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X-WR-CALDESC:Events for Music Hackspace
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BEGIN:VEVENT
DTSTART;TZID=Europe/London:20211206T180000
DTEND;TZID=Europe/London:20211206T200000
DTSTAMP:20260412T063701
CREATED:20211025T153611Z
LAST-MODIFIED:20211202T085851Z
UID:10000988-1638813600-1638820800@musichackspace.org
SUMMARY:Build a MIDI 2.0 program using the Apple UMP API - Workshop 2 / December 6th
DESCRIPTION:Date & Time: Monday 6th December 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC \nThis workshop builds on the first UMP Workshop\, and focuses on C++ development using the new Apple UMP API. Automatic 20% discount will be applied at checkout to this workshop if purchased at the same time as the first workshop. \n2-hours \nDifficulty level: Advanced \n\nInspect the new Apple UMP API\nWhat can be done with the API\, where are limitations?\nBuild a simple UMP program in C++\n\nOverview \nThis workshop builds on Workshop 1\, and will provide developers with knowledge and code for implementing MIDI 2.0 Universal MIDI Packet (UMP) development using the Apple UMP API in C++. The Apple UMP API will be presented and explained. Then\, the participants will co-develop a simple implementation in C++ using the Apple UMP API. For that\, a stub workspace will be provided. Exercises will let the participants practice the newly learned concepts. Xcode on MacOS 11 required for building the workshop code. \nLearning outcomes \nAt the end of the workshop the participants will: \n\nBe able to build MIDI 2.0 products using UMP using the Apple UMP API\n\nStudy Topics \n\nLooking at the Apple UMP API\nExtending the code from Workshop 1 with Apple i/o\nPresenting fragments of the code in the stub workspace\nTesting and interoperability with MIDI 1.0\n\nLevel of experience required \n\nAttendees who joined workshop 1 <add link>\nSome experience with C++ coding required\nAttendees should be familiar with MIDI 1.0; they should have experience building and debugging applications using Xcode (macOS)\n\n\n \nAny technical requirements for participants  \n\nA computer and internet connection\nA webcam and mic\nA Zoom account\nfor development: Xcode on MacOS 11\n\nAbout the workshop leader  \nFlorian Bomers runs his own company Bome Software\, creating MIDI tools and hardware. He has been an active MIDI 2.0 working group member since its inception. He serves on the Technical Standards Board of the MIDI Association and chairs the MIDI 2.0 Transports Working Group. He is based in Munich\, Germany.
URL:https://musichackspace.org/event/build-a-midi-2-0-program-using-the-apple-ump-api-workshop-2-december-6th/
LOCATION:Online
CATEGORIES:MIDI,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/10/Rect-Thumbnail-MIDI-workshop-2.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20211129T180000
DTEND;TZID=Europe/London:20211129T200000
DTSTAMP:20260412T063701
CREATED:20211025T153318Z
LAST-MODIFIED:20211026T082955Z
UID:10000903-1638208800-1638216000@musichackspace.org
SUMMARY:MIDI 2.0 - Introduction to the Universal MIDI Packet - Workshop 1 / November 29th
DESCRIPTION:Date & Time: Monday 29th November 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC \nThis workshop is followed by two more workshops exploring the specific implementations with Apple UMP API and the JUCE UMP API (cross-platform). Automatic 20% discount on workshop 2 and/or 3 will be applied when purchased with this workshop. \n2- hours \nDifficulty level: Advanced \nMIDI 2.0 is set to power the next generation of hardware and software with enhanced features for discovery\, expression and faster communication. The Universal MIDI Packet (UMP) is a fundamental aspect of MIDI 2.0\, which allows programs to negotiate and communicate with MIDI 1.0 and MIDI 2.0 products. \nIn this workshop\, you will learn from a member of the MIDI Association Technology Standard Board\, who wrote the specifications\, how to get started working with UMP\, and write a simple C++ program that utilises UMP. \nOverview \nThis workshop will provide developers with knowledge and code for starting MIDI 2.0 Universal MIDI Packet (UMP) development in C++. The concepts of UMP will be explained. Then\, the participants will co-develop a first simple implementation of a generic UMP parser in plain C++. For that\, a stub workspace will be provided. Exercises will let the participants practice the newly learned concepts. \nWho is this workshop for: \nDevelopers wanting to learn how the new MIDI 2.0 packet format works under the hood\, and how to get started writing software for it right away. \nLearning outcomes \nAt the end of the workshop the participants will: \n\nUnderstand the core concepts of UMP\nBe able to build applications in C++ using UMP\n\nStudy Topics \n\nUMP Basics\npacket format\nMIDI 1.0 in UMP\nMIDI 2.0 in UMP\nTranslation\nProtocol Negotiation in MIDI-CI\nInspecting the UMP C++ class in the stub workspace\nA simple UMP parser in C++\nUnit Testing the UMP class\n\nLevel of experience required:  \n\nSome experience with C++ coding\nHave a development environment set up and ready with Xcode (macOS) or Visual Studio (Windows).\nWorking knowledge of MIDI 1.0\n\n\n \nAny technical requirements for participants  \n\nA computer and internet connection\nA webcam and mic\nA Zoom account\nXcode (macOS) / Visual Studio (Windows)\n\nAbout the workshop leader  \nFlorian Bomers runs his own company Bome Software\, creating MIDI tools and hardware. He has been an active MIDI 2.0 working group member since its inception. He serves on the Technical Standards Board of the MIDI Association and chairs the MIDI 2.0 Transports Working Group. He is based in Munich\, Germany.
URL:https://musichackspace.org/event/midi-2-0-introduction-to-the-universal-midi-packet-workshop-1-november-29th/
LOCATION:Online
CATEGORIES:MIDI,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/10/Rect-Thumbnail-MIDI-workshop-1.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20211007T180000
DTEND;TZID=Europe/London:20211007T200000
DTSTAMP:20260412T063701
CREATED:20210727T062955Z
LAST-MODIFIED:20221014T091254Z
UID:10000872-1633629600-1633636800@musichackspace.org
SUMMARY:Fundamentals of sound design with Pigments 3
DESCRIPTION:Date & Time: Thursday 7th October – 6pm UK / 7pm Berlin / 10am LA / 1pm NYC \nLength: 2-hours live workshop via Zoom \nLevel: Beginner to intermediate \nArturia’s Pigments 3 Virtual Instrument is a highly versatile tool which is used in many professional studios\, it also presents many opportunities for deep learning and creation at a beginner level. \nThrough this workshop that is well based in theory\, but prioritizing practice\, play and investigation\, students will work to build new presets from scratch and learn how to manipulate existing sounds. We will utilize built-in Analog\, Wavetable\, Harmony\, and Sample / Granular based sonic elements across Pigments 3 sound engines. We will also work with controlling synthesis settings with ADSR envelopes\, using Macro’s\, EQ’s and more. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\nBuild custom presets for sound design and music\nExplore Pigments 3 creatively and independently\nBe empowered by the built-in Pigments 3 troubleshooting and tutorial tools.\n\nSession Study Topics \n\nIntro – in app resources – demos\nVirtual Synthesis / Digital Signal Processing\nGranular Synthesis\nDynamic uses of macro control\nCreative uses of EQ\n\n \nRequirements: \n\nA computer and internet connection\nA mic (built in or external)\nWebcam (optional)\nA Zoom account\nAccess to Pigments 3 (i.e. trial or full license)\n\nAbout the workshop leader \nChloe Alexandra Thompson is a Cree\, Canadian interdisciplinary artist and touring sound designer whose artistic works and workshops have been featured in galleries and performance spaces domestically and internationally. Using audio programming softwares\, Thompson creates unique sonic environments and interactive performance tools. \nShe is presently based in Brooklyn\, NY\, USA.
URL:https://musichackspace.org/event/fundamentals-of-sound-design-with-pigments-3-live-session-7thoctober2021/
CATEGORIES:Free event,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/07/Arturia-7th-October-new-thumbnail.001-e1631633984304.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210915T180000
DTEND;TZID=Europe/London:20210915T200000
DTSTAMP:20260412T063701
CREATED:20210819T092747Z
LAST-MODIFIED:20210914T130642Z
UID:10000882-1631728800-1631736000@musichackspace.org
SUMMARY:Getting started with Max - September Series
DESCRIPTION:Dates & Times:  \nSession 1: Wednesday 15th September at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC \nSession 2: Wednesday 22nd September at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC \nSession 3: Wednesday 29th September at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC \nSession 4: Wednesday 6th October at 6pm UK / 7pm Berlin / 10am LA / 1pm NYC \nLevel: Beginners curious about programming \nGet started with interactive audio and MIDI\, and discover the possibilities of the Max environment. In this series of workshops\, you will learn how to manipulate audio\, MIDI\, virtual instruments and program your own interactive canvas. \nConnect together Max’s building blocks to create unexpected results\, and use them in your music productions. Through a series of guided exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options. \nLearn from guided examples and live interactions with teachers and other participants. \nThis series of online workshops aims to enable you to work with Max confidently on your own. \nSessions overview  \nSession 1 – Understand the Max environment \nSession 2 – Connect building blocks together and work with data \nSession 3 – Master the user interface \nSession 4 – Work with your MIDI instruments \n\n \nRequirements \n\n\n\nA computer and internet connection\nA good working knowledge of computer systems\nAccess to a copy of Max 8\n\n\n\nAbout the workshop leader  \nPhelan Kane is a Berlin & London based music producer\, engineer\, artist\, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector\, with a focus on electronic music and alternative bands. \nHe specialises in sound design and production techniques such as synthesis and sampling\, alongside audio processing and plug-in development. \nHe is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function\, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.
URL:https://musichackspace.org/event/getting-started-with-max-september-series/
LOCATION:Online
CATEGORIES:Max,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/08/GSWM-Sept-Phelan.001-e1631624621449.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210913T180000
DTEND;TZID=Europe/London:20210913T200000
DTSTAMP:20260412T063701
CREATED:20210727T065221Z
LAST-MODIFIED:20211005T140856Z
UID:10000874-1631556000-1631563200@musichackspace.org
SUMMARY:Getting Started with Sonic Pi / On-demand
DESCRIPTION:Level: Beginner \nSonic Pi is a live coding synth for live performance and music making. This workshop aims to provide you with basic skills to begin exploring live coding and making music in Sonic Pi. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nPlay samples \n\n\nPlay pitches and scales using Sonic Pi’s built in synthesizers \n\n\nLearn basic timing principles \n\n\nAlter sounds using effects and more \n\n\nSession Study Topics \n\n\nSamples: playing built-in samples and import your own \n\n\nSynths: Play pitches using MIDI pitches or traditional scales \n\n\nTiming: Basic timing\, working with longer loops\, repeating sequences\, and cueing/syncing multiple loops \n\n\nAltering sounds by redefining parameters and adding effects \n\n\n\n \nRequirements: \n\n\nA computer and internet connection \n\n\nDownload and install Sonic Pi – https://sonic-pi.net/ \n\n\nAbout the workshop leader \nMelody Loveless is an artist\, creative technologist\, and educator based in Brooklyn\, NYC. Her work ranges from live coding performance\, generative sound installations\, multisensory performance\, and more. She has taught at various institutes across NYC including NYU\, the New School\, Hunter College\, and Harvestworks and is part of Cycling 74’s Max Certified Trainer Program.
URL:https://musichackspace.org/event/getting-started-with-sonic-pi-live-session-13th-september/
LOCATION:Online
CATEGORIES:Free event,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/07/Rect-Thumbnail-On-demand-Sonic-Pi.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210727T180000
DTEND;TZID=Europe/London:20210727T200000
DTSTAMP:20260412T063701
CREATED:20210709T121759Z
LAST-MODIFIED:20220614T123049Z
UID:10000870-1627408800-1627416000@musichackspace.org
SUMMARY:Build Max for Live devices using Ableton Live’s API / On-demand
DESCRIPTION:Level: Intermediate \n \nIn this series of workshops you will explore concepts and techniques associated with Ableton Live’s API and the Live Object Model (LOM). The LOM provides a detailed level of control of Live via M4L and it can be used to underpin unique and novel M4L devices. These workshops aim to expand your knowledge and use of the Live API and the LOM within the M4L development environment\, which can be leveraged by M4L developers to enhance their practice and provide unprecedented control of Live. \nSeries Learning Outcomes \nBy the end of this series a successful student will be able to: \n\n\nIdentify the LOM structure\, LOM paths and LOM Object ids \n\n\nUtilise API Object types\, Classes\, Children\, Properties and Functions \n\n\nDeploy datatypes\, debugging\, notifications and javascript with the Live API \n\n\nObserve and control Live parameters via the API and M4L \n\n\nSession 1: The Live Object Model Pt.1  \n\n\nLive Objects (hierarchy\, properties\, functions) \n\n\nObject Paths \n\n\nRoot Objects \n\n\nMax Objects (live.path\, live. Object) \n\n\nSession 2: The Live Object Model Pt.2  \n\n\nMax Objects (live.remote~\, live.observer) \n\n\nControlling Ableton Live parameters \n\n\nObserving Ableton Live \n\n\nSession 3: Creating a Max for Live device with the Live API  \n\n\nWork with Control Surfaces \n\n\nRoute MIDI / audio \n\n\nPractical examples of API use \n\n\nSession 4: JavaScript \n\n\nThe LiveAPI Object in JS \n\n\nSummary of course \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\nAccess to a copy of Live Suite (preferably Live Suite 11) trial or full licence.\n\nAbout the workshop leader \nMark Towers is an Ableton Certified Trainer and a lecturer in music technology at Leicester College. He specialises in Max for Live\, as well as working with Isotonik Studios to create unique and creative devices for music production and performance such as the Arcade Series.
URL:https://musichackspace.org/event/build-max-for-live-devices-using-ableton-lives-api-live-session-27th-july/
LOCATION:Online
CATEGORIES:Ableton,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/07/MarkTowers-LOM-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210713T180000
DTEND;TZID=Europe/London:20210713T200000
DTSTAMP:20260412T063701
CREATED:20210617T114620Z
LAST-MODIFIED:20210809T121205Z
UID:10000864-1626199200-1626206400@musichackspace.org
SUMMARY:Interaction with Arduino & Max - Workshop series / On-demand
DESCRIPTION:Pricing excluding kit\, components to be purchased separately – see kit list in requirements section  \nLevel: Beginner-Intermediate \nWant your Arduino to control audio\, video\, generative 3D visuals\, or even Ableton Live? Combine Arduino with Max 8\, a powerful visual programming environment opens up many possibilities for interactive installation\, generative art\, multimedia performance\, and more! You will learn very basic electronics\, introductory Arduino skills\, and how to use sensors and inputs to control Max 8! \nBy the end of this workshop series you will be able to: \n\n\nCreate Arduino based electronic prototypes \n\n\nControl audio in Max 8 with sensors and your own custom hardware interfaces \n\n\nUtilize Max to map software interactions to physical electronic systems \n\n\nApply interaction design concepts for developing installations and performances \n\n\nSession Study Topics:  \n\n\nMax 8 to control Digital and PWM output \n\n\nSwitches and Digital inputs mapped to states in Max 8 \n\n\nAnalog sensors\, smoothing data and creating meaningful interactions \n\n\nStrengths\, weaknesses and limitations of hardware and software. \n\n\n\n \nRequirements \n\n\nA computer with Internet connection \n\n\nArduino / Electronics kit  please check you can order all of these parts before the series starts \n\n\nMax software – either free trial or full licence  \n\n\nArduino software \n\n\nAbout the workshop leader: \nKyle Dufﬁeld is a Toronto based Interactive and Experience Design Professional who creates immersive interactive installations and brand activations. He is also known for his afﬁliation with the studio and former gallery\, Electric Perfume. As an educator\, and technical consultant\, he has facilitated interactive media workshops and projects with institutions across Canada\, Shanghai\, and online. Currently\, Kyle is participating in Cycling 74’s Max Certiﬁed Trainer Program\, and is focusing on creating unforgettable technological experiences.
URL:https://musichackspace.org/event/interaction-with-arduino-max-live-session-13th-july/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/Kyle-July-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210712T180000
DTEND;TZID=Europe/London:20210712T200000
DTSTAMP:20260412T063701
CREATED:20210624T115711Z
LAST-MODIFIED:20210720T091048Z
UID:10000867-1626112800-1626120000@musichackspace.org
SUMMARY:Splatterbox - On-demand
DESCRIPTION:Level: Intermediate \nMaxMSP allows us to go far beyond the stompbox looper. In this workshop\, discover how working with simple looping  combinations can add up to a rich and layered soundscape. The beauty then lies in the retrospective operations we can apply to the loops with this patch for a very personal and unique outcome. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nBuild a custom loop station \n\n\nExplore post processing and loop manipulations for unique soundscapes and performances \n\n\nBuild loops and samples in real time \n\n\nSession Study Topics \n\n\n[Groove ~] many attributes to create contrasting loops and to avoid audio pops \n\n\n[Waveform] and [jsui] objects to control and manipulate samples \n\n\n[timer] to control recording durations and targets \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Max 8 (i.e. trial or full license) \n\n\nAbout the workshop leader  \nJames Wilkie holds a Bmus in Film Scoring at Berklee College of Music and an MMus in Sonic Arts from Goldsmiths. This grounding continues to offer James a strong combination of concept and craft. \nStorytelling lives at the heart of James’ work as he works with space and the imagination in sound through the creation of ambient A/V compositions\, text\, and live performances exploring the impact of technology on the imagination and community.
URL:https://musichackspace.org/event/splatterbox-live-session-july-12th/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/Splatterbox-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210705T180000
DTEND;TZID=Europe/London:20210705T200000
DTSTAMP:20260412T063701
CREATED:20210623T152004Z
LAST-MODIFIED:20210914T094438Z
UID:10000984-1625508000-1625515200@musichackspace.org
SUMMARY:Jamspace - Livestream July 5th 2021
DESCRIPTION:Monday 5th July 2021 6pm UK / 7pm Berlin / 10am LA / 1pm NYC \nWhere to watch – Live on Music Hackspace’s YouTube and Facebook channels \n \nJoin the first in an occasional series that showcases musical and visual performances and collaborations from members of the Music Hackspace community. After each performance\, the practitioners are interviewed about their methodology. Watch the event live from our social media channels.  \nWanna show off your work for the next Jamspace? Visit this link for more details: \nPerformance and interviews with:  \n\nHalina Rice\n\nHalina Rice is a London-based electronic music producer and AV artist renowned for her vivid and eclectic style\, using multiple effects and sampling to create original and experimental sounds. Uniting elements of ambient\, electronic\, percussive and bass music\, her sound ranges from evocative and melancholic soundscapes to beat-driven\, punchy tracks. \n\nRoss flight – granular synth with connect\, fused with contemporary dance.\n\nArtist Name: Boss Kite \nRoss Flight works as a sound and interactive system designer for theatre\, live art and contemporary performance.  He’s been releasing music sporadically as Boss Kite for 10 years\, alongside working on an interactive performance system using skeleton tracking with an infrared camera\, to perform live electronic music with the human body. \nLinks: \n\nhttp://www.rossflight.com/\nhttps://bosskite.bandcamp.com/\n\n  \n\nPhelan Kane / Bileam Tschepe – AV collaboration and interview \n\nPhelan Kane is a Berlin & London based music producer\, engineer\, artist\, developer and educator.  \nHe is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function. He has released the Max for Live device synth Wave Junction in partnership with Sonicstate. \n\nhttp://metafunction.co.uk/\nhttp://phelankane.com/bio/\n\nBileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive\, interactive and organic digital artworks\, systems and installations in TouchDesigner\, collaborating with and teaching people worldwide \n  \nhttps://www.instagram.com/elekktronaut/ \nhttps://www.youtube.com/c/bileamtschepe/ \nhttps://elekktronaut.com/ \nWhat is Jamspace? \nJamspace \nShowcase your work to the Music Hackspace community. \nWhat is Jamspace? \nJamspace is an occasional / monthly series that showcases audio and visual performances and collaborations from members of the Music Hackspace community. We aim to create an online space in which community members can showcase their creative practice – be it musical\, visual\, audio\, generative\, traditional or experimental pieces. \nHow does it work? \nJamspace is hosted live by Music Hackspace Workshop Leader Ned Rush. Pre-composed performance videos are streamed and after each performance\, the practitioners are interviewed live by Ned about their methodology. Anyone can watch the events live for free from our social media channels. Want to pose a question for the interview? You can ask questions in the chat on social media on the day.  \nCan I play / get involved? \nWant to show off your work for the next Jamspace?  \nJamspace is hosted by Music Hackspace Workshop Leaders Phelan Kane and Ned Rush.  \nYour piece could be anything that demonstrates creative use of technology in the arts. Performance to a camera is not a prerequisite – screen capture\, generative visuals\, green screen\, Max\, Jitter\, video filters\, VJ\, sonificiations\, Ableton Live and /or TouchDesigner created content is perfect. Anyone from the community can submit\, be it student\, workshop leader or alumni!  \nTell us more info on this link and a member of the team will be in touch.  \nWe look forward to seeing your work. \nBerlin Code of Conduct \nWe ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.
URL:https://musichackspace.org/event/jamspace-july-2021/
LOCATION:Online
CATEGORIES:Blog,Free event,Live-stream,Music software
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/Jamspace-July-updatedv2.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210628T180000
DTEND;TZID=Europe/London:20210628T200000
DTSTAMP:20260412T063701
CREATED:20210608T065010Z
LAST-MODIFIED:20210711T235250Z
UID:10000983-1624903200-1624910400@musichackspace.org
SUMMARY:Scripting and Live-Coding Max with Scheme for Max - On-demand
DESCRIPTION:Level: Some experience with Max\, plus some experience with any programming language \nScheme for Max brings the power and flexibility of Scheme Lisp to Max\, for sequencing\, patch scripting\, and building complex interactive systems. \nIn this workshop\, you will be introduced to interactive coding with the Scheme for Max object\, and will build a performance capable sequencer all in code\, that you can interact with live. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nCreate interactive patches and programs with the s4m object \n\n\nAutomate patches by sending messages and scripting in Scheme \n\n\nCreate sequence playback functions and interact with the Max transport and scheduler \n\n\nCreate live coding objects in Scheme \n\n\nKnow how to keep learning Scheme with further online resources \n\n\nSession Study Topics \n\n\nWhy Scheme For Max was created and what we can do with it \n\n\nBasic Scheme programming: data types\, functions\, variables \n\n\nThe s4m Max API: interacting with the scheduler\, transport\, midi\, and GUI \n\n\nSamples of Lisp idioms and live coding constructs\, and further resources to learn Scheme \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA webcam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Max 8 (i.e. trial or full license) \n\n\nAn installation of the Scheme for Max package (free) \n\n\nWindows: https://youtu.be/EKjpS6H_V8Q\nOSX: https://youtu.be/O52ESDQCLgQ \n\nAn installation of a text editor and the ability to edit and save\nplain text (code) files\n\nAbout the workshop leader  \nIain Duncan is a musician and music technologist in Victoria\, BC\, where he is pursuing graduate studies at the University of Victoria in music technology and algorithmic composition. \nHe is the author of Scheme For Max\, and has previously worked with numerous computer music and general programming languages. He also works as a software architecture consultant at Crosslake Tech.
URL:https://musichackspace.org/event/scripting-and-live-coding-max-with-scheme-for-max-live-session-28th-june/
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/Iain-Duncan-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210619T160000
DTEND;TZID=Europe/London:20210619T180000
DTSTAMP:20260412T063701
CREATED:20210602T093833Z
LAST-MODIFIED:20210711T235722Z
UID:10000857-1624118400-1624125600@musichackspace.org
SUMMARY:Max meetup June / Gen~
DESCRIPTION:Date & Time:  Saturday 19th June 4pm UK / 5pm Berlin / 8am LA / 11am NYC \nLevel: Open to all levels \nWhat to expect?  \nThe meetup runs via Zoom and will be approx. 2-hours in length. \nThis session focuses on Gen~ and will feature presentations from expert practitioners including:  \n  \nMassimiliano Cerioni – Culto Plugins project:  \nhttps://linktr.ee/culto \nhttps://linktr.ee/massicerioni \nMassimiliano Cerioni is an Italian composer\, sound-art performer\, sound designer currently living in Amsterdam. He writes electroacoustic music\, sound-art and intermedia performances\, audiovisual installations\, music for dance\, theatre and short movies. Cerioni plays didgeridoo and custom-made instruments such as Metastring\, an expanded electroacoustic monochord.  \nJay Curtis – EZGen Tutorial Patches \nhttps://gum.co/ezgen  \nhttps://www.lysdexic.com \nFrom Melbourne Australia\, experiments in freeform sound design\, audio manipulation and textural soundsculpting in rhythmic based composition. Using platforms such as MaxMSP\, Arduino\, C++ and Python to create custom DSP tools and sampling everything from scratched discs\, hacked data files\, circuit bent kids toys and his ever growing collection of modified drum machines\, lysdexic continues to explore and destroy the audio spectrum. \n*** \nFollowing these presentations breakout rooms are created where you can: \n\n\nTalk to the presenters and ask questions \n\n\nJoin a room on topics of your choice \n\n\nShow other participants your projects\, ask for help\, or help others out \n\n\nMeet peers in the chill-out breakout room \n\n\n\n \nRequirements  \n\nA computer and internet connection\nA Zoom account\n\n  \n Berlin Code of Conduct \nWe ask all participants to read and follow the Berlin Code of Conduct and contribute to creating a welcoming environment for everyone.  \n Supported by Cycling ‘74
URL:https://musichackspace.org/event/max-meetup-june-gen/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/Max-meetup-June.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210613T180000
DTEND;TZID=Europe/London:20210613T200000
DTSTAMP:20260412T063701
CREATED:20210607T141755Z
LAST-MODIFIED:20210712T000339Z
UID:10000861-1623607200-1623614400@musichackspace.org
SUMMARY:Audio Reactive Shaders with Shader Park + TouchDesigner - On-demand
DESCRIPTION:Level: Intermediate: Some previous experience with javascript\, or programming is recommended. No experience with TouchDesigner is needed. \nOverview \nExplore 3D shader programming through a Javascript interface without the complexity of GLSL. Shader Park is an open source project for creating real-time graphics and procedural animations. Follow along through multiple examples using a P5.js style live code editor. Expand upon the examples and bring them into TouchDesigner to create your own audio reactive music visualizers. Explore the Shader Park community gallery where you can fork other people’s creations or feature your own. \nWho is the workshop for? \nArtists interested in exploring real-time procedural 3D graphics and animations applied as music visualizations. \nDevelopers with experience programming in javascript\, a p5.js style library\, or similar language is recommended. Bonus if you know shader programming. \nBy the end of this session a successful student will be able to: \n\n\nCreate raymarched 3D shaders with Shader Park \n\n\nIntro to TouchDesigner + Shader Park plugin \n\n\nOverview of audio analysis \n\n\nCreate your own audio reactive music visualizer \n\n\nSession Study Topics: \n\n\nTouchDesigner \n\n\nShader Park \n\n\nShaders \n\n\nRaymarching \n\n\nAudio analysis \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA copy of TouchDesigner \n\n\nA downloaded song(.mp3 .aif .aiff .wav) you’d like to turn into a music visualizer. \n\n\nAbout the workshop leader \nTorin Blankensmith and Peter Whidden formed a creative-coding organization while at college together. They hosted weekly workshops for students from various disciplines on emerging topics in computer graphics. It was in this group that the first prototype of Shader Park was developed. \nTorin is a freelance creative technologist and adjunct professor at the Parsons School of Design in New York City teaching TouchDesigner and Creative Coding. Based out of NEW INC\, Torin creates immersive installations\, experiences\, interfaces\, and websites. Torin’s work explores emerging techniques in real-time graphics pulling inspiration from systems and patterns of emergent behavior in nature. This work has translated into creating large scale environments for medical professionals to alleviate stress/burnout\, for patients in clinical studies aiding in neuroscience research on brain recovery\, and for commercial spaces bringing sanctuary to the urban landscape. \nPeter is a creative software engineer whose work spans physics\, astronomy\, machine learning\, and computer graphics. He currently works at the NY Times R&D lab focused on emerging computer vision and graphics techniques. Previously\, Pete has worked with CERN to build interactive 3D visualizations used in particle physics. He’s also developed software with the Data Intensive Research in Astrophysics and Cosmology (DIRAC) Institute which enabled the discovery of over 30 new minor planets in the Kuiper belt. Recently his artistic collaborations with Alex Miller of SpaceFiller have been featured in galleries and in a permanent installation in Seattle.
URL:https://musichackspace.org/event/audio-reactive-shaders-with-shader-park-touchdesigner-live-session-june-13th/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/06/Torin-Peter-ondemand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210610T180000
DTEND;TZID=Europe/London:20210610T200000
DTSTAMP:20260412T063701
CREATED:20210517T094423Z
LAST-MODIFIED:20210714T180319Z
UID:10000855-1623348000-1623355200@musichackspace.org
SUMMARY:MIDI Programming in Ableton Live - On-demand
DESCRIPTION:Level: Beginner \nBy turning off the quantize function on his MPC  J Dilla ushered a new era of groove in electronic music production. Composing beats using both rushing and dragging feels while also making sure that notes remained musically coherent. This workshop intends to equip you with the skills to program hip hop beats and music ideas with a drunk drummerfeel inspired by producers and musicians such as J Dilla\, Questlove\, Flying Lotus\, or Kaytranada. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nDevelop an understanding of pulse\, subdivision and polyrhythms \n\n\nAcquire an understanding of the Groove \n\n\nUsing the Groove Pool and Warping to program beats with both MIDI and audio content \n\n\nIdentify & apply the right quantization values to apply to your programming \n\n\nSession Study Topics \n\n\nDrum rack for composition \n\n\nAudio & MIDI warping for rhythm programming \n\n\nThe groove pool and timing features \n\n\nAudio effects for enhancing rhythms \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Live Suite or Standard (i.e. trial or full license) \n\n\nAbout the workshop leader:  \nSimone Tanda is a musician\, producer\, multi-media artist\, tech consultant\, and educator. \nBased across London & Berlin he is currently creating music for his own project\, as well as multidisciplinary artists\, film\, and commercials.
URL:https://musichackspace.org/event/creative-rhythmical-programming-with-midi-live-session/
LOCATION:Online
CATEGORIES:Live-stream,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/05/Simone-MIDI-programming-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210608T180000
DTEND;TZID=Europe/London:20210608T200000
DTSTAMP:20260412T063701
CREATED:20210514T141844Z
LAST-MODIFIED:20210714T180851Z
UID:10000850-1623175200-1623182400@musichackspace.org
SUMMARY:Getting started with Interactive Machine Learning for openFrameworks - On-demand
DESCRIPTION:Level: Intermediate – C++ required \nUsing openFrameworks\, ofxRapidLib and ofxMaximilian\, participants will learn how to integrate machine learning into generative applications. You will learn about the interactive machine learning workflow and how to implement classification\, regression and gestural recognition algorithms. \nYou will  explore a static classification approach that employs the k-Nearest Neighbour (KNN) algorithm to categorise data into discrete classes. This will be followed by an exploration of static regression problems that will use multilayer perceptron neural networks to perform feed-forward\, non-linear regression on a continuous data source. You will also explore an approach to temporal classification using dynamic time warping which allows you to analyse and process gestural input \nThis knowledge will allow you to build your own complex interactive artworks. \n \nBy the end of this series the participant will be able to: \nOverall: \n\n\nSet up an openFrameworks project for machine learning \n\n\nDescribe the interactive machine learning workflow \n\n\nIdentify the appropriate contexts in which to implement different algorithms \n\n\nBuild interactive applications based on classification\, regression and gestural recognition algorithms \n\n\nSession 1: \n\n\nSet up an openFrameworks project for classification \n\n\nCollect and label data \n\n\nUse the data to control audio output \n\n\nObserve output and evaluate model \n\n\nSession 2: \n\n\nSet up an openFrameworks project for regression \n\n\nCollect data and train a neural network \n\n\nUse the neural network output to control audio parameters \n\n\nAdjust inputs to refine the output behaviour \n\n\nSession 3: \n\n\nSet up an openFrameworks project for series classification \n\n\nDesign gestures as control data \n\n\nUse classification of gestures to control audio output \n\n\nRefine gestural input to attain desired output \n\n\nSession 4: \n\n\nExplore methods for increasing complexity \n\n\nIntegrate visuals for multimodal output \n\n\nBuild mapping layers \n\n\nUse models in parallel and series \n\n\nSession Study Topics \nSession 1: \n\n\nSupervised Static Classification \n\n\nData Collection and Labelling \n\n\nClassification Implementation \n\n\nModel Evaluation \n\n\nSession 2: \n\n\nSupervised Static Regression \n\n\nData Collection and Training \n\n\nRegression Implementation \n\n\nModel Evaluation \n\n\nSession 3: \n\n\nSupervised Series Classification \n\n\nGestural Recognition \n\n\nDynamic Time Warp Implementation \n\n\nModel Evaluation \n\n\nSession 4: \n\n\nData Sources \n\n\nMultimodal Integration \n\n\nMapping Techniques \n\n\nModel Systems \n\n\n\n \nRequirements \n\n\nA computer with internet connection \n\n\nInstalled versions of the following software: \n\n\nopenFrameworks \n\n\nofxRapidLib \n\n\nofxMaxim \n\n\n\n\nPreferred IDE (eg. XCode / Visual Studio) \n\n\nAbout the workshop leader  \nBryan Dunphy is an audiovisual composer\, musician and researcher interested in using machine learning to create audiovisual art. His work explores the interaction of abstract visual shapes\, textures and synthesised sounds. He is interested in exploring strategies for creating\, mapping and controlling audiovisual material in real time. He is close to completion of his PhD in Arts and Computational Technology at Goldsmiths\, University of London.
URL:https://musichackspace.org/event/getting-started-with-interactive-machine-learning-for-openframeworks-workshop-series-live-session/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/05/Bryan-June-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210607T180000
DTEND;TZID=Europe/London:20210607T200000
DTSTAMP:20260412T063701
CREATED:20210513T125132Z
LAST-MODIFIED:20211019T142728Z
UID:10000851-1623088800-1623096000@musichackspace.org
SUMMARY:Getting started with MIDI 2.0 development - On-demand
DESCRIPTION:If you’re looking to book multiple tickets\, please contact us for an invoice at info@stagingmhs.local \nLevel: Intermediate\, Some experience with C++ coding required\, Experience with JUCE recommended \nTo make the most of this on-demand workshop\, participants should have experience building and debugging applications using Xcode (macOS) and Visual Studio (Windows). \n \nWho is this course for: \nDevelopers wanting to learn how MIDI 2.0 works under the hood\, and how to get started writing software for it right away \nOverview of what participants will learn: \nThis course will provide developers with knowledge and code for starting MIDI 2.0 development. At first\, the concepts of MIDI 2.0 are explained. Then\, the participants will co-develop a first implementation of a MIDI-CI parser for robust device discovery\, and for querying and offering profiles. For that\, a stub workspace will be provided. Exercises will let the participants practice the newly learned concepts. Last\, but not least\, this course also includes automated testing as a tool to verify the implementation. \nPart 1: Overview of MIDI 2\, concepts \n\nMIDI-CI\, Profiles\, protocol negotiation\, PE\, UMP\nConcepts\nTools\nMIDI-CI Message Layout\n\nPart 2: Workspace setup\, Basic MIDI 2.0 Discovery \n\nWorkspace setup\nStarting with a unit test\nImplementing a MIDI 2.0 message parser\nImplement MIDI 2.0 discovery\n\nPart 3: Advanced MIDI 2.0 discovery and tests \n\nmaking the parser more robust\nMUID collision handling\nMulti-port and MIDI Thru issues\nunit tests + implementation\n\nPart 4: Implementing Profiles. Outlook PE and UMP. \n\nUse Cases\nSending and receiving Profile messages\nImplementation and tests\nQuick introduction to PE and to UMP\n\n  \nAt the end of the course series\, the participants will: \n\nKnow the core concepts of MIDI 2.0\nUnderstand the MIDI 2.0 discovery protocol\nBe able to build products with MIDI 2.0 discovery\nBe able to build products using MIDI 2.0 Profiles\nUse an initial set of MIDI 2.0 unit tests\n\n \nRequirements \nA computer and internet connection \nXcode (macOS)/Visual Studio (Windows) \nJUCE workspace \nAbout the course leaders \nBrett Porter is Lead Software Engineer at Artiphon\, member of the MIDI Association Executive Board\, and chair of the MIDI 2 Prototyping and Testing Working Group. He is based in the New York City area. \nFlorian Bomers runs his own company Bome Software\, creating MIDI tools and hardware. He has been an active MIDI 2.0 working group member since its inception. He serves on the Technical Standards Board of the MIDI Association and chairs the MIDI 2.0 Transports Working Group. He is based in Munich\, Germany.
URL:https://musichackspace.org/event/getting-started-with-midi-2-0-development-live-session-june-series/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/05/MIDI-2.0-On-demand-updated.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210603T180000
DTEND;TZID=Europe/London:20210603T200000
DTSTAMP:20260412T063701
CREATED:20210517T092534Z
LAST-MODIFIED:20210714T181504Z
UID:10000852-1622743200-1622750400@musichackspace.org
SUMMARY:Creative Riff Composition with MIDI - On-demand
DESCRIPTION:Level: Beginner \nThe riff by nature is repetitive so you get it\, again and again\, you get it reinforced and the rest of the song is built around it like the riff was the skeleton of the song. \nThis workshop aims to provide you with the necessary abilities to begin composing riffs and arranging a composition around such an important musical element. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nApply critical listening skills to riff & recurring motifs. \n\n\nExtrapolate core musical qualities of a riff. \n\n\nConstruct a riff within a selected musical genre. \n\n\nApply arrangement techniques around a riff within a track. \n\n\nSession Study Topics \n\n\nMIDI programming \n\n\nRhythmic subdivision and polymeter \n\n\nMicro fills and macro fills \n\n\nLayering and subtractive arrangement techniques \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Live Suite or Standard (i.e. trial or full license) \n\n\nAbout the workshop leader:  \nSimone Tanda is a musician\, producer\, multi-media artist\, tech consultant\, and educator. \nBased across London & Berlin he is currently creating music for his own project\, as well as multidisciplinary artists\, film\, and commercials.
URL:https://musichackspace.org/event/creative-riff-composition-with-midi-live-session/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/05/Simone-Riff-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210602T180000
DTEND;TZID=Europe/London:20210602T200000
DTSTAMP:20260412T063701
CREATED:20210517T153937Z
LAST-MODIFIED:20210714T183815Z
UID:10000854-1622656800-1622664000@musichackspace.org
SUMMARY:Build your own modular synth with MSP - On-demand
DESCRIPTION:Level: Beginner/Intermediate \nLearn to program patches with MSP to make a custom modular environment. \nCycling 74’s Max / MSP offers a vast playground of programming opportunities to create your own synthesis devices. In this series you will build custom modules to create your own modular synthesis environment. This series aims to provide you with suitable skills to begin exploring synthesis and UI design in the Max MSP environment. \nSeries Learning Outcomes \nBy the end of the series a successful student will be able to: \n\n\nBuild oscillator and filter networks with MSP objects \n\n\nBuild modulation patches with MSP objects \n\n\nBuild step sequencers with Max and MSP objects \n\n\nExplore use of signal routing in interesting and creative ways using MSP objects. \n\n\nBuild custom modules using UI objects and bpatchers \n\n\nSession 1 / 2 / 3 / 4 \n\nMSP objects for synthesis\, filters and modulation \nMSP objects to control signal routing\nUI objects and bpatchers\nUI objects for sequencers\n\n  \n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Max 8 (i.e. trial or full license) \n\n\nAbout the workshop leader  \nNed Rush aka Duncan Wilson is a musician\, producer and performer. He’s most likely known best for his YouTube channel\, which features a rich and vast quantity of videos including tutorials\, software development\, visual art\, sound design\, internet comedy\, and of course music.
URL:https://musichackspace.org/event/build-your-own-modular-synth-with-msp-live-session-workshop-series/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/05/Ned-MSP-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210602T180000
DTEND;TZID=Europe/London:20210602T200000
DTSTAMP:20260412T063701
CREATED:20210517T100641Z
LAST-MODIFIED:20210714T184006Z
UID:10000977-1622656800-1622664000@musichackspace.org
SUMMARY:Getting Started with Max - June Series
DESCRIPTION:Dates & Times: Wednesdays 2nd\, 9th\, 16th & 23rd of June 6pm UK / 7pm Berlin / 10am LA / 1pm NYC – 2 hours live sessions \nLevel: Beginners curious about programming \nGet started with interactive audio and MIDI\, and discover the possibilities of the Max environment. In this series of recorded videos\, you will learn how to manipulate audio\, MIDI\, virtual instruments and program your own interactive canvas. \nConnect together Max’s building blocks to create unexpected results\, and use them in your music productions. Through a series of exercises you will engage in the pragmatic creation of a basic MIDI sequencer device that features a wealth of musical manipulation options. \nLearn from guided examples. \nThis on demand content aims to enable you to work with Max confidently on your own. \nLearning outcomes:  \n\n\nUnderstand the Max environment \n\n\nConnect building blocks together and work with data \n\n\nMaster the user interface \n\n\nWork with your MIDI instruments \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA good working knowledge of computer systems \n\n\nA Zoom account \n\n\nAccess to a copy of Max 8
URL:https://musichackspace.org/event/getting-started-with-max-june-series/
LOCATION:Online
CATEGORIES:Live electronics,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/05/GSWM-June.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210528T180000
DTEND;TZID=Europe/London:20210528T200000
DTSTAMP:20260412T063701
CREATED:20210412T121528Z
LAST-MODIFIED:20210714T184437Z
UID:10000955-1622224800-1622232000@musichackspace.org
SUMMARY:Create Music Visuals with TouchDesigner / Going Further - On-demand
DESCRIPTION:Level: Beginner \n\n \n \nOverview \nTouchDesigner is a tool that gains popularity among musicians who want to create visuals for their music and do audio-visual experiments. The goal of this course is to show how one can start with TouchDesigner and not risk being discouraged. You will learn the basic concepts underpinning creation and rendering of 3D geometries\, what different parameters of PBR materials mean and how particle systems work. The concepts you learn will be used to create shiny and noisy audio-reactive visualizations that can be plugged into your live performance straight away. The course will equip you with tools and maps which will make your further TouchDersigner journey more productive and fun. This series is a continuation of the workshop Create Music Visuals with TouchDesigner – Fundamentals. \nSession Learning Outcomes \nSession 1\n\n\nChange basic geometries \n\n\nUnderstand the difference between CPU and GPU calculations \n\n\nMake different audio frequencies trigger different events \n\n\nCreate an audio-reactive visualization using instanced geometries \n\n\nSession 2\n\n\nImport 3D assets \n\n\nPerform transformations on imported 3D geometries (increase and decrease polygon count\, translate) \n\n\nUnderstand and Use PBR maps \n\n\nSet up PBR shading for 3D assets \n\n\nSession 3\n\n\nBe confident with the main properties of a particle and particle system \n\n\nCreate a basic particle system \n\n\nConfigure emission properties of a particle system \n\n\nUse force bearing objects to influence particles behavior \n\n\nConfidently navigate the TD learning resources and know where to get help \n\n\nSession Study Topics \nSession 1\n\n\nSOP generators and filters \n\n\nOperators that use CPU and GPU \n\n\nGeometry Instancing \n\n\nConnecting Trigger CHOP to different frequencies of an audio-spectrum \n\n\nSession 2\n\n\nFBX and OBJ formats \n\n\nPolyreduce and Subdivide SOPs\, Delete SOP\, Transform SOP \n\n\nThe theory of Physically-Based Rendering and Shading \n\n\nPBR maps \n\n\nPBR setup in Touch Designer \n\n\nSession 3\n\n\nParticle SOP inputs (emitter\, attractor\, force) \n\n\nParticle SOP parameters \n\n\nDifferences between CPU and GPU particle systems \n\n\nNavigating TouchDesigner Resources \n\n\nRequirements \n\n\nA computer with internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nA three button mouse or Apple Track Pad appropriately configured \n\n\nTouchDesigner installed (free version suffices https://derivative.ca/download) \n\n\nIf your on Mac please check TouchDesigner can run on your   system (i.e. has basic GPU requirements such as Intel HD4000 or better) \n\n\nAbout the workshop leader  \nDancing Pixels (Masha Rozhnova) is a London based artist who creates audio-visual performances and videos for musicians. For the past three years she has been using TouchDesigner as the main tool for content creation\, show control and as an engine to enable interaction with the audience. She performed at Live Performers Meeting in Rome\, at New River studios and Crux events in London.
URL:https://musichackspace.org/event/create-music-visuals-with-touchdesigner-going-further-live-session/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/Masha-Going-further-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210526T180000
DTEND;TZID=Europe/London:20210526T200000
DTSTAMP:20260412T063701
CREATED:20210420T123900Z
LAST-MODIFIED:20210714T184615Z
UID:10000846-1622052000-1622059200@musichackspace.org
SUMMARY:Creative MIDI CC’s in Ableton Live - On-demand
DESCRIPTION:If you’d like to support the Music Hackspace to continue to build a program of free workshops\, a voluntary contribution would be much appreciated.  \nLevel: Intermediate \nAbleton Live offers a vast playground of musical opportunities to create musical compositions and productions. These include techniques to deploy MIDI Control Change messages (CC’s) to manipulate and transform musical ideas. In this workshop you will creatively explore and deploy a range of MIDI CC’s manipulation tools in a musical setting. This workshop aims to provide you with suitable skills to utilise the creative possibilities of MIDI CC manipulation in the Ableton Live environment. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nIdentify MIDI CC’s messages \n\n\nMap MIDI CC’s to parameters \n\n\nManipulate Clip Envelopes and dummy Clips via MIDI CC’s \n\n\nUtilise MIDI CC”s to create novel musical and sonic elements \n\n\nSession Study Topics \n\n\nMIDI CC messages \n\n\nMIDI Mapping CC’s \n\n\nClip Envelopes and dummy clips and CC’s \n\n\nCreatively using MIDI CC’s \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Live Suite (i.e. trial or full license) \n\n\nAbout the workshop leader  \nAnna is a London based producer\, engineer\, vocalist and educator.\n\nAnna is currently working as a university lecturer in London\, teaching music production\, creating educational content and working on her next releases as ANNA DISCLAIM.
URL:https://musichackspace.org/event/creative-midi-ccs-in-ableton-live-live-session/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/Anna-MIDI-CC-Recording-thumbnail.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210521T180000
DTEND;TZID=Europe/London:20210521T200000
DTSTAMP:20260412T063701
CREATED:20210412T110956Z
LAST-MODIFIED:20220309T144747Z
UID:10000951-1621620000-1621627200@musichackspace.org
SUMMARY:Create Music Visuals with TouchDesigner / Fundamentals - On-demand
DESCRIPTION:Note: Add this workshop to your cart along with the full workshop series to get £10 off at checkout \n\n \nLevel: Beginner \n \nOverview \nTouchDesigner is a tool that gains popularity among musicians who want to create visuals for their music and do audio-visual experiments. This workshop is an introduction to the series “Create Music Visuals with TouchDesigner – Going Further”. You will be guided through TouchDesigner environment\, learn how to create 3D scenes and control visual parameters with sound\, discuss audio-visual art with your peers and\, of course\, make visuals! Try it and see if you want to learn more in the coming weeks with Going Further. \n\n\nDiscuss some names in the history of audio-visual art and ideas that inspired the field \n\n\nUnderstand fundamentals of 3D rendering in TD \n\n\nCreate basic geometric shapes\, light and texture them \n\n\nCreate audio-reactive visual progression that switches between camera views \n\n\nComputer animation in the 21st century – the 3D space. \n\n\nIdeas and key figures in the history of audio-visual art \n\n\n3D rendering set up \n\n\nSimple 2D compositing \n\n\nTriggering actions and controlling parameters with CHOPs \n\n\nRequirements \n\n\nA computer with internet connection \n\n\nA three button mouse or Apple Track Pad appropriately configured \n\n\nTouchDesigner installed (free version suffices https://derivative.ca/download) \n\n\nIf your on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better) \n\n\nAbout the workshop leader  \nDancing Pixels (Masha Rozhnova) is a London based artist who creates audio-visual performances and videos for musicians. For the past three years she has been using TouchDesigner as the main tool for content creation\, show control and as an engine to enable interaction with the audience. She performed at Live Performers Meeting in Rome\, at New River studios and Crux events in London.
URL:https://musichackspace.org/event/create-music-visuals-with-touchdesigner-fundamentals-live-session/
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/Masha-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210517T180000
DTEND;TZID=Europe/London:20210517T200000
DTSTAMP:20260412T063701
CREATED:20210419T115937Z
LAST-MODIFIED:20210714T221855Z
UID:10000842-1621274400-1621281600@musichackspace.org
SUMMARY:Discover the new features in Max for Live 11 - On demand
DESCRIPTION:Level: Intermediate \nMaxforLive allows users to develop their own devices for use in composition\, performance and beyond. In the recent release of Live Suite 11 there are a myriad of new features and tools for musicians and programmers alike. In this workshop you will explore these new tools and features and be able to leverage them in your own musical works and patches. \nBy the end of this session a successful student will be able to: \n\n\nExplore new MPE possibilities \n\n\nUtilise the new devices \n\n\nIdentify the new integrations and objects \n\n\nUnderstand and deploy the new features for developers \n\n\nSession Study Topics \n\n\nMPE and Max for Live \n\n\nNew Max for Live devices \n\n\nNew integrations and objects in Max for Live with Live 11 \n\n\nNew features for developers of Max for Live devices with Live 11 \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nAccess to a copy of Live 11 Suite & Max for Live (i.e. trial or full license) \n\n\nAbout the workshop leader \nMark Towers is an Ableton Certified Trainer and a lecturer in music technology at Leicester College. He specialises in Max for Live\, as well as working with Isotonik Studios to create unique and creative devices for music production and performance such as the Arcade Series. \n  \nSupported by \n 
URL:https://musichackspace.org/event/discover-the-new-features-in-max-for-live-11-live-session/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/Mark-recording-thumbnail-May.001-recording-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210510T180000
DTEND;TZID=Europe/London:20210510T200000
DTSTAMP:20260412T063701
CREATED:20210413T112156Z
LAST-MODIFIED:20210714T223312Z
UID:10000959-1620669600-1620676800@musichackspace.org
SUMMARY:Getting Started with Gen - On-demand
DESCRIPTION:Level: Intermediate / Previous experience with MSP is required. \nBuild highly efficient signal processing operations in Max using Gen~. In this series of 4 workshops\, you will learn the fundamentals of signal processing and develop skills to confidently code with Gen~ in Max. The course contains 24 custom-made example patches along with audio samples that you will build as exercises during the course and be able to use in your own projects. \n﻿ \nSeries Learning Outcomes \nBy the end of this series a successful student will be able to: \n\n\nBecome familiar with the Gen~ environment \n\n\nBuild various audio processing tools via Gen~ (i.e. delay FX\, AM and FM tools) \n\n\nConstruct basic Gen~ sampling and synthesis  tools \n\n\nApply a myriad of Gen~ operators \n\n\nSeries Study Topics \n\n\nThe Gen~ environment \n\n\nAudio processing in Gen~ \n\n\nGen~ sampling and synthesis tools \n\n\nGen~ operators and data management \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nAccess to a copy of Max 8 (i.e. trial or full license) \n\n\nAbout the workshop leader \nPhelan Kane is a Berlin & London based music producer\, engineer\, artist\, developer and educator.  \nHe is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function. He has released the Max for Live device synth Wave Junction in partnership with Sonicstate.
URL:https://musichackspace.org/event/getting-started-with-gen-may-series/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/GSWGen-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210507T180000
DTEND;TZID=Europe/London:20210507T200000
DTSTAMP:20260412T063701
CREATED:20210323T084240Z
LAST-MODIFIED:20210714T223528Z
UID:10000927-1620410400-1620417600@musichackspace.org
SUMMARY:Simple Systems for Live Performance: A TouchDesigner Primer - On-demand
DESCRIPTION:Level: Intermediate \nWhether at a concert or in a music video\, visual effects can do so much to enhance the listener/viewer’s experience and create a lasting impression. This workshop aims to demonstrate how\, using TouchDesigner\, one can convert MIDI and acoustic audio signal into dynamic visual performances. \n﻿ \nSession Learning Outcomes \nBy the end of these sessions a successful student will be able to: \nPT1: \n\n\nDesign and implement generative visual effects which evolve over time \n\n\nMap out a show control system with high-level hooks for updating state in production \n\n\nCreate simple audio +/ MIDI signal workflows \n\n\nPT2: \n\n\nPersisting/loading custom presets with Python + JSON \n\n\nMap a visualization onto any performance environment\, whether physical or digital \n\n\nSession Study Topics \nPT1: \n\n\nHow to build custom UIs with widgets in TouchDesigner \n\n\nEncapsulating new and existing VFX patches in reusable components \n\n\nBasic MIDI input with TouchDesigner \n\n\nPT2: \n\n\nProgramming advanced actions with Python in TouchDesigner \n\n\nMaking custom MIDI mappings which plug into a global control system \n\n\nOutputting anywhere: projection mapping\, NDI streaming\, DMX / lighting fixtures \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA free (or higher) license of TouchDesigner \n\n\nA text editor for programming\, such as Sublime Text 3 (recommended) \n\n\nRecommended: \n\n\nWebcam and/or microphone \n\n\nA text editor for programming\, such as Sublime Text 3 (recommended) \n\n\nVirtual audio routing software (e.g VB Cable on Windows\, Soundflower / Loopback Audio on Mac) you can use to send audio to TouchDesigner directly from other software on your computer\, such as Spotify \n\n\nAbout the workshop leader  \nBen Benjamin is a programmer and performer based in Los Angeles. He is obsessed with the intersection of media\, culture\, and technology.
URL:https://musichackspace.org/event/simple-systems-for-live-performance-a-touchdesigner-primer-live-session/
LOCATION:Online
CATEGORIES:Live-stream,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/03/Ben-recording-thumbnail.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210506T180000
DTEND;TZID=Europe/London:20210506T200000
DTSTAMP:20260412T063701
CREATED:20210412T092554Z
LAST-MODIFIED:20210714T223940Z
UID:10000947-1620324000-1620331200@musichackspace.org
SUMMARY:Granular Synthesis: Getting Started with Grainflow - On-demand
DESCRIPTION:Level: Advanced \nhttp://mhproduction.wpengine.com/wp-content/uploads/2021/04/Chris-Promo-Video.mp4\nGrainflow is a package for Max / MSP that utilizes gen~ and the MC wrapper to allow users to control large numbers of sample accurate grains. This workshop will teach participants about how to use and control large numbers of grains using the Grainflow package and Max’s multichannel wrapper. \nBy the end of the session students should be able to:  \n\n\nDevelop an understanding of granulation and granular synthesis \n\n\nUse Grainflow to build a granular file player \n\n\nUse Grainflow for live granulation. \n\n\nBuild a granular time-stretching tool \n\n\nUse the MC output of Grainflow to bus grains stochastically to different effects \n\n\nStudy Topics  \n\n\nIntroduction to Grainflow~ – parameters and controls \n\n\nBuilding a sound-file granulator using grainflow~ \n\n\nBuilding a live granulator using grainflow~. \n\n\nBuild a real-time time stretcher \n\n\nBuild a system for statistically bussing grains into several effects. \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nAccess to a copy of Max 8 \n\n\nThe Grainflow Package \n\n\nAbout the workshop leader  \nChristopher Poovey is a Dallas based electroacoustic composer\, media artist\, and developer. \nHe is currently a PhD candidate at the University of North Texas with a research focus in interactive computer music and immersive installation. Chris has developed several software packages for Max as well as a number of Max for Live devices and VST instruments built using
URL:https://musichackspace.org/event/granular-synthesis-getting-started-with-grainflow-live-session/
LOCATION:Online
CATEGORIES:Max,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/04/Chris-Poovey-on-demand.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210427T180000
DTEND;TZID=Europe/London:20210427T200000
DTSTAMP:20260412T063701
CREATED:20210323T130052Z
LAST-MODIFIED:20210715T162852Z
UID:10000933-1619546400-1619553600@musichackspace.org
SUMMARY:Creative MIDI FX in Ableton Live - On demand
DESCRIPTION:Level: Beginner \nAbleton Live offers a vast playground of musical opportunities to create musical compositions and productions. Live’s native MIDI FX provides a range of tools to allow the composer and producer to create ideas in a myriad of ways. Max For Live complements these tools and expands musical possibilities. In this workshop you will creatively explore and deploy a range of MIDI FX in a musical setting. This workshop aims to provide you with suitable skills to utilise the creative possibilities of MIDI FX in the Ableton Live environment. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nIdentify and deploy MIDI FX \n\n\nExplore native and M4L MIDI FX in Live \n\n\nRender the output of MIDI FX into MIDI clips for further manipulation \n\n\nApply MIDI FX to create novel musical and sonic elements \n\n\nSession Study Topics \n\n\nUsing MIDI FX \n\n\nNative and M4L MIDI FX \n\n\nRendering MIDI FX outputs \n\n\nCreatively using MIDI FX \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nAccess to a copy of Live Suite with M4L (i.e. trial or full license) \n\n\nAbout the work shop leader  \nMel is a London based music producer\, vocalist and educator. \nShe spends most of her time teaching people how to make music with Ableton Live and Push. When she’s not doing any of the above\, she makes educational content and helps music teachers and schools integrate technology into their classrooms. She is particularly interested in training and supporting female and non-binary people to succeed in the music world. \nSupported by
URL:https://musichackspace.org/event/creative-midi-fx-in-ableton-live-live-session/
LOCATION:Online
CATEGORIES:Live-stream,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/03/Mel-MIDI-effects-in-Live-recording-.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210415T180000
DTEND;TZID=Europe/London:20210415T200000
DTSTAMP:20260412T063701
CREATED:20210309T101741Z
LAST-MODIFIED:20210715T165356Z
UID:10000925-1618509600-1618516800@musichackspace.org
SUMMARY:Real-time Audio Reactive Visual Programming in Max - On demand
DESCRIPTION:Level: Informative for all levels of experience \nOne of the best aspects of Max MSP is it’s ability to do real-time visual rendering. In this workshop we’re going to learn how to program our own custom visual designs as well as different techniques to make them respond to audio in real-time. Through this workshop we’ll explore different aspects of how Jitter and OpenGL operate within the Max domain along with a look into many incredible max objects. We’ll also touch on some signal processing techniques and how to patch it all together. \nSession Learning Outcomes  \nBy the end of this session a successful student will be able to: \n\n\nProgram their own visual animations in Max MSP \n\n\nHave a basic understanding of Jitter\, OpenGL and the differences between them. \n\n\nLearn several techniques to make the visuals responsive to audio in real-time \n\n\nThink of the design aesthetics from a new perspective. \n\n\nSession Study Topics \n\n\nIntro to jitter and OpenGL + key objects \n\n\nReal Time Audio Responsive Techniques \n\n\nCreating the Visuals \n\n\nDesign Thinking and Philosophy \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nAccess to a copy of Max 8 (i.e. trial or full license) \n\n\nAbout the workshop leader \nAndrew Robinson is an Arizona based interactive experience designer\, artist\, and educator. \nAndrew has been designing real-time audio responsive animations for live music performances\, music videos\, and more for the past 6 years and has had the opportunity to work with some incredible musical talent. He also received his master’s degree in interactive experience design from Arizona State University in 2019 and now works at Synthesis Center as an educator and researcher for experience design.
URL:https://musichackspace.org/event/real-time-audio-reactive-visual-programming-in-max-live-session/
LOCATION:Online
CATEGORIES:Live-stream,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/03/Andrew-April-recording-thumbnail.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210409T180000
DTEND;TZID=Europe/London:20210409T200000
DTSTAMP:20260412T063701
CREATED:20210303T101719Z
LAST-MODIFIED:20210715T170328Z
UID:10000836-1617991200-1617998400@musichackspace.org
SUMMARY:Introduction to beat detection and audio-reactive visuals in TouchDesigner - On demand
DESCRIPTION:Level: Beginner \nTouchDesigner is a powerful tool for creating live performances\, installations\, real time visuals and complex digital systems. In this workshop you’ll learn the basic functioning of three node-types and how to use them to analyse audio\, use the data to manipulate graphics and how to organize and navigate your TouchDesigner network. \nSession Learning Outcomes \nBy the end of this session a successful student will be able to: \n\n\nInput audio into TouchDesigner \n\n\nExtract relevant data from input sources \n\n\nUse data to manipulate graphics \n\n\nCreate simple generative visuals \n\n\nNavigate the TouchDesigner network \n\n\nSession Study Topics \n\n\nAudio input sources \n\n\nBeat detection (frequency analysis\, timesclicing etc.) \n\n\nCreation and manipulation of generative visuals \n\n\nNetwork organisation \n\n\n\n \nRequirements \n\n\nA computer with internet connection \n\n\nA web cam and mic \n\n\nA three button mouse or to configure Apple Track Pad appropriately \n\n\nTouchDesigner (free version suffices https://derivative.ca/download) \n\n\nIf your on Mac please check TouchDesigner can run on your system (i.e. has basic GPU requirements such as Intel HD4000 or better) \n\n\nAbout the workshop leader  \nBileam Tschepe aka elekktronaut is a Berlin based artist and educator who creates audio-reactive\, interactive and organic digital artworks\, systems and installations in TouchDesigner\, collaborating with and teaching people worldwide.
URL:https://musichackspace.org/event/introduction-to-beat-detection-and-audio-reactive-visuals-in-touchdesigner-live-session/
LOCATION:Online
CATEGORIES:Music software,Software Classes,Video,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/03/Bileam-recording-thumbnail.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210408T180000
DTEND;TZID=Europe/London:20210408T200000
DTSTAMP:20260412T063701
CREATED:20210309T094700Z
LAST-MODIFIED:20210715T170600Z
UID:10000923-1617904800-1617912000@musichackspace.org
SUMMARY:Generative Audio Looping in Max & Max For Live - LIVE Session
DESCRIPTION:Level: Beginner + \n﻿﻿ \nBrian Eno used arranged tape loops for composition in the 1970 Discreet Music and Music For Airports. This M4L device takes those ideas and uses them for a simple but effective loop playback device. In this workshop you’ll learn how to work with audio file playback objects like buffer~ & groove~ along with send & receive concepts and sub-patches. \nBy the end of this session a successful student will be able to: \n\n\nBuild a basic audio file playback device. \n\n\nExplore signal routings using send & return objects. \n\n\nUse sub-patch encapsulations in M4L. \n\n\nDescribe the signal flow in a M4L device. \n\n\nSession Study Topics \n\n\nMax objects for audio playback. \n\n\nAudio signal flow. \n\n\nEncapsulations in Max. \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nA web cam and mic \n\n\nA Zoom account \n\n\nAccess to a copy of Max 8 (i.e. trial or full license) \n\n\nAbout the workshop leader \nJohan Englund is a music producer based in St Leonards East Sussex and an educator for Tileyard Education (London) and Bimm (London). He has been engaged as a professional in the music industry since the early 1990s and as a lecturer since 2005.
URL:https://musichackspace.org/event/generative-audio-looping-in-max-max-for-live-live-session/
LOCATION:Online
CATEGORIES:Live-stream,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/03/Johan-recording-thumbnail.001-scaled.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20210406T180000
DTEND;TZID=Europe/London:20210406T200000
DTSTAMP:20260412T063701
CREATED:20210303T104720Z
LAST-MODIFIED:20210715T171506Z
UID:10000818-1617732000-1617739200@musichackspace.org
SUMMARY:Getting confident with Max - On demand
DESCRIPTION:Level: Beginner \nCycling 74’s Max / MSP offers a vast playground of programming opportunities to create your own sound design and multimedia applications. In this workshop you will build a patch using items from the Max tool bar such as Beap and Vizzie as well using media from your own collection\, plus explore ways to open up\, reverse engineer and modify existing resources within the Max. \nSeries Learning Outcomes \nBy the end of this series a successful student will be able to: \n\n\nConfidently navigate the Max environment to quickly gain access to content and learning resources. \n\n\nDeploy resources into a patch. \n\n\nConnect and explore these resources to develop ideas for sound and media design\, composition and performance. \n\n\nNavigate the help file system and reverse engineer existing content in the Max application. \n\n\nSession Study Topics \n\n\nThe Tools available in a Max such as Beap and Vizzie modules. \n\n\nPlaylists and drag and drop media. \n\n\nBpatches\, prototypes and snippets. \n\n\nThe helpfile system. \n\n\n\n \nRequirements \n\n\nA computer and internet connection \n\n\nAccess to a copy of Max 8 (i.e. trial or full license) \n\n\nAbout the workshop leader \nDuncan Wilson (aka Ned Rush) is a musician\, producer and content creator based in the UK. Whilst perhaps largely known for his Youtube channel\, he has also released music independently as well developing content for Isotonik Studios.
URL:https://musichackspace.org/event/getting-confident-with-max-april-series/
LOCATION:Online
CATEGORIES:Max,Music software,Workshops
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2021/03/Getting-Confident-with-Max.001-Updated-Thumbnail-scaled.webp
END:VEVENT
END:VCALENDAR