Game Audio with Wwise And Unreal Engine 4 With Eduardo Pesole

Only 30 places available

Starting February 2024

Course overview

Game Audio with Wwise and Unreal Engine 4 is a 6-week course of 12 live online classes, taught by
Music Hackspace tutor Eduardo Pesole, providing the necessary latest skills, techniques and first-
hand industry insight into the methodology, workflow and tips and tricks to game audio. Learning
non-linear and procedural sound design using Wwise and Unreal Engine for videogame and
immersive experiences. The course will lead you from the simple implementation of an audio file to
be played in the engine to designing complex procedural audio systems (such as day night cycles;
wind intensity, complex game mechanics, procedural environment changing from zone to zone,
Surfaces and walk intensity switches). We are going to learn how to combine ambisonics, audio
objects and all spatial audio features to get a real immersive soundscape in which to move around.
We are gonna understand how to create a sound narration that is always coherent and dynamic, the
role of interactive music, project optimization for the sake of a good and balanced audio mix.

The online course will consist of:

● 2 x 2hr live online classes / week
● All classes recorded for student use (during the course only)
● Access to session templates and sounds
● Interactive group challenges
● Ask Me Anything drop in clinics
● Music Hackspace Graduate Certificate of Excellence
● 50% discount on your first year subscription to Music Hackspace

Who is this course for?

  • Audio Professionals and Enthusiasts
  • Game Developers and Designers
  • Students and Aspiring Game Audio Professionals
  • Professionals Transitioning to Game Audio

Course content

  • Introduction to the course
  • Getting to know each other
  • Understanding the differences between linear and non- linear sound design
  • Game audio history overview
  • How to set up UE4 and Wwise
  • GAD document overview
  • Work units and hierarchy structure
  • Containers and their uses
  • ICreate an event on Wwise and soundcaster sessions
  • integrate Wwise into an UE4 project
  • Events actions
  • Source editor functions
  • Soundbanks
  • Add an event to unreal and play a sound from the game
  • UE4 listener
  • Profiling with Wwise
  • Swithces and States on Wwise
  • Switch, blend and sequence containers
  • RTPC
  • Soundcaster with switch events
  • Profiling session with game syncs
  • Trying switches using different surfaces
  • States for combat and non combat
  • Altimeter RTPC
  • Bluprint system introduction
  • 3D positioning
  • Attenuation settings
  • 3D spatialization and automations
  • Applications in UE4
  • Master mixer hierarchy and AUX busses
  • Actor mixers and their functions
  • Sends and automations
  • Ducking
  • Effects
  • IEM plugin suite overview
  • Ambisonic content creation
  • Importing AMBIX into Wwise
  • Building dynamic env sound in Wwise with blend containers and RTPC
  • Ambient sound blueprint and radial circle
  • Portals, Spatial Audio Volumes, Reverb Volumes
  • Dynamic reverbs using RTPC
  • Convolution and reflect plugins
  • Understanding interactive music workflow
  • Overview of interactive music system in wwise
  • State changes with music
  • Triggers and stingers
  • Prioritising sounds categories
  • Creating and configuring mixing desk
  • Optimization tricks using dynamic mixing
  • Conversion setting, file compression and difference between audio formats
  • Differentiate soundbanks
  • Bypass and rendering effects
  • Platform delivery and their different optimizations
  • playback voices limit


  • Wwise license
  • Unreal Engine
  • Reaper
  • A MIDI controller (optional)
  • Gaming PC (Preferably)
  • Audio Interface (optional)
  • Microphone (optional)

Course schedule

This course will start once we have received 10 or more registrations. Group discounts are available. Contact us at for more information.

Meet your instructor

Eduardo Pesole (Bari IT, 1994) is a Berlin-based sound designer, sound artist and composer, who graduated in Sound Design at IED - Istituto Europeo di Design (Rome). He started playing guitars and bass at the age of 14 in some psychedelic rock bands. From 2019 to 2021, he worked as mix engineer, audio editor and sound designer for short movies, until he switched to interactive sound design and audio programming for video games and eventually left Rome to move to Berlin. Meanwhile, he also worked as a composer for fashion movies and collections, collaborated with other artists and developed solos projects. The knowledge acquired from the game industry makes him able to move easily through multidisciplinary projects and to experiment with acoustics and the architecture of spaces through the use of spatial audio technology, within both the digital and the real world. He has a personal and genuine aesthetic that fully encloses all different genres he likes and gets inspiration from, in an organic and evolving form of sound narration. The use of analog synthesizers, granular synthesis and resampling allows him to design soundscapes and explore unique and interesting timbers.


About Music Hackspace

Music Hackspace is an online education platform teaching music and creative technologies. Started in 2011, Music Hackspace's course portfolio includes over 800 hours of on-demand lessons teaching state of the art techniques to beginners and experienced artists. Music Hackspace has created courses, workshops and meetups in collaboration with leading companies such as Ableton, Arturia, Roland, Android or TouchDesigner, and co-founded the MIDI Innovation Awards with NAMM and The MIDI Association.

About Creat-Ed

Creat-Ed is a creative education consultancy for institutions, businesses and brands. Together we have over 90 years experience, at a senior management level, in Further and Higher Education and the Creative Industries across international markets including China, South East Asia, Europe and the UK. Clients and previous work include Tileyard Education, University of Wales Trinity Saint David, Nottingham Trent University, Confetti Institute of Creative Technology, BIMM Group, SAE College, SSR / Spirit Studios, Krems University Danube, Kennesaw State University, Gigrealm, New Media Law.


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