Jitter in Ableton - On demand

Exploring concepts for integrating real-time audio reactive animations in Ableton via Max For Live

Course instructor: Ned Rush

Course level

What you'll learn

  • Discover the basics of the Jitter framework
  • Explore options for analysing audio signals to gather data to control visuals
  • Deploy objects suitable for making visuals
  • Apply processes from data acquired from audio signals to control visuals
  • Apply UI elements and save into a Max For Live device

Requirements

  • A computer and Internet connection
  • A good working knowledge of computer systems
  • A basic awareness of audio processing
  • Good familiarity with MSP
  • Access to a copy of Max 8 (i.e. trial or full license)

Course content

  • ---- Part 1 - Jitter vs OpenGL
  • ---- Part 2 - Get Data from Audio
  • ---- Part 3 - Create an Audio Reactive Patch_1
  • ---- Part 4 - Render context processing
  • ---- Part 5 - Move the path to Max For Live
  • ---- Jitter in Ableton intro.maxpat
  • ---- Max patches at the end of the sessions

Who is this course for

  • This course is for people with a programming background who are interested in exploring the jitter environment.

About the workshop leader