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BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210921T180000
DTEND;TZID=Europe/London:20210921T200000
DTSTAMP:20260417T084752
CREATED:20210823T083630Z
LAST-MODIFIED:20210914T161154Z
UID:10000885-1632247200-1632254400@musichackspace.org
SUMMARY:Getting confident with Max - September series
DESCRIPTION:Dates & Times: Tuesdays 21st & 28th September + 5th & 12th October – 6pm GMT / 7pm CET / 10am PST / 1pm EST \nLevel: Beginner \nCycling 74’s Max / MSP offers a vast playground of programming opportunities to create your own sound design and multimedia applications. In this workshop you will build a patch using items from the Max tool bar such as Beap and Vizzie as well using media from your own collection\, plus explore ways to open up\, reverse engineer and modify existing resources within the Max application. \nSeries Learning Outcomes \nBy the end of this series a successful student will be able to: \n\nConfidently navigate the Max environment to quickly gain access to content and learning resources.\nDeploy resources into a patch.\nConnect and explore these resources to develop ideas for sound and media design\, composition and performance.\nNavigate the help file system and reverse engineer existing content in the Max application.\n\nSession Study Topics \n\nThe Tools available in a Max such as Beap and Vizzie modules.\nPlaylists and drag and drop media.\nBpatches\, prototypes and snippets.\nThe helpfile system.\n\n\n \nRequirements \n\nA computer and internet connection\nA web cam and mic\nA Zoom account\nAccess to a copy of Max 8 (i.e. trial or full license)\n\nAbout the workshop leader   \nDuncan Wilson (aka Ned Rush) is a musician\, producer and content creator based in the UK. Whilst perhaps largely known for his Youtube channel\, he has also released music independently as well developing content for Isotonik Studios. \nhttps://linktr.ee/nedrush
URL:https://musichackspace.org/event/getting-confident-with-max-september-series/
LOCATION:Online
CATEGORIES:Max,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/08/GCWM-Sept-v2.001-e1631634335788.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210919T180000
DTEND;TZID=Europe/London:20210919T200000
DTSTAMP:20260417T084752
CREATED:20210907T103453Z
LAST-MODIFIED:20210914T152048Z
UID:10000900-1632074400-1632081600@musichackspace.org
SUMMARY:Using Collab-Hub with Max for Collaborative Network Performance / LIVE Session - September 19th
DESCRIPTION:Date and Time: Sunday 19th September 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC \nLength: approx. 2- hours \nLevel: Intermediate \nCollab-Hub offers the ability to connect multiple Max patches together over the internet\, allowing performers across the world to share control data with one another during collaborative performances. In this workshop you will learn how to add Collab-Hub’s user-friendly modules to any Max patch\, how to send and receive data between multiple connected users\, and how to map that data to the parameters of your instrument or effect. You will also learn techniques for sharing data between Max and web pages\, opening the door for building multi-platform networked experiences between mobile devices and your favourite patches. \nBy the end of this session a successful student will be able to: \n\nBuild a Max patch that connects to the Collab-Hub web server\nRetrofit Collab-Hub modules and mapping strategies into an existing Max/Jitter patch\nSend and receive data in both Control and Event formats between their Max patch and other connected clients\nExplore methods for building advanced messaging networks with the Push and Publish transmission methods\n\nSession Study Topics \n\nIntroduction to Collab-Hub and the Collab-Hub Max client modules\nSending and Receiving Control and Event data (from within Max patches and/or a web interface)\nMapping Data to Synthesis Parameters\nUnderstanding Push/Publish distribution types and Room organization\n\n\n \nRequirements \n\nA computer and internet connection\nA web cam and mic\nA Zoom account\nAccess to a copy of Max 8 (i.e. trial or full license)\n\nAbout the workshop leaders  \nNick Hwang is a composer and sonic artist interested in interactivity\, collaborative systems\, and gameful performance. He is an Assistant Professor in the Media Arts and Game Development program at University of Wisconsin-Whitewater. \nEric Sheffield is a musician and maker currently interested in physics-based modeling\, networked performance\, and popular music. He currently teaches as Visiting Assistant Professor in both the Music and Emerging Technology in Business + Design departments at Miami University. \nAnthony T. Marasco is an Assistant Professor of Music Technology and Composition at the University of Texas Rio Grande Valley. As a composer and sound artist\, his works feature custom-made software and electronic instruments\, hacked consumer hardware\, and networked systems for designing audience/performer collaborative experiences.
URL:https://musichackspace.org/event/using-collab-hub-with-max-for-collaborative-network-performance-live-session-september-19th/
LOCATION:Online
CATEGORIES:Max,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/09/Collab-Hub-e1631626941777.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210909T180000
DTEND;TZID=Europe/London:20210909T200000
DTSTAMP:20260417T084752
CREATED:20210730T122546Z
LAST-MODIFIED:20210803T162215Z
UID:10000986-1631210400-1631217600@musichackspace.org
SUMMARY:Getting Started with TouchDesigner - September series
DESCRIPTION:Dates & Times: Thursdays: 9th / 16th / 23rd / 30th September 6pm UK / 7pm Berlin / 10am LA / 1pm NYC \nLength: 2-hours each session \nLevel: Beginners curious about creating immersive visuals with TouchDesigner \nTouchDesigner is a powerful tool for creating live performances\, installations\, real time visuals and complex digital systems. In this series of workshops you’ll learn the basic functioning of TD’s node-based workflow and how to use them to create media\, use the data to manipulate content and how to organize and navigate your TouchDesigner networks. \nSeries Learning Outcomes \nBy the end of this series a successful student will be able to create content by: \n\n\nBecoming familiar with the User Interface \n\n\nExploring TouchDesigner’s building blocks \n\n\nConstructing dynamic visual effects \n\n\nApplying basic audio reactivity and other techniques \n\n\nSee below for all 4 weeks \nSeries Study Topics \n\n\nTouchDesigner User Interface and patching \n\n\nHow to use building blocks (operators) \n\n\nControlling parameters for dynamic visuals \n\n\nAudio reactivity and visual effects techniques \n\n\nSee below for all 4 weeks \nSession 1 \nTopics \n\n\nOverview\, Interface\, Mouse & Shortcuts \n\n\nOperator Families & Operator Structure \n\n\nTOPs – Texture Operators \n\n\nCHOPs – Channel Operators \n\n\nLearning Outcomes  \nBy the end of this session a successful student will be able to: \n1: Navigate the TouchDesigner User Interface and utilise mouse and shortcuts controls \n2: Become familiar with operator families and their structure \n3: Construct basic networks via TOPs \n4: Export CHOPs to create dynamic networks \nSession 2 \nTopics \n\n\nSOPs\, MATs and Rendering \n\n\nDATs \n\n\nCOMPs and Network Structure \n\n\nPalette & Additional Info \n\n\nLearning Outcomes \nBy the end of this session a successful student will be able to: \n1: Build rendering networks via SOPs and MATs \n2: Utilise and apply data via DAT operators \n3: Construct custom networks via COMPs \n4: Locate examples and info from resources such as the Palette \nSession 3 \nTopics \n\n\nAudio Overview \n\n\nInstancing \n\n\nBuilding a Project 1 \n\n\nLearning Outcomes \nBy the end of this session a successful student will be able to: \n1: Utilise audio CHOPs within a network \n2: Apply audio CHOPs as modulation sources \n3: Build basic Instancing networks \n4: Begin to construct a bespoke self directed project \nProject Overview \nDuring Session 3 and 4\, you will build a self directed and bespoke project in TouchDesigner. You will be supported by the workshop leader and the teaching assistants during these sessions. You can incorporate any techniques you have learnt from the workshop series into the project. \nExamples include: \n\n\nTOPs driven from CHOPs \n\n\nDynamic / generative art \n\n\nAudio reactive content \n\n\nBasic Instancing network \n\n\n3D geometry via SOPs \n\n\nIn session 4 you can share your project to your peers in your Zoom break-out room. You will also be asked to provide feedback on your peers project’s. \nSession 4 \nTopics \n\n\nBuilding a Project 2 \n\n\nLearning Outcomes \nBy the end of this session a successful student will be able to: \n1: Work independently\, with support\, within the TD environment \n2: Apply various techniques from the workshop series to construct dynamic networks \n3: Continue to construct a bespoke self directed project \n4: Share their work with peers and provide feedback to peers \n\n \nRequirements \n\n\nA computer with internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nA three button mouse or to configure Apple Track Pad appropriately \n\n\nTouchDesigner (free version suffices https://derivative.ca/download) \n\n\nIf you’re on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better) \n\n\nAbout the workshop leader  \nBileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive\, interactive and organic digital artworks\, systems and installations in TouchDesigner\, collaborating with and teaching people worldwide
URL:https://musichackspace.org/event/getting-started-with-touchdesigner-september-series/
LOCATION:Online
CATEGORIES:Free event,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/07/Getting-Started-with-Touch-Designer-Sept-Series.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210725T180000
DTEND;TZID=Europe/London:20210725T200000
DTSTAMP:20260417T084752
CREATED:20210602T130639Z
LAST-MODIFIED:20210802T115255Z
UID:10000860-1627236000-1627243200@musichackspace.org
SUMMARY:Ample samples - Introduction to SuperCollider for monome norns - On-demand
DESCRIPTION:Level: Beginner (many fundamentals of SuperCollider will be covered) \nSuperCollider is an amazing open-source audio synthesis and composition tool. \nIn this workshop we will focus on sampling and learn how to use SuperCollider to make a fully featured sample player + looper which can be used for triggering drum kits\, sequencing partitions\, or a chaotic breakbeat style system. We will also learn the basics of applying effects\, and finally how to integrate the resulting SuperCollider code into a new script for monome norns. \nSummary \n\n\nLearn how to use SuperCollider\, \n\n\nLearn about sample playback in SuperCollider \n\n\nBecome familiar with sample playback and effect elements of SuperCollider \n\n\nIntegrate a playback engine into monome norns \n\n\nBy the end of this workshop\, you will be able to: \n\n\nLearn how to use SuperCollider starting from the basics \n\n\nUnderstand SuperCollider UGens for sample playback and effects \n\n\nWrite SuperCollider code that can apply effects to sounds \n\n\nPlay SuperCollider samples in a monome norns script \n\n\nSession Study Topics \n\n\nUnderstanding UGens for sample playback \n\n\nDevelop SuperCollider code for effective sample playback \n\n\nUse UGens to apply effects to samples \n\n\nNorns integration with midi and samples \n\n\n\n \nWe have a number of sponsorship places\,if the registration fee is a barrier to you joining the workshop please contact laura@stagingmhs.local. \n  \nRequirements \n\n\nA computer and internet connection \n\n\nA norns device \n\n\nAbout the workshop leader \nZack Scholl is a Seattle\, Washington based tinkerer who releases music and norns scripts as “infinite digits”. \nHe has been programming for 12 years as part of his job developing instrumentation and conducting experiments to understand biophysical properties of human proteins.
URL:https://musichackspace.org/event/ample-samples-introduction-to-supercollider-for-monome-norns-live-session/
LOCATION:Online
CATEGORIES:Software Classes,Workshops
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210713T180000
DTEND;TZID=Europe/London:20210713T200000
DTSTAMP:20260417T084752
CREATED:20210617T114620Z
LAST-MODIFIED:20210809T121205Z
UID:10000864-1626199200-1626206400@musichackspace.org
SUMMARY:Interaction with Arduino & Max - Workshop series / On-demand
DESCRIPTION:Pricing excluding kit\, components to be purchased separately – see kit list in requirements section  \nLevel: Beginner-Intermediate \nWant your Arduino to control audio\, video\, generative 3D visuals\, or even Ableton Live? Combine Arduino with Max 8\, a powerful visual programming environment opens up many possibilities for interactive installation\, generative art\, multimedia performance\, and more! You will learn very basic electronics\, introductory Arduino skills\, and how to use sensors and inputs to control Max 8! \nBy the end of this workshop series you will be able to: \n\n\nCreate Arduino based electronic prototypes \n\n\nControl audio in Max 8 with sensors and your own custom hardware interfaces \n\n\nUtilize Max to map software interactions to physical electronic systems \n\n\nApply interaction design concepts for developing installations and performances \n\n\nSession Study Topics:  \n\n\nMax 8 to control Digital and PWM output \n\n\nSwitches and Digital inputs mapped to states in Max 8 \n\n\nAnalog sensors\, smoothing data and creating meaningful interactions \n\n\nStrengths\, weaknesses and limitations of hardware and software. \n\n\n\n \nRequirements \n\n\nA computer with Internet connection \n\n\nArduino / Electronics kit  please check you can order all of these parts before the series starts \n\n\nMax software – either free trial or full licence  \n\n\nArduino software \n\n\nAbout the workshop leader: \nKyle Dufﬁeld is a Toronto based Interactive and Experience Design Professional who creates immersive interactive installations and brand activations. He is also known for his afﬁliation with the studio and former gallery\, Electric Perfume. As an educator\, and technical consultant\, he has facilitated interactive media workshops and projects with institutions across Canada\, Shanghai\, and online. Currently\, Kyle is participating in Cycling 74’s Max Certiﬁed Trainer Program\, and is focusing on creating unforgettable technological experiences.
URL:https://musichackspace.org/event/interaction-with-arduino-max-live-session-13th-july/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/Kyle-July-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210712T180000
DTEND;TZID=Europe/London:20210712T200000
DTSTAMP:20260417T084752
CREATED:20210624T115711Z
LAST-MODIFIED:20210720T091048Z
UID:10000867-1626112800-1626120000@musichackspace.org
SUMMARY:Splatterbox - On-demand
DESCRIPTION:Level: Intermediate \nMaxMSP allows us to go far beyond the stompbox looper. In this workshop\, discover how working with simple looping  combinations can add up to a rich and layered soundscape. The beauty then lies in the retrospective operations we can apply to the loops with this patch for a very personal and unique outcome. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nBuild a custom loop station \n\n\nExplore post processing and loop manipulations for unique soundscapes and performances \n\n\nBuild loops and samples in real time \n\n\nSession Study Topics \n\n\n[Groove ~] many attributes to create contrasting loops and to avoid audio pops \n\n\n[Waveform] and [jsui] objects to control and manipulate samples \n\n\n[timer] to control recording durations and targets \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Max 8 (i.e. trial or full license) \n\n\nAbout the workshop leader  \nJames Wilkie holds a Bmus in Film Scoring at Berklee College of Music and an MMus in Sonic Arts from Goldsmiths. This grounding continues to offer James a strong combination of concept and craft. \nStorytelling lives at the heart of James’ work as he works with space and the imagination in sound through the creation of ambient A/V compositions\, text\, and live performances exploring the impact of technology on the imagination and community.
URL:https://musichackspace.org/event/splatterbox-live-session-july-12th/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/Splatterbox-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210712T180000
DTEND;TZID=Europe/London:20210712T200000
DTSTAMP:20260417T084752
CREATED:20210624T113817Z
LAST-MODIFIED:20210711T230851Z
UID:10000866-1626112800-1626120000@musichackspace.org
SUMMARY:Getting Confident With Gen~ / LIVE Session - Workshop series
DESCRIPTION:Workshop series  \nDates & Times: Mondays: 12th / 19th / 26th July and 2nd August 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC \nLevel: Previous experience with Gen~ is required i.e. completion of Getting Started With Gen~ workshop series \nExample of topic that students are expected to be knowledgeable with before workshop: \n\n\nThe Gen~ environment \n\n\nBasic audio processing in Gen~ \n\n\nGen~ operators and data management \n\n\nExample of topic that students are expected to be knowledgeable with after workshop: \n\n\nMulti Tap Delay operator with cubic interpolation \n\n\nBiquad and filter coefficients \n\n\nBasic reverb structures \n\n\nBasic CodeBox \n\n\nDevelop a myriad of highly efficient signal processing operations in Max using Gen~. In this series of 4 workshops\, you will apply signal processing techniques to build and code a variety of patches with Gen~ in Max. The course contains 20 plus custom-made example patches along with audio samples that you will build as exercises during the course and be able to use in your own projects. \nSeries Learning Outcomes \nBy the end of this series a successful student will be able to: \n\n\nBecome confident with the Gen~ environment \n\n\nBuild various audio processing tools via Gen~ (i.e. flanger\, chorus\, ping pong delays\, multi tap delays\, distortion) \n\n\nConstruct Gen~ filter\, equalization and reverb tools \n\n\nBecome familiar with the Gen~ CodeBox environment \n\n\nSeries Study Topics \n\n\nThe Gen~ environment \n\n\nAudio processing in Gen~ \n\n\nGen~ filter\, equalization and reverb tools \n\n\nGen~ CodeBox \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Max 8 (i.e. trial or full license) \n\n\nAbout the workshop leader  \nPhelan Kane is a Berlin & London based music producer\, engineer\, artist\, developer and educator. \nHe is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function. He has released the Max for Live device synth Wave Junction in partnership with Sonicstate.
URL:https://musichackspace.org/event/getting-confident-with-gen-live-session-workshop-series/
LOCATION:Online
CATEGORIES:Live-stream,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/GSW-Gen-July-thumbnail-.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210711T180000
DTEND;TZID=Europe/London:20210711T200000
DTSTAMP:20260417T084752
CREATED:20210602T124301Z
LAST-MODIFIED:20210720T125257Z
UID:10000982-1626026400-1626033600@musichackspace.org
SUMMARY:Tone to drone - Introduction to SuperCollider for monome norns - On-demand
DESCRIPTION:Level: Beginner (many fundamentals of SuperCollider will be covered) \nSuperCollider is an amazing open-source audio synthesis and composition tool. In this workshop we will gain understanding of SuperCollider while making a musical drone – a minimal sustained sound with dynamic harmonic variations\, in the vein of Sunn O))) or La Monte Young. We will also learn how to add drones to the monome norns in your own drone script. \nSummary:  \n\n\nLearn how to use SuperCollider\, starting from the basics \n\n\nLearn about sound synthesis with SuperCollider \n\n\nBecome familiar with sound synthesis elements of SuperCollider \n\n\nIntegrate a SuperCollider script into a monome norns script \n\n\nBy the end of the workshop\, you will be able to: \n\n\nUnderstand the fundamentals of SuperCollider code \n\n\nUnderstand SuperCollider UGens for audio synthesis and mixing \n\n\nDesign your own drone which you can run from SuperCollider \n\n\nAdd SuperCollider code into a norns script \n\n\nSession Study Topics \n\n\nBasics of coding in SuperCollider \n\n\nWorkings of audio synthesis UGens and how they can be combined \n\n\nAdding UGens for sound modulation \n\n\nCommunication between norns scripts and SuperCollider \n\n\n\n \n  \nWe have a number of sponsorship places\,if the registration fee is a barrier to you joining the workshop please contact laura@stagingmhs.local. \n  \nRequirements \n\nA computer and internet connection\nA webcam and mic\nA Zoom account\nA norns device\n\nAbout the workshop leader  \nZack Scholl is a Seattle\, Washington based tinkerer who releases music and norns scripts as “infinite digits”. \nHe has been programming for 12 years as part of his job developing instrumentation and conducting experiments to understand biophysical properties of human proteins.
URL:https://musichackspace.org/event/tone-to-drone-introduction-to-supercollider-for-monome-norns-live-session/
LOCATION:Online
CATEGORIES:Live-stream,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/Zack-Tone-to-Drone-on-demand.001-1.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210628T180000
DTEND;TZID=Europe/London:20210628T200000
DTSTAMP:20260417T084752
CREATED:20210608T065010Z
LAST-MODIFIED:20210711T235250Z
UID:10000983-1624903200-1624910400@musichackspace.org
SUMMARY:Scripting and Live-Coding Max with Scheme for Max - On-demand
DESCRIPTION:Level: Some experience with Max\, plus some experience with any programming language \nScheme for Max brings the power and flexibility of Scheme Lisp to Max\, for sequencing\, patch scripting\, and building complex interactive systems. \nIn this workshop\, you will be introduced to interactive coding with the Scheme for Max object\, and will build a performance capable sequencer all in code\, that you can interact with live. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nCreate interactive patches and programs with the s4m object \n\n\nAutomate patches by sending messages and scripting in Scheme \n\n\nCreate sequence playback functions and interact with the Max transport and scheduler \n\n\nCreate live coding objects in Scheme \n\n\nKnow how to keep learning Scheme with further online resources \n\n\nSession Study Topics \n\n\nWhy Scheme For Max was created and what we can do with it \n\n\nBasic Scheme programming: data types\, functions\, variables \n\n\nThe s4m Max API: interacting with the scheduler\, transport\, midi\, and GUI \n\n\nSamples of Lisp idioms and live coding constructs\, and further resources to learn Scheme \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA webcam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Max 8 (i.e. trial or full license) \n\n\nAn installation of the Scheme for Max package (free) \n\n\nWindows: https://youtu.be/EKjpS6H_V8Q\nOSX: https://youtu.be/O52ESDQCLgQ \n\nAn installation of a text editor and the ability to edit and save\nplain text (code) files\n\nAbout the workshop leader  \nIain Duncan is a musician and music technologist in Victoria\, BC\, where he is pursuing graduate studies at the University of Victoria in music technology and algorithmic composition. \nHe is the author of Scheme For Max\, and has previously worked with numerous computer music and general programming languages. He also works as a software architecture consultant at Crosslake Tech.
URL:https://musichackspace.org/event/scripting-and-live-coding-max-with-scheme-for-max-live-session-28th-june/
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/Iain-Duncan-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210619T160000
DTEND;TZID=Europe/London:20210619T180000
DTSTAMP:20260417T084752
CREATED:20210602T093833Z
LAST-MODIFIED:20210711T235722Z
UID:10000857-1624118400-1624125600@musichackspace.org
SUMMARY:Max meetup June / Gen~
DESCRIPTION:Date & Time:  Saturday 19th June 4pm UK / 5pm Berlin / 8am LA / 11am NYC \nLevel: Open to all levels \nWhat to expect?  \nThe meetup runs via Zoom and will be approx. 2-hours in length. \nThis session focuses on Gen~ and will feature presentations from expert practitioners including:  \n  \nMassimiliano Cerioni – Culto Plugins project:  \nhttps://linktr.ee/culto \nhttps://linktr.ee/massicerioni \nMassimiliano Cerioni is an Italian composer\, sound-art performer\, sound designer currently living in Amsterdam. He writes electroacoustic music\, sound-art and intermedia performances\, audiovisual installations\, music for dance\, theatre and short movies. Cerioni plays didgeridoo and custom-made instruments such as Metastring\, an expanded electroacoustic monochord.  \nJay Curtis – EZGen Tutorial Patches \nhttps://gum.co/ezgen  \nhttps://www.lysdexic.com \nFrom Melbourne Australia\, experiments in freeform sound design\, audio manipulation and textural soundsculpting in rhythmic based composition. Using platforms such as MaxMSP\, Arduino\, C++ and Python to create custom DSP tools and sampling everything from scratched discs\, hacked data files\, circuit bent kids toys and his ever growing collection of modified drum machines\, lysdexic continues to explore and destroy the audio spectrum. \n*** \nFollowing these presentations breakout rooms are created where you can: \n\n\nTalk to the presenters and ask questions \n\n\nJoin a room on topics of your choice \n\n\nShow other participants your projects\, ask for help\, or help others out \n\n\nMeet peers in the chill-out breakout room \n\n\n\n \nRequirements  \n\nA computer and internet connection\nA Zoom account\n\n  \n Berlin Code of Conduct \nWe ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.  \n Supported by Cycling ‘74
URL:https://musichackspace.org/event/max-meetup-june-gen/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/Max-meetup-June.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210618T180000
DTEND;TZID=Europe/London:20210618T200000
DTSTAMP:20260417T084752
CREATED:20210518T094545Z
LAST-MODIFIED:20210722T091051Z
UID:10000980-1624039200-1624046400@musichackspace.org
SUMMARY:Instancing for Generative Art in TouchDesigner - On-demand
DESCRIPTION:Level: Beginner – intermediate \nWorking with Instancing in TouchDesigner offers a vast variety of possible inputs and outcomes. In this workshop series\, we’ll look at how to use SOPs\, CHOPs and TOPs to create generative 2D and 3D textures\, landscapes and shapes and how to include audio in your Instancing network. \n﻿ \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nFully understand the concept and the possibilities of Instancing \n\n\nUse different data formats as a base for instancing \n\n\nCreate generative 2D and 3D textures in TouchDesigner \n\n\nInclude audio in the Instancing network \n\n\nSession Study Topics \n\n\nThe Copy SOP and SOP instancing \n\n\nCHOP and TOP instancing with focus on TOPs \n\n\nRendering and Shading \n\n\nSimple audio integration into Instancing \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nTouchDesigner latest version \n\n\nAbout the workshop leader \nBileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive\, interactive and organic digital artworks\, systems and installations in TouchDesigner\, collaborating with and teaching people worldwide.
URL:https://musichackspace.org/event/generative-instancing-in-touchdesigner-live-session-workshop-series/
LOCATION:Online
CATEGORIES:Live-stream,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/05/Bileam-Instancing-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210613T180000
DTEND;TZID=Europe/London:20210613T200000
DTSTAMP:20260417T084752
CREATED:20210607T141755Z
LAST-MODIFIED:20210712T000339Z
UID:10000861-1623607200-1623614400@musichackspace.org
SUMMARY:Audio Reactive Shaders with Shader Park + TouchDesigner - On-demand
DESCRIPTION:Level: Intermediate: Some previous experience with javascript\, or programming is recommended. No experience with TouchDesigner is needed. \nOverview \nExplore 3D shader programming through a Javascript interface without the complexity of GLSL. Shader Park is an open source project for creating real-time graphics and procedural animations. Follow along through multiple examples using a P5.js style live code editor. Expand upon the examples and bring them into TouchDesigner to create your own audio reactive music visualizers. Explore the Shader Park community gallery where you can fork other people’s creations or feature your own. \nWho is the workshop for? \nArtists interested in exploring real-time procedural 3D graphics and animations applied as music visualizations. \nDevelopers with experience programming in javascript\, a p5.js style library\, or similar language is recommended. Bonus if you know shader programming. \nBy the end of this session a successful student will be able to: \n\n\nCreate raymarched 3D shaders with Shader Park \n\n\nIntro to TouchDesigner + Shader Park plugin \n\n\nOverview of audio analysis \n\n\nCreate your own audio reactive music visualizer \n\n\nSession Study Topics: \n\n\nTouchDesigner \n\n\nShader Park \n\n\nShaders \n\n\nRaymarching \n\n\nAudio analysis \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA copy of TouchDesigner \n\n\nA downloaded song(.mp3 .aif .aiff .wav) you’d like to turn into a music visualizer. \n\n\nAbout the workshop leader \nTorin Blankensmith and Peter Whidden formed a creative-coding organization while at college together. They hosted weekly workshops for students from various disciplines on emerging topics in computer graphics. It was in this group that the first prototype of Shader Park was developed. \nTorin is a freelance creative technologist and adjunct professor at the Parsons School of Design in New York City teaching TouchDesigner and Creative Coding. Based out of NEW INC\, Torin creates immersive installations\, experiences\, interfaces\, and websites. Torin’s work explores emerging techniques in real-time graphics pulling inspiration from systems and patterns of emergent behavior in nature. This work has translated into creating large scale environments for medical professionals to alleviate stress/burnout\, for patients in clinical studies aiding in neuroscience research on brain recovery\, and for commercial spaces bringing sanctuary to the urban landscape. \nPeter is a creative software engineer whose work spans physics\, astronomy\, machine learning\, and computer graphics. He currently works at the NY Times R&D lab focused on emerging computer vision and graphics techniques. Previously\, Pete has worked with CERN to build interactive 3D visualizations used in particle physics. He’s also developed software with the Data Intensive Research in Astrophysics and Cosmology (DIRAC) Institute which enabled the discovery of over 30 new minor planets in the Kuiper belt. Recently his artistic collaborations with Alex Miller of SpaceFiller have been featured in galleries and in a permanent installation in Seattle.
URL:https://musichackspace.org/event/audio-reactive-shaders-with-shader-park-touchdesigner-live-session-june-13th/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/Torin-Peter-ondemand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210608T180000
DTEND;TZID=Europe/London:20210608T200000
DTSTAMP:20260417T084752
CREATED:20210514T141844Z
LAST-MODIFIED:20210714T180851Z
UID:10000850-1623175200-1623182400@musichackspace.org
SUMMARY:Getting started with Interactive Machine Learning for openFrameworks - On-demand
DESCRIPTION:Level: Intermediate – C++ required \nUsing openFrameworks\, ofxRapidLib and ofxMaximilian\, participants will learn how to integrate machine learning into generative applications. You will learn about the interactive machine learning workflow and how to implement classification\, regression and gestural recognition algorithms. \nYou will  explore a static classification approach that employs the k-Nearest Neighbour (KNN) algorithm to categorise data into discrete classes. This will be followed by an exploration of static regression problems that will use multilayer perceptron neural networks to perform feed-forward\, non-linear regression on a continuous data source. You will also explore an approach to temporal classification using dynamic time warping which allows you to analyse and process gestural input \nThis knowledge will allow you to build your own complex interactive artworks. \n \nBy the end of this series the participant will be able to: \nOverall: \n\n\nSet up an openFrameworks project for machine learning \n\n\nDescribe the interactive machine learning workflow \n\n\nIdentify the appropriate contexts in which to implement different algorithms \n\n\nBuild interactive applications based on classification\, regression and gestural recognition algorithms \n\n\nSession 1: \n\n\nSet up an openFrameworks project for classification \n\n\nCollect and label data \n\n\nUse the data to control audio output \n\n\nObserve output and evaluate model \n\n\nSession 2: \n\n\nSet up an openFrameworks project for regression \n\n\nCollect data and train a neural network \n\n\nUse the neural network output to control audio parameters \n\n\nAdjust inputs to refine the output behaviour \n\n\nSession 3: \n\n\nSet up an openFrameworks project for series classification \n\n\nDesign gestures as control data \n\n\nUse classification of gestures to control audio output \n\n\nRefine gestural input to attain desired output \n\n\nSession 4: \n\n\nExplore methods for increasing complexity \n\n\nIntegrate visuals for multimodal output \n\n\nBuild mapping layers \n\n\nUse models in parallel and series \n\n\nSession Study Topics \nSession 1: \n\n\nSupervised Static Classification \n\n\nData Collection and Labelling \n\n\nClassification Implementation \n\n\nModel Evaluation \n\n\nSession 2: \n\n\nSupervised Static Regression \n\n\nData Collection and Training \n\n\nRegression Implementation \n\n\nModel Evaluation \n\n\nSession 3: \n\n\nSupervised Series Classification \n\n\nGestural Recognition \n\n\nDynamic Time Warp Implementation \n\n\nModel Evaluation \n\n\nSession 4: \n\n\nData Sources \n\n\nMultimodal Integration \n\n\nMapping Techniques \n\n\nModel Systems \n\n\n\n \nRequirements \n\n\nA computer with internet connection \n\n\nInstalled versions of the following software: \n\n\nopenFrameworks \n\n\nofxRapidLib \n\n\nofxMaxim \n\n\n\n\nPreferred IDE (eg. XCode / Visual Studio) \n\n\nAbout the workshop leader  \nBryan Dunphy is an audiovisual composer\, musician and researcher interested in using machine learning to create audiovisual art. His work explores the interaction of abstract visual shapes\, textures and synthesised sounds. He is interested in exploring strategies for creating\, mapping and controlling audiovisual material in real time. He is close to completion of his PhD in Arts and Computational Technology at Goldsmiths\, University of London.
URL:https://musichackspace.org/event/getting-started-with-interactive-machine-learning-for-openframeworks-workshop-series-live-session/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/05/Bryan-June-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210607T180000
DTEND;TZID=Europe/London:20210607T200000
DTSTAMP:20260417T084752
CREATED:20210513T125132Z
LAST-MODIFIED:20211019T142728Z
UID:10000851-1623088800-1623096000@musichackspace.org
SUMMARY:Getting started with MIDI 2.0 development - On-demand
DESCRIPTION:If you’re looking to book multiple tickets\, please contact us for an invoice at info@stagingmhs.local \nLevel: Intermediate\, Some experience with C++ coding required\, Experience with JUCE recommended \nTo make the most of this on-demand workshop\, participants should have experience building and debugging applications using Xcode (macOS) and Visual Studio (Windows). \n \nWho is this course for: \nDevelopers wanting to learn how MIDI 2.0 works under the hood\, and how to get started writing software for it right away \nOverview of what participants will learn: \nThis course will provide developers with knowledge and code for starting MIDI 2.0 development. At first\, the concepts of MIDI 2.0 are explained. Then\, the participants will co-develop a first implementation of a MIDI-CI parser for robust device discovery\, and for querying and offering profiles. For that\, a stub workspace will be provided. Exercises will let the participants practice the newly learned concepts. Last\, but not least\, this course also includes automated testing as a tool to verify the implementation. \nPart 1: Overview of MIDI 2\, concepts \n\nMIDI-CI\, Profiles\, protocol negotiation\, PE\, UMP\nConcepts\nTools\nMIDI-CI Message Layout\n\nPart 2: Workspace setup\, Basic MIDI 2.0 Discovery \n\nWorkspace setup\nStarting with a unit test\nImplementing a MIDI 2.0 message parser\nImplement MIDI 2.0 discovery\n\nPart 3: Advanced MIDI 2.0 discovery and tests \n\nmaking the parser more robust\nMUID collision handling\nMulti-port and MIDI Thru issues\nunit tests + implementation\n\nPart 4: Implementing Profiles. Outlook PE and UMP. \n\nUse Cases\nSending and receiving Profile messages\nImplementation and tests\nQuick introduction to PE and to UMP\n\n  \nAt the end of the course series\, the participants will: \n\nKnow the core concepts of MIDI 2.0\nUnderstand the MIDI 2.0 discovery protocol\nBe able to build products with MIDI 2.0 discovery\nBe able to build products using MIDI 2.0 Profiles\nUse an initial set of MIDI 2.0 unit tests\n\n \nRequirements \nA computer and internet connection \nXcode (macOS)/Visual Studio (Windows) \nJUCE workspace \nAbout the course leaders \nBrett Porter is Lead Software Engineer at Artiphon\, member of the MIDI Association Executive Board\, and chair of the MIDI 2 Prototyping and Testing Working Group. He is based in the New York City area. \nFlorian Bomers runs his own company Bome Software\, creating MIDI tools and hardware. He has been an active MIDI 2.0 working group member since its inception. He serves on the Technical Standards Board of the MIDI Association and chairs the MIDI 2.0 Transports Working Group. He is based in Munich\, Germany.
URL:https://musichackspace.org/event/getting-started-with-midi-2-0-development-live-session-june-series/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/05/MIDI-2.0-On-demand-updated.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210603T180000
DTEND;TZID=Europe/London:20210603T200000
DTSTAMP:20260417T084752
CREATED:20210517T092534Z
LAST-MODIFIED:20210714T181504Z
UID:10000852-1622743200-1622750400@musichackspace.org
SUMMARY:Creative Riff Composition with MIDI - On-demand
DESCRIPTION:Level: Beginner \nThe riff by nature is repetitive so you get it\, again and again\, you get it reinforced and the rest of the song is built around it like the riff was the skeleton of the song. \nThis workshop aims to provide you with the necessary abilities to begin composing riffs and arranging a composition around such an important musical element. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nApply critical listening skills to riff & recurring motifs. \n\n\nExtrapolate core musical qualities of a riff. \n\n\nConstruct a riff within a selected musical genre. \n\n\nApply arrangement techniques around a riff within a track. \n\n\nSession Study Topics \n\n\nMIDI programming \n\n\nRhythmic subdivision and polymeter \n\n\nMicro fills and macro fills \n\n\nLayering and subtractive arrangement techniques \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Live Suite or Standard (i.e. trial or full license) \n\n\nAbout the workshop leader:  \nSimone Tanda is a musician\, producer\, multi-media artist\, tech consultant\, and educator. \nBased across London & Berlin he is currently creating music for his own project\, as well as multidisciplinary artists\, film\, and commercials.
URL:https://musichackspace.org/event/creative-riff-composition-with-midi-live-session/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/05/Simone-Riff-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210602T180000
DTEND;TZID=Europe/London:20210602T200000
DTSTAMP:20260417T084752
CREATED:20210517T153937Z
LAST-MODIFIED:20210714T183815Z
UID:10000854-1622656800-1622664000@musichackspace.org
SUMMARY:Build your own modular synth with MSP - On-demand
DESCRIPTION:Level: Beginner/Intermediate \nLearn to program patches with MSP to make a custom modular environment. \nCycling 74’s Max / MSP offers a vast playground of programming opportunities to create your own synthesis devices. In this series you will build custom modules to create your own modular synthesis environment. This series aims to provide you with suitable skills to begin exploring synthesis and UI design in the Max MSP environment. \nSeries Learning Outcomes \nBy the end of the series a successful student will be able to: \n\n\nBuild oscillator and filter networks with MSP objects \n\n\nBuild modulation patches with MSP objects \n\n\nBuild step sequencers with Max and MSP objects \n\n\nExplore use of signal routing in interesting and creative ways using MSP objects. \n\n\nBuild custom modules using UI objects and bpatchers \n\n\nSession 1 / 2 / 3 / 4 \n\nMSP objects for synthesis\, filters and modulation \nMSP objects to control signal routing\nUI objects and bpatchers\nUI objects for sequencers\n\n  \n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Max 8 (i.e. trial or full license) \n\n\nAbout the workshop leader  \nNed Rush aka Duncan Wilson is a musician\, producer and performer. He’s most likely known best for his YouTube channel\, which features a rich and vast quantity of videos including tutorials\, software development\, visual art\, sound design\, internet comedy\, and of course music.
URL:https://musichackspace.org/event/build-your-own-modular-synth-with-msp-live-session-workshop-series/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/05/Ned-MSP-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210528T180000
DTEND;TZID=Europe/London:20210528T200000
DTSTAMP:20260417T084752
CREATED:20210412T121528Z
LAST-MODIFIED:20210714T184437Z
UID:10000955-1622224800-1622232000@musichackspace.org
SUMMARY:Create Music Visuals with TouchDesigner / Going Further - On-demand
DESCRIPTION:Level: Beginner \n\n \n \nOverview \nTouchDesigner is a tool that gains popularity among musicians who want to create visuals for their music and do audio-visual experiments. The goal of this course is to show how one can start with TouchDesigner and not risk being discouraged. You will learn the basic concepts underpinning creation and rendering of 3D geometries\, what different parameters of PBR materials mean and how particle systems work. The concepts you learn will be used to create shiny and noisy audio-reactive visualizations that can be plugged into your live performance straight away. The course will equip you with tools and maps which will make your further TouchDersigner journey more productive and fun. This series is a continuation of the workshop Create Music Visuals with TouchDesigner – Fundamentals. \nSession Learning Outcomes \nSession 1\n\n\nChange basic geometries \n\n\nUnderstand the difference between CPU and GPU calculations \n\n\nMake different audio frequencies trigger different events \n\n\nCreate an audio-reactive visualization using instanced geometries \n\n\nSession 2\n\n\nImport 3D assets \n\n\nPerform transformations on imported 3D geometries (increase and decrease polygon count\, translate) \n\n\nUnderstand and Use PBR maps \n\n\nSet up PBR shading for 3D assets \n\n\nSession 3\n\n\nBe confident with the main properties of a particle and particle system \n\n\nCreate a basic particle system \n\n\nConfigure emission properties of a particle system \n\n\nUse force bearing objects to influence particles behavior \n\n\nConfidently navigate the TD learning resources and know where to get help \n\n\nSession Study Topics \nSession 1\n\n\nSOP generators and filters \n\n\nOperators that use CPU and GPU \n\n\nGeometry Instancing \n\n\nConnecting Trigger CHOP to different frequencies of an audio-spectrum \n\n\nSession 2\n\n\nFBX and OBJ formats \n\n\nPolyreduce and Subdivide SOPs\, Delete SOP\, Transform SOP \n\n\nThe theory of Physically-Based Rendering and Shading \n\n\nPBR maps \n\n\nPBR setup in Touch Designer \n\n\nSession 3\n\n\nParticle SOP inputs (emitter\, attractor\, force) \n\n\nParticle SOP parameters \n\n\nDifferences between CPU and GPU particle systems \n\n\nNavigating TouchDesigner Resources \n\n\nRequirements \n\n\nA computer with internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nA three button mouse or Apple Track Pad appropriately configured \n\n\nTouchDesigner installed (free version suffices https://derivative.ca/download) \n\n\nIf your on Mac please check TouchDesigner can run on your   system (i.e. has basic GPU requirements such as Intel HD4000 or better) \n\n\nAbout the workshop leader  \nDancing Pixels (Masha Rozhnova) is a London based artist who creates audio-visual performances and videos for musicians. For the past three years she has been using TouchDesigner as the main tool for content creation\, show control and as an engine to enable interaction with the audience. She performed at Live Performers Meeting in Rome\, at New River studios and Crux events in London.
URL:https://musichackspace.org/event/create-music-visuals-with-touchdesigner-going-further-live-session/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/Masha-Going-further-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210526T180000
DTEND;TZID=Europe/London:20210526T200000
DTSTAMP:20260417T084752
CREATED:20210420T123900Z
LAST-MODIFIED:20210714T184615Z
UID:10000846-1622052000-1622059200@musichackspace.org
SUMMARY:Creative MIDI CC’s in Ableton Live - On-demand
DESCRIPTION:If you’d like to support the Music Hackspace to continue to build a program of free workshops\, a voluntary contribution would be much appreciated.  \nLevel: Intermediate \nAbleton Live offers a vast playground of musical opportunities to create musical compositions and productions. These include techniques to deploy MIDI Control Change messages (CC’s) to manipulate and transform musical ideas. In this workshop you will creatively explore and deploy a range of MIDI CC’s manipulation tools in a musical setting. This workshop aims to provide you with suitable skills to utilise the creative possibilities of MIDI CC manipulation in the Ableton Live environment. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nIdentify MIDI CC’s messages \n\n\nMap MIDI CC’s to parameters \n\n\nManipulate Clip Envelopes and dummy Clips via MIDI CC’s \n\n\nUtilise MIDI CC”s to create novel musical and sonic elements \n\n\nSession Study Topics \n\n\nMIDI CC messages \n\n\nMIDI Mapping CC’s \n\n\nClip Envelopes and dummy clips and CC’s \n\n\nCreatively using MIDI CC’s \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Live Suite (i.e. trial or full license) \n\n\nAbout the workshop leader  \nAnna is a London based producer\, engineer\, vocalist and educator.\n\nAnna is currently working as a university lecturer in London\, teaching music production\, creating educational content and working on her next releases as ANNA DISCLAIM.
URL:https://musichackspace.org/event/creative-midi-ccs-in-ableton-live-live-session/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/Anna-MIDI-CC-Recording-thumbnail.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210522T190000
DTEND;TZID=Europe/London:20210522T210000
DTSTAMP:20260417T084752
CREATED:20210427T112345Z
LAST-MODIFIED:20210714T184728Z
UID:10000973-1621710000-1621717200@musichackspace.org
SUMMARY:Max meetup 22nd May
DESCRIPTION:Date & Time: Saturday 22nd May 2021 11am LA / 2pm NYC / 7pm UK / 8pm Berlin \nLevel: Open to all levels \nMeetups are a great way to meet and be inspired by the Max community. \nWhat to expect?  \nThe meetup runs via Zoom and is 2-hours in length. \nThis session will be hosted by Chloe Alexandra Thompson and feature presentations from:  \n1) Iain C. T. Duncan: Scheme for Max Demo – Scripting and live-coding Max with Scheme Lisp \n\nProject site\nyoutube channel\n\n2) Kate De Lorme – Lobe 4DSOUND Software demonstration  \n\nlobestudio.ca \nkatedelorme.com \n\n3) Bobby McElver – Wave Field Synthesis with Spat5 – exploring creating phono \n\nWave Field Synthesis\nbobbymcelver.com\n\nFollowing these presentations breakout rooms are created where you can: \n\n\nTalk to the presenters and ask questions \n\n\nJoin a room on topics of your choice \n\n\nShow other participants your projects\, ask for help\, or help others out \n\n\nMeet peers in the chill-out breakout room \n\n\n\n \nRequirements \n\nA computer and internet connection\nA Zoom account\n\nBerlin Code of Conduct \nWe ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.  \n Supported by Cycling ‘74
URL:https://musichackspace.org/event/max-meetup-22nd-may/
CATEGORIES:Meet Ups,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/May-max-meetup-.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210521T180000
DTEND;TZID=Europe/London:20210521T200000
DTSTAMP:20260417T084752
CREATED:20210412T110956Z
LAST-MODIFIED:20220309T144747Z
UID:10000951-1621620000-1621627200@musichackspace.org
SUMMARY:Create Music Visuals with TouchDesigner / Fundamentals - On-demand
DESCRIPTION:Note: Add this workshop to your cart along with the full workshop series to get £10 off at checkout \n\n \nLevel: Beginner \n \nOverview \nTouchDesigner is a tool that gains popularity among musicians who want to create visuals for their music and do audio-visual experiments. This workshop is an introduction to the series “Create Music Visuals with TouchDesigner – Going Further”. You will be guided through TouchDesigner environment\, learn how to create 3D scenes and control visual parameters with sound\, discuss audio-visual art with your peers and\, of course\, make visuals! Try it and see if you want to learn more in the coming weeks with Going Further. \n\n\nDiscuss some names in the history of audio-visual art and ideas that inspired the field \n\n\nUnderstand fundamentals of 3D rendering in TD \n\n\nCreate basic geometric shapes\, light and texture them \n\n\nCreate audio-reactive visual progression that switches between camera views \n\n\nComputer animation in the 21st century – the 3D space. \n\n\nIdeas and key figures in the history of audio-visual art \n\n\n3D rendering set up \n\n\nSimple 2D compositing \n\n\nTriggering actions and controlling parameters with CHOPs \n\n\nRequirements \n\n\nA computer with internet connection \n\n\nA three button mouse or Apple Track Pad appropriately configured \n\n\nTouchDesigner installed (free version suffices https://derivative.ca/download) \n\n\nIf your on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better) \n\n\nAbout the workshop leader  \nDancing Pixels (Masha Rozhnova) is a London based artist who creates audio-visual performances and videos for musicians. For the past three years she has been using TouchDesigner as the main tool for content creation\, show control and as an engine to enable interaction with the audience. She performed at Live Performers Meeting in Rome\, at New River studios and Crux events in London.
URL:https://musichackspace.org/event/create-music-visuals-with-touchdesigner-fundamentals-live-session/
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/Masha-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210519T180000
DTEND;TZID=Europe/London:20210519T200000
DTSTAMP:20260417T084752
CREATED:20210420T122142Z
LAST-MODIFIED:20210714T221737Z
UID:10000844-1621447200-1621454400@musichackspace.org
SUMMARY:Creative Audio and MIDI in Ableton Live - On-demand
DESCRIPTION:If you’d like to support the Music Hackspace to continue to build a program of free workshops\, a voluntary contribution would be much appreciated.  \nLevel: Intermediate \nAbleton Live offers a vast playground of musical opportunities to create musical compositions and productions. These include converting audio based harmony\, melody and rhythm to MIDI\, alongside techniques such as slicing audio into sampling tools which can be triggered via MIDI. In this workshop you will creatively explore and deploy a range of Audio and MIDI manipulation tools in a musical setting. This workshop aims to provide you with suitable skills to utilise the creative possibilities of Audio and MIDI manipulation in the Ableton Live environment. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nConvert Audio to MIDI \n\n\nSlice Audio to MIDI \n\n\nManipulate Audio via MIDI slices \n\n\nUtilise Audio and MIDI to create novel musical and sonic elements \n\n\nSession Study Topics \n\n\nConverting Audio to MIDI \n\n\nSlicing Audio to MIDI \n\n\nManipulating slices within Simpler \n\n\nCreatively using Audio and MIDI \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nAccess to a copy of Live Suite (i.e. trial or full license) \n\n\nAbout the workshop leader  \nAnna is a London based producer\, engineer\, vocalist and educator.\n\nAnna is currently working as a university lecturer in London\, teaching music production\, creating educational content and working on her next releases as ANNA DISCLAIM.
URL:https://musichackspace.org/event/creative-audio-and-midi-in-ableton-live-live-session/
LOCATION:Online
CATEGORIES:Free event,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/Anna-session-1-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210517T180000
DTEND;TZID=Europe/London:20210517T200000
DTSTAMP:20260417T084752
CREATED:20210419T115937Z
LAST-MODIFIED:20210714T221855Z
UID:10000842-1621274400-1621281600@musichackspace.org
SUMMARY:Discover the new features in Max for Live 11 - On demand
DESCRIPTION:Level: Intermediate \nMaxforLive allows users to develop their own devices for use in composition\, performance and beyond. In the recent release of Live Suite 11 there are a myriad of new features and tools for musicians and programmers alike. In this workshop you will explore these new tools and features and be able to leverage them in your own musical works and patches. \nBy the end of this session a successful student will be able to: \n\n\nExplore new MPE possibilities \n\n\nUtilise the new devices \n\n\nIdentify the new integrations and objects \n\n\nUnderstand and deploy the new features for developers \n\n\nSession Study Topics \n\n\nMPE and Max for Live \n\n\nNew Max for Live devices \n\n\nNew integrations and objects in Max for Live with Live 11 \n\n\nNew features for developers of Max for Live devices with Live 11 \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nAccess to a copy of Live 11 Suite & Max for Live (i.e. trial or full license) \n\n\nAbout the workshop leader \nMark Towers is an Ableton Certified Trainer and a lecturer in music technology at Leicester College. He specialises in Max for Live\, as well as working with Isotonik Studios to create unique and creative devices for music production and performance such as the Arcade Series. \n  \nSupported by \n 
URL:https://musichackspace.org/event/discover-the-new-features-in-max-for-live-11-live-session/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/Mark-recording-thumbnail-May.001-recording-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210515T170000
DTEND;TZID=Europe/London:20210515T190000
DTSTAMP:20260417T084752
CREATED:20210426T113032Z
LAST-MODIFIED:20210714T222000Z
UID:10000972-1621098000-1621105200@musichackspace.org
SUMMARY:TouchDesigner meetup 15th May
DESCRIPTION:Date & Time: Saturday 15th May 5pm UK / 6pm Berlin / 9am LA / 12pm NYC \nMeetup length 2-hours \nLevel: Open to all levels \nMeetups are a great way to meet and be inspired by the TouchDesigner community. \nWhat to expect?  \nThe meetup runs via Zoom and is 2-hours in length. \nThis session focuses on Typography and Graphic Design and features presentations from: \n  \n1. Jash: 36 Days Of Type \nJash is a Canadian/American photographer\, videographer\, and motion graphics artist. Jash recently challenged himself to participate in the annual 36 days of type challenge; Creating a generative composition in touch designer every day for 36 days. https://justjash.com/  \n2. Caroline Reize: Design for New Media: An introduction to design and its application in new media \nCaroline is a German-born media artist who makes experimental visuals based on minimalism. Her work focuses on drawing inner emotion to create an image. The shapes and colors that are obtained from this allow the viewer a new experience. To develop a sufficient multi-sensory experience\, she utilizes various forms of media\, collaborates with sound artists\, and works on narrowing the gap between art and technology. http://carolinereize.com/  \n3. Hugues Kir: The “Frog Effect” \nA benevolent approach to graphic design in TouchDesigner \nhttps://derivative.ca/p/62998  @smooth_isfast \n  \nFollowing these presentations breakout rooms are created where you can: \n\n\nTalk to the presenters and ask questions \n\n\nJoin a room on topics of your choice \n\n\nShow other participants your projects\, ask for help\, or help others out \n\n\nMeet peers in the chill-out breakout room \n\n\n\n \nRequirements \n\nA computer and internet connection\nA Zoom account\n\nBerlin Code of Conduct \nWe ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.  \nSupported by
URL:https://musichackspace.org/event/touchdesigner-meetup-15th-may/
CATEGORIES:Meet Ups,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/TD-May-meetup-draft-thumbnail.001-2-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210510T180000
DTEND;TZID=Europe/London:20210510T200000
DTSTAMP:20260417T084752
CREATED:20210413T112156Z
LAST-MODIFIED:20210714T223312Z
UID:10000959-1620669600-1620676800@musichackspace.org
SUMMARY:Getting Started with Gen - On-demand
DESCRIPTION:Level: Intermediate / Previous experience with MSP is required. \nBuild highly efficient signal processing operations in Max using Gen~. In this series of 4 workshops\, you will learn the fundamentals of signal processing and develop skills to confidently code with Gen~ in Max. The course contains 24 custom-made example patches along with audio samples that you will build as exercises during the course and be able to use in your own projects. \n﻿ \nSeries Learning Outcomes \nBy the end of this series a successful student will be able to: \n\n\nBecome familiar with the Gen~ environment \n\n\nBuild various audio processing tools via Gen~ (i.e. delay FX\, AM and FM tools) \n\n\nConstruct basic Gen~ sampling and synthesis  tools \n\n\nApply a myriad of Gen~ operators \n\n\nSeries Study Topics \n\n\nThe Gen~ environment \n\n\nAudio processing in Gen~ \n\n\nGen~ sampling and synthesis tools \n\n\nGen~ operators and data management \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nAccess to a copy of Max 8 (i.e. trial or full license) \n\n\nAbout the workshop leader \nPhelan Kane is a Berlin & London based music producer\, engineer\, artist\, developer and educator.  \nHe is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function. He has released the Max for Live device synth Wave Junction in partnership with Sonicstate.
URL:https://musichackspace.org/event/getting-started-with-gen-may-series/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/GSWGen-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210505T180000
DTEND;TZID=Europe/London:20210505T200000
DTSTAMP:20260417T084752
CREATED:20210414T120250Z
LAST-MODIFIED:20210714T224300Z
UID:10000840-1620237600-1620244800@musichackspace.org
SUMMARY:Max and Machine Learning with RunwayML - On-demand
DESCRIPTION:Level: Intermediate \nRunwayML is a platform that offers AI tools to artists without any coding experience. Max/MSP is a visual programming environment used in media art that can be used to control RunwayML in a more efficient way. At the end of the workshop you will be able to train trendy machine learning models and generate videos by walking a latent space through Max and NodeJS. \n﻿ \nSession Learning Outcomes \nBy the end of the course a successful student will be able to: \n\n\nUnderstand the RunwayML workflow \n\n\nUse Node4Max to control RunwayML and generate a video. \n\n\nExplore ML trendy models \n\n\nCreate a Dataset \n\n\nTrain a ML model \n\n\nProcess videos with the VIZZIE library. \n\n\nSession 1 \n– Introduction to the course \n– What’s machine learning\, deep learning and neural networks? \n– What’s RunwayML? \n– What’s Max/MSP/Jitter and NodeJS?\n\n– Dataset and models training with RunwayML\n\nSession 2 \n– What’s a GAN and styleGAN? \n– Latent space walk \n– Image and video generation with RunwayML\, Max and Node4Max (part 1) \nSession 3 \n– Image and video generation with RunwayML\, Max and Node4Max (part 2)\n\nSession 4 \n– processing Images and videos with VIZZIE2 and Jitter. \nSession Study Topics \n\n\nGenerate images and video through AI \n\n\nRequest data to models and save images on your local drive \n\n\nGenerate video from images \n\n\nCommunication protocols (web sockets and https requests) \n\n\nAI models used in visual art. \n\n\nVideo processing \n\n\nModels training \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nAccess to a copy of Max 8 (either trial or licence) \n\nA code editor such as Visual Studio Code\, Sublime or Atom\n\n\nAttendees need to create a RunwayML account –  https://app.runwayml.com/signup.\n\nUpon setting up an account you will receive 10$ credit for free\nApprox. 50$ credits will be required to complete the course however these do not need to purchased in advance\n20% RunwayML discount code will be provided to participant who sign up to the course  \n\n\n\nAbout the workshop leader  \nMarco Accardi is a trained musician\, multimedia artist\, developer and teacher based in Berlin. \nHe is the co-founder of Anecoica\, a collective that organises events combining art\, science and new technologies.
URL:https://musichackspace.org/event/max-and-machine-learning-with-runwayml-live-session/
LOCATION:Online
CATEGORIES:Max,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/Marco-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210504T180000
DTEND;TZID=Europe/London:20210504T200000
DTSTAMP:20260417T084752
CREATED:20210414T110907Z
LAST-MODIFIED:20210714T224928Z
UID:10000839-1620151200-1620158400@musichackspace.org
SUMMARY:Android Audio Development Fundamentals - On-demand
DESCRIPTION:﻿ \nLevel:  Intermediate \nAndroid is the leading mobile operating system\, with billions of active devices worldwide. In this workshop you will learn the fundamental principles needed to create high performance audio apps on the platform. From the basic setup to the creation of a sequencer based app\, we will cover every aspect you need to build your own version of what a great Android audio application should be. \nBy the end of this series a successful student will be able to: \n\n\nBe familiar with the Android development environment \n\n\nUnderstand the logic behind real time audio processing app on the platform \n\n\nCreate GUI controls to interact with the sound \n\n\nImplement a sequencer based application \n\n\nStudy topics:  \n\n\nAndroid Studio \n\n\nNative project structure (JNI\, CMake) \n\n\nOboe library usage \n\n\nAndroid Layout Editor \n\n\n# Session 1: Hello world \n\nSetting up Android Studio\nBuild hello world code\nEmulator\nUSB debugging/apk deliverable\n\n# Session 2: Basic tone generation \n\nNative project logic (JNI/CMake)\nOboe setup\nBasic sine wave processing\n\n# Session 3: Parameters and controls \n\nLayout editor\nBypass button\nSine wave frequency/volume sliders\nCustom UI component (knob)\n\n# Session 4: Sequencer app \n\nGUI: play button + 4 step on/off + 4 pitch sliders\nAudio engine: associated processing code\nVisual feedback from engine (C++ to Java calls)\nSequencer playhead position feedback\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA webcam and mic \n\n\nA Zoom account \n\n\nA basic familiarity with Java or C++ and audio processing \n\n\nAn Android phone or tablet \n\n\nA usb cable to connect the phone/tablet to your computer \n\n\nAbout the workshop leader \nBaptiste Le Goff is a french software engineer focused on electronic music instruments design and implementation. \nAfter 6 years working for Arturia – moving from software development to product management – he founded Meteaure Studios to build music making apps for Android and empower the next generation of mobile producers. \n  \n  \nSupported by Android \n \n 
URL:https://musichackspace.org/event/android-audio-development-fundamentals-live-session/
LOCATION:Online
CATEGORIES:Live-stream,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/Android-on-demand-.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210422T180000
DTEND;TZID=Europe/London:20210422T200000
DTSTAMP:20260417T084752
CREATED:20210309T115701Z
LAST-MODIFIED:20210715T163513Z
UID:10000824-1619114400-1619121600@musichackspace.org
SUMMARY:Audio visual creation & performance with TDAbleton - On demand
DESCRIPTION:Level: Beginner to Intermediate \n \nThis workshop will show participants how to build their own audio visual performance using TouchDesigner and Ableton. TouchDesigner is a visual programming language for real time interactive multimedia content. Using the TDAbleton tool\, a vast array of audio elements within Ableton can be used to automate an audio reactive visual show. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nUnderstand the TDAbleton tool \n\n\nLink a number of audio elements in Ableton to drive visual content in TouchDesigner \n\n\nBegin to build their own audio visual set for live performance \n\n\nConsider different approaches to audio visual performance and creation. \n\n\nSession Study Topics \n\n\nTDAbleton tool \n\n\nTriggering different TouchDesigner visual sets with Ableton midi clips. \n\n\nControlling TouchDesigner visual parameters with Ableton macros \n\n\nTouchdesigner operators- TOPS\, Maths Chop. \n\n\nPerformance Mode. \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA Touchdesigner free license (https://derivative.ca/download) \n\n\nAbleton Live 10 or 11 ( for Live 11\, you will need to use the latest version of TouchDesigner and select the TDAbleton beta plugin) \n\n\nAbout the workshop leader  \nNilly Brook lectures various visual technologies across a number of institutions including: The National Film and Television School\, Central Saint Martins\, Wimbledon School of Art\, London South Bank University and Private clients. \nShe is also a musician\, producer and audio-visual performer working on two separate solo projects.
URL:https://musichackspace.org/event/audio-visual-creation-performance-with-tdableton-live-session/
LOCATION:Online
CATEGORIES:Live-stream,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/03/Nilly-recording-thumbnail.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210420T180000
DTEND;TZID=Europe/London:20210420T200000
DTSTAMP:20260417T084752
CREATED:20210323T124846Z
LAST-MODIFIED:20210715T163715Z
UID:10000930-1618941600-1618948800@musichackspace.org
SUMMARY:Create with MPE in Live 11 - On demand
DESCRIPTION:Level: Beginner \nMIDI Polyphonic Expression (MPE)  offers a vast playground of musical opportunities to create musical compositions and productions. Live 11 supports a range of MPE tools to allow the composer and producer to create ideas in a myriad of ways. In this workshop you will creatively explore and deploy a range of MPE techniques in a musical setting. This workshop aims to provide you with suitable skills to utilise the creative possibilities of MPE in the Ableton Live environment. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nIdentify the role and function of MPE \n\n\nExplore MPE compatible devices  in Live \n\n\nUtilize MPE controllers within Live 11 \n\n\nApply MPE to create novel musical and sonic elements \n\n\nSession Study Topics \n\n\nUsing MPE \n\n\nMPE devices in Live \n\n\nMPE controllers \n\n\nCreatively using MPE \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nAccess to a copy of Live 11 (i.e. trial or full license) \n\n\nAbout the workshop leader  \nMel is a London based music producer\, vocalist and educator. \nShe spends most of her time teaching people how to make music with Ableton Live and Push. When she’s not doing any of the above\, she makes educational content and helps music teachers and schools integrate technology into their classrooms. She is particularly interested in training and supporting female and non-binary people to succeed in the music world. \nSupported by 
URL:https://musichackspace.org/event/create-with-mpe-in-live-11-live-session/
LOCATION:Online
CATEGORIES:Live-stream,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/03/Mel-create-MPE-recording.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210418T180000
DTEND;TZID=Europe/London:20210418T200000
DTSTAMP:20260417T084752
CREATED:20210308T093507Z
LAST-MODIFIED:20210715T163936Z
UID:10000920-1618768800-1618776000@musichackspace.org
SUMMARY:Generative Music Tools: LFOs and Pitch Quantization - On demand
DESCRIPTION:Level: Intermediate \nThere are a broad array of techniques musicians can use to generate music in Max. One fundamental component of traditional analogue synthesiser use is the LFO\, or low-frequency oscillator. Additionally\, pitch quantization can be an extremely powerful tool\, especially when used alongside the values generated by an LFO. \nThis workshop will provide you with the information to construct both devices in Max\, giving you a broader palette of compositional tools. \nSession Learning Outcomes: \nBy the end of this session you will be able to: \n\n\nLearn the basics of LFOs and pitch quantizers. \n\n\nBuild a standalone LFO patch with variable waveforms and a functional UI. \n\n\nBuild a quantizer which will map incoming pitch values to user-defined scales/modes. \n\n\nUse both devices to control parameters of sound synthesis and assist in generative music composition. \n\n\nSession Study Topics \n\n\nGenerative music \n\n\nLFOs and waveforms \n\n\nPitch quantization \n\n\nComposition through MIDI and software instrument manipulation. \n\n\n\n \nRequirements \n\nA computer and internet connection\n Access to a copy of Max 7 or 8 (i.e. trial or full license)\n\nAbout the workshop leader  \nSamuel Pearce-Davies is a composer\, performer\, music programmer and Max hacker living in Cornwall\, UK. \nWith a classical music background\, it was his introduction to Max/MSP during undergraduate studies at Falmouth University that sparked Sam’s passion for music programming and algorithmic composition. \nGoing on to complete a Research Masters in computer music\, Sam is now studying a PhD at Plymouth University in music-focused AI
URL:https://musichackspace.org/event/generative-music-tools-lfos-and-pitch-quantization-live-session/
CATEGORIES:Live-stream,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/03/LFO-Recording-thumbnail.001-1-1-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20210417T180000
DTEND;TZID=America/New_York:20210417T200000
DTSTAMP:20260417T084752
CREATED:20210325T135449Z
LAST-MODIFIED:20210715T164357Z
UID:10000941-1618682400-1618689600@musichackspace.org
SUMMARY:Max meetup 17th April - Americas Edition
DESCRIPTION:Date & Time: Saturday 17th April 3pm LA / 6pm NYC \nLevel: Open to all levels \nJoin the Max meetup to share ideas and learn with other artists\, coders and performers. Showcase your patches\, pair with others to learn together\, get help for a school assignment\, or discover new things. \nThe meetup runs via Zoom. The main session features short presentations from Max users. Breakout rooms are created on the spot on specific topics\, and you can request a new topic at any time. \nThe theme for this session is Max in live performances. \nHosted by: Chloe Alexandra Thompson \nWith presentations by:  \nMarcus Price: Granular Synthesis \nPresentation on how he use granular synthesis/auto-scrubbing and a variety of custom tools (spacialization helpers\, effects and feedback/delay lines) for live performances. \nMichele Zaccagnini: Nonlinear Sequencer \nMichele will present a max package he designed which is now distributed in the package manager. It covers the use of sequencers in nonlinear fashion\, i.e. the time function of the sequencer is distorted to create tempo oscillations. The overall tempo-predictability and synchronization robustness of the sequencer is nonetheless still present in the Nonlinear Sequencer. Plus these set of objects allow to “measure” the regularity/irregularity of a rhythmic event on an imaginary grid. \nhttps://www.youtube.com/channel/UCXMQVkLE-bKdA7cycXECtCQ   \nhttps://michelezaccagnini.blog/. \nJoão Cabral: Topic: Hardware presentation \nJoão will present a bunch of devices that were made using M4L that work as a 1 dimensional Visual Synth that were used to create LED animations. \n  \nIn the breakout rooms\, you can share your screen to show other participants something you’re working on\, ask for help\, or help someone else. \nReady to present your work at a future meetup? \nEveryone is welcome to propose a presentation. Just fill in this short form and you’ll be put on the agenda on a first come first served basis. \nPresentations should take no more than 5 minutes with 5 minutes Q&A and we’ll have up to 5 presentations at each meetup. \nList of presenters will be updated and announced before each event. \nTopic suggestions but not limited to: \n\nMIDI\nJitter\nSignal processing\nSequencing\nHardware\nOSC\nAlgorithmic composition\nPackage manager modules\n\n\n \nRequirements \n\nA Zoom account\nA computer and internet connection\n\nBerlin Code of Conduct \nWe ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone. 
URL:https://musichackspace.org/event/max-meetup-17th-april-americas-edition/
LOCATION:Online
CATEGORIES:Meet Ups,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/03/April-thumbnails-time-zone-changes.010-scaled.webp
END:VEVENT
END:VCALENDAR