Membership plan: Going Deeper | Topics: Visual Arts
Course overview
One of the best aspects of Max MSP is it’s ability to do real-time visual rendering. In this workshop we’re going to learn how to program our own custom visual designs as well as different techniques to make them respond to audio in real-time.
What you'll learn
Program their own visual animations in Max MSP
Have a basic understanding of Jitter, OpenGL and the differences between them
Learn several techniques to make the visuals responsive to audio in real-time
Think of the design aesthetics from a new perspective
Who is this course for?
Through this workshop we’ll explore different aspects of how Jitter and OpenGL operate within the Max domain along with a look into many incredible max objects. We’ll also touch on some signal processing techniques and how to patch it all together.
Course content
Part 6 - Q&A
Part 1 - Introduction
Part 2 - What is Jitter
Part 3 - Making it audio reactive
Part 4 - Intro to OpenGL
Part 5 - Procedural Audio Reactive Drawings
Requirements
A computer and Internet connection
Access to a copy of Max 8 (i.e. trial or full license)
Meet your instructor
Andrew Robinson is an Arizona based interactive experience designer, artist, and educator.
Andrew has been designing real-time audio responsive animations for live music performances, music videos, and more for the past 6 years and has had the opportunity to work with some incredible musical talent. He also received his master’s degree in interactive experience design from Arizona State University in 2019 and now works at Synthesis Center as an educator and researcher for experience design.
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