Live Coding Sound with TidalCycles - On demand
Introduction to Workshop
Open resourceLive Coding Sound with TidalCycles - On demand
Introduction to Live Coding
Open resourceLive Coding Sound with TidalCycles - On demand
Code and workshop PDF
Open resourceSection 1 - Getting Started with TidalCycles
Getting Started with TidalCycles
Open resourceSection 1 - Getting Started with TidalCycles
1. Setup - TidalCycles package vs Estuary
Open resourceSection 1 - Getting Started with TidalCycles
2. Testing audio (SuperCollider/Atom/TidalCycles package)
Open resourceSection 1 - Getting Started with TidalCycles
3. Testing audio (Estuary)
Open resourceSection 1 - Getting Started with TidalCycles
4. Review - Testing audio (SuperCollider/Atom/TidalCycles package)
Open resourceSection 1 - Getting Started with TidalCycles
5. Review - Testing audio (Estuary)
Open resourceSection 1 - Getting Started with TidalCycles
6. Working with multiple lines - connections (SuperCollider/Atom/TidalCycles package)
Open resourceSection 1 - Getting Started with TidalCycles
7. Working with multiple lines - connections (Estuary)
Open resourceSection 1 - Getting Started with TidalCycles
8. How to save a .tidal file using Atom
Open resourceSection 1 - Getting Started with TidalCycles
9. Built-in samples
Open resourceSection 2 - Cycles, sequences, and patterns
Cycles, sequences, and patterns
Open resourceSection 2 - Cycles, sequences, and patterns
1. Changing cps - tempo (SuperCollider/Atom/TidalCycles package)
Open resourceSection 2 - Cycles, sequences, and patterns
2. Changing cps - tempo (Estuary)
Open resourceSection 2 - Cycles, sequences, and patterns
3. Segmenting Steps - Patterns within Patterns (Using [ ] and . . )
Open resourceSection 2 - Cycles, sequences, and patterns
4. Playing one step per cycle (Using [angle brackets])
Open resourceSection 2 - Cycles, sequences, and patterns
5. Skipping a step with ~ (tilde)
Open resourceSection 2 - Cycles, sequences, and patterns
6. Repeating with ! (exclamation mark)
Open resourceSection 2 - Cycles, sequences, and patterns
7. Using * (asterisk) and / (slash)
Open resourceSection 3 - Altering Sequences with Function
Introduction
Open resourceSection 3 - Altering Sequences with Function
1. Altering Sequences with Functions - Speed
Open resourceSection 3 - Altering Sequences with Function
2. Review - Altering Sequences with Functions - Speed in Estuary
Open resourceSection 3 - Altering Sequences with Function
3. Altering Sequences with Functions - Order
Open resourceSection 3 - Altering Sequences with Function
4. Bonus function - stack
Open resourceSection 3 - Altering Sequences with Function
5. Audio Controls and Effects
Open resourceSection 3 - Altering Sequences with Function
6. Audio Controls and Effects 2
Open resourceSection 3 - Altering Sequences with Function
7. Bonus - Incorporating Random Values
Open resource