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X-WR-CALDESC:Events for Music Hackspace
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DTSTART:20191027T010000
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DTSTART;TZID=Europe/London:20200511T183000
DTEND;TZID=Europe/London:20200511T200000
DTSTAMP:20260417T090829
CREATED:20200424T143441Z
LAST-MODIFIED:20200511T140720Z
UID:10000730-1589221800-1589227200@musichackspace.org
SUMMARY:Roger Linn: designing instruments
DESCRIPTION:In 1980\, Roger Linn designed the first drum machine with samples of a drum kit\, the LM-1. Along with the LinnDrum and the Linn 900\, Roger’s inventions played an important role in the sound of the 1980s\, which can be heard on recordings from Michael Jackson to Prince. \n40 years on\, Roger is still inventing instruments. His latest instrument is the Linnstrument\, a fretted surface equipped with pressure sensors. Notes are laid out in a similar way to the guitar\, and the sensors capture the pressure and lateral movements to render vibratos and tremolos. \nIn this talk\, Roger will present the Linnstrument and discuss his past inventions\, and approach to designing them. \nFor more information: https://www.rogerlinndesign.com/ \n \n 
URL:https://musichackspace.org/event/roger-linn-designing-instruments/
LOCATION:YouTube
CATEGORIES:Instrument design
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2020/04/Roger-Linn.001-e1587739328449.webp
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BEGIN:VEVENT
DTSTART;TZID=Europe/London:20200507T183000
DTEND;TZID=Europe/London:20200507T193000
DTSTAMP:20260417T090829
CREATED:20200423T134410Z
LAST-MODIFIED:20200507T101328Z
UID:10000727-1588876200-1588879800@musichackspace.org
SUMMARY:Music in times of lockdown\, with Jordan Rudess
DESCRIPTION:Meet Jordan Rudess\, the legendary keyboard of Dream Theater. Jordan is also very well known for embracing technology in any form that allows him to seek more expressivity and performing abilities. \nJordan is at heart a music hacker\, who can make music with anything\, and his insight has been valued over the years by many musical instrument companies\, from KORG to ROLI\, XKeys and he was an influential force to extend MIDI with MPE. As a touring musician\, Jordan has been affected by the lockdown\, and Dream Theater’s concerts have been canceled or postponed. \nIn this interview\, Jordan shares his thoughts on making music from home and his passion for music technology and instrument design.
URL:https://musichackspace.org/event/music-in-times-of-lockdown-with-jordan-rudess/
LOCATION:YouTube
CATEGORIES:Artist Talks
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2020/04/Jordan.001-e1587649330671.webp
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BEGIN:VEVENT
DTSTART;TZID=Europe/London:20200430T183000
DTEND;TZID=Europe/London:20200430T193000
DTSTAMP:20260417T090829
CREATED:20200422T130915Z
LAST-MODIFIED:20200430T141657Z
UID:10000717-1588271400-1588275000@musichackspace.org
SUMMARY:Online talk #7: Interactive visuals with Jitter\, with Rob Ramirez
DESCRIPTION:Follow live on YouTube and Facebook. \nWhen performing live with computers\, musicians often wonder how to visually entertain the audience. Playing music from behind a laptop gives little cues to how the music is made. The performer could be a virtuoso\, or writing e-mails\, they wouldn’t behave differently. This is a departure from acoustic instruments\, where each note requires physical actions visible to the audience. \nWhen musicians work with visual artists\, they can propose a narrative and aesthetic that matches the song\, but what if you’re performing on your own? How can you produce entertaining visuals that reflect what you are doing behind the laptop? \nIn this talk\, Rob will give an overview of Jitter\, and how it can be used to build visuals that connect to your audio events. \n 
URL:https://musichackspace.org/event/online-talk-7-interactive-visuals-with-jitter-with-rob-ramirez/
LOCATION:YouTube
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2020/04/Rob.001-e1588251696505.webp
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BEGIN:VEVENT
DTSTART;TZID=Europe/London:20200427T183000
DTEND;TZID=Europe/London:20200427T193000
DTSTAMP:20260417T090829
CREATED:20200422T130355Z
LAST-MODIFIED:20200424T142309Z
UID:10000724-1588012200-1588015800@musichackspace.org
SUMMARY:Online talk #6: Yuri Suzuki presents the E Z Record Maker
DESCRIPTION:Yuri Suzuki is a sound artist and partner at creative agency Pentagram. Throughout his career\, he collaborated with Teenage Engineering\, Will.I.Am\, Jeff Mills\, and designed music hardware and installations such as Ototo or the Pyramidi. \nIn this talk\, Yuri will present his latest invention\, the E Z Record Maker\, a device allowing you to record vinyls at home from any audio input. As of today\, the device is only available in Japan and will ship sometime in 2020 to Europe and the US. \nhttp://www.yurisuzuki.com/
URL:https://musichackspace.org/event/yuri-suzuki-releases-vinyl-engraver/
LOCATION:YouTube
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2020/04/Yuri-update.001-e1587737964377.webp
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BEGIN:VEVENT
DTSTART;TZID=Europe/London:20200423T183000
DTEND;TZID=Europe/London:20200423T193000
DTSTAMP:20260417T090829
CREATED:20200416T144210Z
LAST-MODIFIED:20200507T101300Z
UID:10000714-1587666600-1587670200@musichackspace.org
SUMMARY:Granurise: A granular synthesizer for MPE instruments
DESCRIPTION:Watch the live-stream here\, 23rd April 2020\, 18:30 BST / 10:30am PT. \nMeet Andrej Kobal\, from Slovenia. Andrej is an artist and a programmer\, who built GranuRise\, a rich and complex granular synthesizer for the Seaboard RISE (hence the name\, GranuRise). In this live-stream\, Andrej presents the vision he worked on for the past 7 years\, demonstrate the product\, and share how he built it with Max. Join the live stream to ask him questions. \n7 years in the making \nI first met Andrej Kobal in 2016\, when he shared a prototype of his granular synth\, which he had built for his own artistic practice. I was blown away by the possibilities that were already available in that version. Andrej turned out to be a perfectionist\, and it took him another 4 years to bring Granurise to a version he felt comfortable distributing. In the meanwhile\, MPE (MIDI Polyphonic Expression) instruments  became more popular\, and MPE support in DAWs also became more pervasive\, so anyone trying Granurise now should have an easier time than in 2016. Granular synthesis can have many control parameters\, and it is a great synthesis technique to use with an MPE controller. You can truly feel how the dimensions of control of the Seaboard have a direct impact on the sound\, which you cannot achieve using a normal MIDI keyboard. \n \nGranurise isn’t a typical VST or AU plugin\, it’s a Max for Live device. As such\, it can be played within Ableton Live\, or standalone\, but unfortunately not within any other DAW\, unless you use Soundflower or similar re-routing software. MPE support in Ableton isn’t there yet\, but there are workarounds for Max for Live devices. \nThe user interface of GranuRise is feature-rich and intuitive. It offers micro-level controls for the grains\, and macro-level controls such as sequencing. The preset bank and morphing capacity is great to store experimentations\, and morph between them to discover new sounds and smoothly transition from a state to another. Unlike most plug-ins\, GranuRise has been built for live performance\, and you an use it standalone. \nWhat is granular synthesis? \nOver the past 20 years\, granular synthesis has become an ubiquitous form of synthesis. Every mainstream plug-in company has released their own version of it\, or integrated aspects of it to their suites of plug-ins. It was first coined by Iannis Xenakis\, who conceived a music theory based on grains of sounds\, (1960). Notable developments in the theory of granular synthesis were brought by Curtis Roads in his book Microsound (2001). \nEssentially\, granular synthesis proposes that sounds can be formed by the assemblage of smaller sounds\, or grains of sounds. These grains can be excerpts of a larger sound (for example the sustained part of a piano note). Each of these grains can be played faster or slower\, to increase or decrease their pitch\, and be altered independently. These grains are then layered together with variable offsets\, frequency\, delay lines\, feedback\, and an overall density parameter that controls the number of sounds layered together. Over time\, many more control parameters have been added. Check out Maurizio Giri’s example below for an implementation in Max. \n \nUseful links for Granular Synthesis \nList of granular synthesis software \nMax tutorial by Cycling’74 \nSupercollider tutorial by Nick Collins \n  \n 
URL:https://musichackspace.org/event/granurise-a-granular-synthesizer-for-mpe-instruments/
LOCATION:YouTube
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2020/04/Granurise-blog.005-e1587039141493.webp
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BEGIN:VEVENT
DTSTART;TZID=Europe/London:20200416T183000
DTEND;TZID=Europe/London:20200416T203000
DTSTAMP:20260417T090829
CREATED:20200411T112112Z
LAST-MODIFIED:20200415T160514Z
UID:10000718-1587061800-1587069000@musichackspace.org
SUMMARY:Make Music with the Data Universe
DESCRIPTION:Meet Milton Mermikides and Phelan Kane. Two artists on a journey to make music with data. Milton and Phelan’s approach reveals the musicality of the world’s elements. With the support of programming\, computer vision and sampling\, they identify patterns in images\, videos\, or abstract data to create rich compositions and sound design. Watch Milton’s TEDx talk below for a moving – yet funny – overview of his work. In our live-stream\, Milton and Phelan will explain some of the techniques used to create the compositions you can hear in the talk. \n \nEver since Pythagoras and the theory of the Music of the Spheres\, composers have been inspired to use patterns found in the universe to create music. In the 19th Century\, that approach developed across the arts\, and not only in music. French poet Stéphane Mallarmé explored the position of words and their relationship with meaning\, and his work famously inspired composer Debussy\, whose work in turn inspired painter Kandinsky. Each time\, the structure found in each work was used and translated to another art medium. \nOskar Fischinger’s 1938 Optical Poem\, in turn\, offers a visualisation of music\, an approach which was then popularised in Walt Disney’s Fantasia. \n \nOn Thursday 16th April\, we will hear more about this fascinating approach that inspired so many artists\, in a way that can inspire today’s artists and engineers to create new materials from the world of data that surrounds us. \nMilton is a Reader in Music\, Head of Composition and Director of the MMUS Programme at the University of Surrey. He is also a professor of Jazz Guitar at the Royal College of Music in London. \nPhelan is a music producer\, recording and mix engineer musician\, mastering engineer and music programmer. He is based in London and Berlin\, and is joining the live-stream from Berlin.
URL:https://musichackspace.org/event/make-music-with-the-data-universe/
LOCATION:YouTube
ATTACH;FMTTYPE=image/webp:https://musichackspace.org/wp-content/uploads/2020/04/Milton-and-Phelan.001-e1586966686593.webp
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20200409T183000
DTEND;TZID=Europe/London:20200409T193000
DTSTAMP:20260417T090829
CREATED:20200403T174437Z
LAST-MODIFIED:20200411T102953Z
UID:10000715-1586457000-1586460600@musichackspace.org
SUMMARY:Online talk #2: Create music in Virtual Reality
DESCRIPTION:Join the live stream on Thursday 9th April\, 6:30pm BST / 10:30am PT. \nIn the past three decades\, Virtual Reality has been a wall onto which many dreams have been projected. From Minority Report to Ready Player One\, VR inspires worlds of possibilities. Today’s world seems however far from the film industry’s depiction of a possible future. VR has been successfully adopted by a number of hard core gamers\, but despite heavy investment from Facebook\, Samsung\, Microsoft and many others\, it is still unclear how VR will deliver entertaining experiences to the general consumers. \nSo\, how about VR for Music? There are options out there\, such as Drum Hero\, or Wave Beta. They seem to unanimously release on gaming platforms\, such as Steam or Oculus\, which is where you can find customers equipped with the necessary headsets. Our guest is no exception to this\, having release Tranzient on both platforms. \n \nJim Simons is the founder of Alive in Tech\, the studio that released Tranzient. Jim previously worked at Focusrite and Yamaha\, and is an experienced musician. Jim will lead the second session of our weekly online talks with a demo of Tranzient\, and will answer live questions. You can watch the stream below when it’s live\, or after it has happened! \n 
URL:https://musichackspace.org/event/online-talk-2-create-music-in-virtual-reality/
LOCATION:YouTube
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