Music Hackspace

Max meetup June / Gen~
2021-06-19 16:00 - 18:00 (Europe/London) | Online
Date & Time: Saturday 19th June 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Level: Open to all levels
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session focuses on Gen~ and will feature presentations from expert practitioners including:

Massimiliano Cerioni – Culto Plugins project:
https://linktr.ee/culto
https://linktr.ee/massicerioni
Massimiliano Cerioni is an Italian composer, sound-art performer, sound designer currently living in Amsterdam. He writes electroacoustic music, sound-art and intermedia performances, audiovisual installations, music for dance, theatre and short movies. Cerioni plays didgeridoo and custom-made instruments such as Metastring, an expanded electroacoustic monochord.
Jay Curtis – EZGen Tutorial Patches
https://gum.co/ezgen
https://www.lysdexic.com
From Melbourne Australia, experiments in freeform sound design, audio manipulation and textural soundsculpting in rhythmic based composition. Using platforms such as MaxMSP, Arduino, C++ and Python to create custom DSP tools and sampling everything from scratched discs, hacked data files, circuit bent kids toys and his ever growing collection of modified drum machines, lysdexic continues to explore and destroy the audio spectrum.
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Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Meet peers in the chill-out breakout room

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74

Digging deeper into Flora for monome norns - On-demand
2021-06-20 18:00 - 20:00 | Online
Level: Some experience of norns required
In the second Flora workshop, you will build your own custom L-system algorithms using Flora’s UI and sequence the script using the preset (PSET) sequencer. The script’s community gardening feature will also be covered to give you a new way to share your sequences with a worldwide audience.
Flora on Vimeo
By the end of the second workshop, you will be able to:

Design custom L-system algorithms with the Flora UI and maiden

Share your custom L-system algorithms using Flora’s community gardening feature

Sequence presets using Flora and other norns scripts

Use Flora as a sequencer for your external synthesizer(s) using crow and/or midi

Session study topics

L-system algorithm properties

Sharing L-system algorithms

Meta-sequencing Flora and other norns scripts

Norns integration with midi and/or crow

Requirements

A computer and internet connection

A norns device with Flora installed

Optional: A midi-enabled controller and/or synthesizer

We have a number of sponsorship places available, if the registration fee is a barrier to you joining the workshop please contact laura@stagingmhs.local.

About the workshop leader
Jonathan Snyder is a Portland, Oregon based sound explorer and educator.
Previously, he worked for 22 years as a design technologist, IT manager, and educator at Columbia University’s Media Center for Art History, Method, and Adobe.

Scripting and Live-Coding Max with Scheme for Max - On-demand
2021-06-28 18:00 - 20:00
Level: Some experience with Max, plus some experience with any programming language
Scheme for Max brings the power and flexibility of Scheme Lisp to Max, for sequencing, patch scripting, and building complex interactive systems.
In this workshop, you will be introduced to interactive coding with the Scheme for Max object, and will build a performance capable sequencer all in code, that you can interact with live.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Create interactive patches and programs with the s4m object

Automate patches by sending messages and scripting in Scheme

Create sequence playback functions and interact with the Max transport and scheduler

Create live coding objects in Scheme

Know how to keep learning Scheme with further online resources

Session Study Topics

Why Scheme For Max was created and what we can do with it

Basic Scheme programming: data types, functions, variables

The s4m Max API: interacting with the scheduler, transport, midi, and GUI

Samples of Lisp idioms and live coding constructs, and further resources to learn Scheme

Requirements

A computer and internet connection

A webcam and mic

A Zoom account

Access to a copy of Max 8 (i.e. trial or full license)

An installation of the Scheme for Max package (free)

Windows: https://youtu.be/EKjpS6H_V8Q
OSX: https://youtu.be/O52ESDQCLgQ

An installation of a text editor and the ability to edit and save
plain text (code) files

About the workshop leader
Iain Duncan is a musician and music technologist in Victoria, BC, where he is pursuing graduate studies at the University of Victoria in music technology and algorithmic composition.
He is the author of Scheme For Max, and has previously worked with numerous computer music and general programming languages. He also works as a software architecture consultant at Crosslake Tech.

Jamspace - Livestream July 5th 2021
2021-07-05 18:00 - 20:00 | Online
Monday 5th July 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Where to watch – Live on Music Hackspace’s YouTube and Facebook channels

Join the first in an occasional series that showcases musical and visual performances and collaborations from members of the Music Hackspace community. After each performance, the practitioners are interviewed about their methodology. Watch the event live from our social media channels.
Wanna show off your work for the next Jamspace? Visit this link for more details:
Performance and interviews with:

Halina Rice

Halina Rice is a London-based electronic music producer and AV artist renowned for her vivid and eclectic style, using multiple effects and sampling to create original and experimental sounds. Uniting elements of ambient, electronic, percussive and bass music, her sound ranges from evocative and melancholic soundscapes to beat-driven, punchy tracks.

Ross flight – granular synth with connect, fused with contemporary dance.

Artist Name: Boss Kite
Ross Flight works as a sound and interactive system designer for theatre, live art and contemporary performance. He’s been releasing music sporadically as Boss Kite for 10 years, alongside working on an interactive performance system using skeleton tracking with an infrared camera, to perform live electronic music with the human body.
Links:

http://www.rossflight.com/
https://bosskite.bandcamp.com/

Phelan Kane / Bileam Tschepe – AV collaboration and interview

Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator.
He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function. He has released the Max for Live device synth Wave Junction in partnership with Sonicstate.

http://metafunction.co.uk/
http://phelankane.com/bio/

Bileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide

https://www.instagram.com/elekktronaut/
https://www.youtube.com/c/bileamtschepe/
https://elekktronaut.com/
What is Jamspace?
Jamspace
Showcase your work to the Music Hackspace community.
What is Jamspace?
Jamspace is an occasional / monthly series that showcases audio and visual performances and collaborations from members of the Music Hackspace community. We aim to create an online space in which community members can showcase their creative practice – be it musical, visual, audio, generative, traditional or experimental pieces.
How does it work?
Jamspace is hosted live by Music Hackspace Workshop Leader Ned Rush. Pre-composed performance videos are streamed and after each performance, the practitioners are interviewed live by Ned about their methodology. Anyone can watch the events live for free from our social media channels. Want to pose a question for the interview? You can ask questions in the chat on social media on the day.
Can I play / get involved?
Want to show off your work for the next Jamspace?
Jamspace is hosted by Music Hackspace Workshop Leaders Phelan Kane and Ned Rush.
Your piece could be anything that demonstrates creative use of technology in the arts. Performance to a camera is not a prerequisite – screen capture, generative visuals, green screen, Max, Jitter, video filters, VJ, sonificiations, Ableton Live and /or TouchDesigner created content is perfect. Anyone from the community can submit, be it student, workshop leader or alumni!
Tell us more info on this link and a member of the team will be in touch.
We look forward to seeing your work.
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Getting Started with Max - July series
2021-07-07 18:00 - 20:00 | Online
Dates & Times: Wednesdays 7th / 14th / 21st / 28th July 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of recorded videos, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples.
This on demand content aims to enable you to work with Max confidently on your own.
Learning outcomes:

Understand the Max environment

Connect building blocks together and work with data

Master the user interface

Work with your MIDI instruments

Requirements

A computer and internet connection

A good working knowledge of computer systems

Access to a copy of Max 8

Tone to drone - Introduction to SuperCollider for monome norns - On-demand
2021-07-11 18:00 - 20:00 | Online
Level: Beginner (many fundamentals of SuperCollider will be covered)
SuperCollider is an amazing open-source audio synthesis and composition tool. In this workshop we will gain understanding of SuperCollider while making a musical drone – a minimal sustained sound with dynamic harmonic variations, in the vein of Sunn O))) or La Monte Young. We will also learn how to add drones to the monome norns in your own drone script.
Summary:

Learn how to use SuperCollider, starting from the basics

Learn about sound synthesis with SuperCollider

Become familiar with sound synthesis elements of SuperCollider

Integrate a SuperCollider script into a monome norns script

By the end of the workshop, you will be able to:

Understand the fundamentals of SuperCollider code

Understand SuperCollider UGens for audio synthesis and mixing

Design your own drone which you can run from SuperCollider

Add SuperCollider code into a norns script

Session Study Topics

Basics of coding in SuperCollider

Workings of audio synthesis UGens and how they can be combined

Adding UGens for sound modulation

Communication between norns scripts and SuperCollider

We have a number of sponsorship places,if the registration fee is a barrier to you joining the workshop please contact laura@stagingmhs.local.

Requirements

A computer and internet connection
A webcam and mic
A Zoom account
A norns device

About the workshop leader
Zack Scholl is a Seattle, Washington based tinkerer who releases music and norns scripts as “infinite digits”.
He has been programming for 12 years as part of his job developing instrumentation and conducting experiments to understand biophysical properties of human proteins.

Getting Confident With Gen~ / LIVE Session - Workshop series
2021-07-12 18:00 - 20:00 | Online
Workshop series
Dates & Times: Mondays: 12th / 19th / 26th July and 2nd August 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Previous experience with Gen~ is required i.e. completion of Getting Started With Gen~ workshop series
Example of topic that students are expected to be knowledgeable with before workshop:

The Gen~ environment

Basic audio processing in Gen~

Gen~ operators and data management

Example of topic that students are expected to be knowledgeable with after workshop:

Multi Tap Delay operator with cubic interpolation

Biquad and filter coefficients

Basic reverb structures

Basic CodeBox

Develop a myriad of highly efficient signal processing operations in Max using Gen~. In this series of 4 workshops, you will apply signal processing techniques to build and code a variety of patches with Gen~ in Max. The course contains 20 plus custom-made example patches along with audio samples that you will build as exercises during the course and be able to use in your own projects.
Series Learning Outcomes
By the end of this series a successful student will be able to:

Become confident with the Gen~ environment

Build various audio processing tools via Gen~ (i.e. flanger, chorus, ping pong delays, multi tap delays, distortion)

Construct Gen~ filter, equalization and reverb tools

Become familiar with the Gen~ CodeBox environment

Series Study Topics

The Gen~ environment

Audio processing in Gen~

Gen~ filter, equalization and reverb tools

Gen~ CodeBox

Requirements

A computer and internet connection

A web cam and mic

A Zoom account

Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader
Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator.
He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function. He has released the Max for Live device synth Wave Junction in partnership with Sonicstate.

Splatterbox - On-demand
2021-07-12 18:00 - 20:00 | Online
Level: Intermediate
MaxMSP allows us to go far beyond the stompbox looper. In this workshop, discover how working with simple looping combinations can add up to a rich and layered soundscape. The beauty then lies in the retrospective operations we can apply to the loops with this patch for a very personal and unique outcome.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Build a custom loop station

Explore post processing and loop manipulations for unique soundscapes and performances

Build loops and samples in real time

Session Study Topics

[Groove ~] many attributes to create contrasting loops and to avoid audio pops

[Waveform] and [jsui] objects to control and manipulate samples

[timer] to control recording durations and targets

Requirements

A computer and internet connection

A web cam and mic

A Zoom account

Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader
James Wilkie holds a Bmus in Film Scoring at Berklee College of Music and an MMus in Sonic Arts from Goldsmiths. This grounding continues to offer James a strong combination of concept and craft.
Storytelling lives at the heart of James’ work as he works with space and the imagination in sound through the creation of ambient A/V compositions, text, and live performances exploring the impact of technology on the imagination and community.

Interaction with Arduino & Max - Workshop series / On-demand
2021-07-13 18:00 - 20:00 | Online
Pricing excluding kit, components to be purchased separately – see kit list in requirements section
Level: Beginner-Intermediate
Want your Arduino to control audio, video, generative 3D visuals, or even Ableton Live? Combine Arduino with Max 8, a powerful visual programming environment opens up many possibilities for interactive installation, generative art, multimedia performance, and more! You will learn very basic electronics, introductory Arduino skills, and how to use sensors and inputs to control Max 8!
By the end of this workshop series you will be able to:

Create Arduino based electronic prototypes

Control audio in Max 8 with sensors and your own custom hardware interfaces

Utilize Max to map software interactions to physical electronic systems

Apply interaction design concepts for developing installations and performances

Session Study Topics:

Max 8 to control Digital and PWM output

Switches and Digital inputs mapped to states in Max 8

Analog sensors, smoothing data and creating meaningful interactions

Strengths, weaknesses and limitations of hardware and software.

Requirements

A computer with Internet connection

Arduino / Electronics kit please check you can order all of these parts before the series starts

Max software – either free trial or full licence

Arduino software

About the workshop leader:
Kyle Dufﬁeld is a Toronto based Interactive and Experience Design Professional who creates immersive interactive installations and brand activations. He is also known for his afﬁliation with the studio and former gallery, Electric Perfume. As an educator, and technical consultant, he has facilitated interactive media workshops and projects with institutions across Canada, Shanghai, and online. Currently, Kyle is participating in Cycling 74’s Max Certiﬁed Trainer Program, and is focusing on creating unforgettable technological experiences.

Max meetup - July 24th
2021-07-24 16:00 - 18:00 | Online
Date & Time: Saturday 24th July 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Level: Open to all levels
Hosted by Melody Loveless.
Meetups are a great way to meet and be inspired by the Max community.
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session will feature presentations from 3 expert practitioners:
Viola Yip

Website: https://www.violayip.com/
Instagram: https://www.instagram.com/viola_yip/?hl=en

Daniel McKemie

Website: https://www.danielmckemie.com/
Instagram: https://www.instagram.com/danielmckemie/

Virginia de las Pozas: Axine M

Website: https://gnarl.online/LINK/
Instagram: https://www.instagram.com/_238900/

Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Meet peers in the chill-out breakout room

Requirements:

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74

Ample samples - Introduction to SuperCollider for monome norns - On-demand
2021-07-25 18:00 - 20:00 | Online
Level: Beginner (many fundamentals of SuperCollider will be covered)
SuperCollider is an amazing open-source audio synthesis and composition tool.
In this workshop we will focus on sampling and learn how to use SuperCollider to make a fully featured sample player + looper which can be used for triggering drum kits, sequencing partitions, or a chaotic breakbeat style system. We will also learn the basics of applying effects, and finally how to integrate the resulting SuperCollider code into a new script for monome norns.
Summary

Learn how to use SuperCollider,

Learn about sample playback in SuperCollider

Become familiar with sample playback and effect elements of SuperCollider

Integrate a playback engine into monome norns

By the end of this workshop, you will be able to:

Learn how to use SuperCollider starting from the basics

Understand SuperCollider UGens for sample playback and effects

Write SuperCollider code that can apply effects to sounds

Play SuperCollider samples in a monome norns script

Session Study Topics

Understanding UGens for sample playback

Develop SuperCollider code for effective sample playback

Use UGens to apply effects to samples

Norns integration with midi and samples

We have a number of sponsorship places,if the registration fee is a barrier to you joining the workshop please contact laura@stagingmhs.local.

Requirements

A computer and internet connection

A norns device

About the workshop leader
Zack Scholl is a Seattle, Washington based tinkerer who releases music and norns scripts as “infinite digits”.
He has been programming for 12 years as part of his job developing instrumentation and conducting experiments to understand biophysical properties of human proteins.

Build Max for Live devices using Ableton Live’s API / On-demand
2021-07-27 18:00 - 20:00 | Online
Level: Intermediate

In this series of workshops you will explore concepts and techniques associated with Ableton Live’s API and the Live Object Model (LOM). The LOM provides a detailed level of control of Live via M4L and it can be used to underpin unique and novel M4L devices. These workshops aim to expand your knowledge and use of the Live API and the LOM within the M4L development environment, which can be leveraged by M4L developers to enhance their practice and provide unprecedented control of Live.
Series Learning Outcomes
By the end of this series a successful student will be able to:

Identify the LOM structure, LOM paths and LOM Object ids

Utilise API Object types, Classes, Children, Properties and Functions

Deploy datatypes, debugging, notifications and javascript with the Live API

Observe and control Live parameters via the API and M4L

Session 1: The Live Object Model Pt.1

Live Objects (hierarchy, properties, functions)

Object Paths

Root Objects

Max Objects (live.path, live. Object)

Session 2: The Live Object Model Pt.2

Max Objects (live.remote~, live.observer)

Controlling Ableton Live parameters

Observing Ableton Live

Session 3: Creating a Max for Live device with the Live API

Work with Control Surfaces

Route MIDI / audio

Practical examples of API use

Session 4: JavaScript

The LiveAPI Object in JS

Summary of course

Requirements

A computer and internet connection

Access to a copy of Live Suite (preferably Live Suite 11) trial or full licence.

About the workshop leader
Mark Towers is an Ableton Certified Trainer and a lecturer in music technology at Leicester College. He specialises in Max for Live, as well as working with Isotonik Studios to create unique and creative devices for music production and performance such as the Arcade Series.

TouchDesigner meetup - LIVE Session / 31st July
2021-07-31 18:00 - 20:00 | Online
Date & Time: Saturday 31st July 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.
This session focuses on Shaders and will feature presentations from TouchDesigner experts:
Josef Luis Pelz – Real-time cloth simulation in TD with GLSL
We’ll have a look at a versatile real-time cloth simulation. Besides showing some example results, I’ll try to briefly explain how the system works and how I developed it step by step. It involves pixel, vertex and compute shader.
Josef is a creative coder, generative art enthusiast and mathematician living and working in Berlin. With a background in mathematics and computer science, he is linking his passion for creative problem solving and aesthetics.
For more info check out: instagram.com/josefluispelz/ https://twitter.com/JosefPelz https://josefluispelz.com/
Louise Lessél – Shader conversions from TouchDesigner to Raspberry Pi
Louise will present an asset she created that allows you to quickly convert Shadertoy shaders to use in your Touchdesigner projects, and to go one step further and use the shader in your Raspberry Pi projects by using Pi3D, to run either screens or LED hub-75 matrixes. The asset is available in the Touchdesigner community assets.
Louise Lessél is a Danish New Media artist and Creative Technologist based in New York. She creates digital projections and interactive light installations based on scientific facts and data input, often exploring the limits of the human perceptual system or raising ecological awareness.
For more info checkout: Instagram: @louiselessel
Torin Blankensmith & Peter Whidden – Interactive 3D Shaders with Shader Park and TouchDesigner
Torin and Peter will be showcasing their new plugin which allows you to use Shader Park within TouchDesigner to quickly script interactive shaders. Explore 3D shader programming through a Javascript interface without the complexity of GLSL. Shader Park is an open source project for creating real-time graphics and procedural animations. Follow along through multiple examples using a live code editor. Expand upon the examples and bring them into TouchDesigner to create your own interactive graphics. Browse the Shader Park community’s gallery where you can fork other people’s creations or feature your own.
Torin is a freelance creative technologist, teacher, and real-time graphics artist focusing on mixed reality installations and interactive experiences. He currently works at Studio Elsewhere creating restorative immersive environments in collaboration with neuroscientists focused on patient and medical worker’s well being.
Peter is a creative software engineer whose work spans physics, astronomy, machine learning, and computer graphics. He currently works at the NY Times R&D lab focused on emerging computer vision and graphics techniques.
For more info checkout: Instagram: @blankensmithing, @peterwhidden / Twitter: @tblankensmith

Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions
Join a room on topics of your choice
Show other participants your projects, ask for help, or help others out
Collaborate with others
Meet peers in the chill-out breakout room

Requirements

A computer and internet connection

A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by

Getting started with Max - August Series
2021-08-06 18:00 - 20:00
Dates & Times: Starting Friday 6th August 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of workshops, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of guided exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples and live interactions with teachers and other participants.
This series of online workshops aims to enable you to work with Max confidently on your own.
Sessions overview
Session 1 – Understand the Max environment (Friday 6th August at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC)
Session 2 – Connect building blocks together and work with data (Friday 13th August at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC)
Session 3 – Master the user interface (Friday 20th August at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC)
Session 4 – Work with your MIDI instruments (Friday 27th August at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC)

Requirements

A computer and internet connection

A good working knowledge of computer systems

Access to a copy of Max 8

A Zoom account

About the workshop leader
Melody Loveless is an artist, creative technologist, and educator based in Brooklyn, NYC. Her work ranges from live coding performance, generative sound installations, multisensory performance, and more. She has taught at various institutes across NYC including NYU, the New School, Hunter College, and Harvestworks and is part of Cycling 74’s Max Certified Trainer Program.

Max meetup - August 14th
2021-08-14 16:00 - 18:00
Date & Time: Saturday 14th August – 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours
Level: Open to all levels
Meetups are a great way to meet and be inspired by the Max community.
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session will feature presentations from expert practitioners.
Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Meet peers in the chill-out breakout room

The list of presenters will be updated and announced before the meetup.

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74

TouchDesigner meetup - August 28th
2021-08-28 16:00 - 18:00 | Online
Date & Time: Saturday 28th August 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.
This session focuses on The Future of TouchDesigner and New Media Art and will feature presentations from expert practitioners.
The meetup will be hosed by Bileam Tschepe, the theme for this meetup is ‘The Future Of Interactive Art’ and we’re pleased to confirm the lineup of speakers:

Scottie J. Fox – The Live-Edited Experience

Bio: Scottie is a real-time mixed visual artist and software developer from Boston, USA – specializing in improv, moment arts, dance and augmented reality
Description: An exploration into the possibilities and frontier of real time illusion of performance arts using mixed reality of both real and digital effects to create a showcase of what is now available at the user level, where previously only achievable in post studio production
To find out more: ://twitter.com/ScottieFoxTTV & https://www.twitch.tv/scottie_fox/

Karyn Nakamura – Interactive Experiments With Kinect

Bio: Karyn is 20 year old from Tokyo currently studying design at MIT! She mostly works in Touchdesigner or JavaScript and is a big fan of early net art, post hardcore music, and modern Japanese history
Description: Showing some examples of interactive experiments using motion tracking with Kinect as well as my personal future plans with the Kinect and other rising technology
To find out more: https://www.instagram.com/frog_spit_simulation/

Elburz Sorkhabi – Your Career In Interactive & Immersive Media

Bio: Elburz Sorkhabi is the co-founder of The Interactive & Immersive HQ and one of the top TouchDesigner developers in the world. He brings insight he has used to lead clients including Google, Kanye West, Netflix, TIFF, Burj Khalifa, Nike, Under Armour, and many more around the world from Los Angeles, New York, San Francisco, Toronto, Montreal, Dubai, Shanghai, Singapore, Tokyo, and Paris
Description: One of the hardest parts of making the art you dream about is actually having a career that allows you to be creative and dedicate yourself full-time to your craft. In this talk, Elburz breaks down common barriers to building a career by providing actionable advice and answering common questions about how to get gigs and make a living doing the work you love

To find out more:

https://www.facebook.com/TheIIHQ
https://www.instagram.com/interactiveimmersivehq/
https://twitter.com/immersivehq
https://www.youtube.com/channel/UC-9DT8kpvykuBEQ2iVatWbA

Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Collaborate with others

Meet peers in the chill-out breakout room

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by TouchDesigner

Jamspace #2 September 2021
2021-09-07 18:00 - 20:00 | Online
Join us for the 2nd live show where members of the Music Hackspace community will perform, collaborate and be interviewed.
Where to watch –
﻿
Performance and interviews with:

Tobi Hunke: is a professional drummer and music producer. He is an educator and Max for live programmer who releases his work on the website AbletonDrummer.com . Tobi teaches drumming and music production to classes, as well as in one on one sessions. He has developed several Max for Live devices which are enabling drummers to play melodies and chords via acoustic/electronic drums which he is using for his own musical performances. https://blog.abletondrummer.com/about/
Melody Loveless – will be sharing music that she made featuring live vocal sampling, Sonic Pi and Max/MSP. Melody is an artist, creative technologist, and educator based in Brooklyn, NYC. Her work ranges from live coding performance, generative sound installations, multisensory performance, and more.
Obscenity State: – Nilly Brook a musician, producer and audio-visual performer, will be performing 2 tracks from her yet to be released EP alongside a live audio-visual TouchDesigner performance. Nilly lectures various visual technologies across a number of institutions including: The National Film and Television School, Central Saint Martins, Wimbledon School of Art, London South Bank University.

Join the second in an occasional series that showcases musical and visual performances and collaborations from members of the Music Hackspace community. After each performance, the practitioners are interviewed about their methodology. Watch the event live from our social media channels.
Showcase your work to the Music Hackspace community.
What is Jamspace?
Jamspace is an occasional / monthly series that showcases audio and visual performances and collaborations from members of the Music Hackspace community. We aim to create an online space in which community members can showcase their creative practice – be it musical, visual, audio, generative, traditional or experimental pieces.
How does it work?
Jamspace is hosted live by Music Hackspace Workshop Leader Ned Rush. Pre-composed performance videos are streamed and after each performance, the practitioners are interviewed live by Ned about their methodology. Anyone can watch the events live for free from our social media channels. Want to pose a question for the interview? You can ask questions in the chat on social media on the day.
Can I play / get involved?
Want to show off your work for the next Jamspace?
Jamspace is hosted by Music Hackspace Workshop Leaders Phelan Kane and Ned Rush.
Your piece could be anything that demonstrates creative use of technology in the arts. Performance to a camera is not a prerequisite – screen capture, generative visuals, green screen, Max, Jitter, video filters, VJ, sonificiations, Ableton Live and /or TouchDesigner created content is perfect. Anyone from the community can submit, be it student, workshop leader or alumni!
Tell us more info on this link and a member of the team will be in touch.
We look forward to seeing your work.
Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.

Getting Started with TouchDesigner - September series
2021-09-09 18:00 - 20:00 | Online
Dates & Times: Thursdays: 9th / 16th / 23rd / 30th September 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Length: 2-hours each session
Level: Beginners curious about creating immersive visuals with TouchDesigner
TouchDesigner is a powerful tool for creating live performances, installations, real time visuals and complex digital systems. In this series of workshops you’ll learn the basic functioning of TD’s node-based workflow and how to use them to create media, use the data to manipulate content and how to organize and navigate your TouchDesigner networks.
Series Learning Outcomes
By the end of this series a successful student will be able to create content by:

Becoming familiar with the User Interface

Exploring TouchDesigner’s building blocks

Constructing dynamic visual effects

Applying basic audio reactivity and other techniques

See below for all 4 weeks
Series Study Topics

TouchDesigner User Interface and patching

How to use building blocks (operators)

Controlling parameters for dynamic visuals

Audio reactivity and visual effects techniques

See below for all 4 weeks
Session 1
Topics

Overview, Interface, Mouse & Shortcuts

Operator Families & Operator Structure

TOPs – Texture Operators

CHOPs – Channel Operators

Learning Outcomes
By the end of this session a successful student will be able to:
1: Navigate the TouchDesigner User Interface and utilise mouse and shortcuts controls
2: Become familiar with operator families and their structure
3: Construct basic networks via TOPs
4: Export CHOPs to create dynamic networks
Session 2
Topics

SOPs, MATs and Rendering

DATs

COMPs and Network Structure

Palette & Additional Info

Learning Outcomes
By the end of this session a successful student will be able to:
1: Build rendering networks via SOPs and MATs
2: Utilise and apply data via DAT operators
3: Construct custom networks via COMPs
4: Locate examples and info from resources such as the Palette
Session 3
Topics

Audio Overview

Instancing

Building a Project 1

Learning Outcomes
By the end of this session a successful student will be able to:
1: Utilise audio CHOPs within a network
2: Apply audio CHOPs as modulation sources
3: Build basic Instancing networks
4: Begin to construct a bespoke self directed project
Project Overview
During Session 3 and 4, you will build a self directed and bespoke project in TouchDesigner. You will be supported by the workshop leader and the teaching assistants during these sessions. You can incorporate any techniques you have learnt from the workshop series into the project.
Examples include:

TOPs driven from CHOPs

Dynamic / generative art

Audio reactive content

Basic Instancing network

3D geometry via SOPs

In session 4 you can share your project to your peers in your Zoom break-out room. You will also be asked to provide feedback on your peers project’s.
Session 4
Topics

Building a Project 2

Learning Outcomes
By the end of this session a successful student will be able to:
1: Work independently, with support, within the TD environment
2: Apply various techniques from the workshop series to construct dynamic networks
3: Continue to construct a bespoke self directed project
4: Share their work with peers and provide feedback to peers

Requirements

A computer with internet connection

A web cam and mic

A Zoom account

A three button mouse or to configure Apple Track Pad appropriately

TouchDesigner (free version suffices https://derivative.ca/download)

If you’re on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better)

About the workshop leader
Bileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide

Getting Started with Sonic Pi / On-demand
2021-09-13 18:00 - 20:00 | Online
Level: Beginner
Sonic Pi is a live coding synth for live performance and music making. This workshop aims to provide you with basic skills to begin exploring live coding and making music in Sonic Pi.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Play samples

Play pitches and scales using Sonic Pi’s built in synthesizers

Learn basic timing principles

Alter sounds using effects and more

Session Study Topics

Samples: playing built-in samples and import your own

Synths: Play pitches using MIDI pitches or traditional scales

Timing: Basic timing, working with longer loops, repeating sequences, and cueing/syncing multiple loops

Altering sounds by redefining parameters and adding effects

Requirements:

A computer and internet connection

Download and install Sonic Pi – https://sonic-pi.net/

About the workshop leader
Melody Loveless is an artist, creative technologist, and educator based in Brooklyn, NYC. Her work ranges from live coding performance, generative sound installations, multisensory performance, and more. She has taught at various institutes across NYC including NYU, the New School, Hunter College, and Harvestworks and is part of Cycling 74’s Max Certified Trainer Program.

Interaction with Arduino & TouchDesigner - LIVE Session / Workshop series
2021-09-14 18:00 - 20:00 | Online
Dates & Times: Tuesdays: 14th / 21st / 28th Sept + 5th Oct – 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
2-hours each session
!Limited capacity – only 25 spaces available!
Pricing excluding kit, components to be purchased separately – see kit list in requirements section
Level: Beginner – Intermediate

Create immersive interactive experiences. Combine Arduino with TouchDesigner, a powerful node based programming environment with endless possibilities for interactive installation, marketing activations, generative art, multimedia performance, and more! In this course you will learn very basic electronics, introductory Arduino skills, and the fundamental concepts of interaction using sensors and inputs to control video in TouchDesigner.
By the end of this workshop series you will be able to:

Create Arduino based electronic prototypes
Control video in TouchDesigner with sensors and your own custom hardware interfaces
Utilize TouchDesigner to map software interactions to physical electronic systems
Apply interaction design concepts for developing installations and brand activations

Series Study Topics

TouchDesigner to control Digital and PWM output
Switches and Digital inputs mapped to states in TouchDesigner
Analog sensors, smoothing data and creating meaningful interactions
Strengths, weaknesses and limitations of hardware and software.

Requirements

A computer with Internet connection
Arduino / Electronics kit
3-button mouse
TouchDesigner and Arduino software

About the workshop leader
Kyle Duffield is a Toronto based Interactive Experience Design Professional who creates immersive interactive installations and brand activations. He is also known for his affiliation with the studio space Electric Perfume. His decade-plus expertise spans audio, video, creative coding, electronics, and interaction design with the intent of bringing play and multisensory spectacle to public spaces. As an Educator, he has facilitated interactive media courses and workshops with various institutions, galleries, and universities across Canada, Shanghai, the UK, and online. Currently, Kyle is a Cycling 74 Max Certified Trainer, and is focusing on creating unforgettable technological experiences.

Getting started with Max - September Series
2021-09-15 18:00 - 20:00 | Online
Dates & Times:
Session 1: Wednesday 15th September at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Session 2: Wednesday 22nd September at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Session 3: Wednesday 29th September at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Session 4: Wednesday 6th October at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of workshops, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of guided exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples and live interactions with teachers and other participants.
This series of online workshops aims to enable you to work with Max confidently on your own.
Sessions overview
Session 1 – Understand the Max environment
Session 2 – Connect building blocks together and work with data
Session 3 – Master the user interface
Session 4 – Work with your MIDI instruments

Requirements

A computer and internet connection
A good working knowledge of computer systems
Access to a copy of Max 8

About the workshop leader
Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands.
He specialises in sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development.
He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.

TouchDesigner meetup September - TDAbleton
2021-09-18 16:00 - 18:00 | Online
Date & Time: Saturday 18th September 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours with option for continuing collaboration in breakout room after the main session for an additional hour.
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.
This session focuses on TDAbleton and will feature presentations from expert practitioners:
1. 47 VIZN (Myles & Jaiden) – TDAbleton for Live with 47Vizn

Presentation: 47 VIZN will be showcasing their setup and how they use TDAbleton for their live performances in TouchDesigner.
Bio: Motion Design / New Media art studio using TouchDesigner for audio visual performances
To find out more: https://www.instagram.com/47vizn/

2. Spherical Aberration (Ioana Bilea) – Ableton OSC to TouchDesigner for live AV

Presentation: Spherical Aberration will walk us through how she sends audio via OSC from Ableton to TouchDesigner for live AV shows. It will be a look into her latest live set
Bio: Spherical Aberration is an audio visual artist merging ambient sounds with generative visuals, all inspired by the natural world and the occult. Based between Berlin and Copenhagen
To find out more: https://www.instagram.com/spherical.aberration/ https://www.facebook.com/sphericalaberration

3. Ivan DelSol – TDAbleton and TouchDesigner Q&A

Description: Answers to questions about all things TDAbleton and some things TouchDesigner
Bio: Ivan DelSol is a Python and systems developer for TouchDesigner (derivative.ca) including the TDAbleton package for connecting to Ableton Live. He is also an artist, activist, and small town wizard
https://forum.derivative.ca/u/ivan/summary

Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions
Join a room on topics of your choice
Show other participants your projects, ask for help, or help others out
Collaborate with others
Meet peers in the chill-out breakout room

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by

Using Collab-Hub with Max for Collaborative Network Performance / LIVE Session - September 19th
2021-09-19 18:00 - 20:00 | Online
Date and Time: Sunday 19th September 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Length: approx. 2- hours
Level: Intermediate
Collab-Hub offers the ability to connect multiple Max patches together over the internet, allowing performers across the world to share control data with one another during collaborative performances. In this workshop you will learn how to add Collab-Hub’s user-friendly modules to any Max patch, how to send and receive data between multiple connected users, and how to map that data to the parameters of your instrument or effect. You will also learn techniques for sharing data between Max and web pages, opening the door for building multi-platform networked experiences between mobile devices and your favourite patches.
By the end of this session a successful student will be able to:

Build a Max patch that connects to the Collab-Hub web server
Retrofit Collab-Hub modules and mapping strategies into an existing Max/Jitter patch
Send and receive data in both Control and Event formats between their Max patch and other connected clients
Explore methods for building advanced messaging networks with the Push and Publish transmission methods

Session Study Topics

Introduction to Collab-Hub and the Collab-Hub Max client modules
Sending and Receiving Control and Event data (from within Max patches and/or a web interface)
Mapping Data to Synthesis Parameters
Understanding Push/Publish distribution types and Room organization

Requirements

A computer and internet connection
A web cam and mic
A Zoom account
Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leaders
Nick Hwang is a composer and sonic artist interested in interactivity, collaborative systems, and gameful performance. He is an Assistant Professor in the Media Arts and Game Development program at University of Wisconsin-Whitewater.
Eric Sheffield is a musician and maker currently interested in physics-based modeling, networked performance, and popular music. He currently teaches as Visiting Assistant Professor in both the Music and Emerging Technology in Business + Design departments at Miami University.
Anthony T. Marasco is an Assistant Professor of Music Technology and Composition at the University of Texas Rio Grande Valley. As a composer and sound artist, his works feature custom-made software and electronic instruments, hacked consumer hardware, and networked systems for designing audience/performer collaborative experiences.

Getting confident with Max - September series
2021-09-21 18:00 - 20:00 | Online
Dates & Times: Tuesdays 21st & 28th September + 5th & 12th October – 6pm GMT / 7pm CET / 10am PST / 1pm EST
Level: Beginner
Cycling 74’s Max / MSP offers a vast playground of programming opportunities to create your own sound design and multimedia applications. In this workshop you will build a patch using items from the Max tool bar such as Beap and Vizzie as well using media from your own collection, plus explore ways to open up, reverse engineer and modify existing resources within the Max application.
Series Learning Outcomes
By the end of this series a successful student will be able to:

Confidently navigate the Max environment to quickly gain access to content and learning resources.
Deploy resources into a patch.
Connect and explore these resources to develop ideas for sound and media design, composition and performance.
Navigate the help file system and reverse engineer existing content in the Max application.

Session Study Topics

The Tools available in a Max such as Beap and Vizzie modules.
Playlists and drag and drop media.
Bpatches, prototypes and snippets.
The helpfile system.

Requirements

A computer and internet connection
A web cam and mic
A Zoom account
Access to a copy of Max 8 (i.e. trial or full license)

About the workshop leader
Duncan Wilson (aka Ned Rush) is a musician, producer and content creator based in the UK. Whilst perhaps largely known for his Youtube channel, he has also released music independently as well developing content for Isotonik Studios.
https://linktr.ee/nedrush

Max meetup - September
2021-09-25 16:00 - 18:00
Date & Time: Saturday 25th September 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours
Level: Open the all levels
Meetups are a great way to meet and be inspired by the Max community.
What to expect?
The meetup runs via Zoom and will be approx. 2-hours in length.
This session will feature presentations from expert practitioners.
Mari Kimura – MUGIC®, motion sensor for performance

Mari will be discussing and demonstrating works using MUGIC®, a motion sensor for performance that runs on Max, Ableton or any DAW as a MIDI controller. MUGIC® is now used by artists and in many universities including Harvard, University of Toronto and Miami, and my classes at Juilliard and UC Irvine. https://mugicmotion.com/
MARI KIMURA is a violinist/composer and a developer of MUGIC® motion sensor. She is also a professor at UC Irvine and at The Juilliard School. Mari has been at the forefront of violinists who are extending the technical and expressive capabilities of the instrument.

https://mugicmotion.com/
http://www.marikimura.com
http://www.marikimura.com

Dr. Zeynep Özcan: Proprius

Will be talking about their work Proprius, a biologically interactive musical ecosystem. The ecosystem implemented in Processing. The data generated in Processing is transmitted to Max via OSC for the musical output to be generated in real-time. Zeynep will discuss the creative decisions made in the conception of the work and how the system evolved in years to come.
Bio: Dr. Zeynep Özcan is a sonic artist, author, and lecturer at the Department of Performing Arts Technology at the University of Michigan.
http://zeynepozcan.net

Anastasia Clarke: Evolution of a Max performance patch

Will discuss the evolution of a Max performance patch including custom effects that have been used for improvisation and composition, and have now been adapted for use with Ableton Live / Max for Live.
Bio: Anastasia Clarke is a composer, sound designer, and artist living in Lenapehoking / New York City. Their work asks how music and sound can be used as tools or catalysts for healing and activism, through both cognitive and communal engagements.
https://anastasiaclarke.info/

Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions
Join a room on topics of your choice
Show other participants your projects, ask for help, or help others out
Meet peers in the chill-out breakout room

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by Cycling ‘74

Getting started with Max - October Series
2021-10-06 18:00 - 20:00 | Online
Date & Time: Wednesdays 6th / 13th / 20th / 27th October – 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Length 2-hours
Level: Beginners curious about programming
Get started with interactive audio and MIDI, and discover the possibilities of the Max environment. In this series of workshops, you will learn how to manipulate audio, MIDI, virtual instruments and program your own interactive canvas.
Connect together Max’s building blocks to create unexpected results, and use them in your music productions. Through a series of guided exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options.
Learn from guided examples and live interactions with teachers and other participants.
This series of online workshops aims to enable you to work with Max confidently on your own.
Sessions overview:
Session 1 – Understand the Max environment
Session 2 – Connect building blocks together and work with data
Session 3 – Master the user interface
Session 4 – Work with your MIDI instruments

Requirements

A computer and internet connection

A good working knowledge of computer systems

Access to a copy of Max 8

About the workshop leader
Kyle Duffield is a Toronto based Interactive Experience Design Professional who creates immersive interactive installations and brand activations. He is also known for his affiliation with the studio space Electric Perfume. His decade-plus expertise spans audio, video, creative coding, electronics, and interaction design with the intent of bringing play and multisensory spectacle to public spaces. As an Educator, he has facilitated interactive media courses and workshops with various institutions, galleries, and universities across Canada, Shanghai, the UK, and online. Currently, Kyle is a Cycling 74 Max Certified Trainer, and is focusing on creating unforgettable technological experiences.

Fundamentals of sound design with Pigments 3
2021-10-07 18:00 - 20:00
Date & Time: Thursday 7th October – 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Length: 2-hours live workshop via Zoom
Level: Beginner to intermediate
Arturia’s Pigments 3 Virtual Instrument is a highly versatile tool which is used in many professional studios, it also presents many opportunities for deep learning and creation at a beginner level.
Through this workshop that is well based in theory, but prioritizing practice, play and investigation, students will work to build new presets from scratch and learn how to manipulate existing sounds. We will utilize built-in Analog, Wavetable, Harmony, and Sample / Granular based sonic elements across Pigments 3 sound engines. We will also work with controlling synthesis settings with ADSR envelopes, using Macro’s, EQ’s and more.
Session Learning Outcomes
By the end of this session a successful student will be able to:

Build custom presets for sound design and music
Explore Pigments 3 creatively and independently
Be empowered by the built-in Pigments 3 troubleshooting and tutorial tools.

Session Study Topics

Intro – in app resources – demos
Virtual Synthesis / Digital Signal Processing
Granular Synthesis
Dynamic uses of macro control
Creative uses of EQ

Requirements:

A computer and internet connection
A mic (built in or external)
Webcam (optional)
A Zoom account
Access to Pigments 3 (i.e. trial or full license)

About the workshop leader
Chloe Alexandra Thompson is a Cree, Canadian interdisciplinary artist and touring sound designer whose artistic works and workshops have been featured in galleries and performance spaces domestically and internationally. Using audio programming softwares, Thompson creates unique sonic environments and interactive performance tools.
She is presently based in Brooklyn, NY, USA.

Getting Started with TouchDesigner - October Series
2021-10-07 18:00 - 20:00 | Online
Dates and Times: Thursdays 7th / 14th / 21st / 28th October 6pm UK / 7pm Berlin / 10am LA / 1pm NYC
Level: Beginners curious about creating immersive visuals with TouchDesigner
TouchDesigner is a powerful tool for creating live performances, installations, real time visuals and complex digital systems. In this series of workshops you’ll learn the basic functioning of TD’s node-based workflow and how to use them to create media, use the data to manipulate content and how to organize and navigate your TouchDesigner networks.
Who is this workshop for?
Aspiring visual and media artists who’d like to get started with TouchDesigner
Series Learning Outcomes
By the end of this series a successful student will be able to create content by:

Becoming familiar with the User Interface

Exploring TouchDesigner’s building blocks

Constructing dynamic visual effects

Applying basic audio reactivity and other techniques

Series Study Topics

TouchDesigner User Interface and patching

How to use building blocks (operators)

Controlling parameters for dynamic visuals

Audio reactivity and visual effects techniques

Requirements

A computer with internet connection

A web cam and mic

A Zoom account

A three button mouse or to configure Apple Track Pad appropriately

TouchDesigner (free version suffices https://derivative.ca/download)

If you’re on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better)

About the workshop leader
Bileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide.

TouchDesigner meetup October 16th - TouchDesigner and Unreal
2021-10-16 16:00 - 18:00 | Online
Date & Time: Saturday 16th October 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC
Meetup length 2-hours with option for continuing collaboration in breakout room after the main session for an additional hour.
Level: Open to all levels
Meetups are a great way to meet and be inspired by the TouchDesigner community.
What to expect?
The meetup runs via Zoom, the main session will be 2-hours in length with an additional hour open to the community for collaboration and sharing in breakout rooms.
This session focuses on TouchDesigner and Unreal and will feature presentations from expert practitioners:

Daryl Atkins – Unreal + TouchDesigner + Lasers for AV performance
Qualia.AV – Evolution of our audioreactive systems based on TDAbleton + Unreal
Carlos Serrano – Blending the Physical and the Digital Space for Audiovisual Performance

Speaker 1:
Name: Daryl Atkins
Title Of Presentation: Unreal + TouchDesigner + Lasers for AV performance
Description: Daryl will be sharing some workflows and techniques I use with Ableton, Unreal, TouchDesigner & lasers to create audiovisual experiences. He’ll also share some recent work from Somnal and some of the approaches for building a flexible live system.
Bio: Daryl is a visual artist, musician and creative director based in London.
He designs interactive works as well as being a member of the audiovisual group Somnal.
Social Media: @daryladesign / @somnalstudio

Speakers 2:
Name: Qualia.AV
Title Of Presentation: Evolution of our audioreactive systems based on TDAbleton + Unreal
Description: Qualia.AV will explain different system configurations from simple to complex made with Touchdesigner, Ableton Live and Unreal Engine, working together to generate digital artistic content.
Bio: QUALIA is an educational, audioreactive and live performance project that uses audiovisual tools and digital technology to develop artistic works and installations.
Qualia.AV has been doing research and artistic content for more than five years as a
duo formed by musician and producer Adrian Lex, and VJ and visual programmer
Luciano Toledo.
Social Media:
https://qualia.social
https://www.instagram.com/qualia.av
https://www.instagram.com/adrianlexmusic
https://www.instagram.com/tolch.av

Speaker 3
Name: Carlos Serrano
Title Of Presentation: Blending the Physical and the Digital Space for Audiovisual Performance
Bio: Carlos is a Media Designer and holds a Bachelor’s Degree in the field of Communication Design at Universidad de los Andes in Bogotá, Colombia, and a Master’s Degree in the Media Spaces programme at BTK Art & Design in Berlin, Germany. He has focused his artistic research on how the real world can be recreated with physics and mathematics by running algorithms and simulating physical worlds in virtual representations. In the past two years, he has been mostly working with real-time engines and experiences to create a unique way of digital storytelling. His main methodology is to take elements from the physical world, and bring these elements into the digital universe by certain techniques such as photogrammetry, 3D scanning and through recording volumetric videos.
Social Media:
www.carlosaserrano.com
www.instagram.com/cayequitas

Following these presentations breakout rooms are created where you can:

Talk to the presenters and ask questions

Join a room on topics of your choice

Show other participants your projects, ask for help, or help others out

Collaborate with others

Meet peers in the chill-out breakout room

Requirements

A computer and internet connection
A Zoom account

Berlin Code of Conduct
We ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
Supported by

UJAM Rocktober / Workshop 1 - How to mix drums / On-demand
2021-10-18 18:00 - 20:00 | Online
Level: Beginner
Mixing engineer and producer Richie Beretta (Beyoncé, Jillionaire, Diplo) walks you through his mix for his track “Whatever”. How did he produce the drums with Virtual Drummer BRUTE? How does he approach arrangement and mix? Find out for yourself!

Requirements

An Internet connection
