We will start from the very basics of working with videos and images in Max, learning how to import footage and live camera stream and how those can be processed in the software. We will then see how to unlock the full control over visuals manipulation and analysis using the GEN environment, which allows us to work on video and images at the pixel level. We will finally proceed to introduce the OpenGL implementation inside Max, with which we can create 3D graphics and visually satisfying post-processing effects. A major focus of the workshop will be to include interaction in our patches. We will use audio streams to control and modify the parameter of our visuals, as well as others interactive inputs like camera video stream. At the end of the workshop we will have a showreel of the works created by the participants during the four weeks.
Course content
Handouts for Session 01 < Updated 14 Jan >
Patches Session 01
Session 1
Assignments Session 01
Patches_Session_02
Session 2
Assignments Session 02
3D Shape Abstraction
Patches from Session 03
Session 3
Explanations on [ jit.bfg ] (Perlin Noise)
Movie Player Abstraction
Patches Session 04
Session 4
Membership plan: Getting Started | Topic: Visual Arts