The first time I heard an example of what this algorithm can do, I was super impressed. It broke apart a mono drum loop into three tracks. One had only the snare sounds, one had only the kick drum sounds, and one had only the cymbal sounds. This sparked a lot of thinking about how I could use this for creativity. Then I found out it also can break apart and identify specific sounds in real-time audio. In this workshop I'll show you how these tools work in the FluCoMa toolkit and some of the ways I've been using it in my own work.
Seed this process to help the algorithm find the sound objects we're interested in
Who is this course for?
Sound Designers searching for new ways of combining sounds
Audio Engineers intrigued by de-mixing possibilities
Creative artists interested in machine learning algorithms for music making
Course content
Max patches, audio files and PDF
1. Introduction
2. Workshop Outline
3. Audio Decomposition with NMF
4. Background on Non-negative Matrix Factorization
5. fluid.bufnmf~ Attributes
6. Playing Activations as Envelopes
7. Decomposing Real-time Audio Streams with fluid.nmffilter~
8. Combining Real-time Activations and Bases
9. More with fluid.nmffilter~
10. Real-time Spectral Matching with fluid.nmfmatch~
11. Creative Examples
12. Individual Experimentation
13. Seeding Bases
14. Seeding Bases for Analyzing Large Files
15. Seeding Activations
16. Over-de-composing a Source Sound
17. NMF for Multi-channel Spatializatio
18. Timbre-transfer with fluid.bufnmfcross~
19. Outro
Requirements
A working PC, Laptop, iMac or MacBook
Max software
Download the FluCoMa Package from the Package Manager
It is suggested to first watch the free course Using Machine Learning Creatively via FluCoMa in Max
Course schedule
Meet your instructor
Ted Moore (he / him) is a composer, improviser, and intermedia artist. He holds a PhD in Music Composition from the University of Chicago and recently served as a Research Fellow in Creative Coding at the University of Huddersfield, investigating the creative affordances of machine learning and data science algorithms as part of the FluCoMa project.​ His work focuses on fusing the sonic, visual, physical, and acoustic aspects of performance and sound, often through the integration of technology.
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