in freeform sound design, audio manipulation and textural soundsculpting in rhythmic based composition. Using platforms such as MaxMSP, Arduino, C++ and Python to create custom DSP tools and sampling everything from scratched discs, hacked data files, circuit bent kids toys and his ever growing collection of modified drum machines, lysdexic continues to explore and destroy the audio spectrum.
***
Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Meet peers in the chill-out breakout room

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74

Instancing for Generative Art in TouchDesigner - On-demand
2021-06-18 18:00 - 20:00 | Online
Level: Beginner – intermediate
Working with Instancing in TouchDesigner offers a vast variety of possible inputs and outcomes. In this workshop series, we’ll look at how to use SOPs, CHOPs and TOPs to create generative 2D and 3D textures, landscapes and shapes and how to include audio in your Instancing network.
﻿
Session Learning Outcomes
By the end of this session a successful student will be able to:

Fully understand the concept and the possibilities of Instancing

Use different data formats as a base for instancing

Create generative 2D and 3D textures in TouchDesigner

Include audio in the Instancing network

Session Study Topics

The Copy SOP and SOP instancing

CHOP and TOP instancing with focus on TOPs

Rendering and Shading

Simple audio integration into Instancing

Requirements

A computer and internet connection

TouchDesigner latest version

About the workshop leader
Bileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide.

Natural Machines with Dan Tepfer - LIVESTREAM
2021-06-17 18:00 - 20:00 | Online
Date & Time: Thursday 17th June 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
In this live stream we’ll talk with Dan Tepfer and hear more about his project Natural Machines.
In an age of unprecedented technological advancement, Dan Tepfer is changing the definition of what a musical instrument can be. Featured in an NPR documentary viewed by 1.5 million people, Dan Tepfer shows his pioneering skill in this concert by programming a Yamaha Disklavier to respond in real time to the music he improvises at the piano while another computer program turns the music into stunning animated visual art. Called “fascinating and ingenious” by Rolling Stone, the Natural Machines performance lives at a deeply unique intersection of mechanical and organic processes, making it “more than a solo piano album… a multimedia piece of contemporary art so well made in its process and components and expressed by such a thoughtful, talented, evocative pianist… that it becomes a complete experience” (NextBop).
Music Hackspace YouTube
﻿
Overview of speaker
Dan Tepfer is a French-American jazz pianist and composer.
One of his generation’s extraordinary talents, Dan Tepfer has earned an international reputation as a pianist-composer of wide-ranging ambition, individuality, and drive—one “who refuses to set himself limits” (France’s Télérama). The New York City-based Tepfer, born in 1982 in Paris to American parents, has performed around the world with some of the leading lights in jazz and classical music, and released ten albums of his own.
Tepfer earned global acclaim for his 2011 release Goldberg Variations / Variations, a disc that sees him performing J.S. Bach’s masterpiece as well as improvising upon it—to “elegant, thoughtful and thrilling” effect (New York magazine). Tepfer’s newest album, Natural Machines, stands as one of his most ingeniously forward-minded yet, finding him exploring in real time the intersection between science and art, coding and improvisation, digital algorithms and the rhythms of the heart. The New York Times has called him “a deeply rational improviser drawn to the unknown.”
Tepfer’s honors include first prizes at the 2006 Montreux Jazz Festival Solo Piano Competition, the 2006 East Coast Jazz Festival Competition, and the 2007 American Pianists Association Jazz Piano Competition, as well as fellowships from the American Academy of Arts and Letters (2014), the MacDowell Colony (2016), and the Fondation BNP-Paribas (2018).

Audio Reactive Shaders with Shader Park + TouchDesigner - On-demand
2021-06-13 18:00 - 20:00 | Online
Level: Intermediate: Some previous experience with javascript, or programming is recommended. No experience with TouchDesigner is needed.
Overview
Explore 3D shader programming through a Javascript interface without the complexity of GLSL. Shader Park is an open source project for creating real-time graphics and procedural animations. Follow along through multiple examples using a P5.js style live code editor. Expand upon the examples and bring them into TouchDesigner to create your own audio reactive music visualizers. Explore the Shader Park community gallery where you can fork other people’s creations or feature your own.
Who is the workshop for?
Artists interested in exploring real-time procedural 3D graphics and animations applied as music visualizations.
Developers with experience programming in javascript, a p5.js style library, or similar language is recommended. Bonus if you know shader programming.
By the end of this session a successful student will be able to:

Create raymarched 3D shaders with Shader Park

Intro to TouchDesigner + Shader Park plugin

Overview of audio analysis

Create your own audio reactive music visualizer

Session Study Topics:

TouchDesigner

Shader Park

Shaders

Raymarching

Audio analysis

Requirements

A computer and internet connection

A copy of TouchDesigner

A downloaded song(.mp3 .aif .aiff .wav) you’d like to turn into a music visualizer.

About the workshop leader
Torin Blankensmith and Peter Whidden formed a creative-coding organization while at college together. They hosted weekly workshops for students from various disciplines on emerging topics in computer graphics. It was in this group that the first prototype of Shader Park was developed.
Torin is a freelance creative technologist and adjunct professor at the Parsons School of Design in New York City teaching TouchDesigner and Creative Coding. Based out of NEW INC, Torin creates immersive installations, experiences, interfaces, and websites. Torin’s work explores emerging techniques in real-time graphics pulling inspiration from systems and patterns of emergent behavior in nature. This work has translated into creating large scale environments for medical professionals to alleviate stress/burnout, for patients in clinical studies aiding in neuroscience research on brain recovery, and for commercial spaces bringing sanctuary to the urban landscape.
Peter is a creative software engineer whose work spans physics, astronomy, machine learning, and computer graphics. He currently works at the NY Times R&D lab focused on emerging computer vision and graphics techniques. Previously, Pete has worked with CERN to build interactive 3D visualizations used in particle physics. He’s also developed software with the Data Intensive Research in Astrophysics and Cosmology (DIRAC) Institute which enabled the discovery of over 30 new minor planets in the Kuiper belt. Recently his artistic collaborations with Alex Miller of SpaceFiller have been featured in galleries and in a permanent installation in Seattle.

TouchDesigner meetup 12th June
2021-06-12 16:00 - 18:00
Date & Time: Saturday 12th June 4pm UK / 5pm Berlin / 8am LA / 11am NYC Meetup length 2-hours
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom and is 2-hours in length.
This session focuses on interactivity and will feature presentations from TouchDesigner experts.
Speakers:
Crystal Jow: Creating Meditative Spaces
Crystal will be presenting about using physical movement and mindfulness practice to fuel interactive experiences. Her goal is to bridge the understanding of consciousness with immersive design.
Crystal Jow is a Los Angeles-based experiential media designer and movement instructor that specializes in audience-driven immersive installations and meditative experiences that explore motion and media
Germán Greiner: Audiovisual Interactivity with TouchDesigner and LeapMotion
Germán will talk about how he created an “audiovisual” instrument in which he uses hand movements to control both visuals and sounds simultaneously.
Germán Greiner is a Colombian/American software engineer and digital artist currently based in Berlin. He is interested in making innovative experiences that incorporate real time audience interaction, live coding, new instruments and synesthetic audio/visual forms.
Nima Gazestani: Interactive Solutions for Brands
Nima will show a selection of his past design projects and collaborations focused on interactivity, explaining the development and showing the behind the scenes in TD.
Nima is an interaction designer, instructor and developer based in Milan who’s been working with TD since 2008, balancing his work between the ideation, research and development of interactive installations for brands and design studios, as well as working with design schools.
Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Meet peers in the chill-out breakout room

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by

MIDI Programming in Ableton Live - On-demand
2021-06-10 18:00 - 20:00 | Online
Level: Beginner
By turning off the quantize function on his MPC J Dilla ushered a new era of groove in electronic music production. Composing beats using both rushing and dragging feels while also making sure that notes remained musically coherent. This workshop intends to equip you with the skills to program hip hop beats and music ideas with a drunk drummerfeel inspired by producers and musicians such as J Dilla, Questlove, Flying Lotus, or Kaytranada.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Develop an understanding of pulse, subdivision and polyrhythms

Acquire an understanding of the Groove

Using the Groove Pool and Warping to program beats with both MIDI and audio content

Identify & apply the right quantization values to apply to your programming

Session Study Topics

Drum rack for composition

Audio & MIDI warping for rhythm programming

The groove pool and timing features

Audio effects for enhancing rhythms

Requirements

A computer and internet connection

A web cam and mic

A Zoom account

Access to a copy of Live Suite or Standard (i.e. trial or full license)

About the workshop leader:
Simone Tanda is a musician, producer, multi-media artist, tech consultant, and educator.
Based across London & Berlin he is currently creating music for his own project, as well as multidisciplinary artists, film, and commercials.

Getting started with Interactive Machine Learning for openFrameworks - On-demand
2021-06-08 18:00 - 20:00 | Online
Level: Intermediate – C++ required
Using openFrameworks, ofxRapidLib and ofxMaximilian, participants will learn how to integrate machine learning into generative applications. You will learn about the interactive machine learning workflow and how to implement classification, regression and gestural recognition algorithms.
You will explore a static classification approach that employs the k-Nearest Neighbour (KNN) algorithm to categorise data into discrete classes. This will be followed by an exploration of static regression problems that will use multilayer perceptron neural networks to perform feed-forward, non-linear regression on a continuous data source. You will also explore an approach to temporal classification using dynamic time warping which allows you to analyse and process gestural input
This knowledge will allow you to build your own complex interactive artworks.

By the end of this series the participant will be able to:
Overall:

Set up an openFrameworks project for machine learning

Describe the interactive machine learning workflow

Identify the appropriate contexts in which to implement different algorithms

Build interactive applications based on classification, regression and gestural recognition algorithms

Session 1:

Set up an openFrameworks project for classification

Collect and label data

Use the data to control audio output

Observe output and evaluate model

Session 2:

Set up an openFrameworks project for regression

Collect data and train a neural network

Use the neural network output to control audio parameters

Adjust inputs to refine the output behaviour

Session 3:

Set up an openFrameworks project for series classification

Design gestures as control data

Use classification of gestures to control audio output

Refine gestural input to attain desired output

Session 4:

Explore methods for increasing complexity

Integrate visuals for multimodal output

Build mapping layers

Use models in parallel and series

Session Study Topics
Session 1:

Supervised Static Classification

Data Collection and Labelling

Classification Implementation

Model Evaluation

Session 2:

Supervised Static Regression

Data Collection and Training

Regression Implementation

Model Evaluation

Session 3:

Supervised Series Classification

Gestural Recognition

Dynamic Time Warp Implementation

Model Evaluation

Session 4:

Data Sources

Multimodal Integration

Mapping Techniques

Model Systems

Requirements

A computer with internet connection

Installed versions of the following software:

openFrameworks

ofxRapidLib

ofxMaxim

Preferred IDE (eg. XCode / Visual Studio)

About the workshop leader
Bryan Dunphy is an audiovisual composer, musician and researcher interested in using machine learning to create audiovisual art. His work explores the interaction of abstract visual shapes, textures and synthesised sounds. He is interested in exploring strategies for creating, mapping and controlling audiovisual material in real time. He is close to completion of his PhD in Arts and Computational Technology at Goldsmiths, University of London.

Getting started with MIDI 2.0 development - On-demand
2021-06-07 18:00 - 20:00 | Online
If you’re looking to book multiple tickets, please contact us for an invoice at info@stagingmhs.local
Level: Intermediate, Some experience with C++ coding required, Experience with JUCE recommended
To make the most of this on-demand workshop, participants should have experience building and debugging applications using Xcode (macOS) and Visual Studio (Windows).

Who is this course for:
Developers wanting to learn how MIDI 2.0 works under the hood, and how to get started writing software for it right away
Overview of what participants will learn:
This course will provide developers with knowledge and code for starting MIDI 2.0 development. At first, the concepts of MIDI 2.0 are explained. Then, the participants will co-develop a first implementation of a MIDI-CI parser for robust device discovery, and for querying and offering profiles. For that, a stub workspace will be provided. Exercises will let the participants practice the newly learned concepts. Last, but not least, this course also includes automated testing as a tool to verify the implementation.
Part 1: Overview of MIDI 2, concepts

MIDI-CI, Profiles, protocol negotiation, PE, UMP
Concepts
Tools
MIDI-CI Message Layout

Part 2: Workspace setup, Basic MIDI 2.0 Discovery

Workspace setup
Starting with a unit test
Implementing a MIDI 2.0 message parser
Implement MIDI 2.0 discovery

Part 3: Advanced MIDI 2.0 discovery and tests

making the parser more robust
MUID collision handling
Multi-port and MIDI Thru issues
unit tests + implementation

Part 4: Implementing Profiles. Outlook PE and UMP.

Use Cases
Sending and receiving Profile messages
Implementation and tests
Quick introduction to PE and to UMP

At the end of the course series, the participants will:

Know the core concepts of MIDI 2.0
Understand the MIDI 2.0 discovery protocol
Be able to build products with MIDI 2.0 discovery
Be able to build products using MIDI 2.0 Profiles
Use an initial set of MIDI 2.0 unit tests

Requirements
A computer and internet connection
Xcode (macOS)/Visual Studio (Windows)
JUCE workspace
About the course leaders
Brett Porter is Lead Software Engineer at Artiphon, member of the MIDI Association Executive Board, and chair of the MIDI 2 Prototyping and Testing Working Group. He is based in the New York City area.
Florian Bomers runs his own company Bome Software, creating MIDI tools and hardware. He has been an active MIDI 2.0 working group member since its inception. He serves on the Technical Standards Board of the MIDI Association and chairs the MIDI 2.0 Transports Working Group. He is based in Munich, Germany.

An introduction to Flora for monome norns - On-demand
2021-06-06 18:00 - 20:00 | Online
Level: Some experience of norns required
Flora is an L-systems sequencer and bandpass-filtered sawtooth engine for monome norns. In this workshop you will learn how L-system algorithms are used to produce musical sequences while exploring the script’s UI and features.
Flora on Vimeo
By the end of the first workshop, you will be able to:

Navigate the Flora UI and parameters menus to build and perform your own compositions

Create dynamically shaped, multinodal envelopes to modulate Flora’s bandpass-filtered sawtooth engine

Build generative polyrhythms and delays into your compositions

Use crow and/or midi-enabled controllers and synthesizers to play Flora

Session study topics:

Sequencing with L-system algorithms

Physical modeling synthesis with bandpass filters

Generate multi-nodal envelope

Norns integration with midi and/or crow

Requirements

A computer and internet connection

A norns device with Flora installed

Optional: A midi-enabled controller and/or synthesizer

We have a number of sponsorship places available, if the registration fee is a barrier to you joining the workshop please contact laura@stagingmhs.local.

About the workshop leader
Jonathan Snyder is a Portland, Oregon based sound explorer and educator.
Previously, he worked for 22 years as a design technologist, IT manager, and educator at Columbia University’s Media Center for Art History, Method, and Adobe.

Creative Riff Composition with MIDI - On-demand
2021-06-03 18:00 - 20:00 | Online
Level: Beginner
The riff by nature is repetitive so you get it, again and again, you get it reinforced and the rest of the song is built around it like the riff was the skeleton of the song.
This workshop aims to provide you with the necessary abilities to begin composing riffs and arranging a composition around such an important musical element.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Apply critical listening skills to riff & recurring motifs.

Extrapolate core musical qualities of a riff.

Construct a riff within a selected musical genre.

Apply arrangement techniques around a riff within a track.

Session Study Topics

MIDI programming

Rhythmic subdivision and polymeter

Micro fills and macro fills

Layering and subtractive arrangement techniques

Requirements

A computer and internet connection

A web cam and mic

A Zoom account

Access to a copy of Live Suite or Standard (i.e. trial or full license)

About the workshop leader:
Simone Tanda is a musician, producer, multi-media artist, tech consultant, and educator.
Based across London & Berlin he is currently creating music for his own project, as well as multidisciplinary artists, film, and commercials.

Build your own modular synth with MSP - On-demand
2021-06-02 18:00 - 20:00 | Online
Level: Beginner/Intermediate
Learn to program patches with MSP to make a custom modular environment.
Cycling 74’s Max / MSP offers a vast playground of programming opportunities to create your own synthesis devices. In this series you will build custom modules to create your own modular synthesis environment. This series aims to provide you with suitable skills to begin exploring synthesis and UI design in the Max MSP environment.
Series Learning Outcomes
By the end of the series a successful student will be able to:

Build oscillator and filter networks with MSP objects

Build modulation patches with MSP objects

Build step sequencers with Max and MSP objects

Explore use of signal routing in interesting and creative ways using MSP objects.

Build custom modules using UI objects and bpatchers

Session 1 / 2 / 3 / 4

MSP objects for synthesis, filters and modulation
MSP objects to control signal routing
UI objects and bpatchers
UI objects for sequencers

Requirements

A computer and internet connection

A web cam and mic

A Zoom account

Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader
Ned Rush aka Duncan Wilson is a musician, producer and performer. He’s most likely known best for his YouTube channel, which features a rich and vast quantity of videos including tutorials, software development, visual art, sound design, internet comedy, and of course music.

Getting Started with Max - June Series
2021-06-02 18:00 - 20:00 | Online
Dates & Times: Wednesdays 2nd, 9th, 16th & 23rd of June 6pm UK / 7pm Berlin / 10am LA / 1pm NYC – 2 hours live sessions
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of recorded videos, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples.
This on demand content aims to enable you to work with Max confidently on your own.
Learning outcomes:

Understand the Max environment

Connect building blocks together and work with data

Master the user interface

Work with your MIDI instruments

Requirements

A computer and internet connection

A good working knowledge of computer systems

A Zoom account

Access to a copy of Max 8

Create Music Visuals with TouchDesigner / Going Further - On-demand
2021-05-28 18:00 - 20:00 | Online
Level: Beginner

Overview
TouchDesigner is a tool that gains popularity among musicians who want to create visuals for their music and do audio-visual experiments. The goal of this course is to show how one can start with TouchDesigner and not risk being discouraged. You will learn the basic concepts underpinning creation and rendering of 3D geometries, what different parameters of PBR materials mean and how particle systems work. The concepts you learn will be used to create shiny and noisy audio-reactive visualizations that can be plugged into your live performance straight away. The course will equip you with tools and maps which will make your further TouchDersigner journey more productive and fun. This series is a continuation of the workshop Create Music Visuals with TouchDesigner – Fundamentals.
Session Learning Outcomes
Session 1

Change basic geometries

Understand the difference between CPU and GPU calculations

Make different audio frequencies trigger different events

Create an audio-reactive visualization using instanced geometries

Session 2

Import 3D assets

Perform transformations on imported 3D geometries (increase and decrease polygon count, translate)

Understand and Use PBR maps

Set up PBR shading for 3D assets

Session 3

Be confident with the main properties of a particle and particle system

Create a basic particle system

Configure emission properties of a particle system

Use force bearing objects to influence particles behavior

Confidently navigate the TD learning resources and know where to get help

Session Study Topics
Session 1

SOP generators and filters

Operators that use CPU and GPU

Geometry Instancing

Connecting Trigger CHOP to different frequencies of an audio-spectrum

Session 2

FBX and OBJ formats

Polyreduce and Subdivide SOPs, Delete SOP, Transform SOP

The theory of Physically-Based Rendering and Shading

PBR maps

PBR setup in Touch Designer

Session 3

Particle SOP inputs (emitter, attractor, force)

Particle SOP parameters

Differences between CPU and GPU particle systems

Navigating TouchDesigner Resources

Requirements

A computer with internet connection

A web cam and mic

A Zoom account

A three button mouse or Apple Track Pad appropriately configured

TouchDesigner installed (free version suffices https://derivative.ca/download)

If your on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better)

About the workshop leader
Dancing Pixels (Masha Rozhnova) is a London based artist who creates audio-visual performances and videos for musicians. For the past three years she has been using TouchDesigner as the main tool for content creation, show control and as an engine to enable interaction with the audience. She performed at Live Performers Meeting in Rome, at New River studios and Crux events in London.

Creative MIDI CC’s in Ableton Live - On-demand
2021-05-26 18:00 - 20:00 | Online
If you’d like to support the Music Hackspace to continue to build a program of free workshops, a voluntary contribution would be much appreciated.
Level: Intermediate
Ableton Live offers a vast playground of musical opportunities to create musical compositions and productions. These include techniques to deploy MIDI Control Change messages (CC’s) to manipulate and transform musical ideas. In this workshop you will creatively explore and deploy a range of MIDI CC’s manipulation tools in a musical setting. This workshop aims to provide you with suitable skills to utilise the creative possibilities of MIDI CC manipulation in the Ableton Live environment.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Identify MIDI CC’s messages

Map MIDI CC’s to parameters

Manipulate Clip Envelopes and dummy Clips via MIDI CC’s

Utilise MIDI CC”s to create novel musical and sonic elements

Session Study Topics

MIDI CC messages

MIDI Mapping CC’s

Clip Envelopes and dummy clips and CC’s

Creatively using MIDI CC’s

Requirements

A computer and internet connection

A web cam and mic

A Zoom account

Access to a copy of Live Suite (i.e. trial or full license)

About the workshop leader
Anna is a London based producer, engineer, vocalist and educator.

Anna is currently working as a university lecturer in London, teaching music production, creating educational content and working on her next releases as ANNA DISCLAIM.

Max meetup 22nd May
2021-05-22 19:00 - 21:00
Date & Time: Saturday 22nd May 2021 11am LA / 2pm NYC / 7pm UK / 8pm Berlin
Level: Open to all levels
Meetups are a great way to meet and be inspired by the Max community.
What to expect?
The meetup runs via Zoom and is 2-hours in length.
This session will be hosted by Chloe Alexandra Thompson and feature presentations from:
1) Iain C. T. Duncan: Scheme for Max Demo – Scripting and live-coding Max with Scheme Lisp

Project site
youtube channel

2) Kate De Lorme – Lobe 4DSOUND Software demonstration

lobestudio.ca
katedelorme.com

3) Bobby McElver – Wave Field Synthesis with Spat5 – exploring creating phono

Wave Field Synthesis
bobbymcelver.com

Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Meet peers in the chill-out breakout room

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74

Create Music Visuals with TouchDesigner / Fundamentals - On-demand
2021-05-21 18:00 - 20:00
Note: Add this workshop to your cart along with the full workshop series to get £10 off at checkout

Level: Beginner

Overview
TouchDesigner is a tool that gains popularity among musicians who want to create visuals for their music and do audio-visual experiments. This workshop is an introduction to the series “Create Music Visuals with TouchDesigner – Going Further”. You will be guided through TouchDesigner environment, learn how to create 3D scenes and control visual parameters with sound, discuss audio-visual art with your peers and, of course, make visuals! Try it and see if you want to learn more in the coming weeks with Going Further.

Discuss some names in the history of audio-visual art and ideas that inspired the field

Understand fundamentals of 3D rendering in TD

Create basic geometric shapes, light and texture them

Create audio-reactive visual progression that switches between camera views

Computer animation in the 21st century – the 3D space.

Ideas and key figures in the history of audio-visual art

3D rendering set up

Simple 2D compositing

Triggering actions and controlling parameters with CHOPs

Requirements

A computer with internet connection

A three button mouse or Apple Track Pad appropriately configured

TouchDesigner installed (free version suffices https://derivative.ca/download)

If your on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better)

About the workshop leader
Dancing Pixels (Masha Rozhnova) is a London based artist who creates audio-visual performances and videos for musicians. For the past three years she has been using TouchDesigner as the main tool for content creation, show control and as an engine to enable interaction with the audience. She performed at Live Performers Meeting in Rome, at New River studios and Crux events in London.

Livestream: TidalCycles - growing a language for algorithmic pattern
2021-05-20 18:00 - 20:00 | Online
Thursday 20th May 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
In this livestreamed interview, Alex McLean retraces the history and intent that prompted him to develop TidalCycles alongside ‘Algorave’ live performance events, contributing to establish Live Coding as an art discipline.
Alex started TidalCycles project for exploring musical patterns in 2009, and it is now a healthy free/open-source software project and among the most well-known live coding environments for music.
TidalCycles represents musical patterns as a function of time, making them easy to make, combine and transform. It is generally partnered with the SuperDirt hybrid synthesiser/sampler, created by Julian Rohrhuber using SuperCollider.
Culturally, TidalCycles is tightly linked to Algorave, a movement created by Alex McLean and Nick Collins in 2011, where musicians and VJs make algorithms to dance to.
Where to watch –
﻿﻿﻿﻿﻿
Facebook – https://www.facebook.com/musichackspace/
Overview of speaker
Alex McLean is a musician and researcher based in Sheffield UK. As well as working on TidalCycles, he also researches algorithmic patterns in ancient weaving, as part of the PENELOPE project based in Deutsches Museum, Munich. He has organised hundreds of events in the digital arts, including the annual AlgoMech festival of Algorithmic and Mechanical Movement. Alex co-founded the international conferences on live coding and live interfaces, and co-edited the Oxford Handbook of Algorithmic Music. As live coder has performed worldwide, including Sonar, No Bounds, Ars Electronica, Bluedot and Glastonbury festivals.

Creative Audio and MIDI in Ableton Live - On-demand
2021-05-19 18:00 - 20:00 | Online
If you’d like to support the Music Hackspace to continue to build a program of free workshops, a voluntary contribution would be much appreciated.
Level: Intermediate
Ableton Live offers a vast playground of musical opportunities to create musical compositions and productions. These include converting audio based harmony, melody and rhythm to MIDI, alongside techniques such as slicing audio into sampling tools which can be triggered via MIDI. In this workshop you will creatively explore and deploy a range of Audio and MIDI manipulation tools in a musical setting. This workshop aims to provide you with suitable skills to utilise the creative possibilities of Audio and MIDI manipulation in the Ableton Live environment.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Convert Audio to MIDI

Slice Audio to MIDI

Manipulate Audio via MIDI slices

Utilise Audio and MIDI to create novel musical and sonic elements

Session Study Topics

Converting Audio to MIDI

Slicing Audio to MIDI

Manipulating slices within Simpler

Creatively using Audio and MIDI

Requirements

A computer and internet connection

Access to a copy of Live Suite (i.e. trial or full license)

About the workshop leader
Anna is a London based producer, engineer, vocalist and educator.

Anna is currently working as a university lecturer in London, teaching music production, creating educational content and working on her next releases as ANNA DISCLAIM.

Discover the new features in Max for Live 11 - On demand
2021-05-17 18:00 - 20:00 | Online
Level: Intermediate
MaxforLive allows users to develop their own devices for use in composition, performance and beyond. In the recent release of Live Suite 11 there are a myriad of new features and tools for musicians and programmers alike. In this workshop you will explore these new tools and features and be able to leverage them in your own musical works and patches.
By the end of this session a successful student will be able to:

Explore new MPE possibilities

Utilise the new devices

Identify the new integrations and objects

Understand and deploy the new features for developers

Session Study Topics

MPE and Max for Live

New Max for Live devices

New integrations and objects in Max for Live with Live 11

New features for developers of Max for Live devices with Live 11

Requirements

A computer and internet connection

Access to a copy of Live 11 Suite & Max for Live (i.e. trial or full license)

About the workshop leader
Mark Towers is an Ableton Certified Trainer and a lecturer in music technology at Leicester College. He specialises in Max for Live, as well as working with Isotonik Studios to create unique and creative devices for music production and performance such as the Arcade Series.

Supported by

TouchDesigner meetup 15th May
2021-05-15 17:00 - 19:00
Date & Time: Saturday 15th May 5pm UK / 6pm Berlin / 9am LA / 12pm NYC
Meetup length 2-hours
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom and is 2-hours in length.
This session focuses on Typography and Graphic Design and features presentations from:

1. Jash: 36 Days Of Type
Jash is a Canadian/American photographer, videographer, and motion graphics artist. Jash recently challenged himself to participate in the annual 36 days of type challenge; Creating a generative composition in touch designer every day for 36 days. https://justjash.com/
2. Caroline Reize: Design for New Media: An introduction to design and its application in new media
Caroline is a German-born media artist who makes experimental visuals based on minimalism. Her work focuses on drawing inner emotion to create an image. The shapes and colors that are obtained from this allow the viewer a new experience. To develop a sufficient multi-sensory experience, she utilizes various forms of media, collaborates with sound artists, and works on narrowing the gap between art and technology. http://carolinereize.com/
3. Hugues Kir: The “Frog Effect”
A benevolent approach to graphic design in TouchDesigner
https://derivative.ca/p/62998 @smooth_isfast

Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Meet peers in the chill-out breakout room

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by

Livestream: Nestup - A Language for Musical Rhythms
2021-05-10 18:00 - 20:00
Date & Time: Monday 10th May 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
In this livestreamed interview, we will speak with Sam Tarakajian and Alex Van Gils, who’ve built a fantastic live-coding environment that works within an Ableton Live device called Nestup.
The programs we use to make music have a lot of implicit decisions baked into them, especially in their graphical interfaces. Nestup began as a thought experiment, trying to see if embedding a text editor inside Live could open up new creative possibilities. We think the answer is that yes, text can work well alongside a piano roll and a traditional musical score, as a concise and expressive way to define complex rhythms.
With Nestup, you define for yourself any size of rhythmic unit, any sort of rhythmic subdivision, and with any scaling factor. These language features open your rhythm programming up to musical ideas such as metric modulation, nested tuplets, complex polyrhythm, and more. Rhythms from musical styles which would have been prohibitively difficult to program in a DAW can therefore be rendered in MIDI, such as rhythms from Armenian folk musics or “new complexity” compositions.
Overview of speakers
Sam is a Brooklyn based developer and creative coder. Sam works for Cycling ‘74 and develops independent projects at Cutelab NYC. Alex is a composer, performer, and generative video artist based in Brooklyn.
Sam and Alex have been making art with music and code together for over 10 years, beginning with a composition for double bass and Nintendo Wiimote while undergraduates and continuing to include electroacoustic compositions, live AR performance art, installation art, Max4Live devices, and now Nestup, the domain-specific language for musical rhythms.
Where to watch?
YouTube –
﻿

Getting Started with Gen - On-demand
2021-05-10 18:00 - 20:00 | Online
Level: Intermediate / Previous experience with MSP is required.
Build highly efficient signal processing operations in Max using Gen~. In this series of 4 workshops, you will learn the fundamentals of signal processing and develop skills to confidently code with Gen~ in Max. The course contains 24 custom-made example patches along with audio samples that you will build as exercises during the course and be able to use in your own projects.
﻿
Series Learning Outcomes
By the end of this series a successful student will be able to:

Become familiar with the Gen~ environment

Build various audio processing tools via Gen~ (i.e. delay FX, AM and FM tools)

Construct basic Gen~ sampling and synthesis tools

Apply a myriad of Gen~ operators

Series Study Topics

The Gen~ environment

Audio processing in Gen~

Gen~ sampling and synthesis tools

Gen~ operators and data management

Requirements

A computer and internet connection

Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader
Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator.
He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function. He has released the Max for Live device synth Wave Junction in partnership with Sonicstate.

Simple Systems for Live Performance: A TouchDesigner Primer - On-demand
2021-05-07 18:00 - 20:00 | Online
Level: Intermediate
Whether at a concert or in a music video, visual effects can do so much to enhance the listener/viewer’s experience and create a lasting impression. This workshop aims to demonstrate how, using TouchDesigner, one can convert MIDI and acoustic audio signal into dynamic visual performances.
﻿
Session Learning Outcomes
By the end of these sessions a successful student will be able to:
PT1:

Design and implement generative visual effects which evolve over time

Map out a show control system with high-level hooks for updating state in production

Create simple audio +/ MIDI signal workflows

PT2:

Persisting/loading custom presets with Python + JSON

Map a visualization onto any performance environment, whether physical or digital

Session Study Topics
PT1:

How to build custom UIs with widgets in TouchDesigner

Encapsulating new and existing VFX patches in reusable components

Basic MIDI input with TouchDesigner

PT2:

Programming advanced actions with Python in TouchDesigner

Making custom MIDI mappings which plug into a global control system

Outputting anywhere: projection mapping, NDI streaming, DMX / lighting fixtures

Requirements

A computer and internet connection

A free (or higher) license of TouchDesigner

A text editor for programming, such as Sublime Text 3 (recommended)

Recommended:

Webcam and/or microphone

A text editor for programming, such as Sublime Text 3 (recommended)

Virtual audio routing software (e.g VB Cable on Windows, Soundflower / Loopback Audio on Mac) you can use to send audio to TouchDesigner directly from other software on your computer, such as Spotify

About the workshop leader
Ben Benjamin is a programmer and performer based in Los Angeles. He is obsessed with the intersection of media, culture, and technology.

Granular Synthesis: Getting Started with Grainflow - On-demand
2021-05-06 18:00 - 20:00 | Online
Level: Advanced
http://mhproduction.wpengine.com/wp-content/uploads/2021/04/Chris-Promo-Video.mp4
Grainflow is a package for Max / MSP that utilizes gen~ and the MC wrapper to allow users to control large numbers of sample accurate grains. This workshop will teach participants about how to use and control large numbers of grains using the Grainflow package and Max’s multichannel wrapper.
By the end of the session students should be able to:

Develop an understanding of granulation and granular synthesis

Use Grainflow to build a granular file player

Use Grainflow for live granulation.

Build a granular time-stretching tool

Use the MC output of Grainflow to bus grains stochastically to different effects

Study Topics

Introduction to Grainflow~ – parameters and controls

Building a sound-file granulator using grainflow~

Building a live granulator using grainflow~.

Build a real-time time stretcher

Build a system for statistically bussing grains into several effects.

Requirements

A computer and internet connection

Access to a copy of Max 8

The Grainflow Package

About the workshop leader
Christopher Poovey is a Dallas based electroacoustic composer, media artist, and developer.
He is currently a PhD candidate at the University of North Texas with a research focus in interactive computer music and immersive installation. Chris has developed several software packages for Max as well as a number of Max for Live devices and VST instruments built using

Max and Machine Learning with RunwayML - On-demand
2021-05-05 18:00 - 20:00 | Online
Level: Intermediate
RunwayML is a platform that offers AI tools to artists without any coding experience. Max/MSP is a visual programming environment used in media art that can be used to control RunwayML in a more efficient way. At the end of the workshop you will be able to train trendy machine learning models and generate videos by walking a latent space through Max and NodeJS.
﻿
Session Learning Outcomes
By the end of the course a successful student will be able to:

Understand the RunwayML workflow

Use Node4Max to control RunwayML and generate a video.

Explore ML trendy models

Create a Dataset

Train a ML model

Process videos with the VIZZIE library.

Session 1
– Introduction to the course
– What’s machine learning, deep learning and neural networks?
– What’s RunwayML?
– What’s Max/MSP/Jitter and NodeJS?

– Dataset and models training with RunwayML

Session 2
– What’s a GAN and styleGAN?
– Latent space walk
– Image and video generation with RunwayML, Max and Node4Max (part 1)
Session 3
– Image and video generation with RunwayML, Max and Node4Max (part 2)

Session 4
– processing Images and videos with VIZZIE2 and Jitter.
Session Study Topics

Generate images and video through AI

Request data to models and save images on your local drive

Generate video from images

Communication protocols (web sockets and https requests)

AI models used in visual art.

Video processing

Models training

Requirements

A computer and internet connection

Access to a copy of Max 8 (either trial or licence)

A code editor such as Visual Studio Code, Sublime or Atom

Attendees need to create a RunwayML account – https://app.runwayml.com/signup.

Upon setting up an account you will receive 10$ credit for free
Approx. 50$ credits will be required to complete the course however these do not need to purchased in advance
20% RunwayML discount code will be provided to participant who sign up to the course

About the workshop leader
Marco Accardi is a trained musician, multimedia artist, developer and teacher based in Berlin.
He is the co-founder of Anecoica, a collective that organises events combining art, science and new technologies.
