Cloned copy of the ImmersAV toolkit plus dependencies
VR headset capable of connecting to SteamVR
Who is this course for
These workshops will introduce you to the ImmersAV toolkit. The toolkit brings together Csound and OpenGL shaders to provide a native C++ environment where you can create abstract audiovisual art. You will learn how to generate material and map parameters using ImmersAV’s Studio() class. You will also learn how to render your work on a SteamVR compatible headset using OpenVR. Your fully immersive creations will then become interactive using integrated machine learning through the rapidLib library.
Useful links
About the workshop leader
Bryan Dunphy graduated in 2021 from a PhD at Goldsmiths University. He specialises in audio-visual, immersive performances and creations.
Most of his work uses Machine Learning.