Getting started with Max – LIVE Session 2nd Edition

-SOLD OUT- Head over to to this link for Thursday sign ups Getting started with Max – LIVE Series #3 – Music Hackspace

Session 1: Saturday 6th February 2021

Session 2: Saturday 13th February 2021

Session 3: Saturday 20th February 2021

Session 4: Saturday 27th February 2021

Level: Beginners curious about programming

Getting started with Max – LIVE Session

Get started with interactive audio and video, and discover the possibilities of the Max environment. In this series of workshops, you will learn how to manipulate audio, MIDI, samples, oscillators and program your own interactive canvas.

Connect together Max’s building blocks to create unexpected results, and use them in your music productions. 

Learn from guided examples and live interactions with teachers and other participants. 

This series of online workshops aims to enable you to work with Max confidently on your own. 

Session overview 

Session 1 – Understand the Max environment

Session 2 – Connect building blocks together

Session 3 – Master the user interface

Session 4 – Work with your MIDI devices

 Requirements: 

  • A computer and internet connection

  • A good working knowledge of computer systems

  • Access to a copy of Max 8 

About the workshop leader

Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands.

He specialises in sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development. 

He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.

Getting started with Max – LIVE series

-SOLD OUT- Head over to this link for the February sign ups 

Dates: 

Session 1: Wednesday 6th January 6pm GMT

Session 2: Wednesday 13th January 6pm GMT

Session 3:  Wednesday 20th January 6pm GMT

Session 4: Wednesday 27th January 6pm GMT

Level: Beginners curious about programming

Get started with interactive audio and video, and discover the possibilities of the Max environment. In this series of workshops, you will learn how to manipulate audio, MIDI, samples, oscillators and program your own interactive canvas.

Connect together Max’s building blocks to create unexpected results, and use them in your music productions.

Learn from guided examples and live interactions with teachers and other participants.

This series of online workshops aims to enable you to work with Max confidently on your own.

Session overview 

  • Session 1 – Understand the Max environment
  • Session 2 – Connect building blocks together
  • Session 3 – Master the user interface
  • Session 4 – Work with your MIDI devices

Requirements 

  • A computer and internet connection

  • A good working knowledge of computer systems

  • Access to a copy of Max 8

About the workshop leader

Phelan Kane is a Berlin & London based music producer, engineer, artist, developer and educator. For over twenty years he has been active in both the music industry and the contemporary music education sector, with a focus on electronic music and alternative bands.

He specialises in sound design and production techniques such as synthesis and sampling, alongside audio processing and plug-in development.

He is currently running the electronic music record label Meta Junction Recordings and the audio software development company Meta Function, which specialize in Max for Live devices releasing the M4L synth Wave Junction in partnership with Sonicstate.

Andy Farnell: Research methods in interactive sound design

Thursday 18th of April 2013
7pm

Troyganic, 132 Kingsland Road, London

New digital media is very much about dynamic forms. We are familiar
with video graphics in games, and the process by which worlds and characters
are conceived and created. But what about dynamic
sounding objects and music? In this talk Andy focuses on the research and
development process behind computational sound. How are sounds analysed,
modelled and recreated in a runtime environment? What are the implications
for games, computer animated film and mobile interactive media? A slide
show and audio demonstration will be followed by Q&A session.

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Biography:

Andy Farnell is a computer scientist from the UK with specialisations in signal
processing, modelling and synthesis. Pioneer of procedural audio and the author
of MIT textbook “Designing Sound”, Andy is visiting professor at several European
institutions and consultant to interactive media
companies. He is also an enthusiastic advocate and hacker of Free open source software,
who believes in educational opportunities and access to enabling tools and knowledge for all.